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Summer of '58 Walkthrough - Game Guide

Complete walkthrough of the game, all levels, endings, items and secrets
Summer of '58 Walkthrough - Game Guide
Author
Andrey Pavlenko
Date of publication
29 April 2022

Walkthrough Summer of 58

Level 1

You are now in the hallway of the kindergarten. Standing still, turn right, there is a newspaper on the nearest locker, you can read it, but not necessarily. Nearby, in an ajar cabinet, there is a figurine of a ship, you can inspect it, but not necessarily. Now turn to the window on the left, on the wall, pull out the blown fuse from the power box. From the stool below, take the Russian-English Dictionary and the Video Camera, note that your backpack and sleeping bag are nearby. Nearby is a white table with toys, which lies upside down on a white table, and next to the toys is a note.



Go to the opening clogged with boards, under the door on the left is the 1st photo, you can examine it, then some photos will need to be collected, but not now.

Break 3 boards and enter the toilet. On the right is a wardrobe, in the first section is the 2nd photo. On the windowsill is the 3rd photo, and a little lower, on the upper right shelf, there is a note. Take the Lighter from the blue rack.



Exit the toilet and go into the corridor. On the left in Andrey's ajar locker lies Matryoshka, inspect it.

On the right in Vanya's locker is the 4th photo. There is a note on the inside of Jacob's closet door. And between the cabinets on the left and the boarded up door, there is a mailbox and next to it is an envelope in which the 5th photo is.



will passe forward to the window, to the right of the batteries is a newspaper. You will pay attention to the empty tin cans that were fed to stray cats. Return to the hallway, to the backpack, take one Tin can from the side pockets. Now go back to the empty jars, sit down and you will put the jar of food.


Также рекомендуем сайт наших партнёров — ТОП лучших игр.


Return to the hallway, you will see that the ball will roll out of the toilet. Enter the toilet, a plush rabbit will appear on the windowsill, which will follow you as you progress through the game.

Return to the hallway and approach the backpack, the cats will scream and run away from the garden. Go to where the cats were, you need candles, and the cats just dropped them for you, take the Candles from the fallen box, and there is a photograph under the candles.



Return to the hallway, put the candles on the floor near the table with toys and light them. Now take a sleeping bag and spread it next to the candles, well, you will go to bed.

Level 2

Do not try to extinguish the candles. Take the Camera from the counter and the Russian-English Dictionary from the stool.



Enter the toilet, go to the window, there will be a photograph in the frame, return to the hallway.

Open the door, go out into the corridor and go forward, hear someone knocking, if this did not happen, then run along the hallway and return to the corridor. Go to the toilet, someone will run through, now again into the corridor and reach the middle. Someone locked the door to the hallway, try to open it several times, but?Nothing will come of it, walk around and run around until a screamer appears and the phone rings.



Return to the hallway and approach the sitting girl...

Level 3

You will wake up in the bedroom, behind the bed behind you is a radio that is not yet working. There is a bedside table next to it, nothing lies on it yet. By the window with the dove, on the nightstand, there is a note, but the kid can only read it with the help of a Russian-English dictionary.

Go out into the corridor and enter the hallway, go to the video camera, take the Russian-English Dictionary, Note and Video Camera.



Return to the corridor, in the frame of the cabinet is the 6th photo.

Knock 3 boards out of the doorway and enter the classroom. Find half of the pig carcass on the floor. Immediately try to leave the room, but the first time you can’t, repeat 3 more times, on the 4th time you can still leave the room.

Return to class. On the wall on the left, near the door, there is an electric meter, it does not work yet. There is a newspaper on the chair to the right. Pay attention to the shelf with the tumbler, there is a Pocket watch next to it, now they are not needed, just remember that they are here.



Go around the bunk bed, there is a gray wardrobe next to it, a note hangs on its back wall. On the top bunk of the bed is the 7th photo, and below, take the box with the fuse and bulbs and take it to the hallway. You will see how some lady will run to the toilet. Os?Place the box near the backpack, take the Entire Fuse and insert it into the power box. Return to the classroom and turn on the electric meter, now there is electricity again in the kindergarten.

Return to the hallway and go to bed.

Level 4

Take the Camera from the counter, go out into the corridor and reach the middle, hear the radio turn on and someone knock. Enter the bedroom and turn off the radio.

Go out into the corridor, again the lady rushed by, and enter the classroom, the carcass was dragged away. Go to the window, notice that some kind of box has appeared, try to open it, but it is locked.

Go out into the corridor, the light bulb above you exploded. Go to the hallway and take a spare paw from the box, return to the corridor and screw the light bulb in place of the exploded one. Hear the sound of pouring water, go to the toilet.

In the toilet, pay attention to the box on the toilet, inspect it, something will immediately drip right in front of your eyes, yes, yes, raise your head higher, find out what is there ...

Exit the toilet into the hallway, a shadow will appear in front and the light will go out. Well, yes, go right there, and this someone will run past you...

Go to the corridor, the plush hare will run out of the classroom into the bedroom and lock the door behind him. Enter the classroom and go to the box, the door will close, open the door and hear the sound. Go out into the corridor and go into the bedroom, woo woo screamer. Go to the chest of drawers on which the gas appearedand take the Key to the box.

Go to class, open the box and take the Diary.

Level 5

Take a flashlight from the table, you can see a framed photo on the teacher's table, pay attention to the safe under the table. The electric meter on the wall does not work. Go out into the corridor and interact with the bedroom door, you will hear the sound of breaking glass, this is a crow breaking the window in the classroom.

Enter the classroom, read the note in the middle table, the music box will play. Exit to the corridor, Jacob's locker will be open, approach and take the Safe Key.

Return to the classroom, go to the teacher's desk, move the chair and open the safe.

Take a sleeping gas cylinder, you can watch a gas mask, read a magazine and a diary. At this time, there will be something standing outside the classroom door, as soon as you start approaching it, it will run away.

Exit to the hallway, place the Sleeping Gas Canister under the bedroom door and return to the classroom. There's an ambush in the classroom, you can't run away, fall asleep.

Level 6

When you wake up, take only the Video Camera from the table, and remember that there are a Russian-English Dictionary and a Diary. There is a shelf hanging on the wall next to the table, take the Pocket Watch near the roly-poly.

If you are just interested in cats, then one of the cats will lie and purr under the rubble of school desks.

  1. At this level, you can already collect photos, let's collect them.
  2. In class, on Tue?On the floor of the bunk bed, take the 7th photo.
  3. In the corridor, in the frame of the cupboard 6th photo, near the mailbox on the floor 5th photo, in Vanya's locker 4th photo.
  4. In the hallway, near the toilet, under the white door 1st photo.
  5. In the toilet, in the first section of the closet 2nd photo, on the window sill 3rd photo.

Go to the corridor, take the Note under the bedroom door, try to open the bedroom door, but someone is standing behind it.

Return to class and take the Diary. You will tear out a page from the diary and put it on the table, take the resulting Note. Go out into the corridor, go to the bedroom doors and slip the note. The phone will ring, go to the hallway and the phone will fall silent.

Return to the bedroom doors, the hare will run into the classroom. Enter the classroom, write another Note and take it. Give the note back to the boy outside the bedroom door. Wait a bit and take the Response Note from under the bedroom door.

Go back to the classroom and write another Note, pick it up and put it under the bedroom door. Wait a bit and take the reply note.

And again return to the classroom and write a note, take it and put it under the bedroom door. Wait a bit and take the reply note.

Enter the classroom, someone will run through the window. Write a note, go out into the corridor, a girl will be standing outside the window, give the note to the boy outside the bedroom door. Pwait a bit and pick up the reply note.

Back to class, write the last note, pick it up and give it to the boy. The music box will play and under the door on the floor, instead of a note, take the 8th photo.

Before leaving, return to the classroom and pick up the Russian-English Dictionary. Go to the hallway and take the Sleeping Bag.

And only now go to the entrance boarded up door.

Level 7

Take a video camera and a Russian-English dictionary, put out the candle.

Go forward, to the passage blocked by rubbish, the sound of steps will be heard to the left. Now go back to the backpack and again go to the blocked passage, you will hear a sound like *shush*. And again return to the backpack, hear knocks, then go to the blocked passage again, knocks are heard from the closet.

Turn back and go a little forward, instead of the hallway you will see a gurney with a newspaper, and turning back, instead of a blocked passage, there is a closet. Hear all sorts of strange sounds, go to the single door, after the sound of something falling, the door will open.

Enter the room, there is a newspaper on the closet, interact with the double doors closed by a chain, it turns out that you have a grinder in your backpack.

Go out into the corridor, mmm another screamer, the door of the room will slam shut, go to your backpack, the front door will disappear, get the Bulgarian from the backpack, screamer. Cut the chains off the double leaf?That door on the left and right, by the way, the door to the room is blocked by a closet. Be sure to enter the room on the right and read the note on the table.

Enter the room on the left, there is a note on the gurney, cut another chain from the door, the battery of the grinder is dead. Enter ... into the office, go around the furniture on the right side, there is a note on the couch, take the bolt cutter from the sink.

Return to the corridor, the door has returned to its place, enter the room, oh what a smile. Cut the chains off the door, open the doors and go out into the corridor.

Go to the toilet door and try to open them, the door behind will close. Now go to the dead end, the toilet door will open.

Enter the toilet as far as you can... the door will close. Approach the roly-poly and turn your gaze to the left, to the wall with the image of the devil's face, come closer to the drawing... scared?

The toilet door is open again, go out into the corridor and go straight, now move the closet, knock out the boards and enter the strange room.

Come closer to the body, the room will change a little, next to the stool, take the Dagger out of the skull.

Take the Note from the safe, the body will disappear, take the Documents and the Birth Certificate from the safe itself. Come back to reality.

Go out into the corridor, the closet will fall into place and the nurse will run at you... On the left, the passage has become open, return to the beginning of the location, to the doors and run out of the hospital.

Level??b 8

Go back to kindergarten. Approach the boarded up doors of the bedroom, write a note and give it to Yakov.

The credits will start, watch them to the end to find out what happened next and play a little.

On the table is an empty camera and a diary that you can read. There is a dagger on the chair. Climb up the stairs, now go back down, there will be a grandmother in the corner, the candles will go out and light up again. Climb up again and turn around. End.