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Walkthrough We Were Here Forever - all puzzles

Co-op We Were Here Forever is divided into several chapters, consisting of different levels. Almost everyone will have 2-3 (or more) puzzles.
Walkthrough We Were Here Forever - all puzzles
Author
Anton Latoshkin
Date of publication
11 May 2022

Walkthrough We Were Here Forever

First, let's talk about how this game is played. You must communicate with each other. Using microphone on computer/laptop or chats. If you communicate via Discord, then we recommend opening the settings and muting the session. Otherwise, you won't be able to move at the start of the game.


This is a translation of an English article. Please, if you encounter errors, report them in the comments. Thank you!

Chapter 1

  1. One player sees one thing, another sees something else. To solve the first puzzle, one player names the figures that he sees inside the cell (you must first exit your cell of detention), starting from the outer and ending with the inner. The other player enters these symbols on the disc by the door. Both doors will open.
  2. In the next room, you need to simultaneously pull the chain mechanism and quickly run to the opened door.
  3. In the third place, you need to find the missing part of the disk and install it. The other player should find the disks to the right of the door. Each player finds symbols and points them to the other. You need to enter them in a different order - from internal to external.
  4. Then you will get torches. Find the disks and put them back in place by the door at the end. Go back and turn on ??rope to find the big character. Use it to open doors. Pull both levers at the same time.

How to get through the catacombs

  1. Player 1 will be on the left, Player 2 on the right. Go forward and open the doors. You are on opposite sides of the ravine. Player 1 will have access to the rope. It allows you to exchange items. Exchange keys. For the key to fit, it must have the same color and shape as the keyhole. Player 1 is in the next room looking for spool 5. Then he goes up the stairs and picks up spool 2 (from the bed).
  2. Both players approach the device. Player 1 controls the square levers, Player 2 controls the round ones. Prompt each other so that the levers do not interfere with the movement. You need to put levers on the same symbols. The electricity will turn on, trolleys will appear.
  3. Player 2 uses the key given to him by Player 1 to open a nearby door. Looking for four disks and a key behind bars. Player 2 asks 1 how to install the discs at the box where the tape 5 was. Get the key. Applies a key to such a lock, and player 1 finds a cart and uses it to cross the abyss.
  4. Player 1 ends up where Player 2 was. Both players use the fallen shelf to find Coil 1 and the Red Star Key. Go up the abyss and open the door with the key. Find a wagon. One player uses a cart.
  5. Find a turnstile. Go to the wall on the left. Both games?ka become from different sides. One sees the reel and symbols, the other reels. One says which drum he sees, the other finds the symbols associated with it and calls them to the first. The first one introduces these characters. You need to enter 5 correct characters in a row.
  6. You will find the key, the middle gear and the coil 4. Install the gear into the turnstile. Open the device door with the key to reunite the players. The door to the right opened. Go there and open it with the key. You will enter a room with a projector. Install the coils and turn on the projector. Memorize all hints.
  7. Need to split up. One turns the key at the boiler, goes to the handles on the second device and activates in the correct order. The order on the reel is top right, bottom left, top left. There will be smoke from the boiler.
  8. The second player activates the lever at the red button, the first goes to the cauldron and pulls the other lever. Simultaneously!
  9. The second player pushes the small wheel behind the lever towards the big one. The first one goes to the back of the boiler and pulls the lever.
  10. One pulls the blue lever, the other pulls the chain at the left edge of the cauldron to make gas, and runs to the key that turned at the beginning, on the cauldron.
  11. Go to the room with the projector and you will see an elevator. Go upstairs, open the door and see the handles. There is a device for moving objects and a locked key. One moves to the other side of the ravine, to the place where player 1 spawned. Is there a gob there?Linen with directions (hint). Tell player 2. After entering, he will receive the key.
  12. Player 2 goes to the place where player 2 started. Opens the door with the key. Uses the cart and finds a large gear. Picks up. Player 1 helps him get back.
  13. Install the gear on the turnstile and go through it. One player stands on the box, the other presses the button. Both will leave the catacombs.

How to get through the disc room

  1. You will be divided. One player is in a room with a projector pointed at the disc. Use the torch to light the projector. See symbols. Nearby there is a table, nearby - books. Study these books. There are figures on the disks, and the numbers for them are indicated in the books.
  2. The player at the other disk reports the symbols, the other player looks for the corresponding numbers in the books. The player enters on the disks something like circle-1, square-3, and so on.
  3. A book and a lantern will appear in the room with the projector. Someone is stealing a book. Grab a flashlight. Put in the projector. Part of the symbols on the disc will glow, the disc will become stationary.
  4. The second player returns to the box and with the help of it passes into another room, with a disk and a wheel. Using the wheel, sets the symbols as in a room with a projector. In this case, the player in the room with the projector uses the panel to choose which symbols will now change by spinning the wheel found by the other player. That's how you open the door.

How to get through the trap room

  1. You need to go through several traps. The player from the room with the projector only prompts, and the second one moves through the traps.
  2. The player at the traps picks up a metal sphere. The player at the top looks at the panel of symbols and speaks them to the other. The second player follows these symbols strictly without repeating.
  3. A lever, tiles and a timer will appear. Again, the player sees the desired tiles from above. You have to go through them in the allotted time!
  4. Walls will appear below. But there is no time. The top player names tiles that the bottom player MUST NOT step on.
  5. Like the second test. The player sees a disk with three symbols from above. They change after each step of the player from below. These symbols MUST NOT be stepped on by the bottom player.

How to get through the caves

  1. Both players must open the gate at the same time. You will fall into a trap.

How to get out of the toy box

  1. Separated again. There will be buttons with different card suits. And doors with different numbers. I'll try to explain.
  2. Conventionally: Player 1 is at door 1, Player 2 is at door 5.
  3. Player 1 through door 1, press the hearts button.
  4. Player 2 through door 6, press the clubs button.
  5. Player 1 press the hearts button and go through door 2, which was opened by activating the clubs button.
  6. Player 1 will run into a blocked platform. Player 2 click on the clubs button. Platform unlocked.Player 1 stands on the platform and goes to door 3. Doesn't enter it!
  7. Player 2 click on the clubs button, player 1 finds the diamonds button.
  8. Player 2 press the club button again and go through door 6. Go to door 8. Go through door 8.
  9. Player 1 click on the diamonds button. The bridge leading to the button of clubs will lower. Press the button of clubs, go back and press the button of diamonds.
  10. Player 2 will land on the middle platform. Stay where you are.
  11. Player 1 goes to the diamond button and presses it. Press the clubs button.
  12. Player 2 go through door 9.
  13. Player 1 press the buttons of diamonds and clubs.
  14. Player 2 goes to door 6 and the club button. Doesn't press?
  15. Player 1 presses the clubs and diamonds buttons and goes to the end of the level to door 3. Go through door 3.
  16. Player 2 presses the clubs button and Player 1 sees the way down.
  17. Player 1 goes down and finds the pike button. Presses.
  18. Player 2 returns to door 9.
  19. Player 1 through door 4, finds another club button. Presses.
  20. Player 2 returns through door 7.
  21. Player 1 presses the spade button again.
  22. Player 2 stands on the middle platform.
  23. Player 1 presses the spade button again and goes through door 4.
  24. Everyone makes it to the end of the level.

How to get out of the Jester's Kingdom

  1. As in the previous cases, you must look for clues and communicate them to each other.
  2. At some points, one player will be at the top, the other at the bottom. Top prompts bottom??at.
  3. You need to visit all the "rooms" with doors, there are symbols, they can be rotated. The doors must match.
  4. You will visit different dimensions. However, if something changes in one dimension, it changes in another.

Chapter 2

After teleporting to the real world, you run to the castle, which will make you go through the history of the inhabitants of the kingdom with a riddle. The riddle is simple. One of the players clicks on a small owl in the wall and goes into another room, in which he will pass the puppet heads through the mechanism to the other player, which must be placed on the scene outside. There are 4 scenes in total. Each has two heads.




Here are screenshots of scenes with finished heads. Just look for the same ones and pass them to the player on the street.

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After all the scenes, a secret passage through a large statue of an owl will open. There will be a confessional. Players sit in them and after a bit of loading the game skips them to the next puzzle.


One player climbs the elevator, and the second one lifts it.

The first player walks along the walls into the room and pulls a lever that opens the room from below. There are dolls that need to be placed in places in the center of the hall.

Here is their correct arrangement from front rows to back rows:

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Next, you need to go up to the second floor again in the last room. There will open a wall with portraits. You need to click on 4 portraits.


Hymn

Then the second player left below must play 6 melodies on the musical mechanism. Melodies are played in 4 notes, for which the keys with letters are responsible. You need to play these melodies in a certain order. Tips for notes and for the order of melodies are divided into two parts. The first player has one in the room behind the portraits, and the second player has one to the left of the musical me?Anism. But we still don't care and we'll just write the order of melodies and notes.

  • GACB
  • GFCB
  • GCCD
  • GFCC
  • CFGC
  • EFGA

After that, both players stand on the platform behind the musical mechanism and pull the handles together. After that, a cutscene starts.


At the end of the cutscene, both players leave the castle through the main entrance and go down the elevator down to the fork to the next puzzles. You can run any three chapters.

Chapter 4

The graveyard has players split into two different spots when one of them touches a coffin that emits a green light.


Then the first puzzle begins.

Both players have a scoreboard with 8 chips. 4 upper touch is not allowed. 4 can be rearranged and transferred to another player through the device on the right.



In our version, we started and described the process from the perspective of the player on the surface (the first player):


  • Changes the book to a flask.
  • Inserts a flask into slot 4.
  • Changes a three-pointed crown to a five-pointed one.
  • The five-pointed one changes to a chain.
  • >The chain changes to a book.
  • Inserts a book into slot 3.
  • The sword changes to a watch.
  • The player picks up the watch.
  • The shield changes to a sword.
  • The watch changes to a three-pointed crown.
  • The sword changes to a watch.
  • The three-pointed crown changes to a five-pointed one.
  • The watch changes to a three-pointed crown.
  • The five-pointed crown changes to a chain.
  • The three-pointed crown and chain are inserted into slots 1 and 2.

Here are the final results for two players:



Lost

After the first riddle, the second player goes into the open passage and from there passes the pickaxe to the first player. The first player must go to the well and use the lever to raise the bucket, in which the second player must put the pickaxe.

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The first player must use a pickaxe to break 5 graves containing keys. These keys will need to be passed one by one to the second player through the well. The second player applies these keys to the figure door with four arms.

Here are the locations of all the graves.

Truden (1256-1339)

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Reynwi (1261-1339)



Gertruid (1232-1310)




Ysebrant (1207-1285) and XXX (1253-1331)

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Cache

After opening the figurine door, the second player goes through it and takes another pickaxe, which lies near the map.

The first player runs into the alley to the left of the gate with the owl. There he digs a chest with a number with a pickaxe. At this time, a passage opens for the second player.

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The second player is looking for a grave with a designation on top, where 3 circles and 4 lines are drawn (the picture may change, but the number of elements is the same). The first player is given access to the next step.



The first player runs to the graves of stonemasons and digs up the hill indicated on the screenshots.

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The second player is looking for a grave with 1 circle and 4 lines.



From the last graves, both players receive a gear, which must be applied to the mechanism in the common room. The first player can go to it through the passage behind the first token puzzle.



FirstThe th player goes to the side of the second and both players go through the door that was opened with the keys from the graves. Both players spin the mechanism in the room in the same direction to get the first of three fragments. The fragment must be carried through the opened passage to the elevator and the fragment must be delivered to the castle through the elevator (inserted into the "like cannon").

Chapter 4 Rockbury

Both players walk across the bridge for a long time to the elevator, which is used by players from both sides. The same elevator separates the players. The one that turned the elevator closer to the rocks should, after lifting it, go upstairs and pull the lever. After that, he goes further to the funicular and moves along it to the other side. On the other side, the first player holds a lever that lowers the bridge for the second player. As soon as the second player gets on the bridge, the first player releases the lever and both players climb further.



Two players run down the road to the elevator-boat. The second player gets on the boat, and the first one lifts it with a lever. The second player goes to the control lever of the platform, which needs to deliver the first player to the other side. Delivering ?The first player through the crane, the second player runs further along the bridge.

Both players approach the puzzle.



  • The first player crosses the strange shaped bridge and presses the button 3 times to rotate the bridge.
  • The second player walks down the bridge and to the left.
  • The second player approaches the lever and pulls it to open the gate for the first player.
  • The first player runs to the other side with the same button.
  • The second player goes back to the starting position.
  • The first player presses the button 3 times.
  • The second player goes down the bridge.
  • The first player presses the button 2 times.
  • The second player goes up the bridge to the right.
  • The first player presses the button 1 time and goes down the bridge to the elevator
  • The second player goes to the lever and picks up the first player.

Both players run to the stones and click on them. After that, they go further to the trigger handles, on which they drive down to the next riddle.

Reflections

Players descending find themselves on two tiers. The player below goes into the room next to it, in which l?press the lenses to solve the puzzle. There are 6 reflective lenses and 6 picture lenses in total. They need to be arranged so that light passes through all the lenses with pictures. At the same time, the lenses must stand with the right side to the light source, so that the desired image is collected from the dark spots of the lenses on the second tier.

In order for the light to pass through all the lenses, the second player must rotate the slots on the top tier.

Here is one solution. As you can see, one lens in the upper left corner is already standing and cannot be moved.



Some lenses will need to be rotated 180 degrees to match the dark spots with the desired image on the second tier.

After completing the puzzle, both players go into the opened passage and turn the mechanism in one direction to get one of the three fragments, which also needs to be taken to the castle by elevator.

Chapter 5

At this location, the first player puts on a diving helmet and goes to the separation chamber, through which the second player lowers the first to the depth. The second player must direct the first player and let him oxygen by tr??bam, otherwise the first player will suffocate. Sounds intimidating, but it's not all that complicated.

PS: THE FIRST PLAYER MUST ALWAYS RUN THROUGH SHIFT. THIS WILL SAVE TIME AND OXYGEN.

The second player goes down and waits for the first player.

The first player goes to the valve in front of him to open the passage for the second player. After that, the first player immediately connects to the pipe on the right to replenish air supplies.

The first player goes further and opens the door (Opening such a door consumes oxygen. You can go back and breathe some more).



The first player turns right from the statue of a bird with a sheep's head and goes to the lamp. On the right there will be a valve with the image of an anchor, it turns it and goes further in the other direction (ignoring the first turn to the right). Having reached the same statue, but with a shell on its back, you must first go further along the corridor and to the right to turn another valve with the image of a jellyfish.

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We return to the statue with a shell on its back and follow the arrows from it, where a pipe and a closed door will be waiting for us.



The second player places the pipes in the following way to let oxygen into the pipe and open the door.



The first player goes to the descent down.

Having descended, the first player follows the arrows. Getting to four??that arrow, the player encounters a pipe without oxygen.



After that, there will be a left turn. At the end of that path there will be a valve with the image of the steering wheel. The first player spins it to open a new passage for the second player. He climbs up the new path and turns the pipe at the top to give oxygen to the first player and open a new door for him, to which the arrows led.



The first player, crossing the threshold of a new door, immediately turns right. Then it goes past a similar statue with a peacock's tail until the next descent down. After the descent, it goes further to the pipe. To let oxygen in there, the second player needs to turn the following pipe:
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The first player goes further along the arrows through two doors opened by pipes. After the second door, there will be a closed door on the left. To open it, the second player needs to turn this pipe:


The first player proceeds to the end of the maze and the room places the helmet on a mannequin in the wall. The passage to the submarine opens. The second player goes through the open end gate and pulls the lever to lift the first player on the sub.

The first player after the rise exits the submarine to the next puzzle.

Nautilus

In this part, both players place pipes to transmit a signal to each other. Pipes are issued from a special distributor. Each type of pipe is marked with a letter and the number of these pipes is limited.

In total, you need to solve three paired puzzles. Here is the solution for the two sides of each puzzle:

First


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Second
=====


Third
=====
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After that, both players head into the submarine and together pull the levers at the control panel to go underwater to the next part.

Depths

In this part, one of the players will climb into the signaling room for a deep-sea monster that has grabbed a submarine. He asks 4 questions in his own language, and the players must translate the question and give an answer. Usually the monster's questions are translated by the remaining player. A book appears in the middle of his room, with which you can translate the sounds of the monster. But we have already translated everything for you, so you can just give quick answers and pop up.

The player in the booth has buttons to enter the answer. The answer consists of two characters. The symbol on the right side of the panel comes first, and then the symbol on the left side.

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Here are the answers to each of the four questions in order:


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At the end of the questions, both players together pull the levers and go to the separation chambers, through which they are lowered to a new location.

Assembly

The location is divided into two sides: Left and right.

The essence of the puzzle is to create the necessary fragment, following the instructions. The difficulty is that the ingredients and tools are also divided on both sides, so players will need to transfer the missing components to each other.

The transfer of resources occurs through the river, which rotates the plates. Initially, 10 saucers float down the river. 6 empty and 4 with colored liquids. Liquids are needed to extract other resources and smelt the final components.

Each cooking process is started by lowering the levers (those farther from the center) together. For each such session, a limited time is given, during which you need to have time to cook all the components.

There is no single correct algorithm. But there are some notes:

  • The right side player must first take the green liquid and make two cones out of it to send both the liquid and the cones andleft side player. The right side player no longer uses the green liquid.
  • The player on the left side does not interact with the blue liquid in any way.
  • The player on the right side does not interact with the yellow liquid in any way.
  • Both players take turns applying the red liquid. First, the player on the left side grinds the received cones with the red liquid, then sends the processed cone, spine and red liquid. The player on the right side processes the root and uses the prepared ingredients to brew the first red potion. At the time of brewing, the red liquid can already be taken and sent back to the player on the left side.
  • Do not collect excess raw materials, because in order to free the plate, you will have to dispose of the raw materials in a special apparatus. And this takes time.

When all the components are ready (which will be visible from the flasks sticking out of the giant machine), both players pull the two levers in the center to create the missing piece. The players take the fragment and take it to the chamber, where they will rise to the surface.

You need to put the enemy in the groove and sit on the chairs.

On the surface, the fragment, like all the others, must be taken to the castle through the elevator.

The final

Having inserted all the fragments into the mechanism, both players turn the handles of the mechanism and climb with it to the top of the tower.

Players need to direct the beam of light to the gate. Does this require a spread??move or move the spheres over which the ray must pass.

First, one of the players goes to the elevator, and the second player climbs the stairs to the left of the light source in order to lift the first player with a lever. The first player moves on and pulls the lever. The first sphere is rotated.



Both players descend and push together the boards, which block the path to the sphere for the beam of light.



Next, both players climb the ladders to another platform and take turns pulling the levers to bring the next sphere up to the beam of light. Technically, this part can be done by one player, running back and forth.

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Then both players go down to the installation under the stairs and pull the levers together. The first time one gear will fly off and it will need to be inserted back into place. After that, the players pull the levers again and the sphere above the installation turns.



In a place behind the boards that the players had previously pushed, a passage appeared in which you need to pull the levers together. But before that, according to the scenario, one of the players falls through a hole in the floor and waits for help from another player. The levers can only be pulled after one player has helped the other to stand up.

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After that, one player climbs the first elevator with the help of the second player, and the second then climbs to the other side using large stairs. Both players will be waiting for three levers and an indicator on the side. It is necessary to press a total of 6 levers in the desired sequence in a short time. The sequence is indicated on the indicator. At the end of the timer, the indicator changes order, and the levers return to their original position.

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Now both players go down and go to the center mechanism, which began to rotate. Both players pull levers. After that, the mechanism should accelerate the movement and direct the beam of light at the gate. Next, the players approach the edges of the gate and pull the levers together.

The cut-scene starts.



After the cutscene, everything explodes and the players are thrown into the sea (?).

Players need to swim towards the light, where a floating board is waiting for them.

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One of the players climbs the board, and the second asks the first to help. If the first one helps him, he will be thrown into the sea and he himself will have the option to request help.




Only one of the players will remain on the board. The second must sink. The only question is what role you will take. And it depends on what achievement each player will receive. When one of the players finally decides to drown, the credits roll and the game ends.

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It is recommended to replay the game, but already changing roles, in order to get the achievements of the other side.

Game from the guide
  • Platform: PS5, PS4, XBOX ONE, PC, Xbox Series S/X
  • Genre: Action, Adventure
  • Release date 31 January 2023