Look at the access panel on the wall ahead and slide the hatch up. Open the first aid kit and take out a medical bandage and a medical saw. Go back and look at the pipe on the ground, then use the medical saw to cut it. Take the cut pipe. Look at the broken window, then use the pipe to smash it open so you can climb out.
It's too dark to go ahead, so open the power box on the right wall. Swap the panels here so that all 4 green lights are connected. Now go forward through the tunnel. Take the left path, then go left to Vault 2. Enter the blue container and take the large stick. Go back and go to the right to find a large open cave with a central pillar.
Go through the tunnel to the far left. There is a generator and a dark tunnel on the right. Walk forward and through the wooden door to find the office. Look at the locker on the right, which has 4 numbers and 4 symbols (shield + clock, gear - moon). Then look at the table and note the maze and the partially hidden blueprint with the hexagon. Return to the cave with the central column. Go to the right side of this room and into the wooden structure. Pick up the rock pick. Examine the locked boxobku, and then the lock. You need to drag the numbers to fit the drawing:
Также рекомендуем сайт наших партнёров — ТОП лучших игр.
Pick up the lock and take the old key from the box. Walk down twice, then look at the locked door to Vault 1 on the left. Use the old key, then go through the door. The hatch on the right cannot be opened manually, it requires a winch and a hook. Examine the winch controls on the left - turn the wheel to lower the winch as low as possible. Now look at the bench against the far wall. Pick up the bolt cutters and note the colored drawing on the wall.
Exit this room and return to the first branch in the mine tunnels. Go right now and look at the big gear on the right to see some symbols to look out for. Keep moving forward to find a chained cart. Use the bolt cutters on the chain, then take the short chain and the crowbar. Return to the vault 1. Attach the short chain to the hook at the end of the winch, then use the lock on the lower end of the chain. Use the winch controls to raise the winch and open the hatch. Go down to the vault basement. Raise the lever on the right. Look at the clock to see that it stopped at 10 o'clock.
Go back and exit into the big cave. Go right and into the wooden structure. Use the lever on the controls here then sweatpull it down to lower the ladder. Exit and go up the stairs. Look at the table. Read the diary and take the blue transparent card. Go back and look at the notice board. Look at the Babylon number chart to understand that the gear symbols represent the numbers 18 plus 5. Also look at the moon chart to notice that the moon symbol from the locker corresponds to moon 7.
Climb back down, then again go through the far left tunnel to the office. Look at the maze on the table and use the blue transparent card on it. Align this with the central part of the maze and note the highlighted walls in the middle. Now return to Storage 2. Examine the lock on the yellow container and set it to match the maze segment you just opened:
Take the old screwdriver from inside. Exit and return to the large cavern with the central column. Go to the right side of this room and inspect the controls for the large gas tank. You need to click on the hexagonal panels in the order of the colors shown in the Storage 1 room:
A pipe puzzle will now appear. Rotate the pipes to connect the inlet and outlet, making sure there are no open ended pipes between them.
Wrap a medical bandage around your stick, then soak it in gasoline on the ground. Come to the electrictric box near the dark tunnel and use the screwdriver on it. Place the flooded torch on the bottom of the electrical box, then pull the lever on the side and a spark will ignite the torch. Enter the dark tunnel, then go forward. Look to the left and take the explosive fuse. Go back and look to the right, then use the crowbar to remove the planks from the doorway. Enter the explosives room and look at the shield that says Route 33. To the left, there is an explosives crate that is missing something for you to open.
Return from the dark tunnel to the office. Now you can open locker with numbers 4316 (33 + 10 = 43, 23 - 7 = 16). Take out the decorative wood pieces. Go through the dark tunnels again into the room with explosives and inspect the crate on the left. Use the decorative wood pieces here and position them to complete the shape:
Take a barrel of TNT. Go back to the first branch in the tunnels and take the right path again. Walk forward and then left to the blocked tunnel. Combine the fuse and barrel, then place it in front of the barricades. Go back once, then light the fuse with your torch. Go left and through the newly opened passage, then to the back of the room. Examine the filled hole and clean it out with a pickaxe. Take a gas mask. Walk down 6 times, then go down the stairs next??va (opposite the big gear). Keep walking forward to automatically use the gas mask, then go through the door ahead.
Go forward, up the stairs and into the room on the right. Take the wood saw from the back wall. Look at the cell on the right and trace the pattern over each character in one pass:
Take the wrench, then return from this room and go up some more stairs. Go into the boiler room on the right and examine the series of pressure valves. Look at the broken pipe and remove it with the wrench. Take the decorative key. Use this on the locked drawer on the right side of this room. Open the drawer and take out the adhesive tape. When you close the drawer, pay attention to the colors of the lights on the top of the table.
Return from the room and go down both stairs, then inspect the door on the left. Click on the grid of buttons to change their colors to match the ones you just saw in the boiler room:
Now go through the door. Go to the left side and take the old rag from the railing. Back and now go through the door on the far right. In this room, inspect the power cable on the floor and fix it with duct tape. Try cleaning the window, but one rag is not enough. Look in the shelves and take the small gear (1/4). Exit this room and go down the stairs to the level below. ProyGo to the barricaded gate and use the saw to cut through the wooden plank. Push the gate and go through. The room is quite dark, but you can see a series of 3 symbols on the wooden crate on the right.
Exit this room and look at the small box on the pillar on the right. Based on the shapes you just saw on the wooden box, click to select these shapes:
Take out the spray bottle with the cleaning solution. Climb the stairs and enter the room on the far right. Look at the window and use the cleaning solution on it, then use the rag on it. Go down the stairs and go through the opened gate again. Now that there is light here, climb through the broken window on the left, then go through the next door. Take a piece of pipe and return to the boiler room.
Go back to the pressure valves and attach a piece of pipe. Now you need to use the valves to get pressure in the green zone. Adjust the valves as follows:
The sensor should now be in the green zone, so exit the boiler room and approach the blue door. Clickuse the green button on the wall and go through the door.
Start heading left to find a traffic light and a fork in the road. Go right from here and enter the control shed at the end. Examine the control panel on the table and press the Sequence button. Now press the quadrant buttons in the order they light up:
Press the Sequence button again, then press the quadrant buttons:
Press the Sequence button again, then press the quadrant buttons:
Return to the fork in the road and look at the traffic lights, noting the symbols shown on each of the lights. Go back to where you exit the highway and this time go right. Look at the control panel at the end on the left. Now you need to move three colored markers between pairs of symbols that can be added together to create the symbols you saw at the traffic light (straight lines are reflection points):
Now go into the tunnel ahead. At the end, take the rusty vedro. Look at the big excavator and take the keys from inside. Return to the first part of the right side of the highway and look at the locked cage. Use the keys on the lock, then take the binoculars from the cage.
Go back and walk along the left side of the highway, taking the right path at the fork. Use your rusty bucket on the right to collect the oil from the broken pipe. Go back, and then go along the left path at the fork. Go to the end and use your binoculars to look at the blue truck to see a license plate that says BUGGY. Go back and try to open the metal door on the left. Use your oil bucket here, then open the door. Open the cabinet on the right with the BUGGY combination. Take the black light bulb and another small gear (2/4) from here. Look at the table and take the magnet and light bulb, then insert the black light bulb into the lamp. Look at the UV symbols on the map and read the information on the clipboard.
Exit this room and look at the smaller metal panel to the right of the door. Use your magnet on the metal latch to drag it up, then open the panel. Take the small gear (3/4) and note the numbered blue and red pipes. Get out of here and go along the right side of the highway to the big excavator. Look at the panel to the side of it to see a puzzle, for examplepassing around the pipes you just saw. If you're just thinking about numbers in groups of 3, you can set up the numbers on the bar like this:
Take the small gear (4/4). Return along the left side of the highway and go to the control booth at the end of the right fork. Look at the gate controller mechanism on the left. Insert the little blue gears like this:
Press the green button to open the gate from the outside. Exit and go through the gate, then look at the manhole cover. You need to adjust the 4 controls in the corner to match the UVs you saw earlier (realizing they are rotated 180 degrees):
Walk forward to see a rusty lock on the door on the right. Follow the path to a large circular room with an unfinished balcony. Walk to the end of the corridor on the left and see the symbols on the closed door to Drain Valve II. Walk down twice and lift the handle to raise the door, but it won't stay there. Go back and go down the right corridor. Look at the puzzle on the right wall. You need to move the numbers so that when you click the green button, all columns can disappear in order:
7Raise the hammer and examine the green book. Go to Drain Valve Door I and set the symbols based on the information from the Green Book and Drain Valve Door II. From the top, moving clockwise, set the symbols as follows:
Go through the door and take the rusty chisel, then turn the valve. Return to the rusty lock - use the chisel in it, then hit it with the hammer. Open the latch and enter the room, then pick up the broken ladder. Exit this room and go to the left corridor from the round room. Use the broken ladder to raise the lever on the wall. Now lift the lever and go forward through the opened door. Turn the valve here. Return to the round room, which is now filled with water. Go down from the broken balcony to the floating boxes, then into the exit corridor. Continue outside.
Cross the bridge and follow the path to the right. Pick up the shovel on the left here, then keep going forward. Go around the veranda of the wooden hut and take the fishing rod. Return to the branch and follow the path to the left. Keep walking towards the pier and examine the blue box. Solve the puzzle by clicking on any two pieces to swap places. When the box is openedtake the fishing line and connect it to the fishing rod. Add a magnet to the fishing rod, then use it on the key in the water. Take a very rusty key.
Go to the wooden hut with a veranda and use the same rusty key on the door, then go inside. Sleep on the bed. Stand up and look at the dirty mirror in the corner of the room.
After waking up, go up the stairs in the corner to get to the attic. Look in the open drawer and take the gloves and coat. Look at the 3 photos on the right and take the torn paper (1/4). Now go to the table, take the master key and read the diary. Return to the street and go up the hill. Use your crowbar on the wooden box and get some firewood. Keep going up the hill and use the lockpick on the door - if the tumblers are numbered 1-4 from left to right, use the lockpick on the tumblers in this order: 2, 1, 3, 2, 4, 4. Inside, grab the lighter fluid on the right. Look at the table and take another torn piece of paper (2/4).
Back outside again, head back to the pier, then continue across the frozen lake. Turn right towards the small camp. Enter the tent and look inside the boots to find a box of matches. Pull the carpet down to find the next torn piece of paper (3/4). Back outside, look at the small camp stove. Put the firewood on the bottom, use the liquidTo start with wood, then light them with matches. Look into the water after it has melted and take the metal handle. Go back and look at the base of the tree on the right. Use the shovel on the snow to find the metal box. Use your pen here, then rotate the knobs until only 2 lines are selected. Once the box opens, take the last torn piece of paper (4/4).
Return to the wooden hut and go inside. Go to the back of the table and stack your torn pieces of paper with the existing ones to create the finished pattern. Return to the street and go up the hill to another building. Look at the control panel here and recreate the pattern by clicking on the appropriate segment. Once you're done, you can go through the door on the left. Pick up the handle on the right side of the room.
Cross the frozen lake again, and this time go left on the other side. In the small hut, attach the crank on the left, then turn it clockwise to make the gondola come towards you. Now stand on the gondola to cross the gap.
Walk forward twice, then follow the path to the left. Take the next path to the right and up the stairs (ignore the locked hatch for now). Look in the drawer on the table and get the hex key. Go back and pay attention n?? figure (1/6) engraved on the wall on the left.
Go back to the previous fork and go left, then turn right at the next one and note the figure (2/6) carved into the tree here. Go back again and turn left to find a bunker called Sector C. Look at the panel on the left wall and remove the cover with the hex wrench. Now you need to create a single path through the open puzzle without crossing any of the lines twice. After the door opens, go inside.
Walk to the left and look at the table to find the key. There is a locked cabinet here that requires a combination, and there is a poster on the right wall with some important pieces to note. Go back to where you climbed the stairs earlier. Look at the locked hatch on the right. You need to arrange the shapes based on the poster inside the bunker:
Go down through the hatch, take the crossbow. Also note the shape (3/6) on the left and another shape (4/6) on the right. Head back outside and back until you see a locked hunter's crate on the left. Open it with your key and get the arrows and rope. Now return to the lake and approach its edge. Combine the crossbow, string and arrows, then use them, ?to shoot the rope holding the bag. Look inside the bag _ to cm . number 3914.
Go to the Sector C bunker and open the cabinet with combination 3914. Once the cabinet opens, note the figure (5/6) on the left and the figure (6/6) on the right. Also take a piece of transparent paper. Exit this room and go around to the right to see a large door with 6 symbols. You need to rotate them to match the 6 shapes you saw. Go through the opened door. Pay attention to the locked car and the controls on the wall, and then go through the next door.
Enter the medical tent on the right and take another sheet of transparent paper. Also take the gas canister from the shelf. Return to the left room inside the bunker and add 2 sheets of transparent paper to the light box, placing them on top of the existing grid. Pay attention to the characters in each position. Now go back through the building and past the medical tent, looking at the lock on the adjacent building. Rotate the dials to match the grid on the light box:
Inside, take the car keys on the right and note the calendar on the wall. Return to the car and look at the controls on the wall. Adjust the red bars so that each one represents a date from the calendar, as indicated by the numbers at the top:
Is the garage door open now??oetsya. Open the gas tank cap on the car and fill it with gasoline from the canister. Use the keys on the car door, then use the steering wheel to drive the car.