Scorn is a dark first-person horror game released on October 14, 2022 for PC and Xbox.
The translation is updated and adapted to the Russian language. All documents have been completely updated.
At the beginning of the game, you will see a door in front of you that cannot be opened. Follow the corridor until you reach a large hall with a pillar in the middle. Climb down the ramp to reach the first floor and squeeze through the door. To your left, find a small tube into which you can put your hand. A key will appear on your hand, which will allow you to open some doors.
After that, interact with the console in the center of the room and open the door, using first of all the deputy?? to her left. Hold LMB, then interact with the spinning wheel on the right to move the door to the right.
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Detach from the console and run through the door before it closes. Go to the large hall you saw earlier from above. This hall contains several passages and corridors, so to make it easier to navigate, we have created a handy map, which indicated the three main paths, as well as key interactive objects.
To continue the game, you need to follow path B. You can ignore path A altogether, since that's where you came from. So, take path B and you'll find an elevator you can use. Once at the top, you will find two consoles in front of you and a large wall with eggs. The center console allows you to grab the egg, which is located in the upper left corner, in a luminous position, and the right console controls a mechanical arm that can move different eggs.
Use the right console first and you will see that you can interact with the eggs, pick them up and move them along the sleepers on the wall. On the wall there are both single eggs and groups of two or three eggs.
Eating two eggs on the wall?? light. This means that they are alive. You need to deliver them one by one to the glowing dot in the upper left corner. The first egg will burst, so the second one will have to be delivered. On the middle horizontal rail, take a set of two dead eggs (without light) and drag them to the right. Then move the live egg in the third horizontal row, five columns across, to the top left corner. Interact with the central machine to destroy the glowing egg.
This is not enough, but the actions performed made it possible to remove one egg from the board, and now it will be easier to manage the rest. Below you can find a diagram that will make it easier to solve the problem of moving one live egg to the upper left corner. This diagram shows different cell numbers for each location on the wall.
First move the egg from B8 to C8 and then from B5 to B1. Then move C3 to B8. Then shift C9 by one to C10. Move D8 to C9 and then B8 to D7. Then slide C7 to B7. Drop A4 to B3 and move A6 to A3. To complete the first part of the objective, move B7 up (it should be a burning egg) and then down from B7 to B5.
After that, slide A4 to A7 and then down to C8. Take B3 and lift it up and then back down to B8. PThen move the egg from C1 up and fill in the only gap in B6. Finally, move C3 to A7, after which you can move B5 up and then down and up again to the lit cell. In the end, you should get the following picture:
Use the diagram below:
And now the sequence of actions:
Use the left console to break the shell. Go down the elevator and go to the console by the trolley. Interact with her to grab the creature. Repeat the action to place it on the cart. Push it towards the nearest device and then interact with the console.
Climb up the central column and interact with the large console at the top. You will see the room from a bird's eye view. See diagram above. Make sure Track Change 1 is aligned with Path A and Track Change 2 is aligned with Path B. Go back down and push the cart ?? end of the room.
In this room, next to the large scooping device, you will find two consoles. Interact with the big one to pick up move the humanoid to the big device. Lower him into a chair. Use the smaller console to kill the humanoid and get his hand. Pick up your hand. Before returning to the large door, you need to attach the key to your hand. Follow path C from the map above to find a pipe located opposite the torture machine. Put your hand in there to put the key on it.
If you want the creature to survive , after the first device, you should move the trolley with the humanoid to another room, where a special device will break the shell. Clear the debris, then lead the creature through the right tunnel behind you. It goes slowly. If it stands still, then you are moving in the wrong direction. On the right wall there will be a tube that will allow you to install a key on the humanoid.
Head to the main door and consoles in the great hall and insert the creature's hand into the left console (or the creature itself, which will fall to the ground) to open the lock. Use the right console and open the door.
Take the elevator up. At the top there will be a large square hall with two doorways on either side. Before you pass through these openings, move straight ahead to find a cylindrical shaft.af with weapons. It will rise as soon as you get close to it. This is how you get your first weapon . Take it and go through the doorway to the left of where you looked when you exited the elevator.
Just behind it, in front of the fleshy pillars, there will be a small slot where you can insert a weapon to remove the shutters on the walls. White drones will start flying around the room. Also, a large capsule will move to the central device of this location. On the way to this device, destroy the flying white drones. You need to aim at the white spheres.
On the other hand, it's better to return to the main hall and go through another doorway to find the same device. Use the weapon again.
Go to the main device, which looks like a tree with three glowing plugs. Use the center console and then fly the drone. Pick up large capsules (there are three in total) and insert them into the opening holes on the tree. Each time you need to interact with the appearing remotes. When you do this with three capsules, the hero will pass out.
After the cut-scene, you will find yourself in the desert. Your goal is to get back inside the structures. Fortunately, although you will end up in an open area, this section is actually linear. Go forward along the winding path until you reach a large circular structure on the right side. Move alongwith it and continue to go forward, guided by the black spots. Follow under the second large structure, and then when you get close to the huge building ahead, walk along it on the right side. In the far part there will be a lighted entrance.
Enter until you reach a dead end. Turn around 180 degrees and go into the narrow corridor next to the one through which you came here. When you enter a narrow corridor, you will see a tailed creature. Go through the gap in the grate and find this creature crawling along the ceiling and then crawling further. Chase him.
Walk along the long path in the archway and you will see a room on the left with large red buds (eggs) and two consoles. You can't interact with her, so go to the door. In front of her lies a dead man. Take the cylindrical key from him. This item is needed to solve several puzzles related to eggs. Next to the body, on the wall, look for a large hole in which you can install a newly selected cylindrical key. You will start a puzzle in which you need to connect the outer pin (which you move) with several rings in the center, starting with the largest one and moving down.
Turn the key to see the same pin on the outer ring. Each console will have six positions that the pin can take. Moving clockwise, you need to move it to slot 5, 3, 2 and 1 (wheree 1 - the pin is exactly at the top, and so on clockwise).
You won't be able to open the door opposite because the key is still missing. Return to the room with red buds and insert the key into another device to the right of the main console. You will open a passage on the left, although you will still not be able to interact with the lowered bud.
Go left and use the elevator to go up. Go through the rooms to find that tailed creature. Turn right and climb up the large spine-like tube. At the end of the pipe you will see a large pit with three tracks on top and a console on the right. Interact with the console. You can connect with three different passages. First connect with the passage on the left.
At the top of this path you will see several passages. Turn right first and use the key. Opposite there is a console and a dead body. Interact with the console and paste the key. This puzzle is slightly different from the previous one as the inner rings also move independently of each other. You need to figure out where they might line up with the pin and move it there. The solution is simple: 5-2-6-1 (where 1 is the pin is exactly at the top, and so on clockwise).
Go back and create a bridge with a left passage to find a spinning screw at the other end of the tunnel. He needs to be stopped. Roll upto the right, find a small niche with three cables that you must pull out. The screw will stop. Walk back. You are being attacked by a parasite and there is nothing you can do about it. But get access to familiar weapons.
Having received the weapon, go back and go down to the stopped propeller. Head inside to find a console you can interact with. Solve the riddle: 5-1-3-1 (where 1 is the pin at the top, and so on clockwise).
After returning the key, go down the elevator to see another tube into which you can insert your hand. Once you've done that, use the console nearby to open the gate and return to where you were when you took the cylindrical key from the skeleton.
Return to the room with the red buds and take the elevator up again. Get to the console and create a bridge to the left passage. Head left-up to use the console, which could not be activated before. There will be a dead body on it.
With this console, you will be able to move the big brain in the middle to the center of the bottom room. Direct it in such a way as to clear the green passage with the corpses. Go back and create a bridge to this very green passage. Get to the last puzzle and insert the pin at the following positions: 2-3-5-1 (where 1 is the pin is exactly at the top, and so on clockwise).
Move away from the device you createlo bridges, left, and return to the room with red buds. Interact with the console (you have completed the key with four discs). Insert the key into the device on the right to lower all the buds. Examine the cylindrical key that is on the console on the left. This is another puzzle. On the right, there are four slots with red stones. It is with them that whites should be connected. To reset the solution, you can return to the main menu. And then the following combination will suit you:
The solution can be found by trial and error. The puzzle is solved and you can interact with the console near the lowered buds to get another key and a spider. A humanoid will fall out of one of the buds and die immediately. Go through the locked door across from the skeleton with the cylindrical key at the start of the area.
Follow right to find another door that can be opened. Go down the elevator so that the parasite will damage the main character. This is one of those scripted moments that will happen throughout the game. But, fortunately, there is a healing station in front of you that you can use to recover.
Move on and go through a few doors until you can useby elevator.
After riding the elevator, you will find yourself at a fork. Follow straight and find a mechanism to improve the key. Go back and turn right (the passage is on the left if you are facing the fork).
Open the door and interact with the remote. The disk will spin and clear the passage. Here you will meet the first enemies. We advise you to proceed as follows:
Go to the next room and also use the mechanism. You need the disc to stop with a hole towards the balcony. Rotate the previous disk in the same way.
Return to the starting location and re-enter the central passage. You can now walk across the balcony.
Interact with the only device here. The elevator capsule will fall into place. Sit inside and move to the opposite side.
Having done this, also interact with the mechanism. The second capsule will break and fall into the abyss. We'll have to find a replacement for her.
Turn around and follow the only passage down. You will come to a huge elevator. Now it makes no sense to use it, because first you have to find a reservenew capsule. You can go through the elevator and inspect the dead end. There you will find a device for replenishing vitality.
Go back and examine the only path. Rise to the upper level, interacting with the mechanisms along the way. The first will allow you to get the capsule, and the second - to raise it higher.
Follow forward and find three holes. One of them contains a lever. Activate it. The capsule will work, and you will be able to move to the opposite side on the third floor.
In the room on the right, pick up a weapon that looks like a shotgun. Immediately after that, several monsters will appear. Move back to the elevator and wait a few seconds for them to hide. On the left side there is a puzzle, by solving which you will get the second lever.
It is necessary to make sure that all four bulbs light up. Please note that with the help of the central circle, you can block the right and left ball.
We go back and insert the lever into the hole. So we get access to the second floor and we can get to the third lever.
There are also several monsters here. We get rid of them in the way described above and interact with the second device. Unlike the previous puzzle, this mechanism has an extra ball added.
If necessary, restore health and insert the third lever into the hole. Go down to the first level, activate the elevator that will deliver the capsul to the elevator.
Grab the capsule with the second crane, place it on the right side of the platform and lift it up. Install the capsule, then run to the second device.
Get into the elevator and inspect this part of the location. Here you will be able to replenish the ammo of your shotgun for the first time.
Go down to the lower level, walk along the balcony. Along the way, you will encounter a small monster. We advise you not to waste ammunition on him, as a strong enemy will appear a little further.
Use the first weapon on the lever to move the grate and run along the only path. A strong enemy will appear here. He can be killed with four well-aimed shots.
Get to the second lever and also activate it. First, enter the corridor on the right and take the elevator up. On the left you will find a locked door. Now you can't open it. Go right and find another lever. He will turn the disk on the lower floor, and you can get to the key upgrade. Here you can replenish the ammunition of the shotgun.
Having done this, return to the upper floor and open the door. Walk forward, killing monsters along the way, and get to the elevator.
Turn left immediately. At the dead end, you'll find a resupply device. Return and run in the opposite direction. Activate the mechanism that will damage the tissue of the giant monster and open the passage.
Interact with the first console and bego to the passage on the left.
So you will be at the fork. The path will lead you directly to the mechanism where the consoles plug into. First you need to turn left and open the path to the second console.
Now go back and follow to the center console. Behind it there is a passage - you go there.
First of all, pick up a new weapon, similar to a grenade launcher. With it, you can destroy strong monsters with just two shots. To the left of the rack there is a device for replenishing ammunition.
Turn right and find the elevator. Climb up and turn left. Here you will see a locked door and a rise to the upper level. Upgrade your key to open the door from below.
Do this to return to the center console. Where you found the grenade launcher, there is another door. Open it.
Take the elevator up and find the last mechanism that will lead you to the third console. Now it remains only to find the passage to the two consoles and interact with them. On this floor, you can also find a resupply device.
To get to the third console, return to the main hall and inspect the lower left of it. You must find a locked grate.
When all three consoles are activated, return to the central device and interact with it. You need to get through the maze to the red dot. If on one of the consoles the path is blockedrovan, change it to the next one and try to pass. The point moves on all three devices at the same time.
Climb the stairs to the left, run forward and get into the elevator. This will complete the act.
Run into the passage on the left and go down one floor. Here you will see two bodies. Next to one of them there will be a flask - take it.
Go to the central corridor and insert the flask into the device on the wall. The grate will open.
In the next room, take the first red egg and place it on the creature. When you do this, break the flask, pick up the monster and take it to the device in which you inserted the flask.
Take the flask filled with blood to the body where you took it originally. Come back and repeat the steps. Only this time, the creature will not die, but will attack the hero.
In this battle, we recommend not to waste ammo, as it is pointless. The boss will fire the grenade launcher until he runs out of ammo. When he stops and tries to reload, shoot at the pink weak spots. In total, you need to get rid of two such places.
After that, try to take the weapon from him. The enemy will revive again. To kill him, you have to use a little trick:
Repeat the action twice. The enemy will kneel, and you can pick up a new weapon and a creature for the flask.
Stand on the retractable platform at the back of the room to expose the chain mechanism. Throw a grenade into it - the grate on the left will open, and you can pick up the third egg.
As you might have guessed, the next monster will also turn against you. This time the battle will be much shorter than the previous one. You need to shoot the enemy twice to get him on his knee and start reloading. As soon as the satchel on his back opens, launch a grenade there.
Take the baby, fill the flask with it and return to the two bodies.
On the way to the room with two bodies, the parasite will envelop the main character's left arm completely. This means that you won't be able to interact with any items.
Run to the stairs and go down to the lower level. Here you will find a device with which you can clear the left hand of the tentacles. Now it makes no sense to use it, except perhaps to replenish the ammunition of a grenade launcher.
Stand on the retractable platform and with??Relay into the chain mechanism. The grate on the left will open.
Run there and turn right. Now you can activate the second device to get rid of the tentacles and open the door. This takes approximately 14 seconds. You can also have time to replenish the supply of vitality.
Stand on the next platform and launch a grenade into the mechanism.
Now go back and get rid of the tentacles again. So you can improve the key for the last time.
Come back. Remove the tentacles twice to open the door and interact with the vermin killer. Hook the head of the creature and remove it from the body.
Follow the last mechanism, which will open access to the central part of the hall.
Go down the stairs to the two bodies, insert the flask and interact with the crucifix in the central hall.
Watch a long cut-scene, after which you will appear in one of the two bodies. You can move between these bodies.
To get started, take the body of the main character and take it to the locked gate. Stand on the retractable platform and switch to the second creature.
With the second body, go up the stairs and find the pipe on the right, which will add an improvement to the hand. Open the door and carry the body forward until the final cutscene starts. This will complete the game.
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