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ShowGamer.comWalkthrough Close to the Sun

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Walkthrough Close to the Sun

We bring to your attention a detailed walkthrough of the quest-horror in the spirit of "Bioshock".


How to pass Close to the Sun

Prologue. Ingenious Ada

Walkthrough Close to the Sun

After watching the video, take the postcard from the bed. This is one of the varieties of collectibles. There are also ID cards. Newspapers and notes provide additional information about the game's plot, but are not collectible items.

Exit the room and go left down the corridor. There is a newspaper on the table and another postcard on the sofa. Exit to the deck through the door at the opposite end and turn around. You can go to the front on the port or starboard side. Go through the corridor on the left to find a postcard . Climb up, enter the observation deck and press the red button to complete the prologue and dock with the Helios.


Chapter 1

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Walkthrough Close to the Sun

Go outside, go to the pier and climb the stairs to get over the container. Go towards the entrance. There is a newspaper on the box on the right. Enter the booth on the left and pull the lever to create a bridge. There is also a Wanted Notice here.

Walk forward and to the right of the main door you will see a ship layout indicating your location. As you can see, there are 60 different compartments here. Get inside the Helios.

Go to the chairs to the right and find an identity card (hereinafter referred to as a passport) on one of them. Jump over the turnstile and go forward. You will see a blocked elevator. Two fuses need to be turned off. There is a newspaper on the chairs to the left of the elevator.


Stand with your back to the elevator and go down the left corridor. Once in a spacious room, look around several tables to find a passport , a newspaper , and an incident report . To get into the room with the lever, you need to turn two buttons with “arrows” in a certain way. This can be done by selecting: turn the top, ?Then rotate the bottom one in all positions, then turn the top one again and repeat the procedure. Inside there will be a lever that turns off the first fuse . You can also find a wanted notice and a passport .

Go to another corridor from the elevator, enter a spacious room and examine the tables. There are two newspapers and information about the interrogation . The room with the lever that cuts off the fuse is open. Find a ladder in the corner and go upstairs to find a passport . A little further on, there is a newspaper on a shelf.


Climb down and open a small door with a lever and a green light. Walk down the corridor to the interrogation room. Take the passport from the table on the right, find the note and the newspaper on the left. There are two buttons on the wall in the far right corner. Turn both "left" to reveal a secret compartment with torture instruments. So you will learn about exactly how Nikola Tesla's security service interrogated potential Edison spies. Go to the elevator, enter it and pick up the map. Insert it into the panel to go upstairs.

Chapter 2

Make your way through the rooms with various Tesla exhibits until you find yourself in a huge living room. After the vision?Study it and find four masks of different departments in the first part of the hall. These are the collectibles. We were unable to find another collection.


On the right hand side is the reception desk. Jump over the cabinet and examine the safe on the pillar. Nearby is a note with a code. This code should be displayed on the right side of the safe, where the arrow points. Rotate the outer circle first, then the middle circle, then the inner circle. Collect the key card from the elevator in the Faraday area. Enter the elevator to complete the chapter.

Chapter 3

This will be the longest chapter so far in the game. in it you can find 5 photos and 3 additional key cards - collectible items of the game.


Follow the only route until you see a locked grate and an orange silhouette of a person behind it. Study different newspapers. Enter the room and watch the cutscene where Ada comforts Rosa.

Go upstairs and enter the server room where the ghost came from. Here you will need to start the generator. First, press the button on the left until the green light is on. Next, enter the code that is shown in front of you (number the keys from left to right from "1" to "3"). The second green light will turn on. And then sweatthread on the lever.

Get down. There are several doors leading to different apartments. Please note that the passage to the GAMMA wing is blocked by electricity. Next to it there are many chess boards, and on one of them lies the first collectible key card from the apartment of V. Steinitz .

Climb up the stairs nearby, go behind the reception desk and remove two key cards from the wall - from the apartments of fire and wind. Open these doors in the corridor nearby. In the room with balloons, on the bed is the first photo . The other apartments have Einstein's passport note, but they are not collectible. Enter the closet nearby to see a board with the code combination - 33212. Remember it. Perhaps in your case there will be a different code.

Return down to the passage with electricity and go right. Turn right and see a locked pantry and a lot of blood. Climb the metal stairs to find the second photo near the corpse. Go to the steps opposite, go up and jump over the cabinet on the right. Take a look at the apartment wing to understand - this is where Ada's apartment is located.

Ada will contact Rose and tell her what to do. There are spare keys in the GAMMA wing, but the path is blocked by electricity.ohm. Therefore, you need to disable it. The same code will do. Return to the passage with electricity. By the way, you can first pick up a photo in the fountain on the first floor, in the opposite wing, not far from the doors of the monorail station (more precisely, there are not doors, but bars).

From the passage with electricity, go upstairs and find the server room to which the wires lead. Go inside and enter the code you found earlier (33212) to turn off the electricity. Climb down and go to the GAMMA wing. In the hall with corpses, look for the collectible Aubrey King key card . She is on the bar.

Open Steinitz's room, but there's nothing there. Check out Aubrey King's apartment to read some notes. Go back to the hallway, pick up the Fairfield Keycard and enter the room nearby. Read Eliza's various notes and find spare keys to Ada's apartment and the ALPHA wing in the bathroom.

Head back to the main hall, go right and up the stairs to jump over the cabinet and enter the ALPHA wing. Having done this, look around the hall and look for the fourth photo on one of the tables (we picked it up later when we went back). Look into Ada Archer's room and examine various notes. Eventually, the sister will contact Rose. Need to find a secret roomthat.

To do this, study different shapes and remember what they depict. On the coffee table in the first room, find a drawing of a secret mechanism. Move the picture with the ships and solve the puzzle. You cannot control the left circle, but you can control the right one. There will be a figure on the left, and you must put a symbol of wind, water, fire or earth on the right. After that, press the enter button. If everything is correct, the light bulb will light up, and the circle on the left will rotate randomly. You must match the shapes and symbols correctly four times in a row, which will unlock the secret path. Get to the room through the ventilation and take the notebook.

After talking with Ada, go back. The exit from here will be blocked by Tesla. In the end, Aubrey will say that he will help open the door, and you will have to hide behind an overturned table in the hallway. On the other hand, you can find another photo and a key card. Enter Brown's apartment to the right of the locked door. On the table on the left is a note with a parable about sheep, wolves, and so on. To the right of the bed is a safe that works in a similar way to the puzzle in Ada's room.

On the left, you don't control anything, but you can rotate the circle on the right. If a wolf is on the left, then choose a sheep on the right, sheep - grass, a dog - wolves, a shepherd - a dog. lies inside collectible key card from the apartment of Ludwig Ostrog. On the nightstand to the left of the bed is the fifth photo . You can explore Ostrog's room, and then hide behind the cabinet.

Go back until you see Ostrog. Climb down and go to the grate of the monorail station. When Aubrey opens the way, go down and run from Ostrog. Jump over the pedestal, turn left when you see a wrecking wagon ahead. Run forward and to the right. There will be another passage with an obstacle. To successfully jump over it, click on the same LMB, but snuggle up to the right (lower) part.

Read the continuation here.