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ShowGamer.comWalkthrough Never Again

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Walkthrough Never Again

We offer you to get acquainted with the detailed walkthrough of the main storyline of the horror quest Never Again. In it, a little girl finds herself face to face with her own nightmares. Experiencing asthma attacks, she must overcome her inner fears to tell us all her heartbreaking and sad story...

Walkthrough Never Again

When you get out of bed, look around the room, look under the bed and pick up medicine . Accept it by pressing the R key. Examine the room, look into the children's house and remove the cubes to see the code - 715. Enter it on the lock with Roman numerals to the right of the front door. From the chest, get another medicine , a note and the girl's diary . Open the front door and try to go out into the corridor. The girl will say that it is dark there and she will again have a seizure.

Cave

Open the wardrobe closet, move your clothes away and go into the dark. You will enter a cave. Go left, to the locked door, and pick up the fallen head from the doll. Hold LMB and go to the mirror on the other side. Right-click to throw the doll's head at the mirror and smash it. Cross the bridge to the other side and examine the mirror with the missing piece on the left. Pick up the medicine and go back along the bridge. A piece of mirror sticks out in the wall to the left of the bridge. Take it and return to the mirror with the missing part. prim?Thread this shard through inventory. There are three mirrors in total, including the current one. Rotate it so that the light hits the mirror on the right. Turn the mirror to the right so that the light falls on the mirror even more to the right. And rotate the third mirror until the girl says that the job is done. Approach the statue and remove the valve. Together with this valve, return to the beginning of the cave. Install the valve on the metal door, turn it and open the door. Go forward to the pile of dolls and take the lantern . Move away from the pile to make a huge monster appear. Run outside. You will find yourself in a spacious cave. On the left there is a door with three colored buttons. Three shields with levers are scattered around the cave. One of the wires by the door sparks. Walk along the left wall and find an activated shield with a burning light bulb. Move the lever to turn off the shield. Go back to the door and you will see that the wire is not sparking. Connect the two parts, return to the shield and switch the lever again. The first button on the door lit up. Fortunately, even if the puppet golem catches you, all current progress will be saved and you will not have to re-activate the levers. Go back to where the golem spawned to see a doll on the wall. She is nailed to her detail . Take this part and go to the cave. Find two more shields. Open the shield doors. One of them has all the details, the other has oneis missing and you just found it. Install the part in the missing place at the top. Then turn the parts inside the shields so that they connect all the outlets. See video walkthrough above. [caption id="attachment_7642" align="aligncenter" width="1280"] Walkthrough Never Again Walkthrough Never Again [/ caption] Repeat this with both shields and activate the levers. When all three lights on the door light up, go back and go through it. Note . If you want to complete the "Clean up" task and collect all the toys, then be sure to take the doll from the cave with you, which was nailed to the wall with a part of the electrical panel. This doll will not remain in your hands, but will appear on the table in the girl's room. All details are open. Some are hidden in the closet and drawer, and one is on the wardrobe closet. To get it, use the large chair by the window (not the toy ones).

House

Now that you have a flashlight, go out into the hallway. Stefan's room on the right is closed. Walk a little further and look into the bathroom. You won't find anything here. Mom's room and the door to the attic are closed. Climb down and find yourself in a hallway with a mirror. The doors to the basement and the courtyard are closed. Go to the room on the right, into the living room, and examine the fireplace. The girl will say that you need to melt it. does this require 3 fields??a, paper and matches. The first log lies here. Just throw it in the fireplace. Go to the other side of the first floor and find yourself in the dining room. There is a newspaper on the table. Interact with it to crumple it, then take the bundle and throw it into the fireplace. Move past the dining room into the living room and move one of the two curtains under the sink. There will be a second log . Take it to the fireplace. Return to the hallway and interact with the phone. Move away from him so that the phone rings. You will hear a prompt that you don't have to turn on the light to see. Turn off the flashlight and you will see footprints on the floor. Climb up them and open the door to Stefan's room. Examine the toy train, remove the batteries from under the bed and install them on the train. Count how many windows alternately light up (or not). As a result, you will get a combination of 213 . Enter this code on the lock of the chest and take out a bump (for a clock) and a box of matches . From under Stefan's bed, get the third log and go downstairs. Throw it in the fireplace and light the fire with matches. A monster will appear. Follow him upstairs to Mom's room, go to the bathroom and interact with the mirror above the sink to find yourself in the looking glass.

Through the Looking Glass

Go forward along the corridor and pull out the screwdriver from the wall on the right. Explorebird, open inventory and use the screwdriver on the father's lantern. You will receive a note. Read it to find out the code. Go to the cabinet and enter “2” in the upper left, “4” in the upper right, “0” in the lower left, and “1” in the lower right. Open the cabinet, take medicine from the bottom shelf, and watch dial from the top. The tank will crash into the wall. Go to the new room and turn off the lever on the shield. Return to the cabinet and open the door next to the unknown in the sheet. Follow him through the room with the tank and examine the mirror. Pull up the sheet. Now you can hide under her by pressing X. On the other hand, we didn’t really succeed in hiding from the woman. [caption id="attachment_7643" align="aligncenter" width="1280"] Walkthrough Never Again Passage of Never Again [/ caption] Now you are waiting for the most difficult segment of the game: you need to use mirrors to move between the corridors, and look for four electrical panels with levers. By lowering them, you will be able to unlock the door with four buttons. Everything in order:
  1. After pulling off the sheet, turn the mirror and go through it. You can pass through those mirrors in which the reflection of the girl is not visible.
  2. Walk down the corridor to the next mirror. To the left of it is a closet. There is an electrical box inside. Openit and lower the lever. You will activate the first, red lamp .
  3. Go through the mirror nearby and you will find yourself in a room with a door and four lamps. Pay attention to the button on the left, by clicking on which you can switch between two light bulbs. So you will open / block different passages. For now, don't touch it.
  4. Turn around, rotate the mirror so it has a blue tint, and walk through it. Walk down the corridor to the very end to find a closet. Pull out the metal twig, open the cabinet, electrical panel and lower the lever. The second blue lamp will light up.
  5. Go back down the corridor to the mirror you just passed through. If you rotate it, it will take on a green tint. By the way, by holding E, you can see symbols on the walls. Their color indicates which shield you can approach.
  6. Go through the green-tinted mirror and see a door labeled "4107". Go back through the mirror, turn it and go into the room to the door with four lamps.
  7. Make sure the bottom light is on. Go through the mirror (so it has a blue tint), go to the back room where the shield with the blue lamp is activated, and go through the next mirror. If suddenly the grate is closed, you will have to change the light bulb in a room with a four-color door. There is a shield on the wall ahead. openit and pull the lever to turn on the third, white lamp .
  8. Go to the other end of the corridor to find a locked cabinet. Enter the code on the lock 4-10-7 . Yes, yes, the whole trick is that in the inscription on the door, not four numbers are important, but number-number-number, since there is one character that indicates the Roman "10". The lock will open, and you can activate the lever in the shield behind it. On the other hand, this lever does not turn on the last, green lamp, but the same door with the inscription "4107" is now open.
  9. Go back through one mirror, go to another. Turn it so that you do not return to the room with four lamps, but go to the "green corridor" with the door. Open it and activate the last lever by turning on the green lamp . Go back to the room with the four-color door. Since all the lamps are on, you can go through the door.

House

Watch the cut-scene, after which you will find yourself in the attic of the house. Move away from the mirror, from which the monster will break out. Run away from the woman. It is necessary to cover up four stairs on different mirrors in the house. The woman broke the first mirror, so three more remain. One mirror is in Stefan's room, the other is in the mother's bedroom, and the third is in the hallway by the front door. Important . A bug can happen in the game if you cover up the last mirror, but the woman will catch you. In that case, she won't go anywhere.etc. Just restart the game. As soon as you cover the last staircase, the woman will disappear. Go to the dining room, move the chair to the clock on the wall. Hang a bump on the chain, set the dial. Turn the hand 12 o'clock (up), then lift both chains up. The clock will start to strike noon. Stand on the chair and as soon as the cuckoo compartment opens, click on it to get the key . Go to the living room and use this key to open your father's office. Turn the board in the corner to find out the formula for the rust remover. Climb up to the attic, turn the wheel of the sewing machine so that the fabric falls. You will find a rusty cellar key . Before using it, you will have to remove the rust. Go down to your father's office and find a flask with the first ingredient on one of the shelves. Go to the kitchen, grab a chair along the way and put it in the corner. From the top drawer, take the red jar with the second substance. Combine both in inventory, then go upstairs to the bathroom (shared) and turn on the faucet. Use the flask with two substances on the water to get a rust remover. In inventory, combine it with the rusty key. Go down to the hallway and use the cleaned key on the basement door. Follow down. Follow Emma, listening to the girl's story about what really happened to her and how she imagined it all. At the end you are waitingthere is a wall with a broken door. Click on it to make Emma appear and give you the key to the main door. Next, you need to assemble the door in the "Fifteen" mini-game. Works random here. After collecting the door, go through it, and then go downstairs and open the front door of the house. Watch the final cut-scene.