To move, use the W, S, A, D keys. SPACE key - roll. Hold Left SHIFT to place a block. Left mouse button - strike. Q key - show current tasks.
Также рекомендуем сайт наших партнёров — ТОП лучших игр.
If you approach an interactive object, it will be highlighted. To interact with him, just press the E key. Go forward and get the boots from the chest. Fight the first elves. Use the left mouse button to attack. Roll over to SPACE in time. By the way, the hero will attack in the direction where your cursor is. Remember this!
Go ahead, take the red potion on the right - the elixir of health. Go ahead, kill the archers and get the shocking stone from the chest. Open inventory by pressing the ESC key. Go to the right section - "Equipment". Hover over a healing potion or elixir with energy, and then press the "1", "2", "3" or "4" keys. This will send the elixir to the shortcut menu. During the game, press the corresponding keys to use potions. Click on the boots and the shocking stone. Now you can attack with a stone by pressing the right mouse button. Boots provide extra protection.y.
Cross the bridge, kill the swordsmen and one mage. Turn right at the signpost to find the Glade of Eternal Joy. Near the bloody snowman there is a chest with a health elixir, an energy elixir and a ring. Don't forget to equip the ring via the inventory menu!
Keep moving on. Climb the stairs to the left to find a belt in the chest. Soon you will reach the camp. Interact with the book on the stone and watch the cut-scene. Chat with everyone. The task will be updated.
Head back across the nearest bridge at the bottom of the map and turn left. Fight several spiders. Get the shockwave scroll from the chest and equip it. Now, by holding down the mouse wheel, you will be able to attack enemies with a shock wave, slamming the ground under Argus' feet.
Walk forward. There is a chest behind the general. Take out the bracers and talk to the woman.
Approach the bridge on the left and talk to Brekka. She will advise you to contact the Apothecary. Go back and see a man in brown clothes sitting on a log. Chat with him, get, if you wish, armor (you don’t have them yet) or potions. Chat with Brekka again and confirm the meeting with the Apothecary.
Examine the door.
Once inside, Argus will have to solve a riddle. Examine any tombstone and read the verse:
“Knowledge breeds enlightenment.
Enlightenment breeds power.
Power breeds freedom.
Freedom breeds justice.
Justice breeds death.
Death breeds immortality."
Each tombstone has an object: a skull, fetters, a candle, a snake, a magician's staff??nike, a set of weights (scales) and a scroll.
Read the verse and make a chain of words following one after another: knowledge, enlightenment, power, freedom, justice, death, immortality. Match these words with objects:
Click on the tombstone buttons with these items in the same order. A magic book will appear.
Try to approach the door with the shining runes, but the bridge will rise up.
Your first boss will appear. So, the fight consists of two repeating stages. First, Deuvog jumps into your arena and runs around, trying to land two sweeping blows in a row. There will be about 4-5 attempts. you need to run awayaway from him and at the moment when he gets close, rolls away so as not to get hit.
Soon Deuvog will leave the arena. This is your chance. I hope you picked up a shocking stone? Get close to Deuvog and shoot him with fire by pressing the right mouse button. If skeletons appear, then kill them as normal opponents. Soon Deuvog will return to you. Everything will have to be repeated. The second time Deuvog leaves the arena, no skeletons should appear. The third time - there will be not four, but two.
Open the door and talk to the client. Go behind the cabinet on the right and use the lab table. Mix any potion and give to the client. Go outside and go to the tavern where you need to talk to Windrop. To do this, after exiting, go left, pass by a strange company and chat with a red-haired fat man behind the counter.
After you finish the conversation, go to the house and move to the right until you see the same blue-haired girl in the square. Return to the shop and talk to Titus and his buddies. After talking to everyone, including the orcs, jump into the sewers through the slanted door on the right, not far from the laboratory table.
Pick up the potions on the right. Go right along the wall, moving the barrels out of the way. You will see a giant rat. Move on, opening chests, breaking barrels, etc. Go through the door. By the way, in the fight with the shaman, wait for a purple area to appear, and then run up to him and attack for a few seconds. Repeat steps.
Go downstairs, defeat the rats with the shaman and open the gate on the right using the wheel. Move to the right without turning anywhere until you meet rats named Krieg. He will ask you to get him the drawings.
Move back and into the screen. Examine the table. It says here that two pumps need to be running to activate the bridge. Obelisks require fire. Go left and kill the rat shaman that appears. Earlier, you should have found a red stone somewhere. Place it in your inventory and use the right mouse button to shoot fire at the obelisk.
Do the same with the right obelisk after killing the rats first. Return and go across the bridge leading to the door ahead.
An even larger rat named Mustache will appear. You can kill the shaman first, and then run away from the Mustache and attack with a fire stone (right mouse button).
After the victory, take the items from the large chest. Approach the table on the left and take the blueprints of Krieg. You can destroy all the barrels and find another chest to the left. Return to Krieg and give him the blueprints by simply talking to the rat.
Together with Krieg, return to the place where you fought against the Mustache. Get to the lift, killing enemies along the way, and turn the wheel. Watch the cut-scene.
Once in the housing of Krieg, look around. You can get useful items from the box. Save with the blue crystal.
After studying the house of Krieg, the protagonist is presentedIt is possible to encounter a small group of rats . It includes an armored rat, a magician and a couple of small representatives of this species. To the left of the square is visible a huge door with a mechanism . It opens with the help of the correct answer to the question - "Show your devotion by calling the true name of the Evolutionary" (Evolutionary is the god who gave rise to the mind in rats). There are several answers to choose from, but none of them is correct. We need to look for another answer. We are trying to find out the answer from Krieg, but the friendly rats will not say anything sensible.
A fight with a golem is much easier than a fight with Deuvog. The main thing to remember is the sequence of golem attacks: first, it uses blocks that fall from above. The places of their falls are marked with a red zone . After the blocks stop falling, it will be possible to deliver a couple of quick blows, but no more. A second delay and the golem slams its fist into the ground, releasing a small shockwave; further, an energy shield will appear around him. At the same time, a deadly beam will burst out of the golem's chest, with which it is better not to make contact. When the shield falls, Argus will again have a couple of seconds to attack, and the golem will begin to pour blocks again.
At the exit from the cemetery, next to the hero , part of the structure of the pharmacy building falls, it looks like the fire has reached the pantry with supplies. Argus thinks that perhaps the mafiosi will consider him dead, but his dreams are not destined to come true. Several orcs notice the hapless apothecary and attack without further ado. In a fight with these thugs, it is better to stay away from them, and shoot with fireballs, avoiding attacks with rifts. Make your way through individual orcs to Argus's shop , not far from it there will be a passage to the south. But before you leave the settlement, do not be too lazy to visit Windrop , he will throw a hundred gold to escape. The head of the mafia family is waiting for the protagonist on the bridge . And now, it would seem, the story of Argus Windel could have ended there, but His Majesty chance intervenes in the matter. To help the protagonis?Misanshi's cat comes, for whom a wonderful potion was brewed. On jet propulsion, the animal breaks into a crowd of greenskins and carries the don in an unknown direction. The rest of the family members give chase, completely forgetting about the pharmacist.
One more download and Argus is on the global map . We scatter two skill points into branches, return to the map and hit the road. In addition to the magician, orcs walk around the district, if they approach them, a fight will start. Orcs in the battle can be from two or more, in the game the ball is ruled by random (during the passage, five came across in a skirmish). In addition to the thugs with clubs already encountered, mafia magicians using Molotov cocktails will appear in battles.
Regarding Gelebren, we are moving north, the mill will be a reference point. By the way, you can visit the mill, a local farmer breeds dinosaurs . In the presence of a save crystal and a chest. After leaving the mill, continue northwest; a building standing between trees, and there is a necessary hotel .
In a conversation with Mordi, Argus decides it's time to use Brekka's Thaumic Bomb Launcher . It is now necessary to break through to him, through several detachments of flying demons and fiery skeletons. Having reached Brekka, we observe how she is trying to cope with the elephant , which carries ammunition before the invention; the animal does not want to obey, tso that Argus intervenes in the matter.
We drive the elephant with fireballs to the bomber, near which another cut-scene awaits the player. Having reached the cannon, it turns out that it lacks one very important detail - the anchor of the masses. As Brekka explains, it is a large steel ball, without which the cannon is not only useless, but also dangerous. Fortunately, Argus has a plan - to use an elephant as an anchor. As a result, the mess ends up sealing the portal by shooting an elephant. Unfortunately, the elimination of one portal does not give the desired effect; something that was once an emperor breaks free and opens new portals. After which Argus finally wakes up.
Be sure to save before leaving the room. Then, go downstairs and meet Alana near the exit . After the hotel, the player has only one way left - to the north, through the bridge. Having run a little forward, the heroes stumble upon a small detachment of orcs. After dealing with them, move on; the road leads to the right, through a large cemetery . At this location, you can search the chest and save.
Having taken control, move forward to the crystal and save the gameplay. Here is the first trap , it is a long tunnel with circular saws. The trap is quite simple, dodge the blades and go forward. At the end of the tunnel, Argus is waiting for another loading and a second test .
Now you need to be smart, overcoming a huge field with letters . According to Alana, one has to go through the letters to get " Temperus ". But because of the inconvenient control, it is quite difficult to do this. Alternatively, you can quickly run along the shortest straight line; if you're lucky, you won't even have to drink the potion.
We go out to the global map, right in front of us in the air one of the open portals is circling. It is highly recommended to study it; at this location you have to withstand the attack of an entire army of creatures from the other world. First, gargoyles will fly in, then skeletons will run out, then there will be fire snakes, then trees, and many other dangerous creatures. The sequence of creatures is different in each portal. If you withstand the pressure, you will get a huge amount of experience, good equipment and gold.
From the portal, go east, eliminating the detachments of savages, the landmark is the hotel . If you wish, you can visit it, but this is not at all necessary. Going a little further, to the east, loading will take place and the main characters will be thrown to the location next to the red portal (you can enter it). While Argus will argue with Alana, the crow will snatch her wonderful purse with a scepter and fly away into the distance; further, the flying demon will intercept the bird and drag the prey into the portal. At this stage, Argus and Alana have only one way - to the world of demons .
Move forward and go down the stairs . New traps on the way; jets of blue flame shoot out of the walls, and there is a block of stone nearby, which can redirect the flame to the side. Take the stone and slowly, step by step, approach the flame until it changes its direction. Just be careful, there is a chance that a jet of flame will hit the hero and interrupt the glorious life. Of course, there is another option - just quickly run through the fire using a roll (lose health, but save time).
Having got out of the world of demons on the global map , carefully look around. The capital is a rather noticeable complex of buildings. Telos floats in the air, and a ship is moored below it, which is connected to the city by a huge channel. On the way to the capital, you can explore the portals if you wish, but this is absolutely not necessary.
Having reached the capital, the main characters enter the port . At this stage, Argus and Alana need boat tickets. We pass to the checkout , fortunately, the heroes are the first in line. To speed up customer service at the suburban boat ticket office, reforms have taken place and an additional window has been opened (for refugees). Since the heroes do not belong to the citizens of Telos, it is to him that you need to turn. That's just the line in it stretches far beyond the horizon.
So, there is no way to buy a ticket legally, so Alana proposes a plan "B" and goes to seduce the guard . However, her attempt to get on the boat ends in a complete fiasco. Taking the ashamed Alana out of the gas?You, Argus takes command again. We move to the right to a certain magical device, which is proudly called the " sphere of ascension "; after talking with the novice, we get full access to the sphere and go to Telos .
On the main square, near the statues, you can save. Next, you need to go to the palace , to meet with the chancellor. But before that, if of course there is a desire, you can walk along the streets of Telos. Despite the status of the capital, the city is quite small and there are very few merchants. To get to the palace, one must return to the " realm of ascension ". After that, we go to the right through the open gate into the courtyard of the castle . A short conversation with General Validir will follow; Argus and Alana finally get to see the Chancellor in the midst of a heated argument. It is also mentioned that Gelebren was attacked by a jet cat .
Appearing before the chancellor, Argus tells about the part of the scepter; the conversation is interrupted by the appearance of a group of mages led by Mordi . A huge conversation drags on, after which the heroes get a new goal; Argus, already alone, sets off again.
We go up the stairs, move through a small corridor and go down to the save crystal . There are two options for completing this level. The first is to quietly sneak past the sentries and golems. The second is to break through the same beholders and golems with a fight. If you decide to use the second option, or if you accidentally fall into the field of view of the beholder, the alarm will immediately turn on and the golems will be activated. At the same time, the doors are blocked , and you can open them only by clearing the location and turning off the siren.
Escaped from the halls of Enlightenment, ?You will be back on the global map . Before meeting with Brekka, you need to talk with Alana . Look for the capital on the map and head towards it, bypassing or destroying enemy units. The hotel is located near the palace. After running through the gate into the courtyard , go north across the bridge and look for a gate with a multi-colored HOTEL sign.
Alana is waiting for Argus inside, on the balcony . The player is waiting for a dinner in a romantic setting and the recognition of Sinevlaska. As it turned out, Alana is the daughter of Emperor Bill, she wants to free her father from the power of the demon. The conversation will be long, so you can sit back in your chair, or go for a cup of tea. Having finished the conversation, we go to bed so that in the morning we will meet with Brekka .
Waking up in the morning, go down to the exit of the hotel. At the reception desk Argus is already waiting for Alan to go to the meeting together. We get to the cabaret " Mill ", we find Brekka in one of the boxes and again we read dozens of lines. From the conversation it turns out that Brekka was deprived of her post , after which she sent Mordi on the wrong track. The second part of the scepter is buried on the island of Tirmf , where the main character should go. To do this, Brekka puts at the disposal of Argus his house and a magical boat . Houselocated in the southern marshes , on the coast near the tower. We say goodbye to our friend and hit the road.
We leave the city and immediately go east along the road. When the green of the grass is replaced by gray stony soil , know that you are already close. Run past the tavern , then go under two stone arches and follow the path to Brekka's house.
One of the golems is just lying nearby, but the stone in it is shattered. We return to the room to Alana, Brekka's notes are on the table; from them you can learn that the golem-harvester has not returned from the last foray to the coast .
After going up the coast, the player will come across statues with a turning mechanism. In order for the statues to show the way to the second part of the scepter, they need to be turned in the correct order. The task is complicated by the fact that one of the statues has a broken kristhall. We listen to notations from Alana, read a note from Brekka and go to look for additional clues.
You need to go north relative to the ruins, there is a merchant nearby. Next, turn west and run forward until you come across an anti-magic storm station . There is no crystal at this location, so you have to look for another station . Continue west to a dead end and turn south. Following this route, Argus will find a cloaked statue (hint: "Our relationship"). Going further, the protagonist will find another station with a whole crystal. We select the battery and watch the next cat-scene .
Return to the ruins and save your gameplay. Correct combination : a man with a beard, a helmet, a demon, a skull. Before that, do not forget to install a new crystal in place of the broken one. Once the statues are lined up in the correct order, a beam will appear pointing to the cache .
Having reached the stone platform with columns, start digging. The main characters take out the second part of the scepter and get out of the pit. On the surface, Alana and Argus are waiting for Mordi and all Infinigon.
Conversations begin again, which are interrupted by the unexpected appearance of Krieg . One of Argus' friends is on the loose, and he'll help the heroes get out. While Alana is unconscious, go to the toilet and flush the water. Krieg plans to climb in through the sewer . We approach Brekka and consult on how to open a path for the rat. Mechanomag reports that there is one defect that can??to use: hatches open when closed . Take the lamp from the shelf , music will suddenly start playing. The sounds are made by Alana's bracelet , through which mysterious agents get in touch.
Argus develops a brilliant plan. Flush the Krieg lamp down the toilet first. Come out of the toilet, take a pillow and flush it too. Next, flush food down the toilet; pipes do not withstand, flooding the technical room with water. Short circuit , and in the room with guards there is an explosion . Strangers get in touch and ask to turn off the power in the security room. We go to the information panel by the window (it has become orange). You won't be able to tear it off with your bare hands, so take a broom and pry off the screen. We find wires under the screen.
Having got out of confinement we get to the kitchen , in this room you can save. Go right, on the bridge the player will be waiting for a new enemy - the magician Infinigon. Extremely dangerous opponents, especially in numbers of more than one. Mages have two spells in their arsenal. First, they fall asleep the hero with ice blocks from above, the second they release a wave of burning stone pinches into him. Therefore, in a battle with them, it is better to constantly move . On the other side of the bridge there will be a door behind which several mages will be waiting for the player. Move to the upper corridor, then to the lower and to the central hall.
In one of the rooms the progressor is missing; In a conversation, you can learn a lot of interesting things. After talking with the cowardly mecha-mage, go back into the corridor and go through the door leading to the room below. It is necessary to disable one of the panels in it. Further, at the fork and go down to the next room along the corridor (the mage and the beholder roam in it). Inside the room you need to take a keystone , is it needed for??opening the door in the central room with the scepter . Back in the hallway, don't forget to look into the room above to turn off the second panel . Again get out to the fork and go into the central hall. Before picking up the scepter, explore the rest of the room and turn off the panels . When all four panels are deactivated, you can enter the hall with a scepter . In the back room, take the insulating container and save, then get the scepter.
So, Argus has the scepter, which means it's time to flee the ship . At the exit from the hall of the protagonist , two mages and a beholder will be waiting at once. We recommend dealing with them right on the spot, otherwise there is a risk of gathering even more enemy magicians around you. After clearing the area, be sure to stop and rest until the potions are restored. There are still a lot of unfriendly wizards ahead. On the bridge, go down the stairs, go through the central door and watch another cat-scene . Argus gets to the escape pods , and once again falls into the hands of Mordi. The magicians also captured the elves, but Alana and Krieg remained unnoticed. An explosion is heard, the heroes have a great chance to escape on capsules.
Once loaded, Argus and Alana find themselves alone in one of the pods. Romantic atmosphere and solitude are conducive toa burst of love, after which the characters start talking again. Finally, the capsule is washed ashore.
Once on the global map , we set off towards the capital . In the city, first of all, we go to a cabaret . Get down and approach the stage on which the cat is sitting. The curtain rises and Don Grindo appears on the stage. After a short conversation, orcs will attack Argus. The battle continues until the hostess of the cabaret appears; as it turns out, this is a stern lady - the mother of Argus . During the conversation, Vindel will give the box with the second part of the scepter to the storage of his mother. In turn, a fake box with a trap was prepared for the chancellor to get the second part of the scepter.
Exit the cabaret and head to the palace . A general is on duty near the gate, he escorts Argus to the chancellor. In the palace, a long conversation is again drawn out. Argus betrays Chancellor Alan, reporting elf connections. It also reveals the location of the real scepter box. Further, magicians led by Mordi burst into the throne room.
Argus identified a former friend and won over the Chancellor to his side. Next, the scene is transferred to a cabaret. In a conversation with his mother, the main character talks about his plans. Also Argus mentioned?No, that a certain elf wanted to meet him; she will be waiting at the inn in the southeast (on the way to Brekki's house).
We leave the city and again go around the rock on the right. We get to the rocky soil and find a tavern . From a conversation with an elf and a rat, we learn that in fact there is no ritual for destroying the scepter. Argus will receive a map of the Telos catacombs , with which he will be able to get into the vault . Krieg offers to help his people as diggers. Argus has no more options anyway, so the protagonist agrees. After finishing the conversation, get out of the hot tub and return to the cabaret .
Returning to the institution, we find a large number of rats in the Windmill. We find Krieg , together with him and the elder we begin to discuss the invasion plan. After the conversation, Argus goes to rest, tomorrow the hero will have a hard day.
The next morning, go to the stage; to the right of her is Mother Argus, talk to her and get out into the dungeons . Go forward to the first large hall , kill the skeletons and move up. In the corridor you will meet a large troll , against which the stone of the ice saw will help very well. Having dealt with coolAnyway, the player will enter the next large hall with skeletons. Having cleared the next room from rats, we speak with the elder and find out that Krieg jumped into the gap. Unfortunately, it will not be possible to follow him, as a rope is needed. Go in search of her.
At this stage, you need to figure out how to get the scepter out of protection. On the right pedestal of the vault there is a book "Mrakonomicon". With it, you can summon a skeleton and make him bring the scepter. Naturally, nothing works out for him, the protection of the scepter is too serious. Meanwhile, the camera pans out the door and the player is shown Mordi , the magicians are standing right next to the entrance to the vault. As they chat, Argus uses the Mrakonomicon to create a dozen skeletons and sendt them ahead. The system malfunctions and an explosion occurs, after which the protection from the staff is removed.
However, the heroes are not allowed to get the staff. Coalition soldiers burst into the storage room and a verbal skirmish ensues. Eventually, the mages, led by Mordi, pull off a disappearance trick and escape with a staff .
After loading, the heroes find themselves on the streets of Telos in the midst of a battle with magicians. Argus and Alana are at a disadvantage as they are at odds with both coalitions. You can save at the crystal, and then go to intercept the scepter.
Save your gameplay and approach the scepter. Remove protection from him, literally in a second the possessed emperor will appear and the final battle will begin. The emperor summons portals , one of which is in the immediate vicinity of the tower. For a few seconds, he descends to Argus , and this is a great chance to attack. It's best to hit him with your main weapon, as the magic will come in handy in order to fend off the creatures from the portal. Next, the emperor will fly up to the portal, and the main character will have to fight the demons in the portal. In addition, the emperor will launch waves of burning stone spikes throughout the site.
This sequence of actions will continue for a long time. Periodically, the fight will be interrupted by short cat-scenes in which either the chancellor or Mordi fires a volley of guns. The battle will end with a shot from Brekka's experimental cannon . The demon will weaken, and return control of the body to the emperor. In the last cat-scene of the fight, Alana must kill her father in order to free him. After the death of the emperor , the spirit of Temperus will be released from the body and proclaim the era of the zenith.