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ShowGamer.comThe Beast Inside Walkthrough

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The Beast Inside Walkthrough

Your attention is invited to a complete walkthrough of the horror The Beast Inside. The game from the first person tells the story of a family that fell under the arm of a mad maniac.


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Video review of the game

Walkthrough Beast Inside

Before starting the game, select the difficulty level. The walkthrough was written on standard difficulty.

Chapter 1

After a creepy introductory video, you will find yourself at a country house. Approach the front door and open it. Pick up any cardboard box lying on the porch on the right side and go up to the second floor with it. Turn left and place the box on the table near the window.


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Do you need to get up now?and an attic. Look up at the ceiling and see the attic door. You need a tool to open it. On the right side of the pedestal is an account (note) . At the end of the corridor, near the pedestal under the window is a cane . Take it and use it on the attic door. In one of the side rooms, you can examine the figurine of an angel.

Open the attic stairs and you will see that the door is locked. Need a key. Emma will tell you that he is in one of the boxes on the first floor. Go downstairs and turn into the living room to the right of the front door. On the far table you can find a book about pregnancy. Examine the table and two cabinets with opening doors to update the task. Go outside, open the driver's door and press the button to the left of the steering wheel. Look in the trunk and get the key from the attic from the nearest box.


Go back, open the attic and climb it. On the left is a statuette of a dancing couple. Rotate the figurine to reveal the secret message. Examine the angel figurine on the pedestal under the window. Turn around, go to another window and find a can of paint on the shelf on the right. Try to pick her up. The jar will fall, and the hero will notice a cache in the floor. Scrap is needed. There is a ladder nearby. Climb up it a little higher and find a crowbar . Use it to remove the board.

Get it out of the stash?the casket, read it and take the sheet with the cipher. Examine the decryption device. Take it, examine the box itself. It has a padlock with a code on it. You need to unravel it. The code word is FAITH. Lock it up and open the box. Get Nicholas's key and his diary.


Chapter 2

Time rewinds to September 27, 1864, to the events from the diary. Pick up two boxes of matches from the cabinet, go to the living room on the left and click on X to light a match. Use it to light some candles. There is a can of kerosene hidden in the pedestal to the right of the blocked passage. On the pedestal to the left of the chair aisle is a photograph of the father and his partner . Examine the figurine of a dancing couple on the table. You will learn that it was given to the mother of Nicholas (who we are currently playing as) by George, his father's partner. Examine the angel figurine lying on the pedestal by the window and find out that the father once threw it at Nicholas.

We offer you to familiarize yourself with all the endings of the game:


https://youtu.be/vKcHDk63zEE

In the sideboard on the side of the table lies a kerosenea lamp and another can of kerosene . Take both items. Press F to light the lamp. A scale will appear at the bottom left, indicating the supply of kerosene.

Move the chair and go into the office. On the table on the left is a contract for the purchase of land. Nicholas's father bought the land to build a pyrite mine on it. And his partner in this was George. Light the candles in this office to hear the upstairs noise.


Climb up there and close the window. You will see a stranger. At the opposite end of the corridor, on a pedestal, is a photograph of Jacob and Nicholas, father and son. Go outside and run to the right. You will be at the barn. Remove two logs and roll back the barrel. Examine the lock on the barn. Go around the barn and find a bolt cutter on the wagon. Cut the bolt on the door with them, enter the barn and remove the sheet. Under it, you will find your father's hat and the inscription "Basement". Turn around and to the left of the exit you will see a newspaper clipping. Expand it to find out about the murder of Norton - the same lawyer who helped Nicholas's father get the land for a pittance.

Return to the house and see a ghost. Go through the living room on the left to the study, open the door to the kitchen and go to the right. Open another door, move the bench in the hallway and use the bolt cutters on the door chain on the left. Go down to the basement. Left canfind an advertisement for Nicholas's father's hotel. Follow the blood trail until you reach a dead end. The door on the left does not open. Move the cabinet next to it to reveal another door. You need a lockpick to open it. Turn around and pick up scissors from the floor on the left side.

Go back, use scissors to cut two roots near the door leading from the basement. Climb to the second floor, go left and take the mysterious key from Nicholas' suitcase. Watch the cut-scene.

Chapter 3

Go downstairs and talk to Emma in the living room. Follow the basement, but it's too dark there. Climb up to the attic and look for a lantern on one of the shelves. Go down to the basement, go right and find the shield. Open it and examine the place under the cork. Remove the shed key from the inside of the door. You leave to the street and iditol to the right to the barn. It will need to be bypassed on the right side. Open the shed and inside you will find a bloody shirt, as well as a cardboard box with instructions and a quantum locator .

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Get out of the barn and learn about using the quantum locator. When its icon appears in the lower left corner, it means that there is a quantum cloud nearby. You can get or remove the locator with the F key.

Take out the device and move in the direction in which the interest will increase. Closer to the place, click on the RMB and you will see a red cloud in the device. Hold LMB to scan it. There should be a green light during the scan. Go to the house until you hear a new signal. Get the locator and move to the gazebo. Perform a cloud scan, but an anomaly will interfere with it. Look to the left of the gazebo, at the lake. Approach it, press RMB and you will see an anomaly above the water. Hold LMB and shoot at the anomaly. Then examine the memory from the gazebo. Crouch down and pick up the rope tied to the bench.

Follow further from the gazebo and to the right of the blocked gate. Examine the cloud near the red stairs on the hill. Throw a grappling hook with a rope at it and lower it down. Go up. Follow the path and examine the cloud at the gate on the right. They are closed.

Go a little further, remove the metal sheet on the right side and break out two rotten boards. Use prjump to climb to the ledge behind the cave. Soon you will reach a barn with a hanging deer. Go to the left of the doors leading to the warehouse to bypass the fence. You will find a white box. Move it to the white ledge, jump up and find yourself at the warehouse. Try to study the cloud. Then use pulses to find three anomalies flying around (one will be above the warehouse). After destroying them, you will see the same stranger. Pull out a haystack in which a stranger was picking, a hunting knife .

Cut the rope on the gate nearby, go through it and go left. Cut the rope on the other gate. Go there, turn left and throw the hook on the stairs above. After lowering it, go up to the roof and make your way into the barn. Inside it will be the carcass of a deer. Examine the ladder from the side, knock it over, but it is broken. Find a bolt cutter in the shed, then a door with a chain. Cut it and remove the red beam. When you open the door, you will find a white box. Drag him to the stairs, climb up and cut the rope holding the deer carcass. Get your hand inside the carcass to find the fuse .

Return to the house, go down to the basement and install the fuse. Climb up from the basement to the first floor and watch the cut-scene. Take the roller from Emma's hands and paint the wall until the woman discovers something behind the chest of drawers.ohm. Move the chest of drawers to find the portrait. After loading, go out into the corridor and answer the phone call.

Through the living room in which the main character was sitting, go to the office behind the double doors. Go to the desktop to start studying the Enigma cipher machine. Look at the instructions. Open the top cover (above the keyboard), select the disks from the table on the left and install them in the correct order. From left to right, you need to install disks II, IV, V, VIII.

Then inspect the same lid and set the following numbers in small windows from left to right - 2 / 14 / 6 / 22. Open the bottom of the box, connect three pairs of letters - AF, GZ, RT. Now enter the verification code - BPFLUP.

It's time to start decrypting. Examine the sheet to the right of the typewriter. On its reverse side, a hint is given - V / 03 / ST. Take a look at the chart attached to the inside of the Enigma lid. There are several different customization options here. Find the option that contains all the indicated numbers and letters. You are interested in number 17.

So, look under the cover and from left to right, install the following disks - I, IV, VII, V. Then put the numbers in the boxes - 05 / 19 / 03 / 10. Finally, look at the bottom of the machine and connect the following pairs of letters - ST, GZ .XO. Now type letters from the papers on the typewriter??. You will receive the message "Trust only yourself". Watch the cut-scene. Examine the newspaper clipping and pick up the razor. You will receive another letter from Nicholas.

Chapter 4

And again we are offered to plunge into the memories of Nicholas. Go upstairs and enter your father's bedroom. After the hallucinations, examine the note from Maria, lying on the nightstand in front. You will learn that she wrote to Father Nicholas and threatened to avenge the death of her husband through the fault of Jacob. There is a clock on the cabinet to the left. Expand them and learn about how Nicholas broke the watch as a child, but his father continued to keep it anyway. They have the initials D.H. from M.L. Apparently to Jacob Hyde (Nicholas's father), but from whom? Mary?

Open the next door, remove the rug and crawl under the floor until you fall into the office. Examine the cabinet on the left. It will have a revolver and a lockpick on it. Go a little further, light a candle and pick up the amulet. On the back are the initials of George Whitehead, partner of Father Nicholas. Go to the work table and study the newspaper clipping about the mine explosion. Interact with the door to start hacking. Use the mouse to move the lockpick by hitting the bottom of the cylinders. Click LMB when the cylinders are above the lock line. Once all three are on top, the door will open.

In the room forburn the candles, examine the children's toy and the belt. Move the chair, go down to the basement and break open the same door with master keys. In the room, break out two boards and climb between the walls until you see two characters. When the hero says that he can't go further, move back. The unknown will pull you out from behind the wall. You need to find a way out of the room. There are four pins on the door on the left. Go a little further and pick up a metal pipe from the floor. There is a judge's wig on a table nearby. You remember that Norton, who helped Nicholas's father sign the lands, was the judge? Pick up the handle that was hidden under the wig.

Find a gear under one of the cabinets (it lies on the floor). Install the gear and handle on the door, then turn the latter and go outside. Follow the trail of blood and shoot back at Norton. It will spawn whenever fog surrounds you. On standard difficulty, you will need to shoot him twice, on low difficulty - once. In addition, on a low difficulty, he will run slowly.

There will be dead ends in several places, but you can easily bypass them through the nearest buildings. In the end, you will reach the hotel, where you will have to fight Norton. Shoot him, dodge flying axes and stay away when he screams. The same goes formoments when fog appears. Just run around in circles until it dissipates. After the victory, enter inside the house.

Chapter 5 They are watching!

Take the note from the table, go to the corridor and call the office. You will know that you are being followed. Return to the office and take the quantum locator from the table. Go outside, after talking with Emma, follow the house (not where the car is, but on the other side) and use the locator. You will find a quantum cloud near the barrel. Shoot the anomalies first. Then move to the entrance to the house from the side of the car. Follow the path on the left, diagonally between the house and the passage to the barn. So you get to the fence with a gate. Scan the cloud to find out that the stranger has climbed over the fence. Open the gate.

We offer you to familiarize yourself with all the endings of the game:

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Walk forward and to the right to the tree house. Break out two white boards, pull out a wooden box and use it to climb higher. Climb up and jump to the next house. Climb inside through the hole in the roof.Examine the quantum cloud, Emma's photo, and the device on the wall by the window. You will see a spy. Cut the chain, go down and run after the spy. When he hides in the cave, enter the building on the right and cut the chain.

Follow through the cave, click LMB or RMB in time to fly to the edge of the ledge, and then swim underwater through the side cave. Follow forward, go along the board and catch on the edge of the cliff in time. Having done this, exit the cave.

Walk forward and to the building on the left. Jump off it, move the red sheet of metal, duck down and get to the chain on the stairs. Cut it, lower the ladder and go upstairs. Take the machete from the red cabinet.

Go to the other side, cut the bushes. Use the locator to find the first cloud near the Tower sign. Destroy three anomalies. Follow further and find the second cloud near a narrow hole in the rock. Having studied, follow forward and move uphill, and then - from the mountain. In the end, you will find the last cloud and you can find a listening device in the birdhouse.

Break the boards nearby, go down and get to the sign. You are interested in Hillside Inn, that is, you need to move to the left. After reaching the tent, follow the path and turn into a narrow passage on the left. ReminderUse your machete to get rid of the bushes, follow the path up and throw the stone at the red backpack on the branch. Climb down and move along the bottom path of the cave to get to the backpack. Take the climber's rope .

Get out of here and go along the path opposite the place where the bushes were. Climbing up, you will see a locked gate. Follow a little further and find a well in the building on the right. Attach the rope to the beam and climb down.

Keep moving and soon you will find yourself at the burnt hotel. Approach it and see a stranger. Follow the left and enter the ruins. Get to the main part and examine the safe, near which the stranger was sitting. Go to the other wing of the ruined building, break the board, make your way through the narrow opening and get to the stairs. There will be an old lamp on it, because of which the fire probably occurred. Go ahead and find a pipe . Use it to move the safe.

After falling down, examine the lock on the safe. A four digit code is required. Go along the corridor, break out two boards and make your way into the room with the door closed. Remove the board to unlock the door. There is a book on the table in the same room. It contains a hint. On different pages, a specific position on the lock is depicted, as well as a list of numbers. One digit in et?The ?th sequence from "0" to "9" is missing. She is part of the code. Having matched all the pages, you will get the code 7516 .

Chapter 6. Who was Walter Gilman?

In the hotel you will see a vision. Go to the reception desk and remove the Norton wanted poster from the wall. Try to open the door. The key is in the cleaner's room, in room 207. Follow the left wing, where you can open one of the doors using the lockpick. In addition to standard matches and kerosene, you can examine a piece of pyrite.

Go to the right wing, lighting the candles. Ahead you will see a mysterious figure. Turn left and in the room you will find a note from the guest. Continue to the end of the right wing, go upstairs and turn right to find the door to room 207. It is locked with a chain, and there is a saw in the next room. Go through the opened door, go to the hole in the floor, so that the ghost will drag you down. Crouch and sneak into the next room, knock over the closet and climb up. Take the saw and exit the room. Saw off the chain and go to room 207. Approach the table and examine the janitor's note. Take a bunch of keys .

Try to get out, but the cabinet will fall. Go to the table and open the balcony to the right of it. Get over to the adjacent visor and enter the corridor. In to?At the end of the corridor, remove the plank and take the key from the wing A. Turn around, go to the beginning of the corridor and open the door on the left. Push the closet down the stairs and go down to the first floor.

Turn right and open the nearest door. In the room you will find a psychiatrist's business card. George wanted to discuss some boy, and Nicholas thinks that it is him. go back to the other wing, go up to the second floor and open the double doors on the left. There will be a note in the room from a guest who complains about Nicholas, the son of Jacobs, who supposedly keeps you awake at night.

Iditol again to the second floor along the stairs in the hall and examine the door with chains on the left. Read the janitor's note and enter the code ANGER. Follow the B wing, move the white cabinet and climb into the room through the hole in the wall. Examine the note on the cabinet on the left. You will learn about a soldier whose body is located on a chair. Go to the back room to find the roots. Return to the soldier, but his body will not be in place. Have time to click on LMB or RMB to put the bomb in the corpse. After the explosion, pick up the scissors for metal and cut the roots.

Climb to the third floor, pick the lock and enter the office of George, the companion of Father Nicholas. You will see a scene in which George and Norton are plotting against Jacob. Look at the desktop and in the middleIn the drawer you will find a bunch of registry keys and numbers 107 and 108 . Go to the back of the room to find a note about the disappearance of a certain Henry and a newspaper clipping accusing Jacob of killing Norton.

Exit George's office to meet the ghost. Run away from the woman the only way until you return to the hall. Sign in to the registry. The chase will stop, and you will find out that the detective is staying in room 203. Take the key to room 202 from the wall. The exit to the outside is bricked up. Follow outside through the window, go upstairs, bend down and enter the corridor. Wait for the enemy to leave to the left, move a little forward and hide behind the pedestal on the right. Wait for the enemy to return to the right and go to the left again. Follow forward and to the right along the corridor. Open the far door and close it behind you, knocking over the cabinet.

At the back of the room, you will see a scene with Detective Gilman and Nicholas's father. Read the note on the table on the left. Leave the room, removing the white cabinet from the wall, and follow the room through the open doors. Leave the hotel. A big guy will chase after you in the hall. Run forward and open the door by picking the lock. Run outside, follow forward wherever you see, avoiding the enemy. In the end, you will fall on a bridge with rails. Dodge the cart andrun to the mine. Keep running until the chapter ends.

Chapter 7

Get to the tents, read the madman's note, take the map and the handle. Keep moving, lower the bridge and go through the ruins with three hanging people. To the right of them there is a bridge leading further. Go through the cave, pick up a pick and break the stones. Run across the bridge and grab the edge of the cliff in time. Continue moving through the cave. There will be a grid on the left. You can open it by cutting the chain. Behind it is a chest with a six-digit combination lock. While the password is unknown. Move to another part of the cave until you fall down. Go outside and go home to talk to Emma.

We offer you to familiarize yourself with all the endings of the game:

https://youtu.be/vKcHDk63zEE

Some kind of mess is going on. The spy stole the telegrams of the hero, the wife called the sheriff, who chased the criminal. Use a locator. Open the right drawer of the desktop and take out a warning with a picture of a sparrow. Examine the shards by the broken window.

Is it coming out?? outside, go around the house and find the broken window. From it go straight and to the left, across the bridge. Explore different clouds with the locator to get to the right place. You go towards the tower and the church. In the end, you will see an electrical panel. Follow the three wires and turn off the three shields. When you go along the blue wire, then climb the firewood to the visor of the canopy, jump from it to the boxes, and from there to the shield. The rest are easier. After disabling all three, return to the fence and disable the common shield. Go through the gate.

Climb the tower, destroy the three anomalies and view the cloud. Move the white canvas and neutralize the bug. Take the key to the hut. Go back to the house and open the gate. Use a locator. You need to open the door to the basement. Go to the house. Examine the player and computer. You need to know the code combination. In the same room there is a note about Adam and Emma, as well as a photo taken at the time of their arrival.

Go to the small room on the side. There are two notes on the stand. The left one contains capital letters. If you decipher it, you get the message "Adam still does not know about me." There is also a map hanging on the wall. Apparently, Adam destroyed all the beacons. Pull the lever in the main room, go upstairs and press the button. You will see footprints on the floor. Follow them to understand the two inalso: A-3, D-2. Values B and C are on the sheet at the computer. Come to the computer. Enter the code by selecting the symbols on the crosshairs A3, B4, C1, D2. After entering the correct password, go down to the basement and find the sheriff's corpse. Take another page from Nicholas's diary from the table.

Chapter 8

Once in the mine, turn around and go towards the dark tunnel. You will run into a human corpse. Nearby is a note from a missing miner who went here for gold, but was never able to get out of the mine. On two boards hangs the second note of the detective with the Roman numerals VI I III. Break off two boards and go forward. There is a map hanging here. The path to the right leads to the passage with the number VI. Go left, turn left into a dark adit and read Maria's note on the table.

Use any card. You need to alternately go through passages VI, I, III. Each time a new green light will light up. This will allow you to get to door "2". Turn the handle and open the door.

Look at the map to see a "question mark". Move towards it and find the third note of the detective on the table. It contains Roman numerals IX, VII, VIII. Go to the appropriate passages.

The third note will contain the numbers XVII, XIII, XIV. But to get to it, you will have to try very hard, because now in pethere will be two miners at once. Follow these passages. Once in the new part of the shaft, go forward and turn the handle to raise the gate on the left. Go under them and interact with another mechanism. Only here it will be necessary to move the locking element to open the next gate. Behind them is a wagon. Drag it back, past the lever to switch paths. Having done this, move the lever and push the cart into the fence on the right. Go there and jump down.

Then run away from the monsters, closing the doors behind you using a known mechanism. After that, you will need to hide behind metal sheets from cold streams. Turn the lever all the way to move the platform. Get on it. She will start moving, and you will have to hide behind pieces of metal. In the end, get to Gilman. Watch the cut-scene.

Chapter 9

Take a knife and cut off the hand of the corpse. Throw the rock up to knock down the bucket, then climb up the chain. Have time to click on LMB or RMB to grab the wall. Repeat these steps in a few more places to get Adam out of the well. Outside, Adam will free himself from the handcuffs.

We offer you to familiarize yourself with all the endings of the game:

https://youtu.be/vKcHDk63zEE

Follow the path towards the house. Turn left, tear off the boards and go down. Go where the lantern shines and you will reach the bridge. Climb to the second floor and talk to Emma, who is in the back room.

After that, go outside and open the sheriff's car. Examine the note on the seats, the lighter on the dashboard, and then open the glove box. Inside it is hidden information about the Hyde family. It turns out they changed their last name to Stevenson. Coincidence or not, but the name of the main character, Adam, is Stevenson. On the back of the report is information about the secret room and a photograph of the statue.

Enter the house, Adam's office on the right. There is a statue here. Examine the hole above the fireplace to insert the disc into it. You will receive a note. Put it on the tablet on the left, turn on the table lamp and you will see the inscription "1864 AD". Interact with disk. Rotate the disc over the years so that 1864 aligns with the letter D on the gray (stationary) disc. Then rotate only the yellow ring to move the letter A to D and 1864. A secret niche will open. Pick up the sovereign apple and place it in the right hand of a hundred??ui, standing on the corner nearby.

Climb up, study the inscriptions on the wall and the diary lying on the table. Turn the page and read Nicholas' diary to find out that his father's behavior caused him to go insane. Remove the pillow from the bed and pick up another page from the diary.

Chapter 10

Follow the only route and pick up the last note of the detective from the stone. Nicholas decides to go to the swamps to Maria, who kept some terrible secret of the Hydes. Follow the only route. Move through swamps avoiding monsters. In some places, you will need to climb in the middle of the swamp, because the distance to the desired place is too great. A little further on, you can throw rocks to distract the monsters. Do it twice. The second time you need to run to the lantern and pull out the grate.

Next, you will first need to throw a stone to the right, and then turn the handle to raise the grate. Run through it before it goes down. Eventually, you will reach a raised bridge. Turn around, go around the house on the left and get inside it through the hole. Jump down through the hole in the floor, pick up the handle and jump on the crates forward and to the right to go back. Lower the bridge and cross to the other side.

After the chase scene, you will have to get to Maria's house. Examine the first note, escape from the woman and find three more messages (one of them is a draft letter addressed to the detective). Apparently, the woman has clearly lost her mind. She even talks about Nicholas having a brother who comes out of the basement at night and does evil. Examine the locked door. She needs a key. Go down near the place where you will find the last note. After breaking open the door, go forward and into the room on the right, where the prayer lies on the altar.

Maria walks the same way and stops in the same places. Watch her and steal the key. Open the door on the first floor, go upstairs and open another door. Maria will say that the killer is a man in a mask. The same person who helped Nicholas everywhere. Chase him and get on the boat.

Chapter 11

Move the seat, find the tube on the dashboard and use it to move the glass. Get to the gun and shoot. Get to the house, go up to Emma's room and examine the medallion. Go down to the basement. Near the shield is now a destroyed wall. Follow forward until you find a voice recorder.

Chapter 12

Move forward until you reach the hotel. You will see the scene from the floorthe ghost of a killer. Run away from your father through the hotel, choosing different routes.

Chapter 13

To leave the mine, go to any opening, pull the pickaxe out of the wall and jump into the hole. Use the pickaxe on two boards and go down even lower. Get to the mirror and then decide what to do. Before choosing a hat or machete, make a copy of the save!!! This is already the ending, and after watching it, the game will overwrite the last file, and you will have to start all over again. This way you won't be able to see alternatives.

To be continued...