A detailed walkthrough of psychological horror with a third-person view of The Dark Pictures Anthology: Little Hope
In the guide, we will indicate all the correct answers to achieve the BEST ending, as well as to save all members of the group until the very end. First, we recommend that you familiarize yourself with the tips for the game in order to avoid mistakes during the passage!
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This is a tutorial introductory chapter in which you cannot influence the course of events. When you take control, you can look around the house and find:
As we have already noted, further forks do not affect anything, since the whole family will die anyway.
We will highlight significant moments in the passage with the phrase " The right choice ".
Choice:
Choice:
Choice:
Move forward along the road. Examine the road sign on the right, then follow further and watch the video.
Choice:
If you refused to go into the city (which you should have done!), then you can ask Andrew to stay at the bus with you. Even if you don't ask, it doesn't affect anything.
After the fog scene:
When the group heads out the gate, don't rush to follow them. Examine the passage on the left to find a postcard in the back of a pickup truck.
Follow to the bar "Black Cat". Before the bar, you can chat with Daniel and find out the relationship (optional).
Choice:
Talk to Vince and look around the bar. Here you can find some notes, examine the phone, talk to Vince again. When you explore the room completely, leave it through the door.
Upon exiting the bar, examine the postcard on the table and the map of the city. Follow ahead. On the left side, interact with the doll on the ground. The heroes will see a vision. There will also be several dialogues and choices that only affect the relationship of the characters.
Follow the road ahead, go behind the car and pick up the postcard . To the right of the road you can find the guidein the ghost towns of the northeast. Look at the advertisement of the play on the pillar and go forward to the covered bridge. All choices up to this point are optional and affect only the relationship of the heroes (we will not describe such forks in the future).
At the covered bridge, John will say that he will go ahead himself. Choice:
Further optional:
When the group decides to split up, you can choose who to go with. It doesn't really matter.
Follow the bridge, thencomplete the QTE. When you get to the abandoned house, you don't have to do the pulse mini-game, because there will be an ordinary cat inside the house. Examine the book on modern magic and rituals, as well as the bed in the second room, and take a revolver (it will come in handy later on).
Upon leaving the house, you will have a dialogue with Angela:
Further:
Having reached the building of the police station, before taking the stone from the quarry??a, inspect the barrel and take the postcard . Take the stone and break the window with it.
Examine the sign, then the locked school gate. The fog on the left clears and you can go further. Look at the strange symbol on the tree on the left, and the picture on the playground. When you see the girl, choose one of the options to travel back in time.
In the past, you will see a priest and a girl. Choose:
Returning to our time, follow the road. Look at the postcard on the table on the right and go down to the store.
At the entrance to the store, examine the poster on the wall " Hope for Little Hope ". You can also choose two paths, like ?to fall inside the building. We chose to climb the stairs to the second floor. There will be a QTE action in which you need to catch the phone. If you do not complete it, the phone will be broken, and you will have to walk around the second floor in the dark.
If you followed our choice and ended up on the second floor, then go along the corridor and come close to the collapse so that Daniel falls down. It's not fatal, so don't worry.
After landing on the first floor, a pulse mini-game awaits you. Complete it, then inspect the cashier's desk and the shelving behind it. The phone does not work, and you will find a keychain on the shelf.
Try to open the door so that Daniel is transported to the past. Select " Confront " and talk to the man:
3;">Further:
Further:
Talk to Taylor. The choice affects only the relationship with the hero.
Examine the police station. Here you can find:
When you find the last item, the non-working phone will ring. Choose:
After the conversation, you will be transported back to the past. Watch the trial in which you can choose who to approach (does not affect the plot).
In a conversation with John, be sure to select:
On the way you can see:
On the bridge choose:
Follow the bridge until you are in the past. Watch the execution scene, after which you will have to make some iconic choices. Choose who to save:
Choice:
Choice:
You can walk around the cemetery and find the graves of some of the witch executioners from the past ( cop, judge and Abraham Alastor - Andrew's doppelgänger ). Interact with the gate to leave the graveyard.
On the road you will see Vince with a bike. Play the pulse mini-game to get him to get away without seeing you. If you do everything right, the course will change.
Follow the path forward until you reach a wooden bridge. Cross the bridge, look at the grave of the first witch, Little Hope, to travel back in time. In the past, you can make a choice (optional).
This part of the walkthrough is crucial for Angela as you will have to perform the QTE actions correctly. Otherwise, Angela will die! In the sewer, go to the grate and open it. The camera will change angle, and you will hear the girl scream.
Note : This is a part of the plot that cannot be avoided. If you did everything right, Angela will join the party in the fourth act.
You can view some items in the museum:
After examining the last item, Andrew and John will start a dialogue. John will offer to burn the doll - do not agree !
Choice:
Examine the two entrances to the museum. They are all forperts. Use the window to get inside. In the room you entered through the window, find a postcard . After that, Daniel will go to the aid of the girl. This will open another door. You need to search the opened rooms and find:
When you find the knife, leave it to Daniel. Thus, in the future, he will help save this character. Choice:
Leave the museum building to complete the act.
On the way you can see the following objects:
Return to the fence on the road and go forward. A scene will begin in which Taylor will talk about the swing from her childhood.
At this point, you will be transported to the past and see the burning of Tabitha. Upon returning back to our time, get ready to perform QTE actions that will determine the future of your heroes. If you lose the knife that Daniel found in the museum, the guy will die later.
Choice:
After reaching the church, if you picked up a gun, you can use it. This is optional, but will affect the ending (at the end of the game you will see what you were shooting at). Also shooting will help to talk to Vince through the door. In general, shoot or not, decide for yourself.
If you fired, the group will take cover in the church and Vince will start knocking on the door. Choose:
Further:
Next, you need to tell Vince about the missing girlfriend Angela. The man will leave you alone and promise to come with help.
Young people will climb the stairs to the bell tower and see another vision from the past. This time, Daniel's doppelgänger will be executed.
Upon returning to our time, you must choose:
Going downyou can search the church building:
When you examine all the items, head towards the crowd of people at the exit. A cut-scene will start.
Now you need to perform QTE actions. As usual, try not to miss, so as not to lose the heroes.
Choice:
After the fight with the demon, you can make an optional choice:
After a short video, you again have a choice:
Once the group unites, you will have to make one of the key choices:
group has-background" style="background-color: #9afac8;">Several secondary choices follow. When a silhouette appears from the fog, order Andrew to put away his weapon:
Daniel and Taylor will be attacked by their dead demon counterparts. You need to choose who to save first:
Once selected, perform QTE actions to save your friends. If you do everything right, then Andrew will receive several moral principles that will affect the ending of the game . End of act.
At the beginning of the act, you can find the following objects:
When you examine all the objects, approach the entrance to the building. Will a dialogue start with Danielo??, and also you will be taken to the past. In the past, you need to say the following to Andrew's double:
Returning to our time, talk to Daniel. The choice only affects the relationship with that character. After the conversation, Taylor will be attacked by a demon.
When you take control of Daniel, you will be given a choice:
If you made the right choice, Daniel will find Taylor. He will grab her hand. You need to choose:
Having made a choice, you will need to perform several QTE actions, after which control will pass to Daniel.
Follow forward to the factory building. Chat with comrades (the choice wags on relations), then inspect the area in front of the building:
If in the previous scenenot with Vince you told him about the missing girlfriend, you will see him here.
Enter the factory building to find yourself in the past. Choose how to reply to Abraham:
Back in modern times, you need to look around the factory and find some interesting objects:
Once you've found all of the above objects, follow the party members and move the crates. At this point, Daniel will fall into the basement.
Here you will find some entertaining QTE-exercises before the decisive choice. Andrew must decide what to do:
Grabbing a metal pipe, Daniel must choose:
d" style="background-color: #9afac8;">Follow forward until you meet with Daniel ( if, of course, you did everything right ). Go straight ahead and examine the hood of the car in front of a large two-story house.
When you reach the lawn of the house, you will again find yourself in the past. This time, John's doppelgänger is executed. You can try to help him, but that won't change anything. Nor will it change that you attack Mary.
Back in modern times, Angela must make a decision:
After this selection, the screen will switch between Angela and John. You need to perform QTE actions and get to the ruined house. If you do everything right, you will be inside.
After completing all QTE actions, the game will offer you a choice:
Once the group is in the house, John will hold the door:
background color: #9afac8;">This is the final location in the game. Inspect the building for some interesting objects (we will not list them, since objects and notes now only affect the overall picture of what happened). You can spend more time in the building and find them all. When you see the little girl climbing the stairs to the second floor, follow her and inspect the broken record. You will be at the final judgment.
If you want to get the best ending, then choose the items highlighted below.
Choice:
Further:
For other endings and how to get them, check out our dedicated guide .
https://youtu.be/4QaJGVPmYA8