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ShowGamer.comThe Great Perhaps Walkthrough



The Great Perhaps Walkthrough

We suggest that you familiarize yourself with the detailed walkthrough of The Great Perhaps adventure game, which tells the story of an astronaut who returned to earth after the extinction of all mankind.

Walkthrough The Great Perhaps

Field

After the intro video, run to the right. Hold E and move the trailer from the tractor to the right to create a ford through the swamp. Enter and exit the house through the far door. You can interact with the plush toy by the grave. This will earn you the "I miss you" achievement . This is the only secret achievement in the game! All the rest will be received by you in the story. Move to the right and find out. That within a radius of 1000 km, the signature of only one person was found. At the next location, get to the building, go inside it and find an old lantern among the rubble. You will travel to the past and see the janitor. Soon a monster will appear. Run away from him to the right, hold Q to return to the past again and proceed to the right. Return to the present and see a hole in the grate. Get down. Walkthrough The Great Perhaps

Buzludzha

There is a locked door on this floor. Travel to the past and you can open it. Go through the door, return to the present and take it from the table light bulb . The hero has no inventory, so he can only carry one item. Go down and in the past examine the panel on the device on the left. Insert a light bulb into it, then solve a simple puzzle. By pressing F, rotate the squares so as to draw a line from the battery to the shield at the bottom right. Walkthrough The Great Perhaps Having done this, go up to the floor above and in the past, find the gear against the left wall. Climb down, in the past, jump into the cart on the left and throw the gear at the lever. To do this, press F, select the desired throw trajectory and click this key again. Go through the door. [caption id="attachment_8399" align="aligncenter" width="300"] Walkthrough The Great Perhaps Walkthrough of The Great Perhaps[/caption]

Metro

You will find yourself in the subway. Go right in the past until the blockage ends. By the way, the Q key allows you not only to switch between time, but also to look into the present or past. Do not hold, but click on it to turn on the flashlight and see what is in parallel time. After the blockage, return to the present and movebarrel to the car on the right. Climb inside and follow to the right until you run into an obstacle. Switch to the past and go through it. Switch to the present immediately so you don't get hit by a train. Get to the door and examine it. In the present, it is damaged, and in the past, a key is needed. Walkthrough The Great Perhaps Follow to the right until you run into an incomprehensible monster. Fast forward to the past, run to the right of the monster and return to the present again. The train follows a certain pattern, so you will need to time yourself and approach the monster's nest when the train is not there. Get to the station. To the right is a huge barrier, and you need a valve to raise it. And at the beginning of the station, you can go inside the dispatcher's room. Fast forward to the past and remove the key from the wall on the right (while the dispatcher is sleeping). Walkthrough The Great Perhaps With the key, return to the previous door on the left, using time manipulation to avoid the train and the monster. Open the door in the past and get into some kind of generator room. In the present you find here ?? Rup and a nearby valve . Take it and run to the barrier on the right, bypassing the train and the monster. Raise the barrier and get out into the streets of the city. [caption id="attachment_8402" align="aligncenter" width="300"] Walkthrough The Great Perhaps Walkthrough of The Great Perhaps[/caption]

Festival

Go to the park on the right. A huge mole will appear here and you have to bypass it through the past. In the first half of the park, before the pit, there is a clown's van. First go to the right until you see the girl stealing the key from the guard. Follow her to the right. Sitting on the fence, the girl asks for a gift in exchange for a key. You can find cotton candy, hot dog, but it's not the same. Go back and enter the clown van. The hero asks for a balloon, but the clown needs alcohol and a balloon in exchange. Walkthrough The Great Perhaps Find a cylinder and a bottle of alcohol in the park, then bring them to the clown separately. By doing this, you will receive a ball. Throw it to the girl on the fence and get the key. Open the gate. Return to the present and switch back to the past. Run to the right to a large multi-storey building.

Hospital

Inside the hospital, go to the right and switch to the past only to bypass the ruins. If the guard sees you, he will shoot with a shocker. Climb to the second floor and go left. In the past, you will find a psycho here drawing on the wall with red chalk. Watch the scene as the orderly drives the psycho out, but be on the alert. Any orderly who sees the hero will instantly take out a syringe and run after him. Return to the present to avoid failure. You can take the red crayon where the psychopath was. Walkthrough The Great Perhaps Climb to the third floor and go left. In the present, there are huge flying insects on the left side of the corridor. And in the past you will find a man on a gurney. He will tell you the way to the roof, but first you will have to deliver him to room number 11. Move the gurney along the corridor to the right, switching to the past to avoid enemies. Once you reach the elevator, you will no longer be able to move the gurney. Call the elevator and go up to the fourth floor. Roll the gurney to the left, avoiding the orderlies. At the very end there will be room number 11. Here the grandfather will tell you that the guard from the first floor has an affair with a nurse from the fifth tier. You need to bring them together to pick up the key to the roof. On the fifth floorthe nurse wanders. There is nothing else there. Go to the third floor, in the present, find a hive of insects. Throw red chalk from the second floor onto the floor to distract insects. Go around them in the past and interact with the nest. Take the red flower . Walkthrough The Great Perhaps Take it to the fifth floor and put it in a vase on the table in the past. Switch to the present. A cut-scene will start: the nurse will pick up the flower, go down to Grisha and retire with him. Go to the first floor and remove the key from the wall. Climb to the fifth floor and open the grate on the landing to get to the roof.

Roofs

Follow the roof to the right until you find a corpse on a chair. Switch to the past and enter the building through the door to the right. Approach the window on the right and pull the lever to remove the blinds. Get out of the building and go through the raised blinds to the right. Follow the bridge to the right and on the other side in the past you can go through the door to the library. There is a highlighted book there, but you don't need it for now. Go across the rooftops to the right of the door and up the stairs. [caption id="attachment_8412" align="aligncenter" width="300"]tent/uploads/2019/08/TheGreatPerhaps-2019-08-14-21-32-45-562-300x169.jpg" alt="The Great Perhaps walkthrough" width="300" height="169" /> The walkthrough Great Perhaps[/caption] Go down the other one and talk in the past with a man who wants to jump down.Go back to the door to the library and in the present pick up one of the blue books.Show it to a desperate man to convince him to give up thoughts of suicide. He will run into the building.Follow him in the past, enter the office with the writer and move to the present.Exit through the window to the right, get to the door and enter the building.

Bank

In the past, go to the right without trying to jump into the hole, otherwise the hero will crash. At the very end of the long corridor there will be a metal door. Use it to get to the apartment floor. Go left in the past and the main character will run up to the window from where you can see the main hall with hostages and terrorists. Move to the present, pick up the monkey toy with plates, and then go down the stairs in the elevator shaft. Go down even lower, go left and untie the guard in the past. He will neutralize the terrorist near the huge metal door of the safe. Walkthrough The Great Perhaps Climb up to the floor above, go to the left and find in a real tree??. Its fruits spray strong sleeping pills. Take one fruit, switch to the past so that the terrorists do not see you, and throw it anywhere on the floor. Both the hostages and the terrorists will fall asleep. Pick up explosives, go down to the first floor and install it near the blockage in the present. Switch to the past and wait for the explosion. Return to the present and go right. By the way, we did not understand why the monkey with the plates was needed.

Apartment

Rise to the surface and go into the residential building on the right. A hero once lived here. Run away from the mutant to the right, go up the stairs and jump to the left. Run down the corridor until you find a dead end and a ladder at the top. On the way to the stairs there is a box with cans. Throw two cans at any part of the stairs and then go upstairs. Run to the right and push the table towards the broken stairs at the end of the path. Having risen, go all the way to the left and remove the handlebars from the bike. Use it to open the elevator shaft. Then go to the apartment on the right. Walkthrough The Great Perhaps

Botanical Garden

Go through the hole ahead, return to the present and follow through the gate to the greenhouse. In the past, you will meet a scientist here. Go right to theora and at the same time you will see how a scientist tends to a plant in a pot. Move to the present and find that this plant has grown. It must be watered with a special fertilizer made according to the scientist's formula. Turn on the flashlight without going back in time and find the scientist. Follow him to the laboratory below, go down and see in what order and what ingredients he adds to the watering can. Walkthrough The Great Perhaps Take this watering can, put it on the table in the present and put the necessary components:
  • red from a purple bottle;
  • gray from the green box upstairs, at the entrance;
  • yellow from a transparent bag.


The first two components are in the laboratory at any time, the second is only in the past, while in the present it is at the top. Take a watering can and water the overgrown plant. Take the key and open the door on the right to leave the greenhouse.

Zoo

Walk to the right and pick up the candy . Travel back in time and go forward to the pen with the ostrich. Throw the candy into the pen and while the ostrich is eating it, climb onto the pot, and from there onto its back. Perhaps, for this you need to press the E key while standing by the pot. In the past, the path ahead is guarded by an elephant. Don't go tgood luck, and enter the house near the ostrich. In the past, you will see a room with a sick baby elephant. We need to free him. Climb to the second floor and in the present go into the room on the right. In the past, remove the key hanging on the wall, then go downstairs and open the room with the baby elephant. Move the shutter to free the baby elephant. You leave outside and iditol to the right, having moved to the past. The big elephant will not attack you. Remove the board and continue on. Make your way through the aquarium in the present without stopping and climb the stairs to be outside. There is a pit ahead, and in the past there is a bear. Return to the octopus and walk next to the wooden box, forcing the octopus to hit the place with its tentacles. When he breaks the crate, you can pick up the teddy bear. Return to the big bear and throw the toy towards him. Pass by the bear and in the present follow to the right.

Street

Go all the way to the right and examine the locked door. You need two keys to open it. Go back in time and start exploring nearby buildings. In the cinema building you can find a light bulb. There is a priest in the church. And if you move to the present, then you can move a table to the center on the left side and two wooden boxes on the right side. Go left through the crossroads and find the art gallery. Is it impossible to return to the present??, because the building is littered. Turn on the flashlight and examine each painting. On the one to the left of the art critic, the key is hidden. In the light of the lantern, take it and insert it into the castle of the underground complex. It remains to find the second key. Go to the church, in the present, move the table and boxes to the center, climb onto the table, from it onto the boxes and shine a lantern to see the key on the boarded up window. Take it and insert it into the lock on the door. Examine the lock device - you need a new conductor. Use the light bulb found in the cinema here, then solve the familiar puzzle. All squares must be used! Walkthrough The Great Perhaps Inside the building, go back in time and pick up the blue valve. In the present, place it on the device to raise the elevator and enter it. You will find yourself in an underground city. Walkthrough The Great Perhaps

underground city

Pull the lever to move to the right on the platform. Follow a little to the right and climb to the top of the tower. Drag the huge one behind you, through the door down, and place it on the cart. Move the carty to the right until you find a mechanical robot. Use the drill on it, then follow to the nearest tent infirmary and you will see the battery. Pull it out, load it into the trolley and follow to the left, to the beginning of the location. There is a metal building there. Go inside, drive the battery cart to the conveyor on the right and press E to start recharging. After that, pick up the battery and take it to the robot. By controlling the robot, destroy the rubble and climb up the stairs. By the way, constantly falling stalactites will interfere with you. Before a huge piece of rock falls, you will see crumbs pouring into this place.

Military base

Go right through the forest until you hit the rubble. Move to the past, where there are no these debris, and run to the right. When a red beam appears under your feet, return to the present. If you're lucky, the worm won't hit you, and you can immediately return to the past. Get to the entrance to the base in the present and you will see that one of the soldiers is standing on the roof. This is another temporary anomaly. Climb the stairs, go back in time and turn the turret towards the soldier. In the present, follow on and enter the building, moving to the past, as two anomalous soldiers are already blocking the path further. Inside the building, take the key from the room above and insert it into the panel next to the armored car. The soldiers will leave the place, and anom??lia will disappear. Go outside and follow the right in the present. Pick up an alarm along the way. Climb the stairs, go to the next building and go inside in the past. Slowly go downstairs and put the alarm clock on the cabinet next to the sleeping colonel. Go back and see how the colonel drives the soldiers away.

Research Center

Enter inside the base and follow to the right to the last door to enter the server room. Examine the server and realize that to access the black box you need to find two conductors. Climb to the second floor and go into the room on the right, avoiding the soldier. Please note that times here may change on their own. In the room with Professor Morozov, pick up the lamp and take it to the server room. It remains to find the second light bulb. Go up to the third floor and enter the room with the scientist on the right. In the present, there will be a corpse and a key card. Pick it up, go down to the second floor and use the key card to open the room on the left (in the past). After entering it, return to the present and take the light bulb. Follow the server room and install the second conductor in place. Solve a familiar puzzle. This must be done quickly, otherwise the wave from the anomaly will return all the squares to their original position. The solution is shown below.7-296-300x169.jpg" alt="The Great Perhaps walkthrough" width="300" height="169" /> Grab the black box and exit the room. Watch the final cutscene.

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