We offer you to familiarize yourself with the full walkthrough of the detective adventure game The Sinking City.
Walkthrough The Sinking City
Ship "Charon"
After the introductory video, do a few things in the room:
- Take the gun, camera and suitcase from the table.
- Take a picture of the sea trophy on the wall by selecting the camera with the TAB key in the weapon wheel.
- Take the materials from the box with the # icon.
Go outside and chat on all topics with Johannes Van der Berg.
Cold reception
Walk away from the pier and talk to Robert Throgmorton, dressed in a white suit. We need to find his son. Follow the direction Robert is looking at and examine the wooden boat on the shore. Examine the green slime on the suit and read Albert's note. [gallery columns="2" ids="7916,7921"] Return to Robert and enter the house on the left. Climb to the second floor and talk to Will, one of the four fishermen. Examine the wooden cabinet and the blood on the floor, inspect the corpse in the next room, the dartboard and playing cards. Go to the back room, os?Wipe off the photo of the Innsmutt with his family, knife and bottles. Examine the charm on the bed. Holding it in your hands, press Q, rotate and hold LMB to see the scene.
A blue cloud will appear in the room with Will. Enter it, examine 3 small clouds and number them:
- Room with Albert.
- Middle of adjacent room.
- Hole in the wall.
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In another room there is a model of a steam locomotive, and in the room on the first floor there is a damp book and a dog bed. Go outside and activate the mind's eye with the Q key. Go where the dark figures are pointing, examining objects along the way. You will enter another building.
Go to the back room and inspect the corpse of Albert, hanging on a rope. In the same building, on the ground floor, there is a torn pocket with a note to Lewis, Albert's killer. The local bartender owes him money. In the Mind Hall, combine all the clues you can, then go in the opposite direction from Robert Trogmorton. There will be a bar on the right.
Enter it, talk to the bartender, go upstairs and go into the room with Lewis. Interrogate him and decide what to do. This decision will not affect the development of the plot of the game and the ending. However, if you point to Lewis, you will soon find out about the increasing attacks on Innsmouthers. If you say that the killer is dead, then Lewis will thank you and say that it is better to leave Oakmont. [gallery columns="2" ids="7922,7923"]
Lost at sea
Robert will tell you about the expedition and ask you to find out what happened to it. Go to the headquarters, which is marked on the map. Go inside, inspect the broken door and take the note from the office table. Examine the cabinet, go upstairs and examine the shell. There is also a note there. In the back room, you can examine a stone with green slime, another note and a map without marks.
Go downstairs, inspect the documents on the floor and activate the Mind's Eye. The crows will point to the wall by the stairs. Look at it to form a symbol. The wall will disappear. Go downstairs, inspect the note, find and kill the Innsmutt.tent/uploads/2019/06/02-2.jpg">
Return to the first floor and enter the cloud. Examine the memories, then number them. The Innsmouthers broke down the door, collected the documents, went through the wall and burned all the papers below.
In the Mind Hall, combine the burnt document and the cargo manifest. Go to the newspaper office (marked on the map with a "newspaper" marker), talk to the administrator and use the archive. After selecting the Burned Newspapers clue, set 3 search parameters - after the flood / announcement / Grimhaven Bay.
Go to Oakmont Port, where you were at the beginning of the game (anchor on the map). Talk to the harbormaster, kill the mutants at Pier 3, and talk to the harbormaster again to find out about Sanders. Go to pier number 3, examine all the corpses and murder weapons. Enter the ship, examine the fish with bottles, enter the cabin on the left and read Sanders' diary after examining the strange figurine.
alt="The Sinking City walkthrough" width="720" height="450" /> Go outside and use the blue cloud on the pier. Number the episodes - from the ship and further in order.
In the Mind Hall, combine Wounded Sailor and Sanders Escaped. Go to the local hospital, also marked on the map. Talk to the doctor, go to the archive behind him and enter the search parameters: patients / after the flood / Grimhaven Bay. On the left you need to select "Wounded Sanders".
Go upstairs and find a man with a bandaged shoulder. Chat on all topics. The journal has the address of the factory. Find it on the map, go there and go inside. There is a space suit in the back room of the second floor. Take it. Return to the hospital, follow to the basement and in the back room on the shelves find the Titania diary. [gallery ids="7931,7932,7933"] Now go back to Pier 3 and get on the boat to the left of the Titania. Dive underwater and move forward through the flashlights until you find yourself in a cave with scientists from the Throgmorton expedition. Inspect the ruined diving suits and the corpse of the Innsmutt a little further. Take a picture of it (pThe frame should be white, and an inscription will appear after the picture). Talk to the red-haired man, go further to the cliff by the fire and take a picture of the statue on the right. Enter the blue cloud, view all the episodes and number them. The Innsmouthers cut the suits, the professor took the Seal from the stand, then the Innsmouthers took the professor. [gallery columns="2" ids="7934,7935"] In the Mind Halls, you can combine all the clues for output, but in general it is not necessary to do this. Return to Robert and decide what to do - tell about the team of survivors or declare that all members of the expedition are dead. One way or another, the task will be completed.
One good turn deserves another
Go to the Oakmont Police and use the archive. Choose the fate of the expedition and set the parameters: crimes against the person / suspects / instruments of crime. You will receive report #19-0451.
Go to the fish market in the east of Shells and talk to Anna. Say that you would like to join the TOD. Anna will ask you to complete the task. [caption id="attachment_7938" align="aligncenter" width="720"]g" alt="The Sinking City walkthrough" width="720" height="450" /> The Sinking City walkthrough[/caption] Next, you need to visit the TOD warehouse. It is located in the west of the Shells, on Hawking Lane between Warren Road and Liberty Road.Chat with the guard and tell Anna's password.Go inside and kill the monsters.Run to the side to avoid being hit by the spitting monsters.
Explore the first floor:
- a spear in a box;
- fish box;
- a jar of poison in a pile of fish.
There are also boxes with materials. In the basement, examine the body of the monster, use the Mind's Eye and look into the past. If you have not yet found a vial of poison, then from the corpse of the monster, go to where the ghosts point (in the inner eye). After studying the tag on the flask, go to the basement and examine the place near the stairs. Use your gaze to find the illusory wall and dispel the illusion. Examine the instrument of torture.
Explore the second floor:
- ship model on the table;
- ship building tools;
- a letter from the orphanage on the table.
A blue cloud will appear. Enter it and examine the memories. Then number them:
- The scoundrel next to the box of fish.
- The intruder drops the crate of fish.
- The security guard in the office hears a noise.
- The guard throws his spear and hits the box.
[caption id="attachment_7942" align="aligncenter" width="720"]
Walkthrough The Sinking City [/ caption] Chat with the guard and choose what to do (doesn't matter). Go to Anna and decide if she should know the truth. In the Mind Hall, combine all the clues you can to advance your investigation. After talking with Anna in the market, you must visit the university. It is located in the north, in Reed Heights. Talk to the man at the front door and go to the medical building. Chat with the guy behind the counter, after which you will need to complete his task. Go down to the basement, kill the monsters and return to the guy so that he can analyze the substance.
A TOD poster hangs on the wall next to him. If you press the red button in the basement, a huge monster will appear, but you will unlock the achievement. In the basement you can find:
- Small corpse?? monster.
- Two diaries of experiments - the first and second parts.
- Devices for experiments.
Go back to the guy, run a substance analysis. Ask about everything and get the key to the second floor. Westerbrook's office is being renovated. Go into the room on the left and take Westerbrook's notes from the table on the left. Take the draft from Cavendish's office, study the soap with the key imprint in the table and activate the Mind's Eye to see events from the past. In the Mind Hall, combine the Cavendish clues with the spare key and Westerbrook has access to the poison. [gallery columns="2" ids="7944,7945"] In the same mind's eye, go where the ghosts are pointing. You will reach a closed room. Break the lock and examine the vials of poison inside. Go to the Oakmont Town Hall marked on the map in Advent and find the Cavendish address. To do this, enter the following conditions in the archive: locals / Advent / assembly records. Cavendish resides in Advent on Michaels Road, between Carpenter Street and Constitution Street. Climb to the second floor of the house and take the note from the stroller. Enter the room by knocking the lock off the door.
Explore the apartment:
- ring on the table on the left;
- a list from the professor's desk;
- two editions of the newspaper from the board - m??rtovsky and february.
[caption id="attachment_7947" align="aligncenter" width="720"]
Walkthrough The Sinking City [/ caption] Look at the board, apply Mind's Eye, and then connect the clues in the Mind Hall (whatever you can). Destroy the other lock on the door to reveal the dress closet. Examine the photo, activate the eye and look into events from the past.
A blue cloud will appear. Enter it and number the events:
- conversation at a square table;
- quarrel in the kitchen;
- Anna leaves the apartment.
Anna is the ex-wife of Cavendish, who left him with the child. A cutscene will play and Cavendish himself will appear. Talk to him and decide what to do - cooperate with Cavendish or kill him (Cavendish will attack the main character himself if he refuses). Combine the clues in the Mind Halls. You can draw a conclusion, but this is not necessary for passing. So, you can tell Cavendish that you will really help (the truth), or you can lie. Finally, there is a third option - refusal and subsequent murder. In the second and third cases, it remains only to return to Anna. If you decide to poisonfish, then visit the same warehouse and interact with at least five crates. The log will show evidence that you poisoned the fish. If George is alive and you helped him, then at the nearest intersection between Liberty Road and Hawking Lane, meet him and learn about Fred.
If you helped Anna and refused Cavendish, then the woman will say that Maurice is waiting for you in the basement of the market. Go down, the entrance is nearby under the roof of the market. Enemies attack you. Kill them and you will receive a message saying that Anna ordered you to be eliminated. Go outside and you will be stopped by the same Fred that you could learn about from Cavendish.
Fred is ready to help, but first you must help him leave Oakmont. Go to Throgmorton and tell about everything. A new investigation will begin. [caption id="attachment_7952" align="aligncenter" width="720"]
Walkthrough The Sinking City[/caption]
Fathers and Sons
You will learn the first details of the task from Robert. Go to the archive of the Oakmont News editorial office, select the evidence and search options: by??le flood / ads / Salvation Harbor. Follow the address to the Seven Oaks bar (address in the magazine) and chat inside with the bartender.
For help, he asks for a return service - you need to find a courier. The address is again indicated in the magazine.
Kill the monsters, go to the basement and look around. Turn on your inner eye and look at the wall with the symbol. When it disappears, take the case of whiskey and enter the blue cloud. Examine the memories and indicate their correct order: wall, bandits at the stairs, bandits beat a man, burning the poor fellow. Go back to the Seven Oaks bar and tell about everything. You will receive instructions with an address. It's listed in the log. Head to the right place: [caption id="attachment_7980" align="aligncenter" width="1000"]
Passage of The Sinking City [/ caption] Talk to the bandits, answer the question and follow the boss, Brutus Senior. Talk to him and agree to help. You can inspect the building, in particular - the corpse of a woman in the basement, and then ask the man for it. ABOUTHe will not say that the culprit has long been punished. Now you need to visit the Carpenter mansion.
Go to the right place and chat with the butler. Say that you came at the expense of work. Follow the basement and find an empty potato sack. Use Mind's Eye and track down the thief in the yard of the house on the other side of the street. Kill the monsters and talk to the poor fellow. Take the bag from him or leave it to him. Report everything to the employer, and then go up to the second floor and enter the far left room, although in the right one you can find a doppelgänger and some evidence (including papers from the safe behind the doppelgänger). Chat with the son of Brutus, and then open the Mind Halls and connect several clues. Make a conclusion as you wish. Follow the crematorium in the upper left corner of the map.
Enter inside and go down one floor. There will be a closed door here. Read the note, go to the next room and inspect the table. There will be a key under the note. Go down even lower, opening that very door, inspect all the evidence. Take a look at the shovel, which has two interaction points. Enter the blue cloud and you?Here is the correct order: table with the key at the top / Brutus woke up / hit the enemy with a shovel / vomited at the stairs. In the Mind Hall, combine the clues with the shift schedule and worker stun. Follow the hospital, use the archive and customize your search: patients / after the flood / therapy. Go to the second tier and chat with the man with the head injury. In the Halls, combine the evidence that the parishioners wanted to burn Brutus, and Brutus met with the priest. Follow the Oakmont Library and use the archive: religion / 19th century / nearby area. Don't forget to select the right piece of evidence in the area on the left each time! You will find out where the church is.
Once in the church, examine the altar using your inner eye. Take a closer look at the two statues in the corners, and the third statue on the second floor. Go to the basement and look for clues. You have to inspect the corpse, the note on the floor, the suit and the puddle of slime. Enter the blue cloud and select the sequence of fragments: praying on the second tier / people on the first floor / people in the basement talking for the crematorium / people in space suits. Open the Mind Halls and connect the two clues - people took documents from the church / sectarians went under the church. Use the suit in the basement to dive underwater. Aactivate Mind's Eye and examine the rock with the symbol to make it disappear. Walk forward along the glowing lamps and enter the cave. Chat with the cultist, after which you will need to kill the Secret Daughter. Deal with normal enemies first, then throw throwable weapons at the belly of the monster in the center. After the victory, examine the book by the hole, and then pick up the letter lying next to the three newborns. Open the Mind Halls and connect the remaining clues. Return to the diving suit to go to land. Go to Brutus. Tell us about your son or kill Brutus the Elder. In general, it doesn't matter which side you choose, as either the father or the son will help Fred leave Oakmont.
steep dive
Head to the meeting point:
Follow the boat there, dock and enter the hole in the wall. Fight two opponents, then inspect the location and find the notes. A knife sticks out in one of the corpses. Examine it, then enter the blue cloud. Choose the sequence: people on the second floor at the stairs / Blackwood is kidnapped / Blackwood is taken out of the building / Innsmouther is killed. Open the Halls and combine the two clues - not the first and not the last / hooded assassins. Go to the police, use the archive, selectevidence and set the parameters for the search: against the person / victim / instrument of crime. You need to visit Orion club located here: [caption id="attachment_7985" align="aligncenter" width="1000"]
Passage of The Sinking City [/ caption] Stock up on ammunition, go inside and go down to the floor down. There will be a wounded cultist here. Defeat the enemies and decide whether to help him or not. For the first aid kit you can get ammo. Activate Mind's Eye and examine the wall near the cultist to open a passage. Examine the Innsmutt, activate your gaze and follow where the crows are pointing. Look up to go up to the floor above through the hole in the ceiling. Keep walking where the crow is looking, examine the evidence, including the note with the interrogation of Blackwood. You will have to climb another floor up. Break the locks on the doors and find the imperial mage at the very top. Chat with the man, then fight him and his associates. Examine the rest of the clues in the magician's office, open the Chamber and connect the two clues - Blackwood and Professor Doe / correspondence between Blackwood and Doe. You will learn about the secret hideout located here:
From?Read all the floors, inspect the fish box, the map on the table and go down to the basement. Activate Mind's Eye and find the wall with the symbol. When she disappears, you will find corpses. Examine them, enter the blue cloud and arrange the memories. They all go in order from the basement upwards. You can use the Mind Halls and combine all the evidence. Then go here: [caption id="attachment_7987" align="aligncenter" width="1000"]
Passage of The Sinking City [/ caption] Dive into the water. Get to the cave by glowing lamps, avoiding active geysers. Kill the cultists, find Blackwood and go further to meet Professor Doe. Chat with a woman and draw conclusions in the Mind Halls. Decide whether to kill Doe or try to save her. In any case, a cut-scene will start (when you try to pick up the seal). Charles will be in the hospital.
Deal with the devil
Go down to the first floor of the hospital and take the things of the main character. There are no prints among them. You will find out who exactly helped Charles get to the hospital. Use the hospital archive and select three options: patients / after the flood / therapy. Follow the bar "Seven Oaks", which you visited earlier, and chat with a drunken man. Follow the indicated shore, kill the enemies and use the inner c??or to explore all the symbols and memories. Enter the blue cloud, set the sequence of events. All of them are located one after another, along the coast. There will be no difficulties. Return to the bar. There is no drunkard. Ask the bartender for him to find out about the Blackwood mansion.
After reaching the mansion, go to the anus and remove the brick wall using the Mind's Eye. Inside the house, kill the enemies, follow to the basement and deal with a huge mutant. Use your mind's eye and go to another part of the room, dispelling the illusory wall. In the secret room for rituals, inspect all the evidence and find another wall. There will be graves behind it. Near the graves, use your mind's eye to see the past, and then go where the crows are pointing. Upstairs, Blackwood's diary will be found. Use the Halls to combine several clues. Follow down and find the door with the "eye" symbol. Enter the room and read the two notes. Open the Mind Hall and combine the two clues - the Blackwoods' escape / place of pilgrimage. You will learn about the cannery. Look for the exact address in the town hall archive using three parameters: organizations / 19th century / legal documents. Head to the factory: [caption id="attachment_8000" align="aligncenter" width="1000"]
Passage of The Sinking City [/ caption] Inside the plant there will be several people belonging to the organization Kings in Yellow. After talking with them, go up to the second floor and use the inner gaze near the table. Follow the basement and search it for evidence. Pick up the seal, after which you will hear a noise from above. Climb to the first floor and meet with Blackwood. You must decide whether to agree to the ritual or refuse. If you agree, then lie down on the stone altar in the basement. One way or another, Blackwood will not survive this encounter.
self defense
Proceed to the Crown Theatre, where Van der Berg is waiting for you.
Inside it should be entered from the side of the alley. Kill the enemy and examine all the evidence inside. With the help of the inner eye, you should examine the hat on the floor and the table. If you do not see a blue cloud, then inspect all the books on the second floor. Connect several fragments in the correct sequence: invitation / murder / call the police / escape. Go outside and run into the police. Already at the police station, talk to the butler of the Carpenters. Visit Brutus or his son, whocould in the chapter "Fathers and Sons", and get a clue about the location of the witness. Follow the newspaper office and find the witness in the archive using three search options: after the flood / officials / articles and interviews. You will be given the address of Milton Pierce's apartment:
After arriving at the place, knock down the lock and enter the room, where there are many clues. When the blue cloud appears, enter it and arrange the fragments like this: Pierce came home / Pierce with a glass of wine / tie / things to the laundry. Visit the town hall and chat with Milton on all topics. He will ask Charles to deal with his mother. Her address is in the magazine:
In any case, visit the mother's house and either poison her by bringing a bottle from the cellar or tell her that Milton wishes her dead. Open the Halls and combine several clues. If the woman was not killed, then go to the town hall, use the archive and select three search parameters: stranger / after the flood / legal documents. You will be given the address of the killer. Follow it: [caption id="attachment_8004" align="aligncenter" width="1000"]content/uploads/2019/06/4-8.jpg" alt="The Sinking City Walkthrough" width="1000" height="562" /> The Sinking City Walkthrough[/caption] Chat with an outsider named Glen. He will ask for help.Go to the next room and examine the place of the abduction.After examining the evidence, you will open a blue portal.Enter it and arrange the fragments: the door / the woman is beaten / the son protects the mother / the hostages are taken out of the room. Talk to Glen again, take the key and open first floor room. Enter it, kill the enemy and near the hole you will find a piece of leg. Use your inner gaze, jump down and search the corpse. Take away part of the map and follow the indicated address. The leader of the bandits will be in place. He does not agree to release the hostages. Kill him and associates, then inspect the room on the second floor. Take the key from the table, read the letters, and then open the next room. Talk to the young man, return to Glen and take the testimony. Combine several clues in the Mind Halls. You can even frame Milton Pierce. In this case, visit the villain's house, go to the basement and put the gun on the basket with bloody clothes. Take a picture of this painting, and then give the picture to the manager in the Carpenter house. When you see Johannes, return to your room at Devil's Reef.
Flight of the Phoenix
Go in search of an archaeologist:igncenter size-full wp-image-8005" src="https://showgamer.com/wp-content/uploads/2019/06/1-15.jpg" alt="The Sinking City Walkthrough" width="1000" height="562" /> Inside the house, examine the dead bodies and kill the monsters in the basement. After examining the corpses, go upstairs where you will be attacked by a bald woman. Deal with her, she will hide. Talk to the archaeologist. You will find out that this woman is the Usha Maya , it was revived by the archaeologist himself.He will tell you where to find her.Search the apartment and collect all the evidence.The archaeologist named the area, but you know that Usha needs the blood of people.Go to the police archive and set three search parameters: crimes against the person / Victims / Salvation Harbor You will learn where to look for Wushu:
Upon arrival, go into the alley and kill the monsters. Examine the bodies and collect the rest of the evidence. Enter the blue cloud and arrange the fragments in the correct sequence, starting with the Innsmouthers and going down the alley. Open the Halls and combine several clues. Return to the hotel and chat with its owner. He will give the key to Raymond's apartment. Go inside to find out about the secret laboratory. It's located here: [caption id="attachment_8007" align="aligncenter" width="1000"]The Sinking City Walkthrough" width="1000" height="562" /> The Sinking City Walkthrough[/caption] Follow the location, enter the laboratory and kill the enemies. Examine all the clues, look into the blue cloud and arrange the memories: with of the second floor / Usha freed / Usha attacked her captors. After meeting with Raymond, talk with him on all topics. Usha moved into his body, and she asks to help her. Decide which of the two to take as allies. However, you can kill both. Combine all the clues in the Halls, return to the archaeologist and decide what to do.He can give you an ointment that will kill Usha.Go to the cemetery:
Dive underwater with the Crypt Diving Suit. Move to the cave, having dealt with the monster near the entrance. Inside it, fight Usha or talk to her if you killed the archaeologist. If you killed Usha, then collect her ashes and return upstairs. Go to the laboratory to Hill, where you met Raymond, and chat with the man. After the cut-scene, you will know what to do.
deep sea
Read the papers on the table in the main character's room. Come here:
Enter the church and visittake all the evidence. Climb to the second tier and chat with the girl. You can convince her. Examine the second floor, find the key on the stand with the book. Go down to the basement and inspect the rest of the evidence, including letters and notes. Use Mind's Eye twice to remove illusory walls/objects. After collecting the clues, leave the church. The second monolith is located in an unknown location. Visit the Oakmont News archive and start searching for the monolith according to the given parameters: after the flood / ordinary citizens / articles and interviews. You need to go to this location:
Examine the diving suit next to the large monolith, examine the wall on the monolith. In the Mind Halls, connect the two clues - the god's finger is under the azure cloak / the god's finger is nowhere to be seen. Enter the house to the right of the monolith by climbing up and using the hole in the wall. Jump down through the hole in the floor and talk to the fisherman. He will ask you to install four crosses on the corpses. Dive into the water, follow the only route and place crosses on the fishermen's bodies. In the end, you will find a part of the monolith with space for printing. Interact with her. Visit the archives of the hospital and set three parameters to search for the last monolith: subjects / after the flood / ttherapy. You will recognize the location: [caption id="attachment_8011" align="aligncenter" width="1000"]
Passage of The Sinking City [/ caption] Examine all the evidence on the spot to open the blue cloud. Enter it and place the fragments: near the monolith / transportation of the monolith / monster attack. Climb over the fence, behind the corpse of a huge monster, find the wagon and pick up the diary lying next to it. Examine it and the rolled stone. You will find out the new address:
Upon arrival, examine the many clues. Enter the blue cloud and arrange the fragments: hole in the wall / tables / near the stairs. Examine the books by the stairs and find the key in one of them. Open the room upstairs and interact with the monolith. Combine several clues in the Halls. Return to the first monolith in the Advent center and dive underwater. Follow the only route until you reach the temple, where you will have to choose the game's ending.
Endings of The Sinking City
Select the platform on which to install the Seal to see one of three endings. You will be able to restart the game and make another choice. So you don't have to play the game again.oby to see all the endings.