Memories are individual collectibles that you can find as you progress through the game. They are scattered throughout different levels, so you will have to work hard to find each memory.
In addition to the obvious achievement reward, you will unlock a secret scene from which you will find out who the little girl is and what is this huge statue of a woman that she sees throughout the game. More on this below.
The symbols are scattered throughout the levels.
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There are two memories here, and one can be picked up at the very beginning of the game. When you collect two glowing dots to form a bridge, head left for the third one. Instead of climbing up, go all the way to the left and fall down. There will be a collectible here.
The second glowing dot can only be found after youComplete all levels and unlock the ability to swim underwater. When this happens, return to the main node (where you give the stars), go down and to the left. Jump into the pond (you swam on it earlier) and dive deep to find the memory.
When you get to the top of the building, where a huge GRIS sign will appear, then go down and go left. Inside the cave is the first memory.
Once you're inside the huge rock moving to the right on stilts, climb up and drop down the slope to slide down and pick up the memory.
When you unlock the ability to turn into a cube, then immediately go to cash from this place??in. Climb up, jump up and destroy the floor below you to catch the memory as you fall.
Entering the building, where you will need to destroy the floor from parts and fall down, do not rush to do it. Move to the right and you will see a small stone with legs. Use it to get over to the ledge to the right, go outside and jump on the platforms up and to the right and on top move to the left to pick up the memory.
When you find yourself in a hall with rotating platforms and go left behind a glowing dot, you will find a windmill. Here you will need to use the cube to beat the metal structure on the right in order to tilt it. Align the structure and go to the mill. Use the blades to climb up, jump to the top of the windmill, and then onto the blades on the right to get to the top of the structure, where there is a memory.
When you find yourself in the same place that is shown in the screenshot below, then just jump in the direction of the wheel to the right.
When you need to lower the balloon, turning into a cube, do it. Lower the ball all the way down. Then quickly run inside the building and climb the stairs to the top in order to have time to jump to the top of the ball. Climb to the left along it, destroy the block under you to form small fragments. Jump over them to the left and take the memory.
When you get to the place shown in the screenshot below, where some cubes disappear and others turn into a triangle, instead of moving to the left, jump to the right and climb even higher to find the memory.
This memory can be found in the same place where you get the second glowing point on top of the tree (in the place where the cubes disappear and appear at the same time as the main character jumps). You need to jump to the cube on the left, go down to the cube even further to the left (without jumping), and then jump to the left to the memory. A cube will appear, and you can pick up the item.
After the first time jump up using the red birds, go to the right side and destroy the vase. Other birds will fly out of it. Jump up and take the memory.
Once in a rounded hall, where there is a huge tree, move to the right side and destroy the floor under you with a cube. Jump down and take the memory. To go upstairs, you will need to destroy a vase with red birds.tsami on the left.
Once in the place shown in the screenshot below, go left. The bird will start yelling at you for the first time. You will have to jump from the cube to the ledge on the left. Only after that the bird will start screaming. Quickly jump up using the double jump. The wind from the bird will take you to the ledge on the right, where there is a memory.
Once in the place shown in the screenshot below, jump to the left side of the tower. This place is where the path up leads through three flocks of red birds. You need to use the second one and the top one without stopping to fly over the tower on the left. If you fall on the tower, then slide to the right.
When you unlock a new color and it starts to rain, move to the right. As soon as you see two trees in the water, then jumpon top of the water platforms. Use red birds and other platforms to get to the right place. Destroy the floor below you. You will fall onto a water platform. Jump right to the memory.
When you get to a place in the cave with mushrooms that you need to jump up, then jump up and onto the leftmost mushroom. Hit it in the shape of a cube to make red birds appear. Use them to jump up and take the memory.
When you learn how to swim, then go down and find the place shown in the screenshot below. Swim to the right where there is a hidden passage to find a memory.
When you find yourself in a hall with a turtle that you need to p?Wake up (find six glowing dots), then swim to the right and down. Get to the room with the ruins, go down and swim to the glowing point through the reflections. When you reach the point, follow down and to the left. Soon you will find a passage with red algae at the top. When you approach them from this side, they will disperse. Under the seaweed at the bottom there is a path to the red fish. Lure them with you, swim up through the weeds and pay attention to the passage even more to the left (above). Follow it, use the red fish to climb higher and get to the memory on the ruins.
When the huge black monster attacks you for the first time, then swim through the cave to the next meeting point. As soon as you see large black leaves, then turn from them not to the right, but to the left to the barely visible luminous leaves. There you will find a memory. The screenshot below shows black leaves, from which you need to move to the left.
When you are in thosein a large room where you need to approach the cube so that it illuminates the path, you will find a ledge on the right. Jump on it and find red birds. Jump up with their help, but go to the right side (and not to the left). That's how you discover the memory.
When you find the first yellow birds, then go up the building that appears. Use the second yellow birds and climb up to the dome, inside of which the red birds are hidden. Wait for the disappearance of the building and use the birds to jump up. There you will find a memory.
Once in the water in the shape of a hemisphere, jump up and fly over the tower on the left side to find a memory.
When wellIt will be necessary to find two luminous points. When you start switching between floor and ceiling, changing gravity, you will find yourself in the place depicted in the screenshot below. Pay attention to the lanterns in the middle. Change gravity to make a ghost bridge appear. Run along it to the left, use the red birds and find a memory.
When the main character can sing, then go to the left side and near the tree with a glowing cube, use singing to open the flowers. Climb up and jump to the right side. Due to the fact that the tree will light up, platforms will appear at the top. Jump on them to find the memory.
When the main character can sing, then follow the next glowing dot to the left. After you collect the first of the two on the left side, in the place shown in the screenshot below, jump to the right side, down.
When the main character can sing, then go to the right side, where you have already visited. This time you will go for two more glowing dots. In the place shown in the screenshot below, jump to the right behind the wall.
When you learn to sing and collect both stars on the right side of the central building, you will need to swim under water to return back. In the location shown in the screenshot below, go down to the depths and swim through the tunnel on the right to find a memory.
For details on how to get the secret scene, read our GRIS walkthrough .