If you enlisted the support of Claim, then his guys will throw a speed-up effect on the party for an hour and a half. This is an extremely useful thing - try to clear as much as possible, and preferably all during this time. Other than that, a few crusaders/desnites and a few plutieflings (if you got the help of the respective groups) will accompany you throughout the entire playthrough. Rogueflings point out traps and secret doors (but nothing you can't find yourself) and disarm one large trap on the ground floor with trickery difficulty 35. On the other hand, if you have the skill to disarm this trap yourself, you will get for this a lot of experience and in this case it is better not to take plutiflings. By the way, they do not help in battle and hide in the shadows, as well as the deaths. But the Crusaders, on the contrary, are actively involved in the battles, though without much success. But they can easily be killed. But by and large, they are only needed to open one rune door on the second floor with the difficulty of Roguery 37. Plus, they will also help with the succubus - to dispel the spell, but this is not critical.
When you get to the Guardian Stone, you will have to make a choice how to deal with it. In order to keep the Aeon mythic available, it is necessary to select a replica with the path of the Aeon. When we lose both the dagger and the stone. With the angel version with destruction, we will also lose everything, and with the demon version, only the stone. With the option of an angel with persuasion, we will keep both the dagger and the stone. Both can be used in later history, provided they were not destroyed here.
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The studio has acknowledged several failures in the past.
The project is multiplayer and free.