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How to complete Death Palette - game guide from ShowGamer

In the evening the hero goes to bed, and in the morning a new chapter awaits him.
How to complete Death Palette - game guide from ShowGamer
Author
Svetlana Ivanova
Date of publication
13 September 2024

Walkthrough of the Palette of Death - all puzzles



Prologue:

Skip all introductory dialogues by pressing the left arrow.

Pick up the phone from the table.

After the image disappears, a portrait of a girl will appear on the canvas. She will ask you to finish drawing her.



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Day 1:

Zoom in on the drawing by pressing it.

The girl will ask about the purpose of your visit. Arrows will appear on the sides.

Turn to the right and pick up the phone. The message "Whatever you do, DO NOT disappoint her" will appear on the display. There are more notes below, slightly hinting at the rules.



Go to the right, examine the apple and the sketch.

A dialogue with the girl will begin. After finishing the conversation, press the "Draw" button.

Place the apple in the girl's hands, make it yellow. She will like the treat, and she will sleep.

While there is still time, look for a way out. Turn left, a door has appeared.

Enter the door and examine the room. Pay attention to the painting on the wall. Sit down on the bed. New messages will appear on your phone.



After sleeping, go back through the door.

Day 2:

A new message has arrived on your phone, read it after the dialogue with the portrait.

Turn right, there is a door, enter. There are macaroons on the table, and a plate is stuck on the tree.



Return to the girl and draw a mint plate and blue macaroons on the table. After lunch, the decoration on her head turned blue.

The girl fell asleep, go to the room. Sit on the bed. A new message will come.

After waking up, you will find a black cat on the table. Turn left, tap the door, and then return to the table. The animal is gone. Exit through the slightly open door.

Click on the covered picture. Click on the arrow to the right three times, you will see a cat. When you touch it, your attention will be drawn to the girl.

A new chapter will start.



Day 3:

After another dialogue, the phone will vibrate. Read the text message.

Turn right twice, find yourself by the tree. There is a cat sitting under it, a bird on the tree.

Turn right again. Enter the door and turn left. There is a cage on the floor.

With the sketches you have received, return to the girl.

Draw a purple bird on the cornice, then a yellow cage in the girl's hands and a black cat climbing the curtains.

She goes to bed.

Go to the room, sit on the bed. Read the new messages on the phone.

After sleep, it turns out that it is pouring rain outside. Return to the painting and talk to its inhabitant. A location with steps has appeared.

Day 4:

After sleep, return to the painting. Talk to its prisoner and read the new clues on the phone.

Tap the skull (it is to the left of the painting), make a sketch.

Scroll to the right using the location arrow. Find the door with the crown above it.

Unlock the door and visit the room without light. Return to the room where you spend your nights, take the unlit lamp from the nightstand.

With the lamp, go to the dark room. It turns out that there is nothing to light the lamp with.

Talk to the girl in the painting, she will "help" with the lighting.

Go to the dark room. Put the lamp on the fireplace. Look around, click on the empty frames. Suddenly, a book will appear near the fireplace. Another message will come to your phone.

Leave the room with the fireplace, turn right. There are sculptures with angels. One of them has a pipe. A dialogue with the painting will begin.

Draw a yellow pipe at the feet. Place a red crown on it. Place a purple book and a purple lamp next to them. Put the mint skull on the book.

The girl complicates the task, demanding a new drawing, all attention to the grains of sand in the hourglass. You need to finish drawing one missing object out of the five that you drew in the previous step. Repeat the colors exactly.

The girl's left hand should be on the mint skull.

In the next picture, place the red crown on the character's head.

The picture is missing a purple book, add it.

There is no purple lamp here, draw it.

And again the task with the book. Draw it in purple.

Talk to the inhabitant of the picture. She will tell you about the shadow, the soul. A new message will come. After which the day will end.

Day 1+:

After the story and dialogues, turn left, draw an apple from the table.

Turn left again, go through the door, there is a knife on the table. Read the message.

Go to the picture. Draw a red apple on the edge of the table.

Then the knife in the girl's right hand. Cover the canvas, wait, its inhabitant will cut up the fruit.

Finish drawing a yellow apple in the heroine's hands.

After the conversation, go to the room, sit on the bed.

Day 2+:

Skip the story and dialogues. The model wants tea. Go to the kitchen and draw a cup that is in a wooden box near the table.

Draw a cup with purple contents. Do this when there are two macaroons left on the table.

Go to bed.

Day 3+:

After the conversation, go in search of cats. The first one is to the left of the painting. The second one, having made a mess in the room with the cage, ran away to the kitchen, he is under the tree. The third cat is looking out from behind the door with a crown above it. Unlock the door and skip the story. Now there is a fed cat outside.

After finding the last animal, you will be directed to the painting. Draw three cats, as shown below. It turns out that the cat the girl needs is hiding in the middle.

After the dialogues and the story, your hero will find himself in the room and learn new details.

Day 4+:

After a short storyline, study the message on the phone. Go to the room with the cage, there is the very bed from the painting. New SMS...

After talking to the girl, go to the room with the fireplace, first touch the lamp, then the fire in the fireplace. This will light the lamp. With it, go to the painting.

Draw a lamp under the yellow bed. Find a box there. Place it on the girl's lap, coloring it blue.

After opening the box, you will receive a text message on your phone. Visit the room with the overturned cage, there are two windows in it, draw one.

Now draw a window on the picture, making its background red. The story will begin.

Day 5:

Read a short story with the heroine. Now a bench has appeared on the ceiling in the room. Go to the picture and tap on the umbrella near it. Make a sketch of the umbrella.

Add an open umbrella to the girl's hand. Color it mint.

After the dialogue, read the new text message.

Turn left twice, sketch all three angels. Return to the room where you usually sleep and sketch the bench. Tap the picture with the horse by the door. Sketch a bridge for yourself.

Draw a red bench on the picture with the girl.

Place the statue of an angel with a bow in his hands on the pedestal, give it a mint color.

Draw a mint bridge across the river. There is a yellow bridge by the other road.

After talking in the garden, paint the girl's flower blue.

The girl will go to bed, and you will go to the room where there is a bench hanging on the ceiling.

Instead of a bench, there is a chair hanging. Sit her on the bed, the story will start. Later, go to the painting. If you don't find the girl there, find the door with the crown above it and start the next storyline.

Day 6:

Get acquainted with the storyline. Then get the earrings from the blue box: shell, spiral shell, Tellina shell, Mollusk shell.

Proceed to the room with the overturned cage. Draw a mirror.

Draw it on the left side of the girl.

Draw the first earring on her ear, in red.

The girl allows our hero to leave. The door will close behind her, the same as in the third location on the right. Open it. After the story, enter the room again and touch the window.

Follow the interactive plot.

Day 7:

Go to the stairs, then turn to the painting. Near it lies the same earring. Draw it on the canvas in red.

After the plot, go up the stairs. After talking to the guy. Turn left, there is a phone on the table. Look at the time, it shows 17:32.

The interlocutor will leave, and you open the curtains.

All Death Endings:

Collected all deaths from each day. These achievements will be useful for opening the secret room.

Every achievement in the game is numbered, the order is preserved here.

Battered - Draw an apple next to her head.

Flayed - Give her a red apple.

Strangled - Give her a blue apple.

Stretched - Draw apples far away from the girl.

Watcher - Look at the girl without doing anything.

Marked - Give the model two knives.

Minced - Point the blade at the girl's face

Twisted - Draw an apple on the back of her hand.

Decapitated - Continue drawing peeled apples.

Crushed - Draw the same thing as yesterday.

Crushed - Draw something fragile in the air.

Moldy - Draw a snack on the table.

Torn - Draw an appetizer next to her mouth

Starved - Continue drawing empty plates.

Empty - Place a plate next to her face.

Buried - Make the plate and appetizer the same color.

Patched - Eat an appetizer without a model.

Dehydrated - Serving tea poorly.

Frozen - Give her tea before she eats the second macaron.

Pecked - Give her a bird.

Scratched - Draw a cat in her hands.

Crushed - Place a horse.

Locked - Give the girl an empty cage.

Antisocial - Refuse to draw an animal in her arms

Choked - Draw a bird in any color other than purple.

Eaten - Give the bird to the cat.

Charred - Draw a black cat.

Time Out - Run out of time and are on the verge of death.

Tool - Fail to draw a pipe.

Cover - Fail to draw a book.

Thief - Fail to draw a crown.

Skullless - Fail to draw a skull.

Stars - Fail to draw a lamp.

Packed - Draw the box the wrong color.

Down to the Ground - Draw something flammable.

Thunder - Draw an overcast sky.

Bloody Rain - Draw a red umbrella.

Empty - Draw a blue umbrella.

Strung - Draw an unopened umbrella.

Lost - Fail to guide her through the misty garden.

Drowned - Place something in place of the bridge over the river.

Blooming - Fail to draw a blue flower.

Inverted - Draw an earring on her left ear.

Rusty - Draw a rusty mirror

Sea of ​​Blood - Climb the ladder without letting the story end.

Twilight - Don't remember what color you painted it

Secret Room


The secret room becomes available after completing all endings, i.e. deaths. There are 47 ways to die. The full catalog is presented above. In the secret room, the developer will tell an additional story... I will not spoil it. There are plenty of hints here. Let it remain a small secret)