Ubisoft has unveiled a new technology called Scaler, which will be tailored to create large-scale open worlds with much less demand on the hardware capabilities of the studio. To do this, the system will use some cloud mechanisms that will allow not only to create, but also to change locations on the go.
The team from the Stockholm office is already working on the first game to feature Scaler. The project will implement a world of unprecedented scale and incredible virtual simulation, which will be a kind of breakthrough in the gaming industry.
In addition to the locations themselves, the developers also plan to take social interaction between players to a new level with the help of Scaler. How it will work in practice, we will see later.
The success of the title is quite expected.
New heroes, new challenges.
Deadpool's world is dying.
No release date for the adaptation has been given yet.