Electronic Arts has applied for a patent that specifies a new system that can analyze the behavior of players and cluster them into different segments. Based on these clusters, AI can not only detect cheaters, but also improve the interaction of gamers with NPCs.
After collecting the necessary data, self-learning AI will show NPCs what and how long the player has been doing. For example, if he constantly fights and uses a sword, then the NPC will refer to him as an experienced swordsman.
As for cheaters, here, too, the new system will be able to actively monitor the activities of users and protect those who do not violate in-game laws from dishonest users. When the new AI will be implemented in Electronic Arts games has not yet been reported.