Journalist Jason Schreier conducted his own investigation, designed to find out the reasons for the failure of the cooperative shooter Redfall from the studio Arkane. Generally speaking, the main problem was that the developers did not understand what kind of game the output should turn out until the very release.
According to the source material, Arkane wanted to make the project for the masses, including many online elements and triggers for micropayments, which the studio had not done before. True, at the development stage, the team experienced a shortage of personnel, which is why they decided to abandon many ideas. In addition, in the process, the top developers left the team, who were simply not interested in working on a service game (by the end of the process, only 30% of the employees remained in the ranks).
Part of the staff hoped that Micerosoft would cancel Redfall after the purchase of ZeniMax, but the miracle did not happen. In general, they didn’t really work on the game and no one really believed in it, and therefore at the end we got what we got.
The action game also received a content update.