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Baldur's Gate 3 Screenwriter Answered Why the Game Becomes More Linear After Act 1

It's so intentional.
Baldur's Gate 3 Screenwriter Answered Why the Game Becomes More Linear After Act 1

Baldur's Gate 3 Lead Writer Adam Smith answered a question from users who were wondering why the game became more linear after Act 1. According to the author, this is by design, and that players should not be surprised by this approach.

The developer noted that the first act of Baldur's Gate 3 is very open and interactive, and subsequent acts, in fact, check the correctness of the choice of build and strategy for completing tasks. Gamers need to apply their acquired skills and knowledge, as well as test their intuition when choosing certain options for action.

All in all, as Smith's answer has shown, Baldur's Gate 3 is just a very well thought out progressive game and everything is in the right place. The success of this approach is proved by the continuing interest of the audience in the role-playing adventure, which has been ranked first in the top sellers on Steam for several weeks in a row.



Author
Edward Dmitriev
Date of publication
28 August 2023


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