The Digital Foundry team conducted a technical analysis of the console versions of the shooter RoboCop: Rogue City . Experts noted that the developers managed to competently implement almost all the features of the Unreal Engine 5, although the game itself did not turn out to be a masterpiece.
The console versions of RoboCop: Rogue City have two operating modes (performance and quality), which differ from each other in the level of stability and picture quality. In the first case, the project demonstrates good optimization and a stable FPS counter, and in the second it shows good graphics, but with some drawdowns. In the most intense scenes on Xbox, the counter can drop to 30 FPS; on PS5 the situation is slightly better.
On Xbox Series S, according to tradition, due to weak hardware, RoboCop: Rogue City implemented only some of the engine's features, and the stability of the version is frankly lame.
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