Ubisoft continues to experience staff shortages. This time the team left Antoine Henri - the man who held the post of deputy head of the development of the game Skull & Bones in the studio.
The reasons for the breakup of the game designer and his former leaders are not named, however, it is clear that with the departure of Henri, the creation of a pirate action will not win anything. He has been in his current position since 2017, and since then he has been working on the social aspect of Ubisoft games and their multiplayer component.
Some time ago, well-known game insider Tom Henderson reported that Skull & Bones is finally on the mend and plans to send it into beta testing in early 2022. However, now it becomes clear that the game is not so great, and the "waiters" should get ready for not the most pleasant news.