Check out the events of the previous episode. You are locked in the interrogation room with Mirei. Switch to the camcorder.
Examine the evidence. Be sure to view the video camera on the stand used for interrogation. You will learn the PIN code from the negotiation room. Use it to open the door. Leave the girl in the corridor.
There are two more passages in the main hall. The door through which you were led leads back to the part of the complex where you have already been. According to the story, there is nothing there, but if you have not opened any boxes or collected all the collectibles, you can re-walk.
Также рекомендуем сайт наших партнёров — ТОП лучших игр.
And according to the plot, you need to climb the stairs and go through the door. You will be in the library. Hope will say that the librarian's office is on the third floor. You need to go there!
Switch to camera. Look around and collect useful information. There are steps up next to it. Climb up there, then follow the guard. The guard will stop at a shelf with books. You must slip past it and hide on the other side. You need to get behind your back, because then he will come back. Click once so that Hope does not run in any case. Examine the door to the librarian's office (if you press the time stop menu, there will be a "Tech Support" icon - use it to highlight the next target). The door is closed. To open it, the second version of the tool is required. You will have to update it. The road to the update server lies through the museum.
Continue moving along the balcony of the second floor, along the perimeter of the room. Collect the book on the table, pick up another one at the end of the balcony. About halfway between these two books there will be an open door. Go through it. You will find yourself in a hall with stairs leading down. One guard is downstairs and the other is inside the hall. The door nearby is locked with a PIN code. As long as you don't know him.
Go down the stairs when the path is clear. Immediately pay attention to the question mark in the time stop menu. Click on it. Cooper will tell you that here you can recover the PIN from the librarian's office, but for this you need to correctly answer a few questions. In case of two incorrect answers, an alarm is activated. Do you need him? Let's leave this computer alone for now!
Turn the camera to the right and you will see an open door. Go through it and find yourself in a recreation room with a battery charger and an information merchant's computer. To answer all the questions correctly, you need to walk around the museum and activate the exhibits. The exhibits are signed with a certain number. For example, the first question is: what color are the eyes of the museum director's mother? Exit this room and go right (not to the stairs you went down). There is a wagon against the wall. Enter inside it and activate the exhibit with the number "5". You will listen to the speech. It talks about the gray shackles that were put on the director. Their color follows the headmaster's eye color, which he inherited from his mother. It turns out that the eye color of the director's mother is gray.
Further, it will not be described where and which exhibit to listen to, but you will find out the correct answers to all questions. Return to the computer. Answer the first question “gray”, the second - “Paris”, the third - “none of the above”. Climb back upstairs, where there was a locked code door. Hack it, because now you know the PIN code from the High Overseer's office. Go through the open door.
Climb the stairs and exit through the door to the third floor balcony. Here you need to open the double doors nearby. You will find yourself in a room with seven statues. Among the statues there is also the High Overseer. So, only the statue of Plato is activated. He lived before our era. If you click in pause mode on all the statues, you will see the date of birth and death. The High Overseer only has a date of birth. If you haven't guessed yet, the statues must be activated in chronological order.
Order the girl to press the buttons under the statues in real time. The sequence of statues will be as follows: Charlemagne, Yataro Iwasaki, Theodore Vail, Vladimir Lenin, Eva Peron and Treglazov. A secret passage will open on the side. Go there and you will find yourself in a room with an OMNI upgrade machine. Update your tool to version 2.0.
Return to the room with the statues, now freely break open the door on the left and go to the Director's office. Soon he will appear. Listen to his conversation with his subordinates. Head back through the room with the seven statues to the third floor balcony. Just like you came here.
On the balcony, go to the right and crack the door with access level "2". Go down the stairs one tier below. Change the chamber, opposite which there will be a passage with a door of the second level of access. Hack the door and exit to the balcony of the second floor. Go left to the door leading to the librarian. Hack it and go through. Watch the cut-scene. The librarian is dead.
Watch the video and see the conversation between the Librarian and Darringer. You will learn about the Librarian's secret room. Collect useful items nearby, and then go down through the same door. BE SURE to pick up the book of the Count of Monte Cristo lying near the corpse of the Librarian (closer to the door).
Then go downstairs to the first floor, where the level in the library began. Go to the back, where there are several tables. Note that the cabinet on the opposite side will glow. To better find it, first identify the double door. See? Now, if you look at it and move to the left, you can find the same closet. Interact with the closet in real time. Hope will put the book back and the secret room will open. Take the blueprint from the table.
Exit the room and answer Cooper's call. Cooper says you need a 3D printer, which is in the archives. To get to the archives, go up to the balcony of the second floor, where there was a door leading to the Librarian. Go to the end of the balcony and go through the familiar door. You will find yourself on the landing. On the side is a door that can be opened with the Director's fingerprint. You should already have them, because you have visited and examined the Director's office. Above the door hangs a sign saying that there are archives behind it.
Go through the door. Stop time and you will see lasers of certain colors. See the light blue stripes coming out of the remote on the wall? They should not be feared. But if you step on a laser beam of a different color, the location will be blocked. You will have to go back to this remote on the wall and click on it to restart the puzzle.
In pause mode, you can see wrenches in different colors. One or another color of the key disables certain rays. Turn off the green beam first. Pass through the place where he was. Next, turn off the orange beam. Go left. See the purple laser beams? Navigate through the cells and turn it off with the purple key. Go down the stairs nearby.
Find the blue wrench and activate it. Climb back and go down the corridor next to the steps down. There are two chairs at the end of the corridor. Go into the room with the strange apparatus. Maybe it's the printer. Walk along the wires, move to the video camera on the other side of the closed door. Open the door and go down the girl. Find the device and interact with it. Go back to the printer and start printing in stop-time mode. You have to match all the pieces to make whole drawings. Even if something does not work out, then rotate the parts. Soon, in the upper left corner of the screen, in addition to the word "Restart", the command "Solve" will appear. It will let you skip the puzzle.
Next, you will need to return to the Director's office with this key (through the room with seven statues) and go through the door used by the Director and Darringer. Find the elevator and enter it. Watch the cut-scene. This completes the passage of the second episode of the game Republique Remastered.