Watch the introductory video, during which you will find yourself in the bay of Bolshaya Sol Island. The mayor of the city will tell about the sharp rocks, the lighthouse, give instructions to go fishing and return before nightfall and the appearance of a dangerous fog.
Goal: spend the day fishing.
Move away from the shore and look for places where the fish are splashing. Right now you can only fish offshore, so don't sail too far from the island. Press F to fish. If the "rod" icon does not appear, then this fish cannot be caught. On the first day you will be able to catch blue mackerel and cod. Fishing is quite simple: you need to press F when the slider passes through the green areas. If a yellow area appears, then you can catch the trophy. To turn on the light, hold E, select the lamp and release E. The selected tool will appear in the lower left corner. Now it's lamps. Right click to enable/disable the light.
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Come back when you fill the hold with fish, sell it to the merchant. You can buy a new fishing rod from the shipwrights by selling the old one. You can visit the mayor and pay all the remaining debt. In general, the task "A New Beginning" has already been completed.
I'm not sure if the continuation of the plot depends on this, but open the research menu on your ship and select research coil (you have just one component to research it). The mayor will come up and say that he gave the green light to the expansion of the shipyard and the fishmonger's shop. The dry dock will open. Visit it. The dock is used for significant ship upgrades. For example, expansion of the hold (inventory), strengthening strength, and so on. Boards and other resources are needed, and they are recommended to be found at shipwreck sites.
The next day, with a new rod, you will be able to catch flounder and gray eel. Visit the merchant, and he will give you an order for fish - to catch a flounder and a gray eel. If you have already done so, pass the fish. Otherwise, buy a better spinning rod from a shipbuilder and go fishing near the Great Salt. There is an eel on the left, a flounder on the right. Sell the rest of the fish, buy an upgrade if you have enough money.
After the lighthouse keeper, click on the mayor (lower left). He will give a bundle and ask to be delivered to Malaya Sol. This is a "Courier Service" type mission. Leave the bay and swim forward to the east. This is Little Salt. The Docker icon, like the mayor, is in the lower left corner. Make sure the package is among your cargo, not in the hold, and talk to the docker. Lon will give the book "Sparing Fishing" (after reading - 10% chance not to reduce fish stocks when fishing with a rod; that is, the fishing spot will be less likely to deplete). Select it in inventory so it is highlighted in orange (in the cabin).
hold mCan only be used when visiting ports. At the same time, you can transfer fish to it and continue fishing. Putting the fish in the hold of one port, you can pick it up from the hold in another port. Don't worry about it. When you swim back, look in the waters on the right for a bottle with a letter dated August 20, 1927 . A woman talks about a vacation at sea with a man on the Julie, formerly the Treasure of the Ocean. At some point, you will catch a grotesque fish. Give it to the merchant and he will give you a handkerchief. The merchant pays more for such fish. When you exit the shop, a strange man will ask you to sail south to Basalt Island.
Go to the shipbuilder and she will give you the book "Engine Handbook" (engines increase travel speed 5% faster). Selected books are read only when you are doing business - swimming, fishing, but not sleeping. At night, catch squid in front of the bay for the merchant, hand them over to him for order (but you also need a grouper). He will give the book "Fishing Rods, Reels, Tackle" (after reading - fishing rods pull fish 10% faster). By the way, the black grouper also needs to be caught at night, when leaving the bay on the right.
The merchant will give you a crab trap. You need to throw it in any part of the sea and check in a day or two. They ask to catch an ordinary crab and a fiddler crab.
It has already been written above. Fish will be caught automaticallyski, you show it to the merchant, and he will give you a handkerchief. A man will appear and a marker will appear in the south. Swim out of Bolshaya Salt Bay and swim to the right, to Basalt Island. You can pick up items from the workshop. Here you will meet the Collector - an important character in the game, interaction with which determines which ending you get in the end . The Collector will set up a dredge and you will be able to fish for the wreckage at the shipwrecks.
You need to find a ring, a necklace, a watch, a barrel organ and a key . This task you will perform throughout the game! Open the errands section and find out where and what to look for. In general, there is one relic in the cluster of each island. For example, in Salts you need to find the key.
Return to Great Salt. New characters will appear. Along the way, you can fish and explore shipwrecks to use the dredge. Press F to switch between rings and avoid obstacles. Speak with the Builder to receive the Resting Place quest . You need to find two bundles of boards and two bundles of scrap metal. This is an additional task. When you find it, swim north to the Cape of Steel. This is the fourth port in Soli. And leave the materials.
Set sail, throw the trap by selecting it in the equipment wheel. When water splashes next to the trap, it means that a crab has fallen into it. Give two crabs to the merchant, and then?The ultimate mission will be to catch any fish with the mutation. When you bring the fish, the task will end and you will receive 2 components to upgrade . The merchant will open a shop the next day.
Collect boards near Big Salt, if you swim to the left. Swim to the Cape of Steel in the north. Along the way, there will be metal on the left. Bring 2 boards and 2 scrap metal on the island, return for the builder and take the girl to the island. The task will end and you will receive 2 components for improvements . Come back here later and the builder will give you the "Engineer's Handbook" (all ship components that have durability lose it 10% slower).
In the area of Steel Cape, among the islets, there is a camp on the shore and the inscription SOS. Move there and find a survivor. This will start the "Lost" quest. Deliver the man to Little Salt and get the Captain's Ring, which can be sold for $99.
Visit Malaya Sol and see the Grieving Father. So you get the task "Lost in the ocean." Swim around the island and look for the wreckage of the ship. When you pull out the bronze buckle, do not sell it, but give it to your father.
Swim to the Basalt Island and give the key, which you will pull out with a dredge near Great Salt. You will receive the Haste skill. Don't worry, use it freely, but don't let the engines overheat.
To the east of the Salt there is an island with a hooded man. Will he ask for blue skoom??ryu. This will start the Blue Figure quest. Mackerel can be caught near the island. Give me a fish. He will ask for tiger mackerel. Go through the story to the southeast to the Storm cliffs. Tiger mackerel swims around them.
Find a hermit on the rocks to take the quest "The Hermit". There is also a traveling merchant nearby. You can take the assignment "Census of rarities" from the girl. The first fish is in the area, but you'll have to wait until the Deep Rod is unlocked. Then find a waterfall, swim through it and catch a fish.
To complete the quest "Hermitage", swim to the merchant at Storm Rocks, from him - to the left. You will find a sunken ship, there are a lot of resources here. Swim between the rocks, continuing to go around the island. Swim to the center between the rocks and see a waterfall. Near the waterfall are fragments with a family coat of arms. Show it to the hermit, then visit Ingfell and talk to the old whaler. Give him the coat of arms and the words of the Hermit.
He will ask you to detonate explosives, and a mark will appear on the map. Swim there and blow up the rocks. Return to the whaler, swim to the Hermit and deliver him to the whaler. Explosives can now be bought in Ingfell. Do this and blow up the stones in the area of the former house of the Hermit. Retrieve the box from the water and deliver the second relic to the Collector . He will give a new skill that allows you to teleport to the Basalt Island from anywhere.
Talk to the resident of Ingfell and get the task "Expiry Date". Move between the rocks at night. I found sea eels near the falls. Catch, return to Ingfell and start resting. Periodically check the condition of the eel so that it is “stale”. Then hand over the fish to complete the quest for $150.
With several visits to the traveling merchant, you will receive the book "The Art of Eloquence" (reduces the cost of goods by 10% when buying and increases by 10% when selling). By the way, if you are trying to upgrade the ship to a new hull, the steel part is sold by the merchant on the last tab! Don't try to find it in the sea.
At some point, the merchant from Little Salt will give the book "Peace of Mind" (10% to panic resistance).
Swim to Star Bay in the story and find the old fort at the northern point. Speak with the scientist to start the "Scientific Work" quest. The girl will ask you to bring three samples of different sea creatures. They are all caught at night. Squid and octopus can be caught at night with a line. For a jellyfish, set up a net and swim along the coast, around the islands. Sooner or later she will be caught. For example, I caught a jellyfish when I swam along the coast to the left of the place where I found the dog.
Are there wooden trees in this part of the location as well?? Houses. Swim around them and find a booth on the shore. Interact. Call the dog, hold out the fish and pet it. After that, you can take it with you. This will begin the quest "The Tramp". You can go to the Scientist. Give the dog away or keep it for yourself. If you keep it, the dog will take up space, but will also spit out the precious ring. The order will end.
Swim to the old laboratory and take the equipment. Deliver it to the Scientist. Next, you will need to catch four more fish (when you deliver three to the scientist). Two of them are abyssal. The corresponding upgrade is unlocked. Open the abyssal and deep fishing rod, buy and install on the ship. Catch the angler at night, it is in the bay, deep fish. Another deep fish is the Iglorot. Standing with your back to the pier of the Old Fort with the scientist, swim forward and you will have to find a place with Needlemouth. Two deep fish are caught in the middle of the bay, where there is a huge monster. Swim again to the old laboratory, connect the equipment and start. You will scare away the creature and you will be able to fish right in the middle of the bay. Find the two remaining fish there. In the same place, in the middle, catch the third relic - the ring. You will receive from the scientist the book "Background for the Future". Once cast, has a 15% chance to not reduce fish stocks when catching them.
On the "Census of Rarities" quest, when you turn on the device, catch the deep fish, P?A lycan-shaped large mouth in the middle of the lake where the monster is located. The seller does not need to take it. Just catch and then you can sell.
There are islands to the left of Cape Steel. There you will find a boat. Talk to the man on the boat. He will give the parcel, the assignment "Shy messenger" will begin. We need to deliver the package to Malaya Sol. You will also receive the book Overcoming Everything. Strength of Body and Mind" (15% Panic Resistance).
Below Shaggy Scythe there is an island with a man in a purple hood. This will start the quest "Purple Figure". You will need to catch several fish, the first is tarpon. Such fish is caught on Shaggy Spit. The next fish is horseshoe crab.
Swim deep into Shaggy Spit and find the Aviator's Dock. Chat with him to start the "A Sad End" quest. visit two locations and collect mortar parts. Then catch him fish for bait. With all fish, it's easy, with the exception of catfish. Wait for the night, sail from the Aviator's pier, turn right and look for the right fish in the square E13. Set the bait in the marked places and after the destruction of the monsters, collect their remains. Return them to the Aviator and get the fourth relic, the necklace. Show the necklace to the Collector.
On your way to this place, visit the island south of Devil's Ridge and talk to the Old Mayor. You will recognize for the book (hint of the Collector). Return toBig Salt and talk to the Overseer, who will confirm that you should throw away the book.
Chat with the fanatic at the marked location. There are three places to visit. Put two mutated fish on one of the altars (the field where you put them is highlighted in purple). On another altar, closer to the merchant, you need to place two crabs. Buy a crab trap and drop it 15+ meters deep near the merchant. Wait for two different crabs to be caught. Two specific fish must be placed on the third altar, and you will find them in abundance on the Devil's Ridge. Place the three flames and return to the Clock Collector.
To see the standard ending, talk to the Collector and say you're ready. Swim to the indicated place and start the ritual. For a good ending, you need to visit the Old Mayor, which we wrote about above in front of the Devil's Ridge. After the conversation, swim to the Great Salt and talk about the book with the caretaker. Now swim towards the Collector, but don't select the "I'm Ready" option. Go back to his house and a dialogue about the book should appear. Choose different phrases until you pick up the book and find out who is who. Return to the caretaker and talk to her. Swim to the same place, but this time our hero will throw away the book.