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Passage of Stalcraft - quests, codes, secrets

A detailed guide to the game Steelcraft.
Passage of Stalcraft - quests, codes, secrets
Author
Andrey Pavlenko
Date of publication
27 June 2023

Walkthrough and guide Stalcraft - quests and tasks

Quests for free weapons

swamps

Through the swamps SOMEWHERE only for EU and other foreign servers, due to the fact that the swamps were redone on the RU servers, and the devil knows where all the quests have gone. But if you can find the indicated NPCs below yourself, then in theory the further receipt will be almost identical.



Here is a brief summary of what you can find in the EU swamps. Literally right away in the story, you will be given a Kulgan shotgun that goes to the secondary slot and a regular double-barreled shotgun, they are no different from their standard copies. We are only interested in Freeman.

You can find him in the basement near the Shaman, he will trade in various trifles. We ask him about the work and take the task of finding his snooper. We find the snooper dead and nailed to a tree, we pull off a note from the corpse and go to Freeman. Freeman will say that this is all Varg who is sitting on the surface, we go to him and ask about the case. IT'S IMPORTANT HERE!!!! If you want a Sniper AKSU (AKSU with a drum, PSOP and other imb body kits. It is important to say that this AKSU shoots only single shots), then collect 100 thousand rubles in advance. We approach Varg, ask for a box, he puts the price at 100 thousand. We give back the money, we go to Freeman with a box, Freeman is hysterical but gives us the Sniper AKSU.


Также рекомендуем сайт наших партнёров — ТОП лучших игр.


If you do not agree with the price and try to work out the box, then he will ask us to killLight who sat down in his Pit with the lads. If you agree and kill the Light One and his gang, then after that we can immediately demand our box. We pick up the box and go to Freeman, he will give us the Handicraft AKSU for the efforts.

If you do not kill the Light One but help him, we get the Tactical AKSU (the best choice, as for me).



If, after killing the Light One, he agrees to work for him, then we crush Freeman's business under Varg, run for another half an hour and get AKSU Varg.

There is also another general secret quest for TT headlights, the "I'm the best" achievement, consumables and a total of 10k currency, as well as a secret save zone in the swamps. In general, we find a stalker here in the swamps.

We find him in the bushes. We communicate with him, and find out that he fell into a rat trap. We help him and he takes us to a secret bar where the rat race is held. We turn to the bartender and he will give out a small reward and offer to play the rat race. We agree that for the TT quest we need to win twice, each attempt will cost us 500 rubles. You can choose any rat, the main thing is to constantly choose phrases like "Come on, add speed!" And so on.

After two victories, we can finish the rat race, take the prize and the same stalker whom we helped turns to us. He gives us a job, and sends us to Fara, the fara will sit right there in the bar, in the corner on the sofas.

After a few simple tasks from Farah,he will instruct us to find the dead courier, and will give us three dots. We immediately run to the second, and climb the stairs here, find it and search it.



Further, nothing complicated, Farah will give us a couple more tasks but already in the bar itself, we go through all this and get our TT Farah.

Quest of Ice for bandits and only

Quest of Ice or a quest for a monolithic whitefish. It is fully equipped, top-end face and handle, 40-chamber and scope. Only there is no butt, this quest is also well developed, and we really see how Ice moves with us from south to north, becoming more experienced and in better gear. As far as I remember, in the quests they removed any possibility not to get the weapon itself (the same porcupine RPD and our Sig), but I will still show you the most correct passage. At the end of which you will also receive a golden bandit keychain.

In general, we find a newcomer here, sadly sitting on the Bus. We meet with him, we give him the ARMY MEDICAL KIT.

After that, we agree to bring him to the base, at the base near the fire we communicate with him, we tell him that he is still green, that's why they send him, then we say that some are engaged in hunting, after which we advise someone to "hang up", and we tell him to keep his head sober. Then after about an hour, he will come to the cordon.



Cordon

There are also quests on the cordon by which we can get weapons, for starters, according to the Shaman's quest, we take the cache floortruck from which we get AKSU blessed and Swamp Dawn.

On the cordon there is only one public quest for the MP-133 with a scope and in color. We arrive at the indicated point and see the tent in which the Bullet Hunter lives. He will tell us about Borov, a big boar that nightmares Cordon, we run a little, kill mutants, get tails, put the bait. In the end, we arrive at midnight at the place of the Hunt, near the tree we find a wounded Bullet, who said that he wounded Borov but then ran away, we run into potholes near the rock, kill Borov and take his head from him. On the way back, we are suddenly met by a Bullet who is immediately hostile to us, we kill him, we get a PDA from him in which we learn that he "will become the greatest hunter, and some ordinary stalker will not interfere with him." We come to our gunsmith, hand over the head and in return we get MP-133. Like this.

Continuation of the Ice quest

After some time, Ice will come to Photon-2, there we meet him at the bar in the gang of Husky We communicate with him, we tell him that his boys are carrying garbage, and we get the task for the tails of weak dogs, we kill and get tails, we take them to Ice and he asks us for advice on what to do if a conflict is brewing. We obligatorily answer him that his jacket is beautiful and that he would try to solve everything peacefully. After that, after a while, he will go to the landfill.



Another bandit quest for Walter??udey aka the best secondary for melee and PVE PVP

There is nothing special here, we take the task on Photon from the Reshala, go through the whole chain and at the end the Reshala is killed, we search it and get our Walter with the Osprey silencer.

Dump

There are only quests for bandits in the dump, if you are a stalker, then skip this item.

Quest for the Varangian's Gift

This quest on the L85A1 is completely in body kits, has a 40-cartridge chamber and Leopold on board. We find the Varangian here, on the second floor here you will find a descent into the bunker, go down into it and search the boxes, in the box you will find a package for the Varangian and the Volcha Tears artifact. After that, the Varyag will send us to hell ...



But no, on Cordon, on the cordon, we run along the mark and search the corpses, after which the NPC will attack us, indicate to him where his place is, and next to him we find his bag, search and return to the Varyag. Next, the Varangian will ask us to find the Tooth, we communicate on the Photon with this person and get a mark, we run there, we find him here in the house We communicate with him and get the quest to unlock the PDA, we can either find the device or wait half an hour, I personally I didn’t look for it, so we wait half an hour and pick up our PDA.

We go to the Varangian and get the following quest: we go to the Cordon to the bunker and why?We eat all the stalkers there, along the way we communicate with corpses and just the wounded along the way finding a laptop. Then we return to the Varyag again. After that, he will give us a task, here we communicate with the NPS and come to them, one more task, we need to wring out the equipment from the eggheads, we come here we kill the release and follow the mark, we go into the tunnel there, we communicate with the corpses and find the equipment. Examines her and shoot from a weapon, literally shoot at her, that is.

We return to the Varyag and report, we take the last quest. We are sent to a dark valley in the opposite direction from the transition from the landfill, where we will find a tunnel, go into it and communicate with a wounded bandit. After that we go to a certain dungeon aka potholes, where stalkers will be vilely placed waiting for us, I advise you to go through this part with a partner. We go into the dungeon and kill Goodwin and his brigade, after which we go to the Varangian and pick up our Lavash and other rewards.

Continuation of the Ice quest

We find ice at the base of diggers, we communicate with him, we learn from him that bandits landed him on the way, but he remembered our advice and decided everything with words. Nothing more interesting, let's go to the Bar

End of Ice quest

Let's finish the Ice branch right away, so as not to return to this anymore, since the quests for weapons are further than the Army ones.there are simply no treasures, with the exception of Limansk. But Limansk will be in a separate guide.

After several hours of waiting, we will see Ice sitting on the sofa. He will tell us that they pulled off his Kalash, then I will have dialogues to choose from, we select all the first dialogues, or rather, "here are the freaks, how are you going to get out now?" And "can I lend you some money as a friend?" After that we go to Goremyka, we ask Goremyka about Kalash, and to his question why we need it, we answer "I want to dress up a newcomer, it will do for the first time." We redeem the Kalash and carry it to the Ice. Next, the ice will ask us how it should be, because he killed the first person, we answer him "everything is fine, these feelings distinguish us from animals", and to the question about equipment we answer "Suit, look around, everyone here walks in exoskeletons." Then we find ice here in the Pit. He is going to clean up the lair of the Snorks. We go with him, kill 13 Snorks and meet with Ice, when asked why we came to the zone, we answer about the Blue Ball.

After that, Ice will sit here on the second floor near the fire. We ask him how he is doing, and he tells us that he is looking for valuable books and instructs us to bring a few of them, collect all the books from the screenshots below and take them to Ice.

We meet Ice at the radar, he will be in one of the apartments, which you can climb through the ledge that leads to the balcony. It is important not to be mistaken here, otherwise you will not get a golden keychain. Meet Ice and Ple?We are talking with Ice and he says that he is shaking swag from him, we ask Ice to talk to him himself and we are talking with the Monolith. We threaten him that we will unscrew the eggs if he does not tell where the swag is, after which we ask what he is afraid of. We agree that we will let him go if he tells where the swag is and we turn to Ice, we tell him not to kill the Monolith, and we say that we ourselves will go to pick up the swag. We go to the abandoned camp, go into it and go to the stairs to the second floor, there will be boxes under the stairs. We search them and get our reward in the form of Sig and consumables, after which we come to the bar and find Ice near the Captain, communicate with him and get a golden bandit keychain.

Bar

First, let's talk about the general quest for RPD and Abakan

We go into the bar and communicate with the Captain who will sit on chairs with a drunken bandit. He will tell stories, namely about the glow at night, which is rumored to be someone's soul (or something like that), we undertake to refute this bike. The captain will give us a quest to check the swamps, you need to come there from midnight to 4 am. We arrive there and find the Light there, who sadly sits in a swamp in a circle of candles, we communicate with him and find out that he lost his brother Sliver, we learn from him that they found transport tunnels to the Radar, went there together with Porcupine and his brother Sliver, along their path hit by PSI radiation, last thursOh, the light remembers, this is how the Porcupine planted the floor of the store in a Sliver. We agree to help him in exchange for information about transport tunnels.

We go to the Bar and retell the story to the Captain, he tells us to find out the truth. We communicate with Gromozeka and go to Porcupine, ask him about Sliver, Porcupine says that Sliver was not there, we go to ask stalkers in the bar. After questioning, we go to the captain and ask him for help, in return he asks us for 2000 rubles and gives us two marks in the landfill. On the marks we will find two more Slivers, one dead and the second just a green newcomer. After that, we can return to the Light at any time, and telling that no one has seen Sliver, he gives a mark for a mini dungeon in which there will be 1 psi (at the end) and 2 rads and 2 bio. In the dungeon, we will immediately need to inspect the table with food, inspect and kill two zombies, bypass anomalies by climbing onto the equipment, shoot the Snorks and this is important. At the end of the mini dungeon, you will find yourself on a vehicle, and the passage further will be surrounded by anomalies, you can take a bunch of grenades with you and throw them so that they bounce at an angle into the pit to damage a little a strong and tenacious bloodsucker that will be there, or just with army first-aid kits and circling in the pit to kill him.

We fall into the pit through the carousel and kill the bloodsucker, inspect the gnawed corpse and jump into the Bubble that is located above the pit, jump into the trampoline and get into the tunnel?? with psi 1 . In the room in the corner we will find a backpack. We search it and jump into the Bubble which is at the end of the corridor. The passage to the Radar itself will be blocked. And so, we return to the Porcupine and say that Sliver was, but he asks us to lie that Sliver was not, we go to the Light and here we have a choice. If we lie to the spark that there was no Sliver, the Flame believes us and will remain in the zone along with the Porcupine, we go to the Porcupine and pick up the Porcupine RPD, which is slightly better in modules than the RPD of the Flame. If you tell the Light the truth, he will be disappointed and will give us his RPD and some consumables, while the Light itself will leave the Zone.

Quest to Abakan the Sighted

We come here to the fire where two stalkers are sitting. We turn to Kolya Kolbaskin. We learn from him that there was such a stalker according to legend, his name was Sighted, he was one of those pioneers who came to the zone and treated the zone with care. But with each large number of stalkers in the zone, he became more and more disappointed in people, since not one person whom he trusted simply betrayed him. And according to legend, he moved to Pripyat, but no one else saw him. We undertake to check this legend, Kolya gives a mark on the dead Digger that he also wanted to know this secret, we come here and search the corpse. We find a note in the corpse and back to Kolya, Kolya will give one more task, we come here by the mark (for stalkers) (For bandits below) We communicate with Digger and go back to Kolya, thenwe get a label for the conductor. Unfortunately, I could not find the label for the new dead city on YouTube, so you will either have to look for it yourself or ask the players, so the label is only for bandits, for stalkers you will need to go to the dead city, the only clue is look for him in the houses near the passage to the Pit. Below is a conductor for bandits: The conductor will lead us to Rostock, not understanding why this is so, let's go to Kolya. Kolya will pacify us and say that this is all a legend, and will give us Abakan the Sighted.

This is where the general quests end, then we will talk about the last available quest for the Hunting Mossberg and the SVD "Lynx" for bandits, and after that the rest of the quests for stalkers

We come to the bar and turn to the NPC "Fat Man" We take from him the task of killing flesh and eyes of flesh, bring him eyes and set traps. After we come to him from 12 at night to 6 in the morning, we come and check the traps, after which we expect a fat man at the assembly point, but he is still not there. Later we find the fat man wounded here. We learn from him that he found a chimera but could not kill, we agree to kill her and go skip this nonsense, the easiest way is to just spin near the machine and abuse it through these very machines, and if she jumps over them, then just get up on the other side. We take away her head and go to the fat man. The fat man gives us his Mossberg for our work.

Next quest for SVD Lynx, the quest is very d?shny and long, and the reward is such itself, although for whom how

From my retelling, you will not understand anything, since you need to go through two more quests, namely Grunts and Cheshire. So just watch this video: https://www.youtube.com/watch?v=5Aur0fIJKbk

Quest to Val Kutuzov only for stalkers

This quest will appear only after the Shaman comes to the bar, the NPC Kutuzov will appear near the Shaman, and so, we communicate with him. He will give us a task to meet with a spy in the ranks of the orderlies. To check the spy, we need to say the phrase "I have an artifact here to sell", the spy must answer "I know one huckster for 2500 (or 3500, I forgot in short)". You should notice that something is wrong here, and hit him in the side, after which you can put a knife into him and get additional rewards from his corpse and from Kutuzov. We report to Kutuzov that his spy was declassified and he was killed, we get a reward and we get marks for Kutuzov's caches, below will be screenshots of where to find them The first cache in the Forest will be here in the Box, in the destroyed tunnel The second cache on the second floor of the building in the toilet The third cache will be in the house in the Army warehouses After which he sends us to the Philatelist, another spy. The philatelist sends us to kill the bandits on Rostock, we fill up with them and kill everyone there. We arrive at the mark and at h?We find a lone box at home, pick up its contents and return to Kutuzov. For our efforts, he gives us his Val Kutuzov, that's all.

Quest for Murka Jan/Toz Deda + keychain

Before the quest, it is important to say that if you are going to go through the Limansk quests in the future to get M16A3 Rune and KIM-X Atlas, then it’s better to take Toz Grandfather as a result, since you can give it in one moment on the Limansk quests to skip several quests, and if you need a good shotgun to start, then take Murka Yan.

Forest (Murka Yana/Toz Deda)

To start the quest, we come here to the house. We go into it and walk a little along it, at the exit we will be caught by the grandfather with whom we will eventually become friends. We communicate with him and he instructs us to open the barn, at first nothing works out for us. We go to the basement for the keys, open the shed and go to Grandfather, Grandfather asks us to chop wood, go to the shed and take the Ax from there, with an ax in our hands we cut several fallen trees in the quest area, take them to a large log and split our logs into pieces and take it to the shed. Then we go back to Grandfather. Next, Grandfather asks us to find his son, Jan, who disappeared somewhere, he will be at two points. In the burial ground from 14:00 to 2 a.m., there is also a second place in the Forest, where he will be from 2 a.m. to 2 p.m. If you look for him in the Forest, then he will lie in the Pit, and if in the burial ground (I don’t know where in the burial ground he is onyes, and I would advise you to come looking for him only in the forest). He is in the forest right here. We communicate with him and pull him out of the Pit and take him to Grandfather. We learn that Grandfather didn’t take the pills and now he feels bad, we go to collect herbs for him, we collected everything and go to Jan, after which he sends us for his backpack, which he lost in the swamps.

His bag will lie here. Then we return to Jan, we learn that Grandfather will get better over time. We return to Jan from 11 o'clock at night, return to him and find out that they are going to hunt the beast. We communicate with Jan and move to the place of the Hunt, communicate with partners and go to the place of hunting, wait a bit and hear the shot. IT IS IMPORTANT!!! If you want to get Grandfather's Toz, then we follow the mark to find out what happened, if we want Murka Yan, then we just run away and wait for an hour of real time. Here's what happens if we follow the mark: We will see grandfather who is all pale and looks into the bushes, we learn from him that Jan went into the bushes, disobeying the order of Grandfather to stand next to him, and he shot into the bushes thinking that it was an animal, but it was Jan. We help grandfather take Jan to the house, and we receive a keychain and Grandfather's Toz from grandfather. If we want to get Murka Yan, then after the shot we don’t need to run to Grandfather, but just run away and wait an hour in real time, after which the task will fail, we go into the house and meet Grandfather there who will drive us out of the house, go out andfrom home and hear a shot. We return to the house and go into the basement and see Grandfather, who committed Roskomnadzor with a bottle in his hands, and Murka Yana lies next to him, we take the shotgun and that's it.

Army Warehouses (Heather Kaplan)

To start, we need to be a stalker, we come here to the Army warehouses And we meet Kaplan there at death, we communicate with him and take the Ring from him, then we go to ask the stalkers for three marks. The witness we need is at the highest point available, we go there and ask the stalker about what happened. After a conversation at the scene of what happened, we go to the Bar to Uncle Matvey, he will give us instructions to deal with Berendey's gang in the Dead City. We kill these scourges and return to the bar, we receive honor and respect for the murder of Berendey, and we learn that Kaplan's brother, Clover, came to the bar. We go to communicate with him, we learn from him that they were taken by surprise, Clover ran away and Kaplan was killed, after which he gives us his ring and says to bury them at the burial site of Kaplan. We close the rings, return to Slander and get our Heather.

Limansk: Kim X Atlas

Quest for one of the best science suits in the game.

Folder №731

First of all, you need to talk to Arkanov. He will send you to Limansk for a bundle of papers.

We pick up this waste paper and return to Arkanov.

NATO flash drives

Arkanov sends us for 7 NATO flash drives to Limansk.

For further passage, I advise you to take SAK and Svecha / Buryat / Elbrus with you, they will be needed in subsequent quests.

These flash drives drop out like any barter items from the Occupied Building spots, but only from those that are occupied by the military. I do not recommend taking out flash drives.

The best way to farm is to store flash drives in a stash.

We farm 7 flash drives and quickly run with them to the mark to Rozov. He will be waiting for you in a small gray booth.

NATO caches

Rozov sends us to look for NATO caches, for the discovery of which you will need SAK and Svecha / Buryat / Elbrus. I am attaching a map of hiding places below:

Screenshots of finding these caches after finding the signal:

Having found all the hiding places, we return to Rozov for a new task.

liquidation

The quest is a quest chain that you will hate. You will have to complete a sequence of actions in one life. Upon death, the progress of the quest is reset and you will have to start this quest from scratch.

Stage one:

You need to plant explosives. We come to the place and do it.

Stage two:

You need to kill 30 NATO soldiers. These can be normal NPCs and NPCs from buildings.

Stage three:

Report to the mole about the work done.

We return to Rozov with a report.

Rozov sends us to the Bar to Arkanov. We speak with Arkanov and Lisin and move on.

Salanchak

Arcanov will send to?? distract Professor Salanchak.

We approach, choose these answer options:

  • Professor Salanchik! This is you, right? I've heard about you.
  • Biologist.
  • Yes exactly! I have been to your lectures, very entertaining.
  • Pierre and Marie Curie University in France.
  • "Features of the structure of the digestive system of the flesh."

Then we return to Arkanov.

satellite thief

Another chain! After each death, you must take scanners from Arkanov.

Stage one:

Install four scanners.

Stage two:

Pick up the "navigator" from the garage. It weighs 7kg, so buy hercules.

Stage three:

Install the "navigator" on top of the construction site near the Chimera.

After completing the quest, we return to the Bar to Arkanov.

red folder

We run to Limansk, run through the points in the indicated order and open the boxes.

Hints on what to interact with are attached below:

We take the coin from the fourth box and run to the Bar to Arkanov. Lisin will meet us there, to whom you can give / not give an interview.

This leads to a small fork, but the reward will not be affected, so you can choose as you see fit. Personally, I decided to give an interview.

We go to the moved Arkanov.

denouement

Arkanov sends us to look for Rozov. We run to Cordon and talk to Pink.

Further, your choice will affect the reward. Award for ?There is little difference in currency/details, so let's focus your attention on the resulting camouflage.

Camouflage comes with 1 pc. for armor and 1 pc. on the weapon.

If you leave the Red folder to Rozov: "A-TACS AU"

If you give the folder to Arkanov: "Russian number"

If you burn the folder in the fire: "Peacemaker"

In this case, the reward will come to the mail after n-th time

A loop

We leave for Limansk to the mark and meet Raffa there.

We receive from the task, we stomp on the mark. We speak with the corpse and return to Raffa.

We chat with the living dead and run to the next mark.

After that, we go to the Bar for a rendezvous with Professor B.

Professor's equipment

We say, get the quest and run to the radar.

Important! Toz Deda will save you time.

On the spot we find Grecha and talk to him.

It offers a choice between two chairs:

  1. You give him Grandfather's gun (if you are a stalker)
  2. You complete the Ice, Cheshire and Kuma quest (if you are a bandit)
  3. You become his courier snitch

If you chose the second option, then you will have to run around the north.

Having installed the scanners or given the grandfather's TOZ, we pick up the equipment and rush to the Professor.

Experiments B

Quest chain. After death, progress is reset.

Stage one:

Kill:

  • 20 Liman boars
  • 20 Liman blind dogs
  • 1 Liman chimera
  • 1 Estuary pseudo-giant

Stage two:

We fly to four points. Watch carefully so that the point is marked as checked in the quest.

Having completed, we can return to the Professor in any way possible. Magic team (/suicide) including.

Professor Selz

Professor B. asks us to get documents for him. Let's go to Zelts.

Remember Lisin? Don't remember, of course. And he is here.

If you gave an interview to Lisin, then you can arrange an intelligence questioning for Zelts. Then you will need to wait an hour of real time and pick up the necessary documents from Zelts.

If you haven't given an interview, you'll have to run. We take SAK with us and go to Limansk.

We matzaem half-corpses, we run further and scan. We climb into the trash and find the things Zelts needs in the box.

We run to the Bar, sharpen lyes with Zelts, pick up the documents and go to Professor B.

Storm

Quest chain.

Stage one:

  • Get 20 clots.
  • They drop from any mutant spots.

Stage two:

  • Kill Phantom Chimera
  • Kill Psi Bloodsucker
  • Kill the Rat Giant

Stage three:

Bring 20 clots to Professor B.

Six Handshakes

After completing the Storm, the Professor will instruct us to find Raffa's acquaintances.

We go down to the "100 Roentgen" and talk to Curie.

Curie gives us a letter to give to Raffa.

We return to Professor B. for a reward.

Mormon

Sent?We are going to Limansk. We find the fighters of the monolith unconscious.

We do not finish, but simply search.

Search in order from first to third. We pick up a note from the last fighter and run to the Bar to Professor B.

Architect's Cache

We chat with the Professor and Mormon, and then we run to Limansk for the Architect's cache.

We loot and run to the Bar to the Professor.

Wolf in sheep's clothing

The Professor instructs us to defuse the situation in the Bar.

We go down to the "100 X-ray" and find our old friend.

Grecha tells us to find the monolith's spy. We speak with everyone and return to Greche.

We tell him that the spy is Pashka.

Conscious struggle

We return to the Professor.

The professor gives us a new quest chain.

Stage one:

Obtain three portable psi-emitters.

They drop from the buildings occupied by the Monolith.

Stage two:

Kill Phantom Chimera

Kill Psi Bloodsucker

Kill the Rat Giant

Stage three:

Deliver three portable psi emitters to the Professor.

Bribe

We go to Grecha in "100 X-ray", we chat with him. He should say that you have chosen the right Monolith.

We speak with Mormon, he asks us to bring:

  • 200 Lima
  • 200 Bitterleaf

We give them to Mormon.

Suppression of the Monolith

Mormon gives us a new quest chain.

Stage one:

Arrange 4 emitters.

Stage Tue??Roy:

Find Monolith's laptop in the cache.

To do this, at the points we search all the boxes, backpacks and other decor.

We bring the laptop to Mormon.

Laptop Hacking

After talking with Mormon, we go to the Red Forest.

Having entered the dugout, we again speak with Mormon and proceed to hacking.

Full Dialog Configuration 2-2-3-1-2-2-2-3-3

The final program should look like this:

Having hacked the laptop, we speak with Mormon.

Fall of the Architect

Quest chain.

After each death, you must return to the Bar for explosives.

Stage one:

Kill 30 Monoliths

Stage two:

plant explosives

Places where it is necessary to plant explosives:

Stage three:

Kill the Architect.

denouement

After killing the Architect, we return to the "100 X-ray".

We speak with Greek and Mormon. We receive our reward.

Enjoy a well-deserved break.