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Walkthrough Siberia 2 (Syberia 2) - game guide

A detailed guide to the passage of the game, solving puzzles and finding objects.
Walkthrough Siberia 2 (Syberia 2) - game guide
Author
Andrey Pavlenko
Date of publication
14 November 2021

Walkthrough Siberia 2 (Syberia 2)

ROMANOVSK

We go to Hans at the end of the passenger car (if you press 2 times on the place where the heroine needs to go, she will not walk, but run). We click on Hans to talk to him. In the notepad image that appears in the upper left corner, select the word "Departure", in which case the heroine will ask questions and speak exactly on the chosen topic.



In the future, I will simply abbreviate such an action with the phrase "In the notebook ...", then we talk with Hans again (in the notebook we use "Task", "Train"). We leave the train, we speak with Colonel Emelyanov, he goes to the store. We move to the nose of the train, in the corner of the platform we see a "pocket" (nook), we do not go into the "pocket" itself yet, but we notice that there is a coal machine there.

We go all the way until we see Oscar (a robot is a driver who checks the condition of the train). Turn the valve to the left of it, then pull the lever in the floor to your left (barely noticeable, sticking out of the floor), turn the valve again - this is how the train starts (in the future I will not describe this procedure, since it starts everywhere the same). We speak with Oscar (in the notebook "Train"). We go to the coal machine, about which I wrote above. We pass into this "pocket" and closely examine the coal machine: just go to the object or object, when hovering over which there will be a magnifying glass, and click on an item for a close-up view. To exit this menu, you need to press the arrow pointing up - this is the "Exit" arrow in the very bottom right corner of the screen.



Также рекомендуем сайт наших партнёров — ТОП лучших игр.


We pull the lever - there is no coal. We run to the opposite end of the platform to the stop, pull the lever in the floor and closely inspect the gate, click on the keyhole - nothing happens. We go to the colonel's shop. We pass to the far bar counter and examine it closely. We take the key to the candy machine, go to the three machines standing near the entrance and examine them closely. Now we go into the inventory: press the "Esc" button, a window will pop up, all the things that we have found and can use will be stored in square cells.

We take the key from the inventory (in the future, this is how we will take things from the inventory), use it on the key slot on the far right device, coins will automatically appear in our inventory, pick up the key with which we just opened the device. In the inventory, we take coins and throw the 5th coin from the left into the leftmost device, throw the 2nd coin from the left into the middle device, then under the hole with the coin, press the small lever 1 time in both devices, pick up the sweets, take the fish candies.

In the same coin row, we take the key and use it on the lock on the leftmost device, the coin will return to its place in the coin row automatically, then pull this key out of the lock?? and use it on the lock of the middle apparatus to automatically pick up the coin. Why are we doing this? To take those coins we just threw at them! We talk with the colonel (in the notebook "Task", "Gate", "Gate", "Coal", "Coal", "Coal", "Key", "Key"). We go to the coal machine, look down, under the bridge we see a small girl named Malka, we talk with her (in the notebook "Key", "Candies").



In the inventory we take sweets and apply them to Malka, she will send us the key, we go to the gate and examine them closely, in the inventory we take the key and apply it to the keyhole - we open the gate, go down to the city. Walk forward a little. We talk with Malka (in the notebook "Task", "Task", "Bugrov", "Bugrov"). Now we have 3 ways: to the left of Malka - a car for supplying fuel, straight ahead - the Bugrovs' house and the church, if you walk along the fence of the Bugrovs' house to the stop, to the right of Malka - a tavern.

We go to the left - to the car for supplying fuel, press the red button on the pillar to the right of the car - there is no fuel. We take the red empty canister. We go to the Bugrovs' house, we knock on the gate. We talk with one of the brothers (in the notebook "Gasoline", "Gasoline", "Train", "Train"). We go along the fence to the left, we see the poster of the circus, examine it closely, rip it off (you need to rip it off from above, where it is already torn), we crawl into the hole.

We closely examine the cage with a strange animal in the center of the courtyard, open it, comem to the barrels and pick up a full red canister. We return to the car for supplying fuel, in the inventory we take the stolen gasoline and apply it to the car, press the red button on the right on the pillar. Now we go to the tavern (to the right of Malka). We approach the horses on the stage, closely examine the mechanism at their feet, talk with the owner (in the notebook "Horses", "Hans"), go out and climb onto the platform with the train. Pull the lever in the corner. We go to the coal machine, examine it closely, pull the lever - the coal falls asleep. We go down to the pub. After the video, we exit the train and go down to the city. We talk with Malka (in the notebook "Task", "Monastery"). We go to the monastery, you can get there like this: we approach the hole in the fence, which we made to steal gasoline, and go to the left until it stops.

We run all the way until Kate stops because she is cold. As soon as Kate said that she was cold, we go a little further and see the bridge, near which there is a machine with towels, take note of it, we will need it later.



We return and rise to the platform with the train to the colonel's store. We talk with the colonel (in the "Help" notebook). We rise to the attic, take clothes from the box. We go into the train, right there, at the entrance, on the left, there is a toilet, we go into it and change clothes.

We return to where Kate froze, and go further to the monastery. We pull the bell, but the monk does not poo?Kaet, turn around, go to the tavern. We speak with Circus (in the notebook "Doctor", "Monastery", "Monastery", "Monastery", "Help", "Fry", "Canvas"). We leave and speak with Malka (in the notebook "Monastery", "Help"), Malka gives us a token. We go to the machine with towels on the way to the monastery, which I wrote about above and examine it closely. In the inventory we take the token, apply it to the box and pull the lever, take the canvas. We return to the car to Hans, in the inventory we take the canvas and apply it to Hans' face, we go to the monastery. Go around the monastery on the right.

We talk with the monk (in the notebook "Monastery", "Monastery", "Monastery", "Latin", "Latin", "Latin", "Latin", "Latin", "Task", "Task", "Task", "Task", "Task", "Task", "Hans", "Bird", "Bird", "Hans"). We go to the colonel's shop, talk to him (in the notebook "Task", "Hans", "Help"), return to the monk, take the silver whistle in the inventory and use it on the monk - he leaves. We pick up clothes and with a confident step we break into the monastery (we pull the lever and go up the elevator).

MONASTERY

We pass forward and notice the cart on the right, we will return to it later.



We run to the cathedral, there are several ways: the upper entrance is the cathedral, the middle entrance is the cell, the lower entrance is the library, the exit at the fence (wall, fence) is the exit from the monastery, there is also a cart, and in the very bottom left corner, there, where snow lies against the wall - the entrance to the cemetery, so thatto go into it, you need to come close to the door to the library, only from there you will see the entrance to the cemetery.

We go into the cathedral and go to the very end until Kate starts calling someone. We talk with the patriarch (in the notebook "Task", "Task", "Help", "Canvas"), during the conversation we give him a canvas with a print. After the video, we speak with the patriarch (in the notebook "Help", "Task", "Hans"). We go into the cell, in one of the rooms - Hans.

We speak with Hans (in the notebook "Monastery", "Brother Alexy", "Task", "Task"). We leave the cell. We speak with a fat monk (in the notebook "Monastery", "Monastery", "Task", "Task", "Hans", "Brother Alexy", "Brother Alexy"). We go back to the courtyard, we see a bucket with a brush, we take a brush and go to the cathedral. We pass a little further so that the door from which the patriarch jumped out earlier was visible, and we closely examine the column on the left (fresco).

In the inventory we take a brush and apply it to the area of the book, remember the picture that appears. I'm going to the library. We go down to the 1st floor, take a barely noticeable stick against the wall to the right of the entrance.



With this stick we light those candles that are highlighted in red in the picture:

We rise to the very top of the library. We closely examine the window from where a ray of light breaks through, once again we examine it closely in order to see what is happening on the street. Now we need to get the mammoth glass from the inventory, but it is not in the main inventory, in the gamesThere is also an inventory - an inventory with documents, this glass is located exactly there: for this, press the "Esc" button and select the image of the sheet with the inscriptions under the word "Menu".

This sheet is the Document Folder section. From the inventory, select "Glass with a mammoth" (section "Document folder") and apply it to the area where you can see the trees, our train and the area. We leave this screen and get to the screen where you need to adjust the size of the window. Click 1 time on the lower part, click 1 time on the left side, click 1 time on the upper part, click 1 time on the right side.

We observe how an image of a mammoth appeared on the wall from the lens. We go down and see the image of a mammoth in the wall. We closely examine the eye of the mammoth and click on the dark circle in the wall.



We go in the opened door, we take away the book and the grave cylinder from the shelf. We leave the library, go towards the exit to the cart, which I wrote to you about above, take a pruner from it. We return, we go to the cemetery (to the left of the library, if you stand point-blank to the door).

We look at how the coffin has already been prepared for Hans: we closely examine the dug hole itself, Kate will simply give a comment. Right there, in the cemetery, we find Tukanov's grave: when you hover over one of the gravestones, a magnifying glass should appear for close inspection. We closely examine his grave, in the inventory we take a pruner and apply it to the plants on the gravestone.

Pick up cut racesshade. We go to the exit from the monastery, we pass by the cart, but we do not leave. To the left of the wall, we closely examine the machine for the manufacture of candles. We pick up a box of matches from it. We need to prepare a healing candle: to do this, pull the lever on the left, press 1 time in the form for a candle under the pan. We press 1 time on the chain to the left of the pan, we press 1 time on the form for the candle under the pan. In the inventory we take herbs and apply them to the pan, click 1 time on the faucet on the pan, click 2 times on the candle mold under the pan to open the mold and pick up the finished candle.

We go to the cell to Hans. We closely examine the edge of the table, in the inventory we take the ritual cylinder and apply it to the table. In the inventory we take a healing candle and apply it to the ritual cylinder. Take the matches in inventory and use them on the candle in the cylinder. We are seeing miraculous healing. We speak with Hans. We go into the cathedral all the way, go into the patriarch's room, closely inspect the counter and take the key, go to the exit from the cathedral, but do not go out. To the right of the exit we see a grate, examine it closely.

In inventory, take the newly selected key and use it on the keyhole. We go in and pull the string. I'm going to the cemetery. We move the coffin to the breach in the wall. We go to the cell to Hans. We speak with Hans and successfully escape from the monastery.

ROMANOVSK

We speak with Hans (in the "Departure" notebook), take the mechanical heart from him and go to the katank. We approach the mechanism with horses and closely examine it. In the inventory we take a mechanical heart and put it on the lever in the center of the mechanism, click 3 times on this lever. Click 1 time on the center hole in the lower left side of the mechanical heart, click 1 time on the top hole in the lower right side of the mechanical heart, click 1 time on the top hole in the upper left side of the mechanical heart, click 1 time on the top hole in the upper right side of the mechanical heart hearts, press 1 time on the center lever.

Прохождение Сибирь 2 (Syberia 2)

While we were contemplating the beautiful, the train left without us. We approach the edge of the platform, pull the lever in the floor, the rails turn over, and we see a railcar (something like a car that rides on rails). We click on the trolley, we begin to gain speed and break. We get off the railroad. We go into the courtyard to the Burgovs, but through the gate. We go deeper and take the newspaper from the table. We approach the stove, next to which a white fluffy animal sleeps.

In the inventory we take fish sweets and apply them to the beast. Everything, yuki (the name of this animal) is ours. We go to the trolley and sit down in it. We watch the video and catch up with the train.

TUNDRA

We go into the forest until we see stones stacked in the shape of a pyramid??. Closely examine these stones, trying to take the fish - so far nothing. We go further all the way deep into the forest and see how the beaver gnaws at a tree, but Yuki immediately frightens him away. Here we have a fork: on the other side is the huntsman's house, on the right is a dead end, in the middle is the road to the stones with fish. We go to the right, towards a dead end.

We click on the house and take note of the fact that it is hidden behind the waterfall. In the center of the edge, on a stone, we take brushwood nearby.

We return to the stones with the fish and examine them closely. In the inventory we take brushwood and apply it to the area under the stones, in the inventory we take matches and use them on brushwood, pick up the fish and return to the shore, where the beaver gnawed the tree. In the inventory we take the fish and use it on our furry friend. Let's go to the other side. We go into the forest, we pass by a dangling suspension bridge, we go out to the huntsman's house. We go into the house, closely examine the area above the fireplace. From there we take a book on fishing, a nesting doll and an ax. We pass deep into the house to the stove. We closely examine the cabinet to the left of the stove, from there we take a basket for fish. There is a door in the kitchen, but you need to leave exactly from the door through which we entered this house. As soon as we try to get out, we run into a bear. We go to the back door, which is located in the kitchen - we go out to the pier. We take a fishing rod when it is in our hands, closely examine the box at our feet, select a small green lure (the topmost2nd row, farthest on the right).

We throw the fishing rod to the right, under the snag, as shown in the picture, otherwise you will catch another fish, not the one we need:

We go into the house, we approach the door leading outside, on the left we closely examine the window. We take the fish in the inventory and apply it to the area on the snow (the fish in the basket should not be green and a different color, only orange), the bear picks up the fish and leaves, and we go outside and return to the dangling bridge. We approach the bridge, in the inventory we take an ax and use it on a piece of rope from the bridge. In the inventory, we take the rope we just picked up and use it on a nearby sticking out tree. We jump over the ravine. We go forward to the stop and see a rock, which will have to climb up. In the inventory, we take an ax and use it on a rock to climb higher, you need to follow the screenshots below (red dots mark the areas that we must click on with the mouse so as not to break loose and get into a dead end):

We climb the rock, go forward and see a fork: the path forward is to the crashed plane, the path to the left is the radar station, the path to the right is a dead end. We're on our way to the crashed plane.

We go deep to the stop and see our old friend - Boris (from the first part of the game). We are trying to talk to him. We return to the fork and go to the radar station, climb to the very top of the tower, turn the lever 2 times so that the lever is on the letter "З"". We go down. We turn on all the devices in the order as shown in the pictures below:

The following numbers should appear on the transmitter:

  • 0328

This is the frequency of Boris' headphones. We return to Boris, he is near the plane, and we talk with him (in the notebook "Train", "Flying Wing", "Task", "Hans"). We sit in the cockpit of the aircraft, dial the coordinates on the catapult device:

  • 8020

We land near the train. We approach the train. Getting Oscar out of the snow.

We speak with Oscar (in the notebook "Hans", "Departure"). We go into the car, in Hans's room we raise the drawing from the floor, we go deep into the room, we pick up an oil can on the floor from a pile of other garbage. We go to Oscar, in the inventory we take an oil can and apply it to Oscar. Oscar takes the driver's seat, we go to the car, but the train does not go. We go to Oscar, we speak with him, we return to the car, we find a closed hole in the floor, where the pedestal with the mammoth figurine used to be.

Now we call Oscar by phone: press "Esc", in the window that appears, select the phone icon with the name "Cell Phone", use the up and down arrows to find a contact with the name "Oscar" and press the "Send" call button.

In the future, this is how we will call. Having called Oscar, he will open the lid, we examine it closely. Click on the sliders in this order: click 1 time on the rightmost slider, click 1 time on the middle slider, click 1 time on the most k?The second slider on the left.

The car unhooks. The train is running. As soon as we get to the place, we go all the way towards the nose of the train. We approach the abandoned snow scooter and closely examine the bag area on it.

We take rags from it. We closely examine the idol in the form of an owl next to the snow scooter. In inventory, take a rag and use it on the beak of an idol with an owl's head. We go back, go past the train, but in the opposite direction until it stops. We find one of the brothers there, we speak with him (in the notebook "Snowmobile", "Igor", "Spirits", "Spirits"). He leaves home on a snow scooter, leaving spikes instead of a snow scooter - we pick them up. We put on the spikes on the boots, climb the hill and go forward a little. We speak with Bugrov. We call Oscar. We approach the sled on the left and take the knife from them. We take a knife from the inventory and use it on the rope, which is tied to the sled. The villain attacks, we fall into the ground.

CAVE

We leave the apartment. We talk with the leader to the left of the door (in the notebook "Train", "Hans"). We take the horns from the earthenware near the door on the right. We go to the right. We pass by the drums. Further, I won’t be able to describe the area to you, since there is just a whole labyrinth, be guided by the screenshots below: from the reels we go down, then past a huge ice statue of a mammoth, in front of which we see a wooden fence with a bowler hat, in front of which there are ice pieces sticking out of the floor. Take a closer look at the area near thistheir ice, where a magnifying glass appears, we take a leather strap.

As soon as the strap is taken, a slingshot is automatically created in the inventory. We go to the left, we see jugs and a well standing in a row (a device above the hole). We look closely at the well.

We take an empty flask from the apparatus, and from the ground, in the same place in front of the jug, we take the cork. We hang the flask on the hook.

We turn the lever, turn the lever again, we get a flask of water and go left. Behind the ice statue of a mammoth we see drums, we go to them (past the statue of an ice mammoth up). We take the slingshot from the inventory and use it on the icicle hanging over the spinning drum mechanism (to the left of the rug). The icicle falls, the path is open. We enter the cave. Closely inspect the shelf on the right against the wall, pick up the mask, go deep into the room to the left, see the ritual table with curtains, closely inspect the table, pick up the caller from it. We leave and run to the well. There is a fork in front of us, we remember the area, I will conditionally designate some turns that I will describe in the future: a bridge of bones leads to the ark, a left turn leads to a train, a paddock and a cave, the path down will lead us to jugs and a well.

In fact, everything is cyclical here, you just need to run a little and look around. So, we run to the left side of the screen past the bridge, which is located under the rails for the train. Let's run ahead. Before corral with yuca we pick up a fish bone.

Back to mStop under the rails, past which they just ran, we cross it. We go to the cave, lit by torches. We go deep into the cave, we see a huge block of ice with a mammoth that has frozen into it, we go point-blank to this block and closely examine the illuminated area from below, where something resembling a rat (lemming) runs. In inventory, take the cork and use it in the lower right hole.

Exit zoom mode. In front of a healthy tree we see a structure in the form of a stick with horns, we closely examine this structure, which is barely noticeable against the background of a huge tree, as it merges strongly in color.

In the inventory we take an owl caller (in the inventory it should be called "Prayer wheel"), use the caller on this mechanism and click on the caller so that it starts spinning, an owl flies. Lemming from fear climbs into the left hole. Again we go to this block of ice and examine it closely. We take out the cork. In the inventory we take a cork and use it on the hole in front of the lemming, he jumps on it and moves on. We take out the cork. In the inventory, we take a cork and use it on the hole immediately behind the lemming, cutting off the path to retreat. In inventory, take a flask of water and use it on the hole directly above the lemming to lift it up. The lemming runs on. As a reward, he eats some fruit. In the inventory we take a fish bone and use it on the hole above the lemming. He's zabrushes along it, as if on a ladder, and rolls head over heels, dropping fruits.

We select the fruit from the shell-shocked lemming and return to the cave to Hans (the cave in front of which there is a drum mechanism): from the cave with the lemming we cross the bridge, after the bridge we run to the right, then we run to the bottom of the screen, from the well with jugs to the right, then from the ice statue mammoth up and up again. We speak with the old woman (in the notebook "Hans", "Dream", "Harfang", "Task"), during the conversation we automatically give the berries and get into the world of dreams.

We go forward, deep into the cave, we closely examine the mammoth figurine and take it away, we leave the cave and go forward along the only path available to you until we meet a girl (Anna) who is standing near the first staircase that you will have to go down in the dream world, well or more simply, when leaving the forest.

We speak with the girl (in the notebook "Hans", "Toy mammoth", "Kate", "Hans", "Toy mammoth", "Valadilena", "Hans", "Anna", "Hans' father"). We go down the stairs and pass the bridge, exit the gate and run to the right until we see a high open gate on the right. Come in. At the fork with the fountain we run to the right.

We go into the house, turn left into the living room, talk with Hans' father (in the notebook "Kate", "Hans", "Fabirka"). We return to Anna and talk to her. We return to the house, but now we don’t turn anywhere, but we go forward and see the clock we need??vesti. We closely examine the clock and try to start it, for this we first look at the time: we press 1 time in the area to the left of the figure with a hammer (left figure), as soon as we see the time, we go back to the screen with the clock. We press 5 times on the lever to the right of the inscription "XII", we press 1 time on the lever to the left of the inscription "XII" (by this moment the inscription should already change), we press 1 time on the figure with a hammer (left figure), we press 1 time on the figure with a hammer (right figure), click 1 time on the pendulum. The result is this: the clock should start.

Next, activate the clock: click 9 times on the lever to the right of the inscription "III", click 1 time on the lever to the left of the inscription "III" (by this moment the inscription should already change), click 1 time on the weight on the right, click 1 time on the cylinder, which is located between two figures with hammers.

We go into the living room and closely examine the table. We take the key. We go up the stairs (located at the entrance to the right of the clock). Take the key in inventory and use it on the closed door. We approach Hans, in the inventory we take a mammoth figurine and apply it to Hans. We talk to him. We are trying to take Oscar's heart from the table (something resembling a golden egg). We return to reality. Remember the cave with the lemming and the bridge we crossed to reach that cave? You need to cross this bridge, but do not go to the cave, you need to go all the way in the opposite direction from the cave.

Climbing a ladder made of mammoth tusks?? bones, up. Climb another ladder, run forward to the stop, go down. We run down, now we run forward (up to the exit from the cave) until we see our train. At the exit from the cave we speak with two natives (in the notebook "Train", "Kate", "Kate"). We approach the train and see a chain with a hook, take it and try to attach the rope that lies in front of it - nothing happens. We go to the natives, we speak with them (in the notebook "Help", "Oscar", "Oscar"). We go to Oscar, he is on the train, we speak with him (in the notebook "Heart", "Heart", "Hans", "Hans", "Train", "Yukola", "Spirit Mask"), we give the spirit mask automatically. We go again to the natives, we speak with them (in the notebook "Oscar", "Help"). We go to the train, closely inspect the hook. We press the lever on the hook and pull the rope. We go into the cave, go down to the first wooden stairs, go up, but we don’t go forward, but we turn off.

CAVE

Then we pass to the end of the platform and see the lever that pulls the rope, we examine it closely. We press the right lever, the train is towed into the cave. Now we completely leave this platform (we return to the bridge, further to the left, we go down from it and go down the stairs from tusks and mammoth bones). We run to the bridge that led to the cave with the lemming, we cross it. We rise along the stairs to the platform with the train. We speak with Oscar (in the notebook "Heart"). Oscar goes into the cave to the grandmother, who is next to the drumand mechanisms, we are behind him. We go into the cave, try to talk to Oscar (you need to click on the head area), closely examine Oscar (the area of the body where there is a magnifying glass to increase the area). We press two buttons, as in the picture:

Прохождение Сибирь 2 (Syberia 2)

The lid opens. Click on the buttons in the order shown in the picture:

Прохождение Сибирь 2 (Syberia 2)

Oscar opens. We take the key, and Hans gets new battle armor. We go to the train, go into the control room, examine it closely, take it in the inventory and insert the key into the lock between the two sensors. Next, click on the buttons in the order in which it is indicated in the picture:

Прохождение Сибирь 2 (Syberia 2)

The steam melted the ice that contained the ark. We go to the ark. We speak with Hans. We go to the paddock of white fluffy animals, closely examine the paddock in the same area where they took the fish bone, click on the stick o?? fence - the corral is open, and the yuki is already rushing to the ark. We go back to the ark. We sail. We moor on the ice.

ICE ICE

We go to the coast. We pass forward on the screen, find a nook and examine it closely, pick up the horn.

We go to the left of the corner, we see an anchor caught on an ice floe, in the inventory we take a horn and use it on the anchor to release the anchor. We go to the left along the coast, we get to a fork: on the right - an ice floe with penguins, in the upper left part of the screen - a nest of penguins, and in the upper right part of the screen - the path to the ark.

We go to the right and see an ice floe, and on it a flock of penguins. We step back. We go to the upper left side of the screen, there is a nook with a nest and eggs, in the inventory we take a matryoshka doll and apply it to the nest. The penguins come to the nest, and we go to the ice floe. The ice floe is cracking, but not completely, we take the horn in the inventory and apply it to the crack. We swim to the ark. We take a barrel and put it on. We pass through the door. We speak with Hans. We rise along the stairs closest to us, take the hook under the window, go back to the barrel. We climb onto the barrel, take the key in the inventory and use it on the iron mechanism with a loop of rope at the end, click on the loop from the rope. We get down and pull the lever (a long black stick in the floor behind the barrel).

SIBERIA

When we sail, we will immediately see that there are two ways behind the ship: to the right - an old man with a medallion, to the left - a mechanism for calling mammoths.

Let's go right?Yes, we go up the stairs, we see an old man, we approach and try to talk. Bummer. We pick up the medallion, go past the ark to the left (towards the mechanism for calling mammoths). We go down the stairs. We see a box in the corner of the bottom of the screen. We approach, we take 3 runes from it. Now we go all the way forward (we don’t go back, but go to a new area, the signs are just too crowded there). To your left we notice bluish-violet plants, similar to dried tulips, we examine them closely, take with us one purple bud and a hand that is lying among the stems. We return to the ark. In the inventory, we take a bud and apply it to the yuki, it wakes up, we return to the place where we took the flower, but now we pass these flowers forward to the stop (to the gate). We press the lever sticking out of the ground, the cage goes down. We pass through the opened gate. We go up the stairs. We pass forward, in the center of the platform we closely examine the construction of bones, we select the last rune. In the inventory, we take one stone after another and apply them to this circle so that it turns out as in the picture:

Прохождение Сибирь 2 (Syberia 2)

We have located, we leave the approximation and turn the lever (wheel) on the left - a bottle of sand per??returns, closely examine the center of the structure of the bones, get the key, take it. We rise to the bridge. We speak with Hans. We go down the other side. We approach the black apparatus, which resembles a house, examine it closely and complete the first task.

In inventory, take the key and use its keyhole, pick up the key. In inventory, take the key and use it on the second hole on the left in the bottom row.

We turn the lever on the right side of this device and approach the white pipe, examine it closely.

Now we arrange the levers in the same way as shown in the picture (so that the design starts to reproduce sounds):

Прохождение Сибирь 2 (Syberia 2)

It should turn out like this:

Прохождение Сибирь 2 (Syberia 2)

If you got everything right, then watch the final video!