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Chernobyl Liquidators Walkthrough — Guide 100%

Chernobyl Liquidators is a realistic simulator based on the events that took place during the Chernobyl disaster. You will have to manage several people who were liquidators of the consequences of this disaster. In this guide I will tell you where to find notes, code combinations, solve all puzzles and complete each task.
Chernobyl Liquidators Walkthrough — Guide 100%
Author
Anton Latoshkin
Date of publication
10 June 2024

Walkthrough Chernobyl Liquidators

Act 1. Crash

The first act serves as a tutorial of the various game mechanics. The game begins with your character arriving at the scene of an accident. As you get out of the car, you will see a few hints explaining the mechanics of movement. Use the W , A, S, D keys to move and hold SHIFT to run. Even here you may encounter a number of mistakes, so don't get ahead of yourself: perform the tasks in a strictly defined order! Do not deviate from your goals, otherwise you risk triggering certain events, breaking the order and catching a bug. First, go to the marker and talk to Lieutenant Kibenk. Along the way, you'll get a few hints explaining other mechanics. After talking to the lieutenant, you will get a new objective.



After that, press the I key to open your inventory and move the hose to any shortcut box at the bottom of the screen. You'll have to turn around and attach the hose to the hydrant by pressing the E key. A group of markers will appear around you, the closest one being in the direction you came from. If you have already secured the hose on the quick access panel, press the right key to pick it up. Aim for the fire and press the LMB to deliver the water. Contrary to what you might expect, the fire takes much longer to go out. So be patient. Do the same with all the fires, connecting the hose to the other hydrants. Next, attach a walkie-talkie to any quick access box (via inventory) and respond by pressing RMB.

After reaching a new goal, you will see three markers on the screen. One of them points to a hydrant and the other two point to fire trucks. The first fire truck has a blue ribbon and the second one has a red ribbon. Accordingly, connect the hydrant with these ribbons to the correct cars.



Next you need to climb up the debris. This part may seem a bit confusing as you are not given detailed instructions. Follow the marker and it will lead you to a shovel. Luckily, the scissors are on a crate next to the same fire truck. When you pick up the shovel, a clue will appear. Lock it to the crate, then approach the marked objects and press the LKM to grab it with the shovel. You need to stand directly under the fragment. Take the object to the bedding and press the PCM. Repeat the same with the second fragment.

A new objective will appear, but the game won't actually give any instructions on what you need to do. Before heading to the other two markers, attach the hose to the fire truck. Put out the fire and jump on the yellow ledge. Continue to put out the fire until the objective is refreshed.

Find your way to the roof

With your new character you will have to find your way to the roof, which is pretty easy to do. You need to climb the ladder that is right behind the fire truck where you first found Lt. Kibenk . Climb up the ladder and once you pass the waypoint, you will get a new objective. Directly in front of you is a fire hydrant. Attach the hose and put all the marked fires - there are three in total. This will give you another objective.



Find a ladder and climb to this roof

Remove the hose from the hydrant and follow the waypoint. A tooltip will prompt you to use CTRL to crouch down and go over the obstacle, then you'll have to find another path. Go back to where you came from, crouching down again to crawl under the obstacle and follow the waypoint. This time you'll have to use crushed stone to climb up the sloping steel bars. Your character will cough once you pass the waypoint and you'll get another objective.

Make your way into the building

This part is a bit confusing, so before you leave this area, take a look at the staircase in the distance. It's a bit hidden, but I'll show you in the image below.



Walk towards the stairs and go up to the top of the stairs. Keep looking to the right and jump to the debris, then follow the waypoint. Next is a very simple parkour section, and at the end is a door with a waypoint. A tooltip will teach you how to use the Crowbar, however it mentions that you should wait until the status bar turns green, but in my experience it never turns green unless you release it at the correct time when the status bar turns blue. Interact with the door and wait for the status bar to turn blue, then click. Before continuing, turn around and you will find an iron grate door that you can cut with cutters. Interact with it and you will find several items inside.

With that done, keep going through the door you opened and you'll come across a concrete pillar that you can topple over and cross to the other side. Cross the makeshift bridge and turn the valve. Follow the waypoint and it will lead you to another door, then enter. Follow the waypoint to your left and this character will die as well. You can go through the door in front or enter the door on the right to grab some items.



Get through the ventilation shaft

After going through the door, you will find a ladder at the end of the waypoint that will lead you inside the ventilation shaft. Once inside the shaft, you can interact with the vent and crawl out into another area. Follow the waypoint into another shaft, and this time it will lead you to a room with a fire and a door. Get closer to the fire and turn the vent to put it out. After that, go through the door and look to the left to find some items on the floor and in the closet. After that, follow the sign to the stairs.

Talk to the scientists

You will find the scientists at the end of the waypoint, but along the way you will find a radio. By tuning in and listening to this, you can score the Winds of Change achievement. I will update this guide when it is confirmed. The scientists will tell you that the only way in is through the elevator shaft. Follow the guide to the elevator shaft and head down. There, interact with the iron door to open it with a crowbar.



Getting to the roof

Climb the ladder and at the top use the wooden board to reach the platform above you. There, climb the ladder and make your way inside. This character will die here and you will continue the game with someone else. Playing as a new character, search the room for items and go to the door and find that it is sealed. Then turn around and swing open the iron door to get out . Look to the left of the door on the other side and it will look dead, but there is a platform at the top that you can hold on to.

There sneak inside and interact with the orange locker to open the door. You'll find a bottle on the right, pick it up and go back to the sealed door. From here, it's a short parkour section until you reach a pillar that you can knock over and go to the other side. Cross over and keep walking forward, then your character will fall and you will get injured in the leg. Don't worry about the injury and follow the signs to the roof to reach the end of Act I. You will also unlock a medal for the “Courage on Fire” achievement.

Act 2. Pripyat

In Pripyat you will have to visit several locations. Not everywhere you need to clean all the pockets with radioactive dust and gas, but if you do it with every contaminated area, you will get the achievement “Man for Dirty Work”.

Store

  1. Follow to the marker on the map and talk to the military man for further instructions.
  2. Go inside the building. Open the inventory and assign quick boxes to all the tools so you can access them quickly.
  3. Take the IDK brush and start cleaning the contaminated areas. Radioactive dust will be highlighted in blue, making it easier to spot.
  4. Find the white door in the corner of the store and go through it into the interior of the room.
  5. Clear the few areas of fire you find in this room.
  6. Open the other door in the corner of the room and go out into the hallway.
  7. In the nearest room to the right, find an open vent. Climb through it to continue on your way.
  8. Follow the corridor to the room marked on the map. Go inside, select the IDK irrigator and remove the traces of blue gas.
  9. Go back through the vent and move to the next mark on the map.
  10. Visit the office, examine the chair and check the surrounding items.
  11. Continue down the hallway until you reach another room with radioactive dust stains. Use the brush to clean it.
  12. Go outside and meet with Nadia for further instructions.

Restaurant

  1. Follow the marker pointing to the restaurant and talk to the military man for information about the mission.
  2. Go around the restaurant building and enter the kitchen through the back door.
  3. Go through the left door to the storage room. Use the IDK purifier to remove the blue vapor that has accumulated in this room.
  4. Move to the main room of the restaurant and clean the blue dust from the floor with the brush.
  5. Open the side door and eliminate the vapor in the hallway that connects the lounge to the other rooms.
  6. Clean the small restrooms, navigating the markers on the map that indicate areas with contamination.
  7. In the storage area near the kitchen, find the barely visible blue haze on the shelves of dishes near the refrigerator and clean it.
  8. Inside the restaurant, find a bottle of vodka. If you already have the bottle, return to the lieutenant to complete the mission.

Pool

  1. Head towards the Azure Pool by following the marker on the map.
  2. Remove the radioactive vapor in the lobby of the pool.
  3. Go up to the second floor, open the door on the right and enter the gym.
  4. Make your way to the pool and then to the shower stalls, where you will find several more pockets of radioactive steam.
  5. Clean up the radioactive areas in the hallway between the gym and the pool.
  6. Return to the gym and use the tool to cut the chain on the doors.
  7. Go up to the third floor and cut the chain on the other door.
  8. Activate the pump to make further cleaning easier.
  9. Go down to the pool and use the brush to remove the radioactive dust.
  10. Go outside and return to the lieutenant for a mission report.

Palace of Culture Energetic

  1. Go to the Energetik House of Culture and talk to a KGB officer for further instructions.
  2. You will be asked to choose whether to tell the truth about having a family or to lie. Make your choice.
  3. Go up to the second floor and follow the marker that will indicate a new direction.
  4. Find the glass door by the marker and go outside through it.
  5. Go all the way to the left and open another door.
  6. In the study, find the note in the room on the left. Get the Summoner achievement for finding it.
  7. In the study, find the fuse box. Move to the next room and read the note.
  8. Examine the fuse box and follow the marker to continue the mission.
  9. Use the IDK cleaner to clean the library of radioactive contamination.
  10. Open the brown cabinet with the tire iron and lower the switch.
  11. Return to the cabinet and turn on the computer.
  12. Go to the C partition, select the data folder and the del command to delete all the contents. In advance, you can use the dir command to view the documents compromising the nuclear plant manager.
  13. Return to the agent in the same way and decide whether or not to mention the found documents.

Hotel

  1. Follow the marker on the map to the hotel “Polesie”.
  2. Talk to Nadia and go inside the hotel.
  3. Find the note in the window of the guardhouse opposite the main entrance.
  4. Go down the corridor to the right, open the door and go up to the second floor.
  5. Use the brush to clean the corridor of radioactive dust.
  6. Enter the nearest room, take the doorknob from the table and read the note indicating the location of the keys.
  7. Go downstairs, open the guard's room and take the three keys from the table.
  8. Go back to the room where you found the doorknob and open the marked door with the keys.
  9. Read the secret document on the table and explore the computer.
  10. Use the C drive, the data folder and the dir command to view the data.
  11. Go up to the third floor.
  12. In another office, read the following secret document.
  13. Decide whether to take the report or leave it.
  14. Find the tape in the file cabinet, then decide whether to keep it, destroy it, or give it to Nadia.

Prometheus Cinema

  1. Go outside and head towards the movie theater, following the marker on the map.
  2. Along the way, answer the call on the walkie-talkie.
  3. Enter the movie theater building and make your way to the main hall.
  4. Use the dosimeter to detect radioactive areas.
  5. Go up to the second floor through the main hall.
  6. Turn off the projector.
  7. Go outside and meet Nadia.
  8. Decide whether to tell her about the tape you found or cover it up.
  9. Talk to the lieutenant and find the note by the typewriter.
  10. Write a reply and try to exit the building to initiate the next stage loadout.

For completing this act, you will receive the “Ghost Town” achievement.

Act 3: Zamoshye

Similar to Pripyat, you can get the “Spring Cleaning” achievement if you remove all the pockets of radiation in this location.

Zamoshie Village

  1. Examining the board: Walk a little forward from the scientist and stop at the board on the right. On the board, find and read the note from Victor Latun.
  2. Meet Lt. Boyko: Follow to the marker that points to Lt. Boyko. Enter the building marked by the marker and collect all the necessary items for further actions.
  3. Finding Nadezhda Burakova's note: In one of the rooms of the building, find Nadezhda Burakova's note and read it to understand what to do next.
  4. Meeting with the village headman: Head to the village headman. In conversation, tell him that you previously lived in Pripyat to establish trust.
  5. Talk to the man in the hut: Head to another hut and talk to the man inside. Convince him to agree to the evacuation by telling him that you work at Chernobyl. This should convince him to evacuate.
  6. House #5: Enter House #5 and talk to the woman, offering to help her with the delivery of soil from the cemetery. This will help establish a rapport with her and convince her of your good intentions.
  7. House #6: Move to house #6 and talk to the man inside. Do not insist on evacuating, but instead offer to help him find his cat.
  8. Finding the ginger cat: Find the ginger cat at the tree indicated by the man. Inform the man about the whereabouts of his pet and show understanding of his situation, which will help you gain his trust.
  9. House #7: Go to house #7 and talk to the old woman. Convince her of the need to evacuate by telling her that you worked at Chernobyl. This will help you convince her of the seriousness of the situation.
  10. Permission from Lieutenant Boyko: Go back to Lieutenant Boyko. If the grandmother wishes to stay in the village, ask the lieutenant for permission to do so. Inform the old lady of the lieutenant's decision so that she is aware of it.
  11. Flagging the church: Head towards the church and place three flags a short distance apart at the indicated locations. Pay attention to the yellow or green circles that appear so that you can place the flags correctly.
  12. Using the gas mask: Put on the gas mask and place the flags at the new point where needed for safety.
  13. Return to Boyko: After completing the flagging, return to Lt. Boyko for further instructions.
  14. Talking to Nadia: Talk to Nadia and decide whether to tell her about the man's exposure or to hide this information. Your decision may affect the future course of events.
  15. Talk to the infected person: Talk to the infected person to learn more about their condition and the possible effects of the radiation.
  16. Talk to Nadia again: After talking to the infected person, talk to Nadia again to discuss further actions.
  17. Run to the church: Quickly head towards the church and talk to the woman there. Then move on to the cemetery.
  18. Clean the radioactive dust: Use the brush to clean the radioactive dust from the ground in the cemetery. Also use the IDK cleaner to remove the vapor traces if they are there.
  19. Return to Nadia: Return to Nadia to complete the mission. Afterwards, talk to Lt. Boyko and discuss further actions.
  20. Exit the house: After talking to Boyko, exit the house to continue the mission.

For completing this act you will get the achievement “Picnic on the Edge of the Village”.

Act 4: DUGA

Put on your gas mask and follow to the marker. Walk away from the military to the left and go through the forest clearing, avoiding the infected areas. Keep following the markers until you enter the building. There aren't many soldiers here, so it won't be hard to hide from them. Once inside, try to call the elevator or use the stairs, but the way up will be blocked. The mission will update, suggesting to search the first floor. In the hallway by the main entrance, on one of the chairs, find a note with the code to enter the duty room. Follow the marker, break down the door and make your way to the warehouse. On the wall will be a poster of a spaceman with the code 2604. Go back to the locked door and enter this code.

Take the key from the duty desk and open the door of office 002. On the narrow pedestal against the left wall, find the note. Several markers will appear. Interact with the pictures at these markers to collect the code combination. In the current room, in the far right corner, find the poster with the number “5” (in red). In the hallway behind the double doors, there is a painting with the number “6”. In the warehouse where you found the code 2604, find the poster with the devil and the number “6”. In the main hallway at the very end there is a painting with a hanged soldier and the number “6”. Open the door of room 004 by entering the code 5666.

Open the brown panel with the tire iron, follow the marker and kick the next door. Interact with the panel. Go outside and go to the marked technical building. Behind one of the doors there will be a staircase that will take you up to the second floor. Take the key from the floor and exit the building. Go back to the previous room and use the elevator. Go to the second floor, enter room 105, use the sprinkler and find the key on one of the desks so that the task will be updated. Also find the note. Open the door to the stairwell and go up to the third floor. In the marked room, read the note on the office desk and leave the building the same way.

Follow the marker, go through the hole in the fence and past the soldier by the road. Press yourself against the left fence so he doesn't see you. Save yourself beforehand. Once you get to the right building, find a staircase outside on the right. Climb up and go inside. Go down to the first floor, enter the marked room and take the key from the table. Go upstairs and open the lecture hall. Use the computer, select the C drive, the data folder and the dir command. You can also select disk D, strip_poker folder and the dir command to see the digital image of the girl. Open the door in the hallway. If it doesn't work, go back through the other door to the previous building and use the door behind the dog to return. Open the white door and enter the burning library. Find a note with the code 3381 at the far end.

Go back to the previous building, go up to the third floor using the elevator. When the elevator gets stuck, press all the buttons to get out. Get to the marked door, enter the code 3381 and go inside. Find the equipment, interact with the computer, select the C drive, radar folder and press the dir command. There will be a note on the barrel in the corner of the room. The computer tells you where to enter the radar disable code.

Go to the marked building, you will be stopped by a soldier. Do the report, following the rules. Read the note on the table by the radio to get the code 22458. Tune the radio to the desired wave by moving it almost all the way to the left. The mission will update and you will be directed to the control room to enter the authorization code. Go upstairs in the same building and enter the code on the panel to the right of the computer. Return to where the mission started.

For completing this act, you will receive the achievement “One... Two... Three... The Eye of Moscow is watching".

Act 5: Chernobyl

Talk to Boyko, and after loading go downstairs and open the door on the right. Follow to the marker and interact with the fuse box. Contact Nadia by radio. Climb through the open ventilation shaft, move forward to enter a new room. Continue following the markers through the rooms, collecting fuses from the various wall units. Pay attention to the walls and ventilation passages. Then go back to the block and install the fuses.

Get to the elevator and go to the sixth floor. After talking to Nadia, move to the marker and in one of the rooms, connect the hose to the fire hydrant to start putting out the fire. Follow to the marker and answer Professor Dvortsov on the radio. Then go back and connect the hose to another hydrant to extinguish the fire at the door of the next room, allowing you to reach the marker. Use the brown panel, then go back to the elevator and enter the last room on the left where the hydrant is. Look to the right and climb up the cabinets and platforms to the marker. Open the yellow cabinet with the tire iron, connect the hose and put out the fire in the room. Climb the yellow ledge at the other end of the room, to the left of the hydrant and ventilation shaft. Break into the yellow cabinet with the tire iron.

Go through the corridor to the hydrant, plug in and enter the room on the right. Put out the fire and move to the new room. Get to the next locker and hack it with a tire iron to pump out the water. Follow the marker and contact Nadia on the walkie-talkie. Go to the marker and turn the valve. Go through the destroyed and partially flooded room, avoiding the water by moving on the ledges. Hack the second yellow cabinet on the location (the first one was found earlier). Do the same with the third cabinet and continue following the marker.

Climb up the ladder. Duck down and get under the rubble. Turn into the room on the left, climb some yellow ledges, jump on the platforms and push the stone column. Push another beam, reach the Elephant's Foot (corium) and listen to Nadia. Then follow the marker through the ventilation shaft to get back out. Talk to Nadia.

You will get the achievement “Memini tui, memento mei (Remember you, remember me)” for completing this act.

Act 6. Epilogue

Get into the helicopter and discuss the details with the pilots. Watch the cutscene, then talk to the liquidator. You can recommend him to be strict or kind to his subordinates. Examine the lever, then walk to the end of the cable with the red hook and interact with it by picking the right angle. After that, return to the lever. Push aside the metal plate and answer the call on the walkie-talkie. Follow the marker to the neighboring roof and find the hole through which you can descend inside the building. Talk to the KGB officer. Go forward, talk to the liquidators and go outside. Take the shovel and drop as many radioactive elements from the roof as possible. Follow the marker, go up the stairs and watch the cutscene where Boyko falls down. Talk to the liquidator (find the right angle for the interactive dot to appear), go a little further and try to climb higher. After the fall, move to the helicopter ahead and watch the final video.

For completing this act you will get the achievement “Always Faithful”.