Move along the alley, go into the tunnel and
run after the mysterious silhouette, holding down Shift. Examine the door on
the right (come close and press the E key) - you need a code. Go to the end of
the tunnel and go through the door, pressing the E key. Go forward, go down the
stairs and go through the door in the dark. You can use your mobile phone as a
flashlight. Go to the inventory ( Tab ), select the phone and press Equip .
Press LMB when the phone is in your right hand - there is light! Run forward
along the alley, do not turn anywhere. Turn left when you see a dead end in
front of you. Here, go up the stepped stairs, move between the houses until you
find yourself in a square with an obelisk. In the far left corner, there are
steps near a building with a fence. Go there and pick up a piece of paper from
the ground. The username is written on it (it is randomly generated each time
you play), remember it. Go down the stairs and turn right. Go to the white van
and look into the alley on the left side, there is another piece of paper.
Examine it and remember the password (it is also randomly generated). Return to
the square, go to the house on the opposite side, where the pumpkin is. In the
far room, find a computer, enter it by pressing E, and enter the username and
password. If you enter the login and password correctly, the code for the door
will appear on the screen, again, randomly generated. Return to the door and
enter this code using the arrows at the bottom of the screen. The lock is open
- go through the door.
Go through the basement, go outside and go
through the door on the right that the mysterious stranger slammed shut. Watch
the video. Hmm, someone sent a text message saying "Look to the right »
(Look to the right). Open the door in front of you, since the character has
already managed to independently turn 90 degrees to the right. There is a tape
recorder on the floor ahead - with the help of such tape recorders, you can
save your progress in the game (that is, you cannot save whenever you want -
only through these tape recorders). Go to it and press the E key. Double-click
on any black slot. Move further along the corridor, watch the video. Kill the
enemy with a knife. Go forward, pick up a syringe with morphine from the
ground, which can restore health. Go down through the hatch ahead, go through
the sewer, killing enemies, go up another ladder, pressing the E key. Save the
game using the tape recorder. Go through the door.
Kill the enemy that runs out on the left,
there you can also find a syringe with morphine. Go right and kill another
zombie. Go first along the right path that leads to the water, kill the enemy
and lower the lever on the panel on the right. Go back and move along the left
corridor, at the end of which go through the opened door (the lever is needed
to raise the grate blocking the way).
Также рекомендуем сайт наших партнёров — ТОП лучших игр.
Someone sent another text message asking for
help. Go down the alley on the right, jump onto the scaffolding by the wall on
the right, run to the end of it, jump onto the board, then climb onto the
balcony. From the balcony, climb onto another board and follow it up, straight
to the fire escape . Climb up the ladder, walk along the boards to the balcony
and jump onto it. Open the balcony door and go inside the building.
An unknown person sent another SMS asking to
come to the fourth floor.
Go to the room to the left of the note (the
door is closed), pick up the syringe with morphine. After a few moments, the
light in the room will go out, someone will break the window. Pick up the key
that appeared on the floor, go back and kill the enemy. Go out into the
corridor, a hint on how to use the key appears at the top of the screen. So,
open the inventory ( Tab ), being opposite the door to another room, opposite
the one where we were now. Click on the key in the inventory, then on the Use
command . The door is unlocked, go to the room opposite.
Kill the monster in the bathroom on the right
side, crawl through the hole in the wall and kill another enemy. Go to the
kitchen, through the open doorways, kill the child and take the syringe with
morphine from the table. Do you hear a roar? There is a hole in the wall in the
hall. Go to the hole, bend down, holding CTRL, and crawl into the next
apartment. Go to the wall ahead and pick up the clip from the ground. Open the
door next to the hole - a message will appear saying that you have unlocked the
door. Look at the ceiling - do you see a dangling hand holding a gun? Take the
gun and automatically get the key to the door at the end of the second floor
corridor. Leave the room through the open door, go forward and to the left. The
door you need is ahead! Go close to it, open your inventory, select the command
use the found key.
Go through the door and shoot the two
monsters. Go up to the third floor, unlock the door with the green sign and go
up to the fourth floor. It's a bit dark here, but don't rush to pick up your
phone - you need to kill another zombie. Pick up the clip from the floor, then
examine the panel to the left of the elevator. So, we need a code.
Go down to the very bottom, pick up the clip
from the floor and go back to the first floor. A monster should appear - finish
it off. Go through the door with the sign, enter the nearest room on the right
side (go through the locked door). In the room on the left, there is an enemy -
kill him and pick up the clip. After the kill, the radio will hiss. In another
part of the room there is clothing - pick it up - this is a secret suit (HLC
hoodie ). Go to the kitchen and save the game. Also take a syringe with
morphine from the kitchen table, to the right of the stove. There is nothing
else to do here - go back to the corridor. Immediately shoot the enemy on the
right, move to the end of the corridor and enter the elevator. You will find
yourself on the fourth floor!
Take a few steps forward, get a new SMS
confirming that you are there. Go through the door with blood on the floor,
take a few steps and watch the video. You will find the key in the bathroom
with a corpse. Go to the balcony, watch the cutscene and kill the ballerina who
broke the door. Save the game, the tape recorder is in the same room. In the
room on the left, from which the girl ran out, there are clips and a rope on
the floor. Collect the clips, pick up the rope and return to the balcony.
Standing close to the balcony fence, open the inventory, use the rope. Now the
rope is tied to the balcony, and you can go down. Press the E key once.
Once at the bottom, pick up the clip, kill the
monster on the left in the kitchen and take another clip. Go out into the
corridor, kill the girl on the right. Note that the entrance is now blocked by
an iron grate, which was not there before. Run forward, on the floor lies the
same first note with a secret message. Go through the door on the left, before
the note, you can save the game in the kitchen. A girl will break out of the
room on the left, another one is waiting on the balcony - kill both. Climb the
board to the neighboring balcony, go down one flight and go through the door on
the second floor. Immediately kill the girl, shoot the other one around the
corner. Go through the door with blood stains, move through the holes in the
wall to the last room. Go to the front door of the apartment, a girl will burst
in - kill her. Go through the bloody door opposite, kill the girl who will
appear from the room on the left. Return to the corridor, exit to the landing
through the door on the right side. Go down to the very bottom, kill the enemy
- the lower tier is flooded with water. Go through the door with the sign to
the right of it (a man on a green background), this is the basement. Go
forward, the door on the right side should break and a girl should run out.
Kill the monster, go forward, to the end of the corridor and use the door to
the right of the elevator.
Go down, save, open the right door with the
key. Go to the basement, pick up the clip and move forward. Go through another
door, run further and a monster will appear. At a distance, this monster will
most likely mentally attack the hero - the screen will darken, Simon will start
whining and put the gun to his head, a Quick-Time-Event will begin, you need to
quickly press LMB to interrupt the suicidal attack. Move on, through the
passage with the sign. In the room with containers, first go to the wall
opposite and look to the left. In the distance there is the same ghost - finish
it off with a pistol. There is another one between the two containers - kill
it. In the far corner, to the right of the wall with a blood stain, there is a
door - go through it. Cross the corridor and at the very end go through another
door. You will find yourself in a room with gallows. Go to the gallows and take
the syringe with morphine and the videotape from the table. Now you need to
find a video player. Go through the other door, kill the enemy who runs up from
the left. Move to the door ahead and pick up the clip. Go back the opposite
way, turn left and go through the door. You will unlock the next door to the
one you got into the basement through.
So, go upstairs, go to the first floor
corridor. Run forward and leave the first floor. Go upstairs, to the second
floor, go to the second floor corridor and enter the apartment on the left. In
this apartment, there is a TV with a VCR underneath. Go close to the TV, place
the video cassette from your inventory in the VCR, then turn on the TV. Watch
the creepy video, pay attention to the sequence of numbers on the victim's body
(the code is generated randomly each time you play). Go out into the corridor,
go to the landing through the door on the right. Go up to the very top, look
again at the panel (E key), to the left of the elevator, and enter the code.
Press the red cross, go into the elevator.
Once at the bottom, pick up the clip on the
right, run to the very bottom, collecting clips along the way. Run along the
corridor, save and go through the door ahead.
Here you will have a fight with the first boss
of the game named Sawer . This is a monster with a chainsaw. Well, dodge his
attacks, shoot him until he falls to his knees. Go around him and shoot the eye
on his back! Repeat the procedure until you kill the villain. It will be
economical to do it differently: shoot with a pistol so that he falls to his
knees, then cut his eye on his back with a knife. Watch the video.
Save the game using the tape recorder, go
through the door near it. Kill the enemy, go through the door on the right and
kill the second enemy. Pick up the syringe with morphine, return to the
corridor and move to the right. Go to the room on the left and take the clip
lying on the floor. Return to the corridor and continue to follow deeper, kill
the enemy, go through the door ahead, since the door on the right leads to an
unnecessary storage room. In the next room, go through the door on the left, go
up the stairs, a new melee weapon lies near the police car on the left - a
baton, change the knife for it. Go further, kill the creeping enemies that
appear and move forward. On the right there will be a descent into the
basement, and on the left - an alley with a newspaper lying around. Examine
this newspaper, it talks about a modern man, and also offers help in the fight
against depression. Pay attention to the bottom line - there is a phone number.
Exit the zoom, take the phone in your hand and press the Z key to start dialing
a phone number. Dial 543-214 and press the OK button. Remember the sequence of
numbers - 5247. This code is always the same, so you can use it to open the
door without calling the phone. Go down to the door to the basement, enter the
code 5247 on the panel on the right. Exit the zoom and go through the unlocked
door.
Go forward, to other rooms, do not go up the
stairs on the right - there is nothing to do there. Go down the stairs, do not be
afraid of the sound of the chainsaw, there will be no such monster anymore.
Turn right, turn left into the second opening and move forward. There is a
descent down on the right - go down. There is a hatch here - go down through it
even lower and go through the door.
Save - the tape recorder is on the floor
ahead, go right and kill the monsters climbing out of the water. Move forward,
bend down to crawl under the pipe. Jump down, kill two monsters and move on.
Kill another enemy to climb onto the ledge, bend down, and then jump. Go to the
opening in the wall, crouch and jump into it. Knock out the boards with regular
knife blows and jump down. To move forward and jump down, press the space bar -
there is no other way. Run forward, turn right, at the fork also choose the
path to the right. Kill the enemy, run forward and kill another enemy who
appears on the right. At this fork, move in any direction, anyway, you will
find one enemy and the same door - go through it. Go through the door opposite.
Go up the stairs, find the same hatch in the
far right corner of the construction site and go down. Go forward and save.
Move through the passage, go to the left and kill another enemy who jumped out
of the corridor on the right. Opposite this corridor there is a door, to the
left of the door is a panel with buttons. Thus, you need to find another code
to move forward. Go to the corridor from which the second enemy ran out, go
through the door on the left and pick up the clip. Return to the corridor and
go to the left, where you go through another door. Take the syringe from the
table, read the staff note:
"Jeff, welcome to the team! I'm sure your
boss has already briefed you, but here are a few things you should know: 1)
this cave is wet, cold, and full of puddles, so watch where you step; 2) smoke
breaks every two hours (most important!); 3) Dick is in charge; 4) remember the
code to Sector D. You'll be going back and forth all day, so you need to
remember the code. The code is 279 (last digit erased)."
Look through the glass into the next room,
there is a key on the table. A rope is tied to the door handle, from the end of
the rope there is a puddle of machine oil on the ground. Perhaps if you set it
on fire, you can unlock the door? Unfortunately, a shot from a pistol will not
help here. We will not blame the developers too much for this, I think they
also thought about this issue, but did not come to anything else. Return to the
door with a combination lock, enter the code, picking up the last digit. The
first three digits of the code are known from the note, but the code is
four-digit, and the last digit is generated randomly, so you need to pick it up
- 279 ... 1, 279 ... 2, etc. Go through the door, kill the enemy, bend down and
crawl through the cave. Kill the enemy in front, turn right and kill another
enemy. Once in the room, kill two enemies and take the lighter from the table.
Also take the shotgun, which is held by the decapitated man on the chair. Crawl
back, but where you need to turn left, turn right. In the alley you will find a
box with shotgun shells. Take it and move back to the room where the staff note
is. With the shotgun, shoot four monsters along the way. Go to the puddle of
oil, use the lighter in the inventory. The rope burns. Return to the corridor
and go through the next door. Take the key to the drain pipe from the table,
leave the room and turn left. At the far end of the room there is another
locked door. Open it with the key from the inventory, then go through the two
doors.
Save the game - the tape recorder is ahead, go
through the door at the end of the corridor. Watch the video, after which a
fight with a new monster will begin - Mace , holding a mace in his hands. So,
here's what you need to do here. Along the perimeter of the room there are four
booths with valves. When you turn the valve, you start the electricity
generator. When the electricity generator is fully started, you will hear a
characteristic sound. Immediately stand on the stone ledge where the crucified
man is. The monster will be electrocuted through the water, and you will remain
alive. Repeat the procedure with other generators until you destroy the
monster. After killing the monster, you will have a new task - find something
to open the monster and take the key. Go through the door located in the far
left corner relative to the crucified man. Find a syringe with morphine among
the lockers, go through the doorway and move along the corridor to the door.
Pick up the saw and the syringe with morphine from the floor, go back, on the
way, in the locker room, having dealt with two girls. Use the saw on the killed
monster and get the key. This key, unfortunately, does not open the door
through which the doctor disappeared. Go through the door to the left of the
crucified man, go forward and there will be another door on the left. This is
the one you unlock with the key you received. Go through the door and save, the
tape recorder is on the floor.
Run forward to the end of the corridor, which
will then be mired in blood. Return to the other end of the corridor and go
through the gap in the wall on the left. Run forward where necessary, bend
down, go through the door. Go along the corridor until hands appear from under
the floor. Use a syringe with morphine on yourself in time. The path is as
follows - run forward, turn right at the fork, left at the next fork. Move to
the door and try to go through it. Watch the video.
Go forward, go through the door, go up the
stairs, go through two doors ahead and, once outside, save. Move along the
alleys, read the SMS, which tells you that it is better to go home. Kill the
enemy, once at the bus stop, watch the video. We need to get to Sixth Avenue.
Run to the alley opposite the bus stop. A monster similar to a tree is sticking
out of the ground. Do not approach it, because it will kill you with one blow.
Find a hole on the left side, bend down and crawl through it. Go down, kill the
enemy that appears and crawl further. There will be a box of cartridges on the
left, and otherwise you need to turn right into the second passage. When you
get into the room, kill the moving enemy, then finish off the enemy stuck to
the wall. Pick up a clip of cartridges from the ground, jump into another
passage, bending down and pressing Space. Break the boards, get outside. Go
right and kill three enemies, move forward and go up the stairs on the right.
Kill the enemy, move forward and kill the second enemy. Go through the door
behind him.
Go forward, kill the monster ahead and in the
passage on the right. Go through the door at the end of the corridor, save. Go
forward and watch the video. After the monster with a chainsaw appears, run
forward as fast as you can. Turn left at the fork. Do not try to open the doors
- you need to get to the iron fence, and the character will jump over it
himself. Go to the right side, to the alley, where there are two trees in the
center. You need to go left, where two enemies are chained to the wall. However,
go to the right side and pick up the clip. Go back and go to that same passage,
killing enemies. It is enough to make one accurate shot to the head. Then move
to the basement and go through the door.
Kill two enemies in the apartment on the
right, pick up the clip and go deeper into the corridor. At the end of the
corridor, there are two doors. Go through the right door, go to the end of the
corridor and pick up the clip. Go back a little and kill the girl. Hurry to the
previous corridor, since both doors here are locked. Go through the second
door, go along the corridor and enter the first apartment on the right side. On
the floor lies the second police baton (take it if for some reason you threw
away the first one) and the clip. Go back to the corridor, turn left and go
through the door. Go down the stairs, go through the door and kill the enemy on
the right. Carefully move on, there will be another enemy on the left, a third
one along the corridor on the right, but that's where you need to go. Go through
the door, go up the stairs - it's destroyed. Crouch and jump onto the ledge on
the right. Move along the wall on the ledge, jump over the gap and go into the
next door.
Go forward, turn right and run further. Turn
left at the red car and go down to the park. Move to the right side and again
climb up the ledge on the right, finding yourself on the other side of the car
blocking the way. Go to the car, go up the stairs and examine the control panel
on the fence on the left. Arrows and an image of a lion are visible on the
control panel. You don’t know what to do here yet. Go down, pay attention to
the park map, which looks the same as the city map that you examined at the bus
stop. On the ground, under the map, there is a voice recorder - save the game.
Go down to the very bottom, on the right there is a statue of a horse and a
statue of a lion. Go behind the statue of a horse, then the stairs on the
right, and look to the right - there is a control panel with an image of a
horse. In the center of the park there is a statue of a bird - next to it is
the corresponding control panel. A little further, it turns out in the left
part of the park, there is a statue of an eagle. The control panel for this
statue is on the other side of the pond. I'll try to explain - go to the bird
statue in the center of the park, stand facing the control panel near this
statue, then look to the right. There in the distance you can see the eagle's
control panel. So, each control panel has arrows, and under each statue there
are peculiar crosses - the statue can either take the central position or stand
on one of the sticks of the cross. In order to move the statues, you need to
press the arrows of the corresponding control panels. Go back to the park map
and read the inscriptions on it.
1.
The king of all birds flew higher
than the Owl.
2.
The horse did not want to sleep,
so he ran from the darkness to the West.
3.
She flew silently, like a whisper
in the dark. She came upon a river and headed south.
4.
The four-legged predator was
sneaking up on its prey. It could attack at any moment.
So, the "king of all birds" is the
eagle. If the Owl was flying to the South, then the Eagle was flying to the
North, since the line says "above the Owl". North is opposite to
South. With the horse, everything is clear - West, i.e. left position. The Owl
is South (lower position). The Lion, as well as the horse, which was his prey,
was moving to the West. Go down the stairs where the map is, and under the
lantern, examine the stone stand with the cardinal directions. Go to the
control panel of the horse statue and, if your horse is in the center, click
once on the left arrow. Otherwise, if, for example, it is in the North
position, click once on the down arrow to return it to the center, and then on
the left arrow. In any case, the horse should be moved to the side of its left
side. Go to the Owl statue and click on the down arrow (the Owl should be moved
to the side of its tail). Go to the control panel opposite the Eagle statue and
press the up arrow. Go to the control panel located at the top and move the
lion to the left. If you did everything correctly, a cutscene will start, and
you will be shown a door located on the steps higher than the control panel of
the lion statue. Go up there and go through the door. Take the key from the
table, pick up the sniper rifle from the floor. Leave the building and go down.
Pass by the map, move on, without going all the way down. Use the key to unlock
the lattice door and enter it.
Kill the enemy on the bed floating in the air.
If you want to aim with a rifle, click on the mouse wheel. Go forward, there
will be steps on the right side, and a little further - an iron grate. Go
through the iron grate, go to the door ahead and try to open it - you need an
access card. Pick up the ammo from the ground and go back to the fork. Climb
the steps on the right, move forward, killing enemies, and go through the door
in the building on the right. The grate is closed.
Go forward, save, go through the door. Kill
the enemy, go to the gate leading to the park, a call will ring - pick up the
phone, talk to the stranger, then go through this gate into the park. Kill all
the monsters, go to the statue in the center and pick up the shovel. Go back,
outside the park, through the same passage. Follow to the left side, go behind
the bus stop, behind the stone fence. Find a place resembling loosened earth
(right behind the bus stop), open the inventory, use the shovel. Pick up the
key from the hole, return to the park and go to the right side. Exit the park
through the passage on the right, use the key on the door ahead, above which
there is a sign with the number 25. Go through the door.
Go up to the third floor, it's lit, and go to
the first apartment on the left. Take the secret suit from the gas stove on the
left - ModDB hoodie . Pick up the rifle ammo by the window, save – the tape
recorder is on the bed. Jump up and crouch to get through the broken window.
Move along the visor, run up to the next building and climb the stairs to the
roof. Jump down to the roof next to you on the right side, kill two enemies,
run to the right edge and shoot the monster on the flying bed. Jump over the
roof and pick up the rifle and pistol ammo. Carefully walk along the visor on the
left side of the building, jump over the gap and climb the stairs up. Head to
another staircase, climb even higher. Watch the video.
The fight with the third boss named Carcass
begins . This is the first moment in the game that affects the ending. You can
either escape by jumping onto the ledge, or stay and accept the fight. When he
attacks you with flying faces - run back and crouch behind cover. As soon as
you kill the boss, go to the edge of the roof and jump onto the ledge. Climb
through the same window into the house and save. Go down, go through the park
and exit onto the avenue through another passage. Go to the left side, to
Sophie's corpse and pick up the card. Watch the video.
Pick up the access card from the ground, run
to the same locked door that required the card. Open it using the card as a
regular key, then go inside the building. Go down, taking the clip along the
way, go through the door on the right. Go forward, turn right at the fork and
go through the door at the end of the corridor. Go through another door at the
end of another corridor and you will find yourself outside.
Save, tape recorder on the right. There is a
syringe with morphine next to the tape recorder - pick it up. Go through the
tunnel on the right, now the monsters have learned to shoot. Kill the monster,
pick up his gun - ammo. Kill another monster with a gun on the right, but go
left yourself, into the alley on the other side. Kill the monster with a gun,
move deeper into the alley and kill another monster. Go through the door.
Save inside the building, go through another
door and run forward as fast as you can, left, right – into the door. Then keep
running forward until you find yourself in the yard with the car. Move on, into
the alley ahead, turn right and pull the lever on the left wall – now the
monster definitely won’t get to you, because there’s a grate behind you! Break
the boards on the door ahead, move forward along the corridor, in one of the
nooks and crannies on the left there will be a monster. At the end of the
alley, go inside the building, opening the door.
Move along the embankment, pass the car and
turn left. Run forward, to the fork. Follow the tunnel, at the end of which you
will find an automatic pistol. Go back, killing monsters along the way, turn
right and climb up the scaffolding: jump onto the lower board, bend over, get
to the next one. Stand up, turn around and go close to the board a little
higher. When you rest against the board, jump and crouch in flight. You should
end up on the board higher. Move to the next board and get into the house
through the window, again bending over. Pick up the clip for the automatic
pistol at the door in the next room, leave the apartment through another broken
window in the same next room (bend over and jump). Jump with a running start to
another board on the right, pick up the shotgun shells. Now, looking at the
wall, turn right and move to the end of the board. Jump diagonally onto the
board by the other building, walk along the boards along this building and jump
again onto the boards of the other building, but a little higher. See the gap
between the boards? You won't be able to jump over, but you can run across.
Hold down Shift and boldly run to the end of the boards. Now jump diagonally
onto the boards by the other building and climb inside through the broken
window. Kill the monster with the pistol, take the clip and jump out of the
building through the other window. Move along the alley and go through the
gate.
Go forward, turn left and find a tape recorder
at the bus stop - save. Move to the right, on the left side of the red bus, go
into the building on the left through the automatic doors. In the dark alley on
the left, find a clip, then go through the double door at the end of the room.
In the cafeteria, first go to the right and take a new secret suit from the
tables on the right. Go left, since the doors in front and on the right are
locked. Enter the classroom on the left side and find a screwdriver on the
teacher's desk, which stands opposite the other tables - take it with you and
return to the corridor. Go back and turn left. Go through the wooden door ahead
and pay attention to the panel to the left of the double door. Go to the panel,
use the screwdriver on it and pull out the fuse by pressing the E key. Kill the
monster that appears, go left and go through the door behind the screen in
front (you got here through this door). Pick up the classroom key near the
automatic door, the door doesn't work. Go back to the corridor, go left, to the
other wing, to where the classroom is, where you found the screwdriver. A
monster will burst out of that classroom - kill it. Go further and unlock the
classroom on the right, where another monster is visible - when you try to open
the door of this classroom, a message should appear that the door is locked,
not blocked). Kill the monster, Go to the far left corner and take the exit
key, which is in the red box. Go left, move past the tables, on one of which
the secret suit was found. Kill the enemy and open the door at the end with the
key found in the classroom.
Make the long way back, lift the grate with
the lever, which you closed in order to hide from the monster with a chainsaw.
Move on, go through the corridor and when you run into a door with boards and
kill the monster, break the boards with a knife or a police baton. Go through
the door, save and go through another door. Go out to the street where you
first met the monsters with a gun, go left and go through the door on the left,
leading to the subway. Go down the elevator, place the fuse in one of the cells
on the panel near the door, then go through the door.
Proceed forward, kill two enemies with knives,
go through the door on the right, pick up the clip and save. Kill another
monster at the turnstiles, to the right of the turnstiles there is a door with
an electronic lock - you will not get through it. Go through any turnstile,
move along the station to the next elevator. Go upstairs, kill an enemy, go
through the turnstiles and into the corridor on the left. Go through the dark
door on the left, in the room on the right kill the ghost and take the clip.
Follow the corridor, turn right and pick up a syringe with morphine in the
room. Go further, at the end of the corridor on the left there is another door
with an electronic lock. Turn into the room on the left, kill the ghost, pick
up the clip and return to the corridor, where you kill the girl. Go through the
door at the end of the corridor, lower the lever on the panel on the left,
lower the lever on the panel in front, then leave the room. Run along the
corridor forward, turn right and go through the door with the electronic lock.
Run faster down the elevator, move forward and go up another elevator. Go
through the turnstiles and enter the door on the left side. If you suddenly do
not have time, a cut-scene will appear, you will be shown that the electronic
lock has again turned red. Return to the control room and lower the lever on
the left side again. Then repeat the marathon again. Go forward, kill the girl
and go to the control room on the left. Lower the levers on the left and right
sides, run to the station, down the elevator. Kill the monsters on the beds, go
down the path on the left and go through the door that was previously blocked
by a strange creature.
Save, pick up the flares and go down the
stairs. Click LMB, holding a flare in your hand, and light it. Run forward, do
not turn anywhere at the crossroads, but rather pick up the flare under your
feet. At the next crossroads, turn right and go up the stairs, having
previously thrown away the flare. Move forward, find another flare to the left
of the tracks and go up the stairs. Do not go along the left or right tracks!
Light the flare, move forward through the door, follow the corridor, throw away
the flare and go up the stairs. Activate the flare, go left at the crossroads
and take another flare from the floor. Go in the opposite direction, overcome
the obstacles, when the valve takes the position in which the missing blade
should be at the bottom, crawl into the next corridor. Move left and pick up
the saber, go in the opposite direction, do not turn into the passage on the
right, but go forward. Pick up the secret sheet in the corner, which should
unlock the secret items. Return to the turn and turn into the corridor. Jump
over the pipe, crawl under another. There is a fan on the left, if you try to
just crawl along the pipe next to it, you will be cut and you will die. Climb
the pipe on the left to the fan. Run forward, pick up the clip.
Crouch and crawl through the ventilation shaft
- save and pick up the saber. Go down to the pipe below, crawl forward under
the pipe, move to the double pipe on the left, a little lower on the level.
Crawl under another pipe to the wall ahead, where the passage you need is. Jump
to the pipe on the left, crouch and jump onto another pipe on the left. Follow
the pipe until you run into another pipe. Jump onto this pipe, follow it,
looking under your feet (down), jump onto another, crawl to the wall and go
down to the pipe on the right. From here, crouch and press Space, climb into
the ventilation shaft and continue your difficult journey.
Kill the monster with your fist, go left and
kill the monster around the turn on the right. Go to the fork and kill the
third monster. Move to the stairs and go up, throwing away the saber. Pick up
two sabers ahead, on the floor, bend down and crawl along the ventilation shaft
on the right. Along the way, you can pay attention to the carcass of a cat. Go
through two doors, if necessary, pick up a saber, throw a signal saber down and
go down the stairs. In the shaft on the left, you can find a clip, and so move
along the right ventilation shaft. Save - the voice recorder is ahead, then go
down to the tracks. Go left and lower the lever on the wall on the right. The
gates blocking the train's passage open. Follow the train, go along the left
tracks. Do you hear the sound? If you do not hurry, you will fall under the
steel wheels of an electric train! Run forward, or, if you have time, go back.
Either way, after this, follow the same tracks, jump onto the box on the right,
and from it onto the roof of the train on the right. Crouch, jump and crawl
into the ventilation shaft. Move forward, hugging the wall on the right, go to
the stairs and climb up. Pick up the checker and crawl into the ventilation
shaft on the left. Crawl forward as usual, kill the monster with your fist and
jump down. Pick up the checker and crawl through another hole, after which you
will find yourself on the tracks. Run left and turn right before the train
crushes you. Go into the corridor and go through the door.
Run to the end of the corridor and go through
another door. Follow the left side, watch the cutscene and go up to the
platform. Follow the elevator on the left up, turn to another elevator on the
left side and go down. The door is locked. Pick up the battery and key from the
ground, you can throw away the flares. Collect the ammo on the right and save.
In the inventory, click on the "Combine" command , click once on the
battery and the phone. Now the phone works! Go back to the platform, kill three
monsters on the beds, go up another elevator, at the other end of the platform.
Go through the turnstiles and exit through the door on the left side.
Go outside and go through the door on the
right. Run forward, kill the monster, in the alley on the right there will be a
door to the gardens. Here you will find a huge monster, forget about it and go
back. Proceed through the tunnel on the right, kill two enemies with pistols,
enter the red bus on the right and kill another enemy. Pick up the M16 machine
gun and ammo for it from the floor, save. Climb out through the broken window,
which is located above the map. To do this, go close to the window, crouch and
crawl away from it a little. Jump in a crouch position, hold down the forward
arrow and you will find yourself on the street. Go up the stairs on the left
and go through the door on the balcony. Find the landing and go down to the
very bottom, to the first floor. Pick up a flashlight for a Glock from the
ground , combine this flashlight and your regular pistol in the inventory. On
the upper, that is, the fourth floor, you will find ammo for the pistol and a
syringe with morphine. Go to the second floor and go through the door with the
exit sign. Go left, kill the ghost around the corner, pick up the ammo and go
to the opposite end of the corridor. Kill the monster at the steps on the left,
go to the door the steps lead to and pick up the key from the floor. Go through
this door, using the key you found in the subway on it.
Deal with the regular enemies on the street,
go left along the alley, go down the stairs, pick up the syringe with morphine
and save. So that you have no doubts - yes, we have already been here. So, go
back to where you killed many regular enemies. Look at the bloody footprints on
the ground - they lead to the door on the left. Use the key on this door, go
into the building. Go forward, pick up the clips and save. Go further, pick up
another clip and go down the stairs. Follow the corridor flooded with water,
kill the monsters. When you find yourself on dry land, turn right, follow to
the stairs and go down. Go left, in the large room kill all the enemies
climbing out of the water, go into the corridor on the right, jump over the
obstacle and go up the stairs. Go to another ladder and climb even higher.
Follow to the door and go outside. Move between the houses, pick up the
stepladder and kill the enemies that appear on the right. Pick up the syringe
with morphine in the same place where the stepladder was. Find the clip in the
same place where the enemies were. Go back, stop at the police car and save,
the voice recorder is nearby. Pay attention to the wall opposite the right side
of the car - do you see the blood leading to the window? Place the stepladder
under this window - just use it the same way you used the key on the door.
Click on the E key and you will crawl inside the house.
Get out of the water, immediately go upstairs
and kill the monster with a paper bag on his head. This miracle attacks you
from a distance using hypnosis. By the way, we are in a familiar room. On the
second floor, go through the door on the right, turn into the apartment on the
right side and kill the monster with a bag on his head standing in front. Pick
up a syringe with morphine, traces of blood indicate a balcony door, but it is
closed. Follow through two rooms, using the gaps in the wall, kill the monster
- again, the door to the balcony on the right is locked. Crawl through the
third gap in the wall, go through the door on the left. Go to the right and go
out onto the landing. Kill the enemies flying on the beds, go out onto the
balcony, cross the board to the neighboring balcony, because there is blood on
the door of this balcony. Kill the enemy, you can save in the kitchen. Deal
with two enemies and go to the right, through the broken metal grate. Go
through the door, on the landing go through the door ahead, covered in blood.
Pick up the syringe from the floor and, if you
want, the police baton. Save using the voice recorder on the table. Go down the
stairs, move forward along the long corridor, listen to the voiceover and go
through the door, which, sooner or later, will be! In the room with the big head,
kill four enemies on the left and right. Go to the door and shoot two enemies
on the ground. Try to open the door, but fall down. Run to the glowing point
ahead, go along the corridor to the door and open it. In the same room, pick up
the fuse and save - the voice recorder is on the table. So, we have the first
fuse, but we need to get the second! Go out into the corridor, jump over the
elevator shaft to the landing below, go down to the first floor and go through
the door indicated by the exit sign. Run forward along the corridor, go through
the door at the end of the corridor. Go down to the water, swim forward and
turn left. Crouch down and float to the surface, overcome the obstacle made of
boards, chairs and other things. Swim to the left, then turn into the passage
on the right. On the right side of the room there will be the place where the
man on the videotape was killed earlier. Pick up the stepladder, go back to the
lobby of the building and use the stepladder on the window with blood, through
which we got here. Get out on the stairs to the street.
Go back along the passage on the right, go
through the doors, use the stairs, everything as before, when you followed
here. When you first go down two stairs and then go up, you can save at the
doorway. From the recorder, go to the other door, go outside and enter the door
opposite. The way back is the same, I remind you. Go through the door with the
green sign, go up the landing to the third floor (i.e. one floor higher), go
through the door with the same green sign. Go down the stairs, climb the boards
through the window into the bus.
Now go back to the alley where the big monster
is walking around (remember? If not, find it higher up), duck and shoot at it.
If you duck, it probably won't even hit you. Move on, deal with a lot of
enemies on the road. Go to the right side of the road, enter the park on the
left. Move forward, near the right wall, there will be a shovel on the floor.
Break the boards on the door ahead, now go back through this door to the park
where Sophie's body is (not far away on the highway), leave the park through
the passage on the right and go through the door in the alley through which you
once got here (to the left of the red bus on the right). Go forward and go
through another door.
Go forward, kill the girl on the right and
move to the left, killing opponents with pistols. Go through the iron grate on
the right, go forward and go through the door to which you were looking for the
access card earlier.
Quickly go down and kill the enemy with a bag
on his head. Go through the door on the right, kill another enemy in the
passage on the right, go into this passage and go through the door. Run forward
and go through the second door, then, finding yourself on the street, kill the
enemies that run up and go under the house on the right. Move to the subway
station, on the right side, where we left the first fuse. Remove the fuse from
the panel and go back the same way, through the park. When you return to the
alley, where, if you turn right, you can come to the bus, go to the left side.
This way return to the subway station. Go through the turnstiles, go down to
the platform and follow it to the end. Go up, then go down the elevator located
on the left. Place two fuses in the panel to the left of the door, go through
the door, chasing the same doctor.
Move forward along the platform, kill enemies
with pistols and go up another elevator. Go through the dark door at the end of
the corridor, go up the elevator and enter the train on the right. Save, go to
the end of the car, go through the door to the next car. Go to the end of the
car, pick up the hammer and try to unlock the door to the next car - no luck.
Go back to the previous car, killing the monster along the way. Go out onto the
platform and kill two more enemies, go back through the dark door. Don't rush
to run even further, do you see brickwork ahead? Use the hammer to break
through the wall (you need to hit it three times), go through the door.
Go right, move along the middle path, save.
Jump over the cliff, move up the elevator, jump over two cliffs with a running
start - there is a twisted path ahead. Go forward, along the straight path and
jump down on the left side. It will hurt for the health bar, but nothing can be
done. Go further, go down even lower, jump to the path next door and follow it,
then get to another path. Climb up and jump to the path on the left. Jump over
two cliffs and go through the door.
Go through the door ahead, read the note on
the floor. It's a clue to the maze. So, what does it say:
·
"That fateful evening, a
child lay in the road, he was mutilated. Why did you go this way so late, young
man? Why are you so stupid? Disappointed and embittered by the words of his
parents, the child was broken both physically and psychologically. People in
lab coats put him in a wheelchair, how we laughed! How he laughed! And so he
lived for the rest of his life. One fine day, fate smiled on the child, and so
he became an instrument of destruction!"
So, the child was lying on the road - go
through the door with the image of a car. After a while, the doctors put him in
a wheelchair - go through the door with the image of a wheelchair. Then fate
smiled on the child and he became a weapon of destruction - go through the door
with the image of a gun. Finally, go through the door ahead, with the image of
a book. Save, go forward and jump down through the window on the floor. You are
in a labyrinth - navigate by the maps located on the walls, get to the door,
avoiding the carcasses hanging from the ceiling.
Go down the escalator on the left, kill the
enemies and go up the other escalator. Go down the escalator on the left,
remove both fuses from the panels. Go back and go through the door you came out
of at the end of the previous chapter. Go along the corridor and go down. There
is a ventilation shaft next to the stairs - crawl into it and take the pistol
ammo and the syringe with morphine. Go back, run to the door at the end of the
corridor and go through it. Go forward, go through the dark door, go out onto
the platform. Go down to the tracks where the train is. Move into the dark
tunnel from the train, place two fuses in two panels on the wall, go back and
enter the train. Watch the video.
Go to the back car, kill the enemies appearing
in the windows, go to another car and move to its end, destroying the monsters.
Go to the next car, pick up the M16 rifle and ammo for it (if you have already
picked up the rifle, then replenish the ammunition). Deal with the enemies in
the next car, go to the new car, kill the creatures appearing from the windows
and pick up the leg. Return to the first car and put the leg in the suitcase.
Watch the video.
Save, now we need to get out of the train car
for a while, before it falls into the abyss. You'll have to suffer! So, jump on
the seat, jump on the pipe, jumping and pressing the CTRL key to crouch. Stand
between the two seats, also jump on the right seat, go to the boards at the
opposite wall. Jump in the same way on the standing vertical seat. From this
seat, jump on the adjacent seat, again jumping and crouching in flight. With a
running start (without Shift), jump on the middle of the black door, standing
horizontally - go forward, jump and press the Crouch key. Climb to the top of
the door, turn around and move away from the walls so as to stand. Climb in the
same way on the wooden platform above the door. Come close to the pipe, crouch,
jump and press the forward arrow. Once on the pipe, stand so that your
character stands up. Looking at the nearest wall and being between two seats,
jump onto the right seat (Space, then CTRL). Go towards the other door, press
Space so that the character jumps onto the door. Climb onto the seat on the
right (Space, then CTRL), walk along the seat to the top and climb onto the
other seat (Space, then CTRL). Turn around, come close to the pipe, crouch,
jump and hold down the W key. Walk along the pipe to stand up to your full
height, crouch and jump onto the horizontal door, through the box on it. Jump
onto the seat to the right of the large wooden door leading to the top of the
carriage. Crouch and jump onto this door from the seat. Climb up, crouch and
jump onto the top of the carriage. Get out onto the bridge.
There is a lantern on the left between the
trees - pick up the lantern and the stick. Take the lantern in your hands to
make it lighter - also use the stick in the battle. Go deeper into the forest
and go through the door. Hold the lantern in your hand, move through the forest
from lantern to lantern, if suddenly you do not see, then hide the lantern in
your hands and look around. To the fourth lantern, you will have to climb up
the cobblestones, from the cobblestones, jump onto a log and climb over the
fence along the log. Go to another lantern, move along the wall and go through
the door. Continue moving along the lanterns, go as if in an arc clockwise.
When you see a lantern near the fence, go behind the fence and move on. Go
through the door and save. Go forward, do you see the lantern? Go to the
lantern, pick up the door handle lying here , pay attention to the sign with
the arrow - run in the direction of the arrow until you are finished off by a
monster with a chainsaw. When you approach the door, open your inventory and
use the handle. Go inside - you are saved. Go through the door ahead, turn
right. In the room on the left there is a syringe with morphine, take it and
return to the corridor. Save, turn left from the voice recorder and crawl
through the gap in the lower part of the wall. Crawl along the board to the
window, run to the lantern ahead and kill the girl with a knife. Move forward
and you will run into the corner of the building. Follow to the right side,
kill another monster and go inside the building. Kill another girl, in the
right room find half of the scissors on the ground. Leave the house and go to
the left side, where there is light. So, on the rope hangs a TV with the
inscription "Throw me". You need to find the other half of the
scissors, put them together and cut the rope. Facing the TV, move to the left
and go into the building. Along the way, you may have to kill a girl with a
knife. In the room on the right, kill the monster and pick up a syringe with
morphine. Go up to the second floor by the stairs, go to the room on the left
and find the other half of the scissors in the left corner. So, in theory, your
inventory will be full - throw away the items, leave the flashlight and half of
the scissors in your inventory. Pick up the second half, go to your inventory,
select the Combine command and click once on the two halves of the scissors.
Pick up the syringe with morphine and return to the suspended TV. Go to the
metal beam to which the rope is tied, use the scissors and go through the door.
Go to the stand, save. Move diagonally to the
right, to the lantern. Go further from lantern to lantern, when you come to the
door, which will break and a hanged woman will appear, follow the wall to the
left and go through the door on the right. Go forward, along the path, go down
to the basement and follow further, the door will open automatically. Go down,
bend down and crawl to the next descent. Going down, linger on the slightly
open doors. Bend down and move on, wait for the moment for the doors to close.
After passing the first four doors, in the fifth you will fall down, one way or
another. Move along the corridor, wait for the doors to slam shut, run forward.
Run through all the doors in this way. Go to the door ahead, kill the monster
that appears, go along the corridor forward and go through the door. Climb the
steps and go outside.
Go forward, follow the path to the right and
go through the gate used by the mysterious doctor in the gas mask. Go inside
the house, save (the voice recorder is on the stand on the right). Go forward,
to the right of the blue door with the panel there is a ladder - go down and go
through the door.
Go down even further, go right and enter the
door on the left. Move along the twisted corridor, go through the door, run
down the stairs and go through another door. You can take the lantern from the
chair. Go to the generator on the left, examine the panel with buttons on the
left wall. So, your task: lower all the rods to the bottom position. To do
this, you need to press all four buttons in turn from left to right. Power is
supplied! Follow back, near the stairs, in the corridor with green walls, a
passage has opened - there used to be an iron gate there. Go through it, kill
the girl, go forward and enter the bowling hall on the left side. Go along the
right path and pick up a pistol - at the moment it is useless as a weapon,
since there are no cartridges for it, however, this pistol is a quest item and
affects the ending of the game. Go back and take a clip for a regular Glock
from the counter . Go deeper into the room, kill the monster and pick up
another clip for the Glock . Go back and leave the game room. Go to the left
and kill the monster with a pistol. Pick up the Glock - now you have a weapon!
Move on, kill two monsters with a pistol on the basketball court, take their
cartridges. There is a shotgun with cartridges on the court, but there is
nowhere to put it. Go to the door, there is a syringe with morphine. If you
need to replenish your health, throw away some object, take the syringe and use
it, then pick up the thrown object. You can come back for the gun later. Go
back, go up the stairs and go through the door.
Kill the girl on the right, the gate on the
left will also open - go up the stairs to the third floor and kill the girl.
Save, examine the door with a combination lock. Go down to the second floor.
Move to the right, turn into the alley on the right and watch the cut-scene.
The doctor will ask you to bring him a gun from the bowling alley, we already
have it! In the room on the right, pick up a clip for the gun, return to the
doctor, pick up the gun and press the E key. You will be asked whether you will
give the gun to the doctor or not. This is the second and last moment in the
game that affects the ending. Regardless of the option you choose, the doctor
will give you the key. Pick up the key from the ground, use it on the grate and
go through it. Go into the second room on the right, pick up the key from the
table and pay attention to the phone. You need to find some number.
Go back through the bars, go down the corridor
forward and kill the monster on the right. Move to the left, past the stairs,
go through the room on the left and kill another enemy. Once in the corridor,
use the key on the locked door a little to the left, go into the room. Go into
the bathroom, the door slams shut. Pick up the syringe with morphine from the
ground, wait for the door to open, then boldly go back. Take the left part of
the broken slab from the chair. Go out into the corridor, go left and kill the
monster that ran out through the door. Also kill the monster around the corner
on the left and the monster in the room from which the first monster ran out.
Climb out the window, go down the balcony stairs and climb through another
window into the room. Open the door on the left, save at the reception. Return
to the previous room and climb out onto the balcony. Go to the end of the
balcony, jump into the window on the left and kill the monster. Pick up the
second part of the slab, combine it with the first part. Return the discarded
item to your inventory, which will be either a flashlight or a pistol. Now
return to the reception, save again and move to the room with the telephone on
the second floor. There are three possible code options, one of which will be
randomly on the slab: 51177816, 51173979 or 51173896. Then press the button
with the letter R. Watch the video. A man will appear in the window of the
building opposite, holding a sign with the code for the attic door. This code
is generated randomly each time you play through. Moreover, it may happen that
this code is not written down in the notes, so I advise you to remember it.
Throw away the sign, you will no longer need it, go to the stairs, go up to the
third floor and enter this code on the panel to the right of the door. Go
through the door.
Collect the pistol clips and the morphine
syringe, go to the other part of the attic where the boxes are. The fight with
the Doctor begins. Do not approach him under any circumstances! Shoot from a
distance, kill the enemies that run up, heal in time. Kill the doctor, watch
the video.
Pick up the doctor's key, exit the attic, go
down to the first floor, turn left in the corridor and immediately go into the
room on the left. Ahead is a locked door to the backyard - open it with the key
from the inventory, go outside. Go forward, enter the house ahead. Climb out
through the window, move along the lanterns and go through the door. Go to the
boat and get into it by pressing the E key. Turn left and swim to the opposite
bank. Go ashore, go inside the house ahead, save and pick up the necessary
items. Go into the next room and fall under the floor. Kill all the monsters,
move forward, in the rooms on the left and right you can find the necessary
items, or you can meet monsters. Go down into the sewer along the hatch ladder.
Go along the corridor with water, kill
monsters, go under water and swim into the passage below. Look at the ground,
because there you can see circles of light, which means that there is a hole in
the ceiling above, swimming through which you can restore your breath. At the first
fork, swim to the right, because there is a grate on the left, at the second
fork, swim forward, on the right there will be an exit to the room where the
door is locked. Swim forward, in the first hole in the ceiling you will restore
your breath, and through the second get to the surface. Follow the corridor,
throw something out of your inventory - you need to free up one slot. The door
ahead is locked, but in front of it on the ground lies plywood, on which there
is a key. Stand with your back to the locked door, pick up the key and, with
all your might, scamper to the hatch and go down into the water. Return to the
fork, swim along the other path and get to the surface. Use the key from your
inventory to open the door and go through it.
Move forward and left, go up the stairs. Go
left along the street, pick up a gun at the door to the pink house on the
right. Go to the end of the street, enter the house, to the left of the blue
Audi. Kill the child on the left, go forward and go out onto the street through
the door on the right. Kill the monsters, go along the path to the left,
dealing with the enemies. Crouching, crawl into the garage on the right through
the raised gate, go through the door.
Follow the road, enter the house on the left
side of the red color, near the door of which there is a bicycle. Go forward,
save in the kitchen on the right. Go to the far room and watch the video.
Depending on how you acted on the roof from which Sophie jumped, and whether
you gave the gun to the doctor, you will get one of four endings. In the case
of the first, second and third endings, a new, eighth chapter will begin. If
you reached the fourth ending, then the battle with the final boss begins,
after which the final cutscene with credits follows.
The ending of the game depends on your actions
in two key moments of the game. The first place is the fight with the third
boss named Carcass after meeting Sophie. The second place is when in the mental
hospital the Doctor asks you to give him the gun. In the first case, you can
either accept the fight or escape by jumping onto the parapet. In the second
case, you can either give the gun to the Doctor or keep it.
We don't fight Carcass and don't give the
weapon to the Doctor.
We don't fight Carcass , but jump onto the
parapet and climb inside the house; we give the weapon to the Doctor.
We fight Carcass and don't give the weapon to
the Doctor.
We fight Carcass and give the weapon to the
Doctor.
A joke ending, available only after completing
the game. At the very beginning of a new game in the alley where Simon sees a
strange figure going around the corner, there is a door. It opens after the
first completion of the game. In this room there are unlockable items, among
which is a package addressed to the protagonist, you need to take it. When you
reach the college where you have to get the cork, use this package on the
yellow mailbox near the bus stop. Continue to complete the game, and when you
get home, you will receive that very package, and then the final fragment of
the game will begin, which will lead to the fifth ending and in itself is a
reference to the mod Afraid of Monsters , the previous work of the developers
of Cry of Fear.
Astrum Entertainment has officially unveiled Bellatores, a new Action MMORPG that will be released in Russia and the CIS. Players will find themselves in a brutal and realistic world of medieval fantasy, where five great factions fight for dominance using strategy, political intrigue and combat skills. This project promises a deep role-playing experience with complete freedom of character development and a dynamic combat system that makes every fight unpredictable.
The new team PvPvE first-person shooter offers unique multi-arena mechanics and transformable weapons, and the events unfold in a futuristic world where corporations have long held power, and gladiatorial battles have become commonplace.
Stalker 2: Heart of Chornobyl has a ton of Easter eggs scattered throughout the Zone. In addition to the apocalyptic landscape and terrifying mutated creatures, the game contains hidden secrets, pop culture references, and allusions.
The ESforce eSports holding, together with the Russian Computer Sports Federation, with the assistance of the BASE platform, announced the start of the first tournament in the new Superball series – EPIC Superball: Season 1. The competition will be held from December 7 to 22 and will include three key stages: open qualifications, a group tournament and a playoff.