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Fears to Fathom Walkthrough — All Episodes Guide

Fears to Fathom is a collection of first-person horror games that, at the time of writing, consisted of 6 separate, standalone games. The article will be expanded as new parts are released!
Fears to Fathom Walkthrough — All Episodes Guide
Author
Anton Latoshkin
Date of publication
22 October 2024

Fears to Fathom — how to complete

Fears to Fathom, Episode 1: Home Alone Walkthrough

This one doesn't use saves, so you need to launch it and complete it from start to finish. Fortunately, the first episode is very short and can be completed in a matter of minutes.



Next, note that one of the achievements requires a microphone.

After waking up, turn off the alarm and press the "Space" to get up. Press Esc and scroll through both chats. For this, you will receive the "Curiosity" achievement.

  1. Go down the stairs and open the refrigerator. Take the lasagna, close the refrigerator and put it in the oven. Wait for it to warm up.
  2. Go to the living room, turn on the TV (by pressing the screen) and sit on the couch.
  3. Take the lasagna, and continue pressing until you finish eating. Press the "Space" to get up and turn off the TV.
  4. Go up to your room on the second floor. Sit on the chair and press the book. Get up, close the door and go to bed.
  5. Go down the stairs and open the refrigerator. Take a bottle of water, close the refrigerator and drink the contents by right-clicking.
  6. Go up to your room. When you get to the bed, you will receive a new message. Check the message and go downstairs.
  7. Look at the window (to the left of the entrance) and you will see an unfamiliar man. Cough (or say something loudly into the microphone. If done correctly, the man will look in your direction, but will not enter the house. This will unlock the second achievement.
  8. Return to the room, close the door behind you and hide under the bed until you hear the window break. Note: If you do not close the door to your room, the script that advances the storyline will not work.
  9. Get out from under the bed, leave the room. The man who broke the window is in the parents' bedroom. If you get too close, you will die and have to start over.
  10. As soon as you see the door to the parents' bedroom open, run back to your room, close the door behind you and hide under the bed. When you hear the sound of a police siren, get out from under the bed. You will receive the "Survivor" achievement, and the first episode will be completed.


Fears to Fathom, Episode 2: Norwood Hitchhike Walkthrough

Again, there are no saves in the second episode, so you need to complete it from start to finish in one go. And again, you will need a microphone.

  1. Move along the road. When a pop-up window appears on the screen, press the ESC key and scroll through both chats. Continue moving. When a message from your father comes, read it too to get the "Reader" achievement.
  2. At some point after the red light comes on, indicating low fuel, you will reach a gas station. It is located on the right side. Park the car near the gas pump #2, located near the entrance to the gas station, and go outside by pressing the "Space" key. Enter the building.
  3. Interact with the guy at the counter and select a dialogue line in which you ask to fill the car with $10 from the second pump. Then you can select any lines.
  4. Pick up any objects from the shelves and throw them at the guy standing at the counter. Once he asks what you're doing, the second achievement will unlock.
  5. Take the bottle of milk and throw it out of any window. Go outside and pick up the milk. This will unlock the Shoplifter achievement.
  6. Check the messages. Mom needs dog food. Go back inside the gas station and take the dog food in the red package. Go to the counter and talk to the guy. Pay for the goods.
  7. Return to your car and put all the purchases in the trunk (press the G key). Interact with the gas pump #2. You will receive the Fill Up achievement.
  8. Continue driving along the road. At some point, you will reach a bridge, and a little to the left you will see a fence. Stop the car and get out. Look at the fence on the left to spot a bear and get the Explorer achievement.
  9. Get back in the car and continue driving along the road. The path forward will be blocked by logs. Get out and remove them from the path. Get back in the car. It's broken. Wait for the other driver to stop. Talk to him.
  10. Return to your car, take all six items from the trunk and throw them in the trunk of the other car. Talk to the driver again. Say you're done. Get into his car. Choose any lines.
  11. You'll be dropped off at the motel. Go in and talk to the guy at the counter. After paying for the room and repairing the car, you'll receive the key to apartment #9. Go inside, go to the bathroom.
  12. After that, return to the reception door. Outside the reception, on the right side, are your purchases. Take them to your room. Go to bed.
  13. When you wake up, go outside and look for the coffee machine. Buy some coffee. Return to your room and go to bed. Don't interact with the closet or you'll die! However, you'll respawn before paying for the motel room.
  14. Answer the phone. Look out the window and a man will knock on your door. Go to the door and ask who it is. Then open the door and talk about the coffee machine.
  15. Take the man to the coffee machine. Say that it was right here. Go back to your room and interact with the box next to the TV. Take the pills. Get some water from the sink (outside the bathroom).
  16. Go to bed. After a while, someone will come to your door. Ask who it is, ask what he wants. Do nothing and wait for the stranger to say something new. Ask him to leave, threaten him with the police.
  17. Hide in the closet and do not make any sounds (the game uses a microphone, so be careful). After this, you will receive the last achievement, and the passage of the second episode will be completed.


Fears to Fathom, Episode 3: Carson House Walkthrough

Sleep

At the beginning of the game, you will find yourself in a laundry room. Go between the bench and the laundry basket, go to the back and open the door. Go down the stairs, open the door and continue moving. You can open the doors of the washing machines, but this will do nothing. At some point, you will hear music, your vision will be distorted, and you will need to run. Run or walk, it does not affect anything (only the time spent). In front of the working washing machine, a man is sitting who needs bleach. Choose either option. After a while, you will wake up.

House

You will wake up in your father's car. Talk to him. You can check the messages: you have messages from the main character's girlfriend, Evelyn Cooper (to focus on the picture, just click on it). Get out of the car, after which you can look around. Try to catch a car. You can examine the garage door and the front door, but the keys are in the backyard. So go to the right.



You will see another door (leading to the kitchen), which is also locked. Continue moving until you find yourself in the backyard. You can swim in the pool. You can pet the dog. On the side of the doghouse, near the house, there is a fake rock. Take it to get the keys.

Open any door to explore the house. Let's say you entered through the back door. On the left is the kitchen with a refrigerator where you can drink juice. There is an oven that you can turn on. Next to the kitchen is the dining room. In the dining room, you can open the door leading to the bathroom. Next to it is the foyer and living room with a TV (you can sit and watch TV shows). You also have stairs leading to the second floor. Finally, there is a door leading to the garage. It is located next to the TV. There is another door leading to Mr. Carson's studio. You can leave the house through another door with a sign saying "Do not disturb for any reason."



Return to the entry point, where there is a door leading to the basement. Upstairs, everything looks linear: the first room is a bedroom (and another TV that you can watch), before that is another bathroom (where you can also defecate), then a dark storage room and a master bedroom with a closet, then a door that you can’t open, and another door leading to an office with a computer, in front of which is a laundry room with blinds on the door. In the office, you can place a math notebook on the table. You can also try to use the computer, but you will need the password.

At this point, Noah will say that he needs to go to the toilet. Visit any bathroom and use the toilet. Immediately after this, a message from Mr. Carson will come. You should get the achievement "The Reader". Continue exploring the houses until Mr. Carson writes a message asking you to feed the dog. Go to the basement. Mr. Carson will send a message that you need a flashlight, which is in the storage room. Go back to the second floor and take the flashlight (it's barely visible, it's lying near the window, on the shelf). Now go back to the basement, use the flashlight and go behind the stairs. There's dog food there. Take the can, go to the kitchen, put it on the counter, take the can opener and open the can. Taking the open can, pour the food into the bowl outside. The dog will wake up. Throw away the empty can.



Return to the house. Mr. Carson will say that he is having problems with his computer. Go to the office, sit at the desk and log in. Mr. Carson should send his password - Alecarson5387. You can run the program, but an error message will appear. You can also check the trash and restore the video. Watch the video on how to become a better person ... Next, open the browser and scroll down the page. Click on the antivirus ad, scroll down and download the program. Once complete, click "Run a full scan" and wait. Click "Uninstall", "Done" and "Close".

Explore the Eye Net surveillance system. You have 10 cameras, and each of them has a night vision mode. They cover the following areas:

  • Living Room
  • Recording Room
  • Back Entrance
  • Kitchen
  • Basement
  • Bedroom
  • Upper Hallway
  • Zeke's Doghouse
  • Backyard
  • Front Door

You can play and get the achievement for 7 correct answers. Exit the zoom on the computer and read the messages from Mr. Carson and Evelyn. Go to the living room and watch the TV show. While watching, the protagonist will text Evelyn. Mr. Carson will ask you to go to the grocery store and provide a shopping list. He will also add that the money is in the nightstand.

Go upstairs and enter the master bedroom. Take the cash from the right nightstand. Go down. Mr. Carson will offer to use the bike outside. Go outside, go to the garage and use the bike. Ride to any end of the "map" to get to the store. At this point, the game will automatically save.

Convenience Store

Continue moving until you reach the store on the left side. Enter the store on your bike to get the achievement. Once inside the store, you will receive a message from Evelyn. Talk to the cashier, who will tell you that you need a shopping basket. Take one from the purple stack.

If you approach the old woman, she will turn to you and ask you a few questions (depending on what you chose before, the options will be different). You can help her. Choose one of these options:

  • Ma'am, let me get it for you.
  • I don't work here, but let me get it for you.
  • Wait, let me get it for you.

Mustard can be found right in front of the entrance, in two different places, but both jars are close to each other. Place the mustard in the basket and bring it to the old lady. She will be happy, but will say that she also needs peas. Remove the mustard from the basket. Take the mustard, but don't put it in the basket, and talk to the old lady. She will gladly take the jar. This will give you the achievement.

If you don't want to help the old lady, you can choose one of the options:

  • No, we're out of mustard.
  • Okay.
  • I think they're out of mustard.

She will leave you alone and won't bother you anymore. But you will miss the opportunity to get the achievement...

After talking to the old lady (it doesn't matter whether you helped her or not), you can try to steal something from the store, but you will be stopped. Talk to the two teenagers. These are your classmates, who will say that they saw Noah's ex-girlfriend a few minutes ago. If you noticed the customer who left the store when you approached it, she was your ex-girlfriend.

While shopping, you can try to take other goods (for example, alcohol or dog food), but a hint will appear that you cannot put these products in the basket. Food is easy to find. I won't list everything, but for example, chocolate, honey, ketchup and strawberry jelly are in one place, in front of the entrance.

  • Milk (you can take two different brands) can be found in the refrigerator nearby.
  • Peas can be found in the aisle with Turner and Andy.
  • Rice can also be found at the end of this aisle.
  • Eggs can be found in the cooling section.

Once you have everything, go to the checkout. You may have several options:

  • You have not selected all the products. You will have to look for what you missed.
  • The cashier does not see you. Move the basket.
  • You do not have enough money for additional purchases. Remove unnecessary items.
  • You have everything Mr. Carson needs, and the cashier sees you. Pay for your purchases.

Leave the store and take the bike. Ride in any direction to return home.

Heavy Rain

Go back to the house and get off your bike. Go inside and put the groceries on the kitchen table. Noah will say that he needs to go to the bathroom and do his homework. Go to the bathroom, then take the flashlight (wherever you left it) and go into the study. By the way, there is another TV show on TV.

When you get to the study, Andy will send a message. He advises you to type in Roy Carson Divorce in the search engine. Open your computer, launch your browser and type in roy carson divorce. Click on the first link and read the article: Roy Carson is going through a divorce, and his ex-wife's fans are threatening to break into his house.

Right after that, someone will ring the doorbell. Check the camera: if you see a red symbol, it means the motion sensor has been activated. Someone is at the front door. Get out from behind the computer and go downstairs. Interact with the front door. You can choose not to open the door and instead ask who came to see you. New questions will appear. You can be skeptical, not believe, or you can open the door, because the pizza delivery man is standing behind it. Take the pizza. The man will ask you to go inside and wait out the rain, but Noah won't let him. He will leave, and you can't follow.

Close the front door. Take the pizza deeper into the house. Noah will offer to eat the pizza while watching TV. A little later, you will receive a message from Mr. Carson, who will warn you that the pizza will be delivered soon. Sit in front of the TV. Don't forget to turn it on. Eat the pizza, like you did with the lasagna in the first episode. Just move the mouse down until you can interact with the box to open it. Eat the whole pizza. At some point, you will receive a message from Evelyn. Get up and throw away the pizza box.

At some point, you will hear the doorbell ring. Turn off the TV. Whether you open the door right away or go to the security cameras, you will get the same result. Go upstairs and check if there is anyone at the door. You will see a person walking towards the house. Return to the front door and open it. Take the flowers and put them somewhere. Go back upstairs to study. On the way, you will receive two messages from an unknown sender. Sit down, open the book and start doing your schoolwork.

Power outage

Zeke will start barking. You will receive several more messages from an unknown sender, and you assume that it is Turner. Interact with the computer. Log in and check the security footage. You can catch a quick movement on the camera of the front door leading to the garage. Take a flashlight and go outside. On the way, you will see a car parking. You might have seen it near the store.

You are curious, so check the garage. From a distance, you can see a stranger leaning against the wall. But if you get too close, you'll die. However, you can start right from this section from the main menu.

You can pet Zeke and check the backyard. If you wait long enough, you'll hear the door open. Go back to the front, and the front door will indeed be open. Restore the power.

Turn on the power

Go back into the house through the front door. The door to the recording room will close on its own, which is a detail you may miss if you enter through the other doors. Go into the room and look around, but you will have to load the game. If you open the door to the living room and look through the crack, you can see a woman, then turn around and continue playing. The same thing if you open the other door. Although you will not see the woman, but if you do not enter the room, you will survive.

Go back upstairs and check the CCTV. You will receive another message. Note: when answering messages on the phone, you can hear the sound of incoming notifications. The recording room is in disarray.

Go back to your schoolwork. You should hear a noise. Check the CCTV footage to make sure the door to the recording room is open. You can check it, but nothing will happen. Continue doing your homework until you hear a strange noise. Go to the kitchen. You can turn off the oven, but as soon as you turn around, you will be killed. If you walk slowly through the dining room, you can see the pursuer. You will still have time to turn around and go back to the security camera to make her go away.

If you go to the camera at the back entrance, you will see someone outside. Check the kitchen to make sure the oven is on and see a person. There is no knife in the knife block. Turn off the oven (and make sure there is no knife). Then text Andy and go back to the office, opening the laundry room door on the way. Continue texting him and checking your messages. When he says Turner is still with him, check the camera to see the open back door.

When he sends a message about the article Brady told you about, go back to the security system and check the camera in the living room. You will realize that you are being followed by a stranger with a knife. Switch to the camera in the upper hallway to see a woman enter Alec's room. You can switch to the camera in this bedroom to see her turn on the TV. You might think that it would be easy to run away or go down the hallway and out of the house, but unfortunately, she will hear you. And once she starts chasing you, even if you manage to get out of the house, you will be dead.

Follow the woman until she gets to the locked office door. You are being chased by your ex-girlfriend (remember her at the store?). Talk to her until she threatens to kill Noah and Eve. Despite Kara's threat, you will remain in the room. Soon, he will open the office door and pounce on you. You will have to reboot. Instead, hide in the laundry room opposite the office, but do not forget to close the door. If the door is open, she will find you.

If you speak too loudly, Kara will come for you. So keep quiet (the game uses a microphone). As soon as Noah says that Kara left, it is time to act. Otherwise, you will receive a message from Andy and Kara will find you. So, leave the room and go to the stairs. The screen will go dark, but you will be able to escape from Kara.

Fears to Fathom, Episode 4: Ironbark Lookout Walkthrough

Rosenburg

You are driving a camper. You can honk the horn and turn off the radio. You can check messages from your boss Mitch Scott and sister Kayla Nelson. You can turn around and run, but you will have to start over.

After passing the Rosenburg - 4 miles sign, you will receive a new message from Kayla. She wants to know if you have passed the town. You can also stop and look around your camper, the road, the forest. But do not forget to close the door of the camper.

During the drive, Kayla will send another message: she advises you to stop at the Rosenburg Diner. When you arrive at the place, the camera will point to this establishment.

You can continue driving, but you will receive two warnings. You cannot leave the territory without visiting the diner. Go back to the diner. Park the camper, close the door and talk to the guy eating a burger. Or you can go inside right away. If you decide to talk to the man eating the burger, he will warn you about missing children, tourists, and a strange creature.

Talk to the man in the diner parking lot. Talk to the waitress and other people to get more information. Sit down and order your food. Then the protagonist will say that he needs to visit the restroom. Do so. Flush the toilet and wash your hands. Return to the table. Eat the food. Kayla will send three messages (if you answer each).

Ask for the bill, and then choose whether to tip the waitress (15% or 50%). Most likely, to get the achievement, you need to tip the waitress 50%. Return to the RV or talk to the guy if you haven't done so before. If you closed the RV door earlier, it will be open. You also can't open the door to the restroom in your RV. Also, that creepy guy from the diner is missing. Leave Rosenburg.

Billy

When you arrive at the place, you will be able to make a choice - to continue driving or to park the van. You can choose the first option, but in either case you will not be able to go far, because an invisible wall is in your way. Park the van, get out and, if you wish, leave or take the bag with your things. Go to the small building near the gate and open the door. While you are recovering from Billy's joke, talk to him. He wants to make sure that you are a new employee.

As soon as he confirms this, he will give you the key to Tower 11. Then Billy will open the gate and talk to you again. He will give you a flashlight. Talk to him a third time. Return to the van to pick up the bag (if you have not done this before, the game will not allow you to continue).

First Night

Keep moving forward (if you try to go back the way you came, you will be stopped by an invisible wall). You will reach a crossroads. Continue forward along another path that ends with an invisible wall. Once you get to the tower, you can visit the toilet, start the generator and go upstairs. Also, the current path leads to an invisible wall again.

Go through the door, close it behind you and visit the toilet. Go upstairs and open the door. Throw your bag somewhere, then try to use the radio or the switch by the door. First, you will get a hint that you need to turn on the generator (if you haven't already). So go back and turn it on before heading to the tower and using the switch. Now that you have turned on the light, if you look to the left side, you will see all the tools you need to create the report. The thermometer is hanging on the wall, next to the whiteboard.

Use the computer. You will need the password that is written on the whiteboard - ironbark11. Watch the tutorial video. Plague.exe is a zombie shooting video game. Try to get 500 points. Killing zombies gives 10 points, or 15 if you hit them in the head. You need to reload after every two shots. If you are low on health, "green crosses" will appear so you can heal. Get more than 500 points in the minigame to get an achievement.

You will soon receive a call from Tower 12. Your partners suggest making a fire to keep warm. If you hear a beeping sound and a red light flashing on the radio, interact with it. Connor calls you again, worried that he still hasn't seen smoke coming from your tower. You need to look for firewood in the barn outside. Go down, enter the barn and take the logs. There is also other equipment here.

Return to the tower, open the stove door and put the firewood in. Then pour some gasoline and throw a match. Connor will contact you again. Answer him.

To create a report, click on the thermometer to find out the temperature, then use the wind gauge to find out the wind speed in knots. Also pay attention to the weather. The values ​​are random (except for the weather). Enter them on the keyboard until Connor contacts you again. It's time to sleep. Don't forget to close the door.

You will wake up because of the ringing radio. Get up, leave the room and try to go down the stairs: you can't do it. Once at the railing, you will get a suggestion to visit the toilet. Do it. Interact with the radio, but no one will answer. Go to bed.

Smoke in the forest

Have a drink, take some photos, return to the tower. Note that the shutters are open, but you can close them at any time. When you enter the room, Connor will contact you again. Use the radio: there is smoke in the forest. Look in the right direction with the binoculars (don't forget to put down the mug). Return, and Connor will give the next confirmation. Talk to him. You are tasked with exploring the camp.

Take bear spray with you. If you don't do this, you won't be able to move forward because of the invisible wall. Go down the stairs. If you go the wrong way, the game will force you to go back. Once at the crossroads, go in the direction of the camp. Suddenly, a scream will be heard. Continue moving. You will receive a signal and messages from Kayla. If you read the messages, you will see that you have just sent her the photos you took earlier.

You need to put out the fire with water. You can go to the closed area. You will hear a whistle and see someone moving. You can indicate your presence or pour water on the fire. This will not change anything. After that, Jack will say that you cannot enter the zone. To put out the fire, you need to throw away the bear spray, take the container, go to the small pond, collect water and pour it on the fire. Now you can return to the tower.

Report the campsite

You have returned to the tower. Follow the observation post. If you go to the barn, you will hear a whistle, but do not be afraid. Report to Connor. Kayla will send a recipe and a beautiful picture of some dish. You will not be able to go to bed, because Jack is hungry.

Open the fridge and take the following ingredients:

  • Marinara (second pot on top of the door)
  • Diced Tomato (first jar on the bottom of the door)
  • Mozzarella (on the right, on top of the fridge)
  • Pepperoni (in the middle, next to the mozzarella)

Every time you take the correct item, place it in the plate next to the sink. When you're done with the fridge, take the pasta by the sink and put it in the plate. Then take that plate, open the oven and place it inside. Close the door to start cooking. Connor will contact you. He'll remind you to make a report. You can check the oven, but Jack will tell you that the food isn't ready and now is a good time to make a report.

The order of actions is the same:

  • Temperature (random)
  • Wind speed (random)
  • Weather (cloudiness)
  • Number of tourists you helped (0)

After sending the report, you will hear a signal from the oven. Take the food, sit in the bed and interact with it four times. Jack will tell you when he is full. Put the rest of the food in the fridge.

Before going to bed, bring firewood from the barn (as I said earlier, do not be afraid of the whistle, for now you are safe), pour gasoline, throw a match and warm up. The day is almost over. Go outside and close the passage with boards. Go to bed.

Something's weird

You'll wake up from a noise in the tower, see the flashlight go out, someone whistling, and a shadow appearing on the wall. Get up and go to the only unboarded window. Get closer, the stranger will leave. If you open the door before the stranger gets to it, he will stop at the corner, you will hear breathing and nothing will happen. I thought I had a bug here. But in general, this is a bad idea. Even if you take bear spray and try to use it, it will not work.

Look through the blinds (or do nothing, the result will be the same). Once the stranger leaves (make sure he is far away), open the door. If you try to follow them, you will be killed. Look at the skull and go to the radio. Wake Connor and talk to him. He will dispel your worries, calling what is happening a child's prank. Go to bed.

Lost Hiker

Use the binoculars. Once you're done, a flare will be fired. Go back to the tower (trying to go down the stairs won't work, you need to get a snack) and talk to the hiker. Close the door behind you. The hiker will tell you about the stream and the direction he was going. Now's a good time to use the map on the computer. Go left, as that's the right direction. Soon, someone will knock on the door and the radio will go silent.

Open the door. It's Billy, who Connor sent to you. Talk to him and get the supplies. Close the door, but before you go to bed, you need to light the stove, hand in the report, and close the boards. First, take yesterday's pasta and microwave it. Once you're done, throw the plate away. Your next task is to write a report, as you can't get firewood yet. Measure the wind speed, temperature, and check the weather (windy). This time you can write in your report that you helped one tourist.

It's time to light a fire, so go to the barn to get some wood. Suddenly, a guy will appear out of nowhere. Talk to him. He will introduce himself as Silas, and say that he is servicing a radio tower nearby. Reminds me of that creepy guy from the diner... Anyway, you are still safe this evening, so light the stove. When you are done, Connor will contact you. You will learn that the radio tower Silas mentioned has not been working for many years. Go to bed.

Connor will contact you, and you need to update the computer. Check it and open the console. Enter the following commands:

  • Enter help
  • Enter chkver: current version is 2.0.7
  • Enter chkupd: version higher
  • Enter update: it asks for the package code - you can find it in the details when you use chkupd

You have managed to update your computer. The generator is out of fuel. You can get gasoline from the tower or the barn - the difference is that in the second case you will get wet in the rain. Fill up the generator, then go to the toilet. Go back up to the tower.

Abandoned

At the start of a new day, Connor will contact you. Answer him. Apparently, he is tired and sees a fire in the camp again. Look through the binoculars. As soon as you open the door, Connor will say that you will have to deal with it, and he will go to bed. Look at the source of the smoke. Take a photo using the flash to attract the attention of the cultists.

Two things you need to know right now: it is impossible to go down because of the invisible wall, and closing the door will not prevent the cultist from getting into the tower. Before entering the room, you will see how the cultist gets into the tower. The first thing you need to do is hide under the bed. Do not make a sound. Wait for the cultist to look around and stop. Once you are safe, you will hear some ringing.

Next, you need to go down. Run until you are on the first floor. Hide in the toilet, closing the door behind you. If you make noise, you will be caught. Keep quiet until your pursuer goes to the barn.

Run to the bridge, follow the tower. If you get caught, you will return to the beginning of the chapter. However, it is easy to survive here: run to the camper, go inside and close the door behind you. The episode will end.

Fears to Fathom, Episode 5: Woodbury Getaway Walkthrough

Office

At the beginning of the game, you will be sitting at a table. You need coffee. Use the computer, press the TYPE INVADER button. Press Play. You will see aliens. Destroy the enemies. You need to have more than 70 HP (take no more than three hits).

Get up and go left, to the source of light. Do not try to use the elevator, otherwise you will run into an invisible wall. The closer you are to the cafeteria, the louder the typing sounds. Go to the second booth and talk to the man. Choose any lines. For fun, you can use the vending machine and try each can.

You can even open them. But you want coffee, not soda or energy drink. So go to the coffee machine, take a cup and fill it with water from the sink. Then pour water into the machine, put the cup in and select the type of coffee (macchiato, white mocha, cappuccino). Insert the lid of the coffee can into the machine and press the button (or click on the machine). Take the cream and put it in the coffee. You will get the achievement.

Take the coffee, and after drinking it, visit the toilet. It is located in the second office space, where your colleague is. Go to the women's restroom and enter any stall. Double-click on the toilet, then close the door. Click on the toilet again. If you click on the seat, it will rise and Sydney will tell you that you need to lower it. Soon you will see a moving shadow. Flush the toilet and open the door.

The janitor almost gave you a heart attack! Talk to him, and then go back to the office. You can wash your hands, but it is not necessary. Leave the toilet. As you walk to the desk, you will hear notifications on your phone. Sit down, talk to Mike. He reminds you about the trip: you need to rent something for less than $ 100 dollars. Once you finish the conversation, press the ESC key: indeed, your battery is dead

Open the browser and press any key. The game will automatically fill in the text. The same thing when you are on the site. Note that you first need to click on the fields to be able to type. Scroll down the page to find the only place for less than $ 100. Trying to rent another house will result in Sydney pointing out the low budget. Double-click the Book Cabin button, then click Print.

Departure

Talk to a man named Gael. He works on the 10th floor. Mike tries to call you, but Sydney hangs up. Press ESC to check your messages. Your landlord Rick will give you the access code - 5176. There is a chat with Mike. If you click on "Messages", you will see a chat with Nora and a group chat between several people (with a voice message from Nora saying that you need to find something under $ 100, because she needs to change the tires on her car). You can also enlarge the photo there.

Exit the elevator. If you forget your bag, do not worry, Sydney will remind you that you need to take it. So call the elevator and take the bag. Go to the car, where Mike is waiting for you. If you try to look around, Sydney will remind you about Mike. Talk to him. You need to put the bag in the trunk. If you try to open the passenger door, you will be reminded of this.

Get into the car. You can try the radio or interact with the figurine. Talk to Mike. You can remain silent, but why not gain additional knowledge about the plot of the game. In any case, Rick is worried that you will not make it in time, and Sydney will answer him. He will confirm the reservation.

Moe's Pizza

Mike will notice the pizzeria and park the car. Keep talking until you go outside. If you try to leave, the game will remind you that Mike is waiting. Outside, there is a vending machine and an ATM. You can interact with the ATM: to enter a PIN, use either the keypad or the numeric pad on the ATM. You will have four options: transfer and bill payments are not available. You can check your savings and withdraw money. If you withdraw money, you can choose up to $ 300. Take the money. You can repeat until you empty the entire account.

Follow Mike to the pizzeria. Once inside, you can do whatever you want. Pay attention to the two people sitting near the TV. Talk to them. The woman will politely ask you to leave them alone. Talk to the employee who is rummaging through the boxes. He will tell you that you need to choose a cheese. Talk to the fellow traveler and talk to the guy in the white shirt. Talk to the lonely man. He recommends buying a pepperoni pizza. Finally, talk to several guys. One of them does not talk.

I have no idea if you need to talk to the cashier to unlock the achievement, but if you do not, then talk to him too. Go to the cashier and talk to him. Order three slices of pizza. You can choose any option. Pay, because Mike forgot his wallet in the car. sit at the table and talk to Mike. Nora will leave a voicemail and a few text messages: she will arrive later than planned. Continue talking to Mike.

At some point, the cashier will call out a number. Stand up and take the box, then return to your desk. The cashier will talk again. After that, you can sit down at the table and have a snack. Between bites, talk to Mike. One of the restaurant patrons will ask him for a ride. If you agree, Mike will refuse. You will have no choice but to agree with Mike. The hitchhiker will get angry and leave, and Mike will be unhappy with your trust in strangers. After you finish, you can burp twice. Stand up and put the box in the trash can. Nora will send a message. Talk to Mike and take the keys. You can talk to anyone, and Mike will remind you again that you need to hit the road. Exit the pizzeria and interact with the driver's door.

Welcome to Woodbury

You are driving a car: you can honk the horn, turn on/off the radio and talk to Mike. You can turn around and drive away to end the game. Continue if you want to hear the whole story. If you crash into anything, Mike will make a comment. If you get off anywhere except the cabin, you will hear additional dialogue. Soon you will see a bridge on the right. Drive towards Woodbury.

Keep following the road until you see the cabin. Park the car near the cabin. You will know that everything is okay when Mike announces that he has arrived or that you have driven a little. Take your luggage and go to the door. If you forgot to take it, Mike will remind you about the bag. In any case, once you get the bag, you can talk to Mike, but the main thing is to open the door.

Interact with the silver box. Slide the lid down, enter the code 5176 (if you enter the wrong code, Sydney will tell you to look for the correct one in the messages) and move the small switch on the left. Take the key and open the door. Enter the house and throw the bag. Talk to Mike: he needs to go to the toilet. During this time, he will ask you to put the food in the refrigerator. Take the cooler bag. You can explore the house, but you can’t go upstairs.

Go to the kitchen on the right. Put the cooler, open the lid. Open the refrigerator and put all the food in it. Soon after, Mike will return. Talk to him, and any dialogue will lead to Sydney wanting to go to the toilet. Now you can go upstairs, but first open the door in front of the table. Close it behind you and double-click on the toilet. Do not lift the seat! While sitting on the toilet, send Rick a message that you have arrived at the place. Once you are done, get up, wash your hands and return to Mike. You can explore the house or go straight to your room.

While exploring the house, you will learn about all the rooms and hear comments from Mike. If you go down to the basement, you can turn on the light and find a door that guests are not allowed through. You will not be able to open it. If you go out to the backyard, you can play basketball.

If you open the first door on the left on the second floor, exploring the house will stop. You will see a TV with a blue screen and the owner of the house, Rick. If you deny that you are a couple, Mike will make a remark, and if you say that you are friends, nothing will happen. In any case, he justifies his presence by saying that he is trying to find the cat and fix the TV. Rick will offer a grand tour of the house. If you do not follow, Rick will still call you. First, he will take you to the shower on the second floor. Rick will warn you that the sink is not working. After that, he will go to Mike's room, before ending the visit by going to the storage room upstairs, where you can find a flashlight.

Downstairs, Rick will go to the kitchen and open the fridge. The next stop will be the basement with the boiler. Mike will ask behind the door, but Rick will say that it is an ordinary pantry. He will also tell a joke. Rick will leave, but will not ask your name, citing memory problems. Mike will find this strange, and Sydney will say that she needs to take a shower.

You can go to the bathroom downstairs, but Sydney will say that she needs to go upstairs. Once you get to the second floor and enter the bathroom, close the door behind you, enter the shower and close it. Interact with the water faucet. When you are done, you can use the towel. Your next step is to go downstairs.

Fishing

Mike found fishing gear in the shed. Agree to go fishing with him. Go outside, you can play basketball. Enter the shed and talk to Mike. Take the fishing rod. Talk to Mike again. He would like to cook a carp. Look at the poster and choose the right bait. Or the wrong one, if you want to catch a different fish. To change the bait, you need to go back to the shed. Before going fishing, understand the mechanics.

Right-click to hook the bait. Left-click to cast the line. Once the fish is hooked (a hint will appear on the screen), left-click again. After that, use A or D to move the slider so that it stays on the fish. The longer it stays on the fish, the closer it will be to catching. After you catch the fish, you can keep it or throw it away. If you leave the carp, Mike will be happy, otherwise the guy will remind you that you need the carp.

The correct bait is sweet corn or cheese. Catch three carp. Once you're done, continue fishing or tell Mike that you'd like to go back to the house. Before entering the house, leave the rod and bait in the shed. Follow Mike to the kitchen. He asks you to make a marinade. Say that you have no idea what it's made of. And Mike will list the ingredients.

If you go to the red bowl, you'll see what you're missing and what you've already put in it:

  • Salt and black pepper are in front of the bowl
  • Italian seasoning, garlic paste, and paprika are on the right
  • Olive oil is above the previous ingredients
  • Yogurt in the fridge

Once the marinade is ready, Mike will ask you to throw the carp and marinade into a plate while he chops the vegetables. Keep it in order, or Sydney will reprimand (herself). Put in two carp. The carp are in the red refrigerator, next to the sink. Put in the marinade. Mike will ask you to add vegetables to them, and will tell you the right temperature and cooking time in the oven. If you try to take the plate away without adding the vegetables, Sadney will reprimand you. Add the vegetables, then put the carp in the oven and close the door.

Board Game

While the carp are cooking, Mike will suggest playing a board game. Go to the room next to the living room and select the game. If you choose any board game except Tower Stack or Ouija, Mike will refuse to play. And don't try to open the oven door: Sydney will say that the fish is cooking. Choose one of the indicated board games. Mike will react by saying that Molly used it to contact her dead grandmother and suggest playing in the basement. Follow the guy.

In any case, Mike will bring a small table. As soon as you interact with it, he will suggest turning off the light. Do so and interact with the table again. Mike will ask if you know how to play. If you answer no, he will explain the rules. Ask questions. Go back upstairs and talk to Mike until it's time to eat: the oven will beep. Take a stack of cards, sit down at the table. Mike will ask if you are ready to play. The goal is to make the tower fall because of your opponent's actions. Each of you will take turns pulling out a brick. You can lean to the edge to check the tower.

When choosing a brick, you need to draw a shape without touching the shape. You have four shapes: star, circle, square, pentagon. If you get close to the edge, the shape will turn yellow. If you touch it, the shape will turn red and the tower will fall, as a result, Mike wins. After that, you can play with him again or refuse. If you managed to repeat the shape, it will turn green and it will be Mike's turn. When you are done, confirm your decision. If Mike gets up from the table, it will mean that you are ready to eat dinner. After the dialogue, the oven will beep.

Mike will remove the plate, offer to have a snack in front of the TV and watch a TV show. If you try to talk to Mike without a plate or take a fish without it, remember this. Take a plate and a fish. Then go to the living room. If you talk to Mike, he will ask you to turn on the TV. Do it. You can try to turn off the TV, but Sydney will not allow you to do this.

If you talk to Mike, he will ask you to sit down. Sit down and eat the carp. When only the head remains, continue eating. Sydney will say that she is already finished. Mike will put the plate on the table and stand up. He will ask if you liked the dish. In any case, Mike will go upstairs, check his things, and Sydney will offer to wash the dishes.

If you try to follow Mike, you will be reminded that you need to wash the dishes. If you try to wash only your dishes, Sydney will remember Mike's plate. Take Mike's plate from the table and go to the sink. Then wash both plates. Oddly enough, if you go upstairs, Mike will send a message before you even get to the second floor. Anyway, Mike will say that someone is hiding under his bed and asks you to look into his room. When you find yourself in the middle of the hallway, he will ask you not to run. Open the door and go inside, then turn around. Mike has played a prank on you! He will offer to play hide and seek. If you talk to him, he will ask you to hide. Agree and go downstairs. Sidney will decide to hide in the basement.

Hide and Seek

Go to the basement, go through the door under the stairs and close it behind you. You will see a noise meter. If the microphone is on, then remain silent. Mike will appear soon, who will start looking for Sidney. He will even knock on the closed door. Mike should find you, and then Sidney will count.

As soon as you finish, go up to the second floor. Enter your room and open the closet. Mike will be scared by the noise in the attic. After arguing with him, take the stool and put it on the closet. Without it, you won't be able to get into the attic. You can turn on the light. Mike heard a cat. The same cat that Rick was looking for. After petting the cat, go downstairs. Talk to Mike again and resume the game of hide-and-seek. You will decide to hide in the shed.

Go to the kitchen, take the third carp and return to the attic to feed the cat. You can continue the game of hide-and-seek! Go to the shed and wait for Mike. If you want, you can sit down and watch his movements. Mike will find Sydney again. The girl wants to sleep, but Mike insists on another round. Close your eyes and count. Return to the building, go upstairs and enter the bathroom, from where a knock is coming. Open the door. Rick is back! He will scare Sydney, and Mike will run up to you. A conversation will begin. He wanted to fix the sink, but he will be upset because Sydney asks him to leave. Mike will lock the front door.

Midnight

Get up and open the door. Mike wants to talk. Talk to him: trying to go back to bed will fail. Choose any lines. Mike will come to the bed and invite Sydney to sit next to him. You can leave, but you need to talk to him if you want to advance the plot. Sit next to him, talk. At some point, Nora will send a distress signal. Listen to the message: her tire burst, she is stuck alone on the road, in the middle of the forest. Talk to Matzk. He does not want Sydney to go with him and prefers that you stay warm.

Follow Mike downstairs, do not try to go outside. Instead, lock the door and go back to bed. Close the bedroom door.

Someone at the door

Go downstairs. To get the achievement, you need a microphone. Just go to the front door and say something loudly into the microphone to scare the stranger. Whether you make noise or not, a stranger is trying to enter the house. Sydney won't let him in. He saw you fishing with Mike. As soon as you start threatening him with political threats, the man will leave. You can try to open the front door, but Sydney will refuse. Return to the bedroom, close the door and go to bed.

It doesn't matter whether you take the flashlight or not. You will wake up from a scream and someone throwing something at the window. Sydney feels that she has no choice but to call Rick for help, so text him. After a while, Rick will appear. Open the door and talk to him. He will ask about Mike. You can try to open the door again, but Sydney still doesn't feel safe.

You will soon receive a message from Rick? So, someone else is with you now? Answer him. Choose any line. As soon as he runs to the front door to break the handle, you must react. Go to the basement, hide under the stairs and wait for the fake Rick to appear. At some point, he will have his back to the door of your hideout. Wait! When he enters the locked room, you will hear a strange sound. You can go out and run up the stairs. Do so!

You are in the middle of the stairs, and of course, at this moment, Nora will decide to call Sydney. The fake Rick will run out to you. Do not press the ESC key, otherwise you will open the messages and lose seconds. And, most likely, you will die. Run upstairs, close the door to the bedroom. It is better to turn off the light. Of course, Nora, unaware of your predicament, will continue to write, and you can check her messages. You can go up to the attic without a stool. Wait a few seconds. Just wait until you hear your friends arrive. They will ring the doorbell and a familiar sound will be heard. Exit the closet.

Take the stool from outside the closet, place it under the attic, and go upstairs. You can also hear the phone ringing outside. Guess what? It's Nora calling you again! It doesn't matter if you hang up or not, the ringing will stop. Fake Rick will open the closet, but you are on top. Continue hiding, ignoring the cat's meowing. Rick will send a text message saying he called 911 and your friends. Mike will start screaming, and Fake Rick will leave.

Go down from the attic, go downstairs. Mike has already kicked down the front door, Nora is standing behind him. If you turn towards the backyard, you will see an open door. Apparently, that's where Fake Rick ran. You survived this night, for which you will receive an achievement and complete the game. If you complete the game without dying, you will receive another achievement.