After completing the shader compilation, talk to Herman standing by the wall. Then climb over it and move forward. From this point on, the mission "There and Back Again" begins.
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Here's what you need to do:
Также рекомендуем сайт наших партнёров — ТОП лучших игр.
Here you will encounter the first dangers, so the recently found first aid kits will come in handy:
Now you need to find a mobile lab. Follow the marker, avoiding radioactive zones (marked with a radiation icon). You may encounter enemies along the way. Retreat and fire in controlled bursts. There will also be destroyed houses that you can search.
The mobile lab is a large stone structure. Use the yellow ladders on the side to climb up. On the roof of the lab, find a red lamp indicating a hatch through which you can get inside.
It is important to interact with the ladder! Falls in STALKER 2 cause serious damage, and you can even die.
The lab is safe, so you can freely explore it and collect various items. Inside it, you need to do the following:
To find the artifact, you need to enter the green acid swamp, holding the detector in your hands. The artifact itself is invisible until you get close enough to it - go to the fallen barrel in the center. When the blue indicator on the detector glows constantly, a flash will occur next to you, and you will see the artifact you need. This is the Slug artifact - take it and place it in your inventory.
Next, you need to scan several points. Follow the marked points using the compass, but be careful, as enemies may appear on the way. Now it is better to avoid meeting mutants, and fight bandits, hiding behind cover.
When you approach the first point, you will see a vortex of blue energy. Stand at the scanning spot and immediately retreat. There will be a circle of blue energy around it - do not enter it until it completes its process.
The second point is in a cave, so go down into one of the tunnels to keep a safe distance. There will be jets of fire that you need to avoid.
The third point will activate a cutscene, and Skif will hide in the house. I will not reveal what happens next, but after that you will be transferred to another place.
After you find yourself in a new place and meet a friendly dog, you will find yourself surrounded by anomalies. You will be given bolts. To get out, throw the bolt towards the anomaly so that it disappears for 2-3 seconds. During this time, you need to run further.
After you get out, talk to Richter - the man who gave Skif the bolts. This will complete the tutorial, and you can proceed to the main part of the game. We recommend following Richter's advice and heading to the city of Zalesye.