Atomic Heart Walkthrough:
Enchantments of the Deep Sea
Five days later…
Click LMB to
push all the parts and go out into the hall where you fought the Twins. Take
the PM pistol from the table and go further. Jump down, clear the hall using
the whip (Q), and pick up the Thunderer from the destroyed Eleanor.
Free flight
We clear the
location of enemies using both weapons and a whip, move to the other side,
clinging to the drone with a whip. We clear it, move on and fight with the
Robot Girl.
Robot girl
Main:
We move on,
jump over the gap when the drone appears. We collect resources, open the door,
having solved the puzzle - the colored balls must match. We move on, we try to
hack the "Bumblebee". You will have to fight enemies twice. The
second time Belyash will appear.
Rings for two
Listen to
Blesna, use the scanner on ALT and study three items. The "Zagur"
ability will appear. Destroy the crab clutches on the rock and pull ourselves
with the whip. We go the only route, talk to Terentiy, kill the enemies near
the hut and talk to Baba Zina. Having received the "Kuzmich" shotgun,
we clear the location again and return to Baba Zina.
Into the depths
We go down
and use the elevator. Having collected the items, we talk to the dolphin inside
the glass spherical aquarium.
The Captive Poet
We collect
resources, pull ourselves up to the heights above the aquarium with Pushkin and
jump to the top of the aquarium. We take the "Candle", jump down and
insert it into the hole. If we allow the dolphin to ask a question, we answer
"Five". We go further and clear the location. Soon the bridge will
collapse under Nechaev.
Flooded complex
Swim from
marker to marker, through a small pipe and turn the valve. Follow the marker
further, press the red button and pull yourself to the grip with the whip. Kill
the insects, jump into the water and turn the valve. The water level will rise.
Swim up, pull yourself with the whip and kill the insects. Jump down and turn
the valve again. Swim up and pull yourself with the whip. Kill the enemies, go
to the end of the corridor, but do not jump down. Instead, pull yourself even
higher with the whip, into another tunnel. Clear the room of crabs. Do not
shoot at the shell, only at the belly.
Higher…
We go up,
press the red button and go out into the hall, where a strip of drones is now
flying. Cuttlefish have appeared in the holes. We kill them, avoiding the
homing projectiles (it is better to hide or shoot). We jump to the other side
using the whip and the flying drones. We turn around and are pulled back to the
capture, but one level higher. We press the red button again in another room.
Shock and awe
We get out
to the upper level, swim along the flooded corridor and clear the room of
enemies. You need to aim at the red cylinder on your back. When there are no
enemies, use "Zagur" to destroy two crab clutches - on the large
upper ring in the center and in the pipe on the side wall, where you need to
get. Use the remote control: red button down, blue button (the car will go onto
the ring), red button up. We are pulled to the raised car, then to the grip
above the opened pipe (where the crab clutch was).
Travel pass
We move
through the tunnel, pulling ourselves to the grips with the whip to avoid the
trains. The trains move alternately along two platforms.
Continue searching for rings
We continue
moving through "Neptune", collect various objects, destroy the large
crab. You need to aim at the glowing area on the belly. It is best to shoot at
the moment when the crab throws poisonous clots. This happens every time after
2-3 attacks with a claw.
The game is worth the candle
We move on,
kill the enemies and examine the cage. To open it, we need a
"Candle". Opposite there is a door, to the right of it is a hole. We
pull the lid on the pipe with a whip, then shoot "Zagor" into the resulting
gas flow. After destroying the crab clutch, we look for a "Candle" in
the room, which we insert at the gate of the cage.
And forward again
Behind the
gate we are pulled upwards by the whip, move along the top and enter the
cafeteria a little lower, destroying the crab clutch.
Whale disco
We go into
the room with the big whale. After pressing the red button, kill the small
crabs. When the whale starts to send electric discharges across the floor,
every 3-4 seconds we pull ourselves to the grips under the ceiling to avoid
damage. Crabs receive weak damage from electricity, so the main thing here is
to avoid damage. We pull ourselves even higher, climb through the pipe and
attack the rotating screw with shock. We pull ourselves higher and jump to the
marker.
Out of the frying pan into the fire
We take the
cookie that Nikolai gave us, follow the marker back to the cafeteria and open
the door in the kitchen. We take the payment and return it to Nikolai.
Where are they?!
We go
further along the extinguished corridor, jump down and kill the enemies. We
destroy the crab clutches, go past the door with a lock for a cookie. We
destroy the clutch and get through the pipe into the office with mannequins.
After killing them, we take the cookie from the table and go back. Keep in mind
that new enemies will appear. We open the door with a cookie. We pull the hatch
cover and go through the pipe. Next there will be a door with a graphic lock.
We search the corridors, talk to Nikolai. The enemies will open a double door to
the right of the graphic lock. We destroy them, move to the distant laboratory
and next to the body of the whale expert we find a piece of paper with a hint
for a graphic key. We go back and open the door.
Deactivation
We try to
start the disinfection. We look up and pull ourselves with the whip. We turn
the red valve three times, then press the red button to raise the tank. When it
is filled with water, we turn it one more time with the red valve. We jump back
and start the disinfection procedure. We go through the marked door to Nastya
and the Hunter.
Major League
We talk to
the dolphin, take the red ball and go to the next room. We go down, the dolphin
should follow us. We turn the valve at the closed gate of the dolphin. When he
swims to the other gate, we turn the right and left valves once (in the
strictly specified order). We continue moving, go up and return to Nastya's
laboratory.
Honored Artist
In the next
block, go to the far part and use the glove to move the empty aquarium under
the pipe on the right. Turn the valve to fill it. Move the aquarium to the
other end of the rail on the ceiling. Dolphin Lola will jump into it and swim
further. We will be able to go through the opened door.
"Lukomorye"
We deal with
enemies in the hall where the dolphin show is taking place.
At the bottom
We leave the
location, jump into the open hatch and enter the airlock. We take the diving
mask, move along the markers to the underwater tower. We examine the devices,
one of them should open the passage. We need the "Candle". We swim
along the marker, avoiding the spotlights. We see a barrier. To the right of it
there is another underwater tower. We swim there and turn off the barrier. We
go down to the depth behind the disabled barrier and take the
"Candle". We swim back, install the "Candle" and wait for
the Murena to break through the passage.
We talk to
the Hunter and Nastya. We shoot the shock at the block above the shutters and
kill the enemies. We continue moving until we meet Eleanor.
Restart
We move
along the corridor to the marker, kill enemies, go into the next room and move
down the steps to find the "Candle". We insert it at the gate, swim
underwater and take out the second "Candle". The nearest door will
open. We swim back to Eleanor, talk to Nikolai and Samodelkin.
The Champion's Path
We move on,
open the door and kill the enemies. We stretch up and talk to the dolphin. We
take the red ball and follow down. We destroy the crab clutches and move on. We
clear the location and stretch up using the whip. We press the red button.
Thalassophobia
We are
preparing for the final battle. At the beginning of the battle, we are pulled
upward to avoid capture. Then we need to shoot at the glowing parts on Muren.
Nothing complicated. When the slabs fall (in the places marked in red), we use
the whip to pull ourselves to the grips on the ceiling.
He will be the last one for the game.
An incredible success for the studio's debut project.
In short, the company is aware of the problem and is solving it.
It will be an animated prequel series.
A free drone piloting simulator designed for schoolchildren and teachers. The game develops drone piloting skills in a safe virtual environment and is available on Steam.