Atomic Heart: Enchantments of the Deep Sea - Walkthrough and Guide

The add-on is launched through the main menu. It is not necessary to complete the story or previous DLCs. After launching, select the difficulty level.
Atomic Heart: Enchantments of the Deep Sea - Walkthrough and Guide
Author
Anton Latoshkin
Date of publication
28 January 2025

Atomic Heart Walkthrough: Enchantments of the Deep Sea



Five days later…

Click LMB to push all the parts and go out into the hall where you fought the Twins. Take the PM pistol from the table and go further. Jump down, clear the hall using the whip (Q), and pick up the Thunderer from the destroyed Eleanor.

Free flight

We clear the location of enemies using both weapons and a whip, move to the other side, clinging to the drone with a whip. We clear it, move on and fight with the Robot Girl.



Robot girl

Main:

  • We cling to the drones with a whip, avoiding the jerks of the Robot Girl.
  • We shoot or hit the engine in the stomach with the Thunderer (it opens periodically).
  • We dash to the sides, avoiding flying projectiles.
  • Avoid falling cars (fall area is highlighted in red).
  • We hide behind cars from the laser.
  • We run away from the cars that were hit by the laser, because in a couple of seconds they will explode.
  • We continue shooting at the opened engine.
  • By the end of the battle, Robogirl will return to the ground, and false attacks will appear (not highlighted in red). Do not react to them.

We move on, jump over the gap when the drone appears. We collect resources, open the door, having solved the puzzle - the colored balls must match. We move on, we try to hack the "Bumblebee". You will have to fight enemies twice. The second time Belyash will appear.



Rings for two

Listen to Blesna, use the scanner on ALT and study three items. The "Zagur" ability will appear. Destroy the crab clutches on the rock and pull ourselves with the whip. We go the only route, talk to Terentiy, kill the enemies near the hut and talk to Baba Zina. Having received the "Kuzmich" shotgun, we clear the location again and return to Baba Zina.

Into the depths

We go down and use the elevator. Having collected the items, we talk to the dolphin inside the glass spherical aquarium.

The Captive Poet



We collect resources, pull ourselves up to the heights above the aquarium with Pushkin and jump to the top of the aquarium. We take the "Candle", jump down and insert it into the hole. If we allow the dolphin to ask a question, we answer "Five". We go further and clear the location. Soon the bridge will collapse under Nechaev.

Flooded complex

Swim from marker to marker, through a small pipe and turn the valve. Follow the marker further, press the red button and pull yourself to the grip with the whip. Kill the insects, jump into the water and turn the valve. The water level will rise. Swim up, pull yourself with the whip and kill the insects. Jump down and turn the valve again. Swim up and pull yourself with the whip. Kill the enemies, go to the end of the corridor, but do not jump down. Instead, pull yourself even higher with the whip, into another tunnel. Clear the room of crabs. Do not shoot at the shell, only at the belly.

Higher…



We go up, press the red button and go out into the hall, where a strip of drones is now flying. Cuttlefish have appeared in the holes. We kill them, avoiding the homing projectiles (it is better to hide or shoot). We jump to the other side using the whip and the flying drones. We turn around and are pulled back to the capture, but one level higher. We press the red button again in another room.

Shock and awe

We get out to the upper level, swim along the flooded corridor and clear the room of enemies. You need to aim at the red cylinder on your back. When there are no enemies, use "Zagur" to destroy two crab clutches - on the large upper ring in the center and in the pipe on the side wall, where you need to get. Use the remote control: red button down, blue button (the car will go onto the ring), red button up. We are pulled to the raised car, then to the grip above the opened pipe (where the crab clutch was).

Travel pass

We move through the tunnel, pulling ourselves to the grips with the whip to avoid the trains. The trains move alternately along two platforms.



Continue searching for rings

We continue moving through "Neptune", collect various objects, destroy the large crab. You need to aim at the glowing area on the belly. It is best to shoot at the moment when the crab throws poisonous clots. This happens every time after 2-3 attacks with a claw.

The game is worth the candle

We move on, kill the enemies and examine the cage. To open it, we need a "Candle". Opposite there is a door, to the right of it is a hole. We pull the lid on the pipe with a whip, then shoot "Zagor" into the resulting gas flow. After destroying the crab clutch, we look for a "Candle" in the room, which we insert at the gate of the cage.

And forward again

Behind the gate we are pulled upwards by the whip, move along the top and enter the cafeteria a little lower, destroying the crab clutch.

Whale disco

We go into the room with the big whale. After pressing the red button, kill the small crabs. When the whale starts to send electric discharges across the floor, every 3-4 seconds we pull ourselves to the grips under the ceiling to avoid damage. Crabs receive weak damage from electricity, so the main thing here is to avoid damage. We pull ourselves even higher, climb through the pipe and attack the rotating screw with shock. We pull ourselves higher and jump to the marker.

Out of the frying pan into the fire

We take the cookie that Nikolai gave us, follow the marker back to the cafeteria and open the door in the kitchen. We take the payment and return it to Nikolai.

Where are they?!

We go further along the extinguished corridor, jump down and kill the enemies. We destroy the crab clutches, go past the door with a lock for a cookie. We destroy the clutch and get through the pipe into the office with mannequins. After killing them, we take the cookie from the table and go back. Keep in mind that new enemies will appear. We open the door with a cookie. We pull the hatch cover and go through the pipe. Next there will be a door with a graphic lock. We search the corridors, talk to Nikolai. The enemies will open a double door to the right of the graphic lock. We destroy them, move to the distant laboratory and next to the body of the whale expert we find a piece of paper with a hint for a graphic key. We go back and open the door.

Deactivation

We try to start the disinfection. We look up and pull ourselves with the whip. We turn the red valve three times, then press the red button to raise the tank. When it is filled with water, we turn it one more time with the red valve. We jump back and start the disinfection procedure. We go through the marked door to Nastya and the Hunter.

Major League

We talk to the dolphin, take the red ball and go to the next room. We go down, the dolphin should follow us. We turn the valve at the closed gate of the dolphin. When he swims to the other gate, we turn the right and left valves once (in the strictly specified order). We continue moving, go up and return to Nastya's laboratory.

Honored Artist

In the next block, go to the far part and use the glove to move the empty aquarium under the pipe on the right. Turn the valve to fill it. Move the aquarium to the other end of the rail on the ceiling. Dolphin Lola will jump into it and swim further. We will be able to go through the opened door.

"Lukomorye"

We deal with enemies in the hall where the dolphin show is taking place.

At the bottom

We leave the location, jump into the open hatch and enter the airlock. We take the diving mask, move along the markers to the underwater tower. We examine the devices, one of them should open the passage. We need the "Candle". We swim along the marker, avoiding the spotlights. We see a barrier. To the right of it there is another underwater tower. We swim there and turn off the barrier. We go down to the depth behind the disabled barrier and take the "Candle". We swim back, install the "Candle" and wait for the Murena to break through the passage.

We talk to the Hunter and Nastya. We shoot the shock at the block above the shutters and kill the enemies. We continue moving until we meet Eleanor.

Restart

We move along the corridor to the marker, kill enemies, go into the next room and move down the steps to find the "Candle". We insert it at the gate, swim underwater and take out the second "Candle". The nearest door will open. We swim back to Eleanor, talk to Nikolai and Samodelkin.

The Champion's Path

We move on, open the door and kill the enemies. We stretch up and talk to the dolphin. We take the red ball and follow down. We destroy the crab clutches and move on. We clear the location and stretch up using the whip. We press the red button.

Thalassophobia

We are preparing for the final battle. At the beginning of the battle, we are pulled upward to avoid capture. Then we need to shoot at the glowing parts on Muren. Nothing complicated. When the slabs fall (in the places marked in red), we use the whip to pull ourselves to the grips on the ceiling.

 

    Game from the guide
    Resident Evil Village
    • Platform: PS5, PS4, XBOX ONE, PC, Xbox Series S/X
    • Genre: Action, Survival horror
    • Release date 7 May 2021


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