• News
  • Reviews
  • Guides
  • Walkthroughs
  • The romance club
РУС ENG

  • News
  • Reviews
  • Guides
  • Walkthroughs
  • NINTENDO
  • The romance club
  • Games
  • Website advertising

All materials on showgamer.com are protected by copyright. Partial copying is permitted with an open (for search engines) link. ShowGamer (2015)



Tormented Souls Walkthrough - Game Guide (Completed)

Detailed Survival Horror walkthrough guide: location of all items, diaries, solution of each puzzle, strategy and tactics of fighting bosses and much more
Tormented Souls Walkthrough - Game Guide (Completed)
Author
Anton Latoshkin
Date of publication
27 August 2021

After the introductory video, you will find yourself in the restroom. Examine the metal cabinet to find William Waldberger's diary (03) . Then go to the door and open the left wing of the wall cabinet located above the sink. There you will find a pocket watch on which the time is indicated - 12:35 (to open it, you need to press the button at the top, in the ring). Interact with the combination lock on the right door and enter the combination 1235. Take the rusty adjustable wrench , adjust the head so that it opens slightly (click once in inventory), and then use it on the door instead of the handle. Opposite the washbasin there is also a tablet with instructions for managing the game. Very original!



Прохождение Tormented Souls: кодовый замок

In the corridor you can get the first achievement: go into the darkness and die for the first time. Go around the corner to find a lighter in the doll's hands. Equip it (inventory opens with the Space key), then move through the dark corridor. At the first turn, go left into the waiting room. Take the nails from the bench and go to the examination room. Here you can get the left half of the plastic heart , which is hidden in the container on the bench on the left. You can also get a vial of morphine from the cabinet to the right of the door.



Прохождение Tormented Souls: гвозди — боеприпасы для основного оружия в игре

There is a recording tape on the table (used for saving). To the left is a table with a tape recorder. If you wish, you can use it to save your progress, but you will lose the tape.


Также рекомендуем сайт наших партнёров — ТОП лучших игр.


Return to the east wing corridor and move through it until you find a notice board. There is a map of floor E-F1 (it lies on the railing of the stairs). You can also pick up Maria Wildberger's diary ( A) . Go down the stairs and go left to find a hex key under the stairs. There, on the chair, are nails. Then move to the east cellar.

Прохождение Tormented Souls: шестигранный ключ



Here you will face the first enemy. After the cutscene, run down the corridor away from the monster in the wheelchair and go to the x-ray room. Here you will be given the first two weapons - the Nail gun from the priest and the old tire iron , which lies in the corner. On the table with the computer is a tooltip for controlling weapons. Everything is quite simple. To the right of the priest are nails.

Прохождение Tormented Souls: оружие ближнего боя



Walk down the corridor to find a table with Maria's diary ( B) . Keep moving, pick up the morphine and use the crowbar on the door to get nails . Then go to the generator room. Go forward. There is a shield on the wall to the right, but one valve is missing there. Go to the end of the compartment and go up the stairs to the right to find a basement map and a small valve . Examine the generator control panel. You need to set the value to 10 kg / cm, but looking ahead, I’ll say that when you turn it on, 1 kg / cm is lost, which means you have to adjust the shield to 11. Go back down and open the shield on the wall near the mechanics diary. Apply a valve to the first pipe, and then rotate all valves so that kg/cm points to 11. From left to right and up, the valves should be rotated as follows:

  • right
  • right
  • right
  • Up
  • right
  • right

Turn on the generator. Power has been restored. Go through the door by the stairs and fight the first enemy.



Прохождение Tormented Souls: как запустить генератор

Kill the enemy or run past and go upstairs. Return to the waiting room, where you will meet two opponents of a new type - crawlers. To kill one crawler, you need to shoot 6 times with the Nail Gun, wait for it to get up, and finish it off with a crowbar or two more shots. Don't shoot the crawler while it's on the floor, it's pointless! The same is the case with the sliders in the stroller.

Deal with the enemies and head to the open dentist's office on the left. There will be another creeper, morphine and nails in the cabinets, as well as William's diary 01 . Take the second half of the plastic heart (right) from the container and combine both halves in inventory. Return to the east wing corridor and enter the maternity ward with the electronic lock now unlocked (thanks to the generator). Interact with the flickering red lamp on the wall (next to the turnp) to reveal a secret passage (a hatch will open) . Take the nails and go downstairs. Pick up the save tape and use the lighter to light the candles on the mirror. Go through the mirror and go up the stairs again in the other world.

Прохождение Tormented Souls: сердце в кукле

You will find a crawler, as well as morphine in the closet and nails on the bed. Use the plastic heart on the doll, then return through the mirror and go up the stairs. Approach the body on the bed, use the switch (it should be green instead of red) and pull the lever to apply voltage to the corpse with a heart. You will receive a metal T-handle . Align it with the hex head found earlier. Return to the waiting room with the two crawlers (if they haven't already been killed) and open the gate leading to the main hall.

main hall

Pick up the nails from the carriage and go through the door opposite to the chapel. Deal with the two crawlers and pick up the W-F1 card lying on the bench. On one of the wooden benches on the left, by the altar with a broken statue, lies morphine. Go through the kitchen to the warehouse, where you will find an enemy in a wheelchair, nails and nitric acid . Open the door in the dark corner and go inside the chapel to find an iron doorknocker in the shape of a hand with a ball on the pedestal on the right. In the wardrobe, by the way, you can find nails (in the closet) and a battery charger.

Open the gate and head up the small stairs to the studio, where there is a recording tape , shotgun shells , and a save point. Then go through the other door to the service area, light the candles on the right and a little further you will find Maria's diary ( F) . There is also an enemy and nails (below). Go down there, light the candles on the left or right and kill the enemy on the wheelchair. A little further there is a locked hatch, and in the hands of the doll on the table is a pipe with an attached handle . It smells of sulfur, and is probably used as part of a shotgun. But now it can't be done. At the very end there is a double door. Open it from this side to create a shortcut to the main hall. Go to the public toilet (Restroom), light the candles, kill the crawler and pick up the diary of the child (Anna) 02 . There are no supplies here, so only go if you need this diary. Now return to the main hall.

Прохождение Tormented Souls: этого врага можно убить, не спускаясь с лестницы

Pick up the nails and go upstairs to the meeting room, where you will find some morphine (on the shelves). Take the lighter and follow into the dark corridor of the second floor. Walk past the armor to turn on the light, and then kill the new enemy tied to the shelves. These opponents can be killed with a crowbar. Take the nails and go to the sewing room.

Прохождение Tormented Souls: этих противников убивайте ломом, экономя гвозди

There are more nails , a tape recorder , recording tapes , a stethoscope , Maria's diary ( C), and a save point . Go back through the corridor where there is morphine , map E-F2 and another enemy. Use the iron door knocker on the door. Use the stethoscope to solve the puzzle. Use it on the statue in the main hall to find a solution. Here is the correct sequence:

  • Hit the door once with a hammer
  • Wait and hit fast three times
  • Wait and hit once
  • Wait and hit again

Прохождение Tormented Souls: правильную комбинацию можно услышать в этой статуе

Go through the library, pick up the tape , morphine and nails . In the corridor, you can get an achievement if you send a wheelchair into a trap with a sword. Just get close to the swords to activate them when the stroller is next to you. Go to the dining room on the right to meet the priest again. It will give you a half-threaded steel bolt . You can find Maria's diary ( D) by the entrance. Go through the dining room corridor to the main hall to get some nails and open the gate, thus creating a shortcut.

Reception

Go to the reception room through the door in the far right corner of the second floor of the main hall. Take the nails behind the counter on the left. Use the half-thread bolt on the fuse box to open the door. Take the nails and map , deal with the enemy in the carriage and go to room 2E on the right. There is a tape for recording , shotgun shells (in a dark corner) , a first aid kit and a save point . Take the elevator down to the first floor, then exit and slide the cart in so the doors don't close. Return to the reception area on foot, through the main hall! Remove the half-threaded bolt from the shield. Run to the elevator on foot, ride it up and use the bolt on the second fuse box.

Go through the door to find a crawler and a new enemy. Go along the left corridor to the observation chamber, where you will find the second part of the shotgun . Now combine both parts to get the SHOTGUN . Pay attention to the enemy that is moving counterclockwise in the next room. You can talk to the priest

Follow the operating room, where you can find shotgun shells and nails . Turn off the light, go around the operating table counterclockwise three times until you wake up the monster. Kill him 9it's best to use a shotgun - 3-4 shots will be enough) to get an old scalpel (lying on the table where the monster was). Equip a lighter as it will be dark. Go through the Anesthesia Room, pick up the nails and enter the Decontamination Room (through the corridor, the door next to it) for morphine, shotgun shells and William's diary (05) . Go to the last room (dressing room) in the middle of the corridor of the west wing to find another opponent, morphine, William's diary (04) . Open the door leading to the main hall. By the way, you can keep quiet in the locker room, and then the enemy will not notice you, but he is standing near William's diary.

boiler room

Return to the room with the generator and turn it off. Go through the main hall to the office and use the scalpel on the hatch with the rope next to the place where you picked up the first part of the shotgun (in the hands of the doll). At the bottom, you'll find candles, a crawler, a first aid kit, and disc shotgun shells . The enemy must be lured towards the light. Upstairs there is another candlestick, an enemy and William's diary (02) . Go through the door and find a candle and two crawlers in the basement. Also pick up morphine and two sets of nails . In the restroom, where you will get right after they try to scare you with a monster in the closet, you can find morphine and a metal switch located in the urinal. Go through the flooded part and lower the lever so that you can freely pass here even with the power on. Turn right to open the grate and create a shortcut to the west hall, then go left to the morgue. Go through it and open the door on the other side. Now you can go back and start the generator.

Go back to the morgue, take the nails and move the yellow metal cabinet on the left side to get into the testing room. Light the candles, kill the monster in the wheelchair and take William's diary (06) from the filing cabinet and the morphine from the locker. Approach the skeleton and interact with it to open a secret passage. You need to press any button.

Go to the secret passage and take the video cassette (testing room) . Return to the morgue and go up the stairs at the back of the room. Use the video cassette on the player to move to the past. It's time for another riddle. Approach the skeleton and interact with it. Click on its parts in the following order:

  • Head
  • Stomach
  • Hand
  • Throat
  • Heart
  • Throat

Go to the cells where you will meet Anna. Use nitric acid on the camera chain, take the recording tape from the other camera, and return to the present with the video camera. Head down the stairs to Anna's cell to find Anna's diary (04) and a half-finished key . You can combine this key with the metal disc you received earlier. You will receive a combination key .

Open all doors with combination key

With the combined key in hand, you can now open the corresponding doors. You've probably already noticed a few of these before. Go to the east wing corridor to open the door to the pharmacy. You need to set stars, triangle, hexagon from top to bottom. Behind it you will find William's diary (02, duplicate) , first aid kit , energy-intensive battery and an old car battery .

Then move to the chapel to open the doors to the archive. Expose from top to bottom: square, triangle, star . Here you will find Shotgun Shells , Recording Tape , and another door. Go through it and open the cash register by entering the code 0414 . There you will find morphine and a coin . Return to the chapel and use the coin on the vending machine. Click on the highlighted buttons. You need to memorize combinations (first one, then two, and so on up to five) in order to eventually get a blood bag .

Go upstairs to the dining room. An enemy will appear here. Kill and find another door for the combination key: square, hexagon, pentagon . Equip the lighter and head there to pick up some ammo and the Chapel videotape . To get to the last door for the key, go to the reception area through the door on the second floor, follow the west wing corridor and open the door on the left, into the intensive care corridor: pentagon, triangle, circle .

Collecting the keys to the Mausoleum

Go inside the last room to see the enemy. Enter Room 2B and collect the Recording Tape . Talk to the priest, go to the restroom 2A-2B, light the candles and go through the mirror. Go out into the corridor and look into the office 2D, where you will find some shotgun shells and a guillotine. Use the scalpel on the guillotine to get a scroll of parchment in a decorative sheath . Go to restroom 2C-2D, pick up morphine and a hammer , then follow to room 2C. Light the candles and kill the enemy. Open the chest and take the mannequin's plastic arm . Pick up shotgun shells , go out into the corridor and open the grate in the foreground. Go to the mirror and go through it.

Go to room 2C. Kill two enemies and equip the lighter as it will be dark in the office. Head through the restroom to Cabinet 2D to discover a new puzzle. At the beginning of the cabinet is a platform for the judge. Use the scroll on it, and then turn the monkeys into the following positions: hands on the eyes, hands on the ears, hands on the mouth, without a head. Use the hammer on the empty space between the monkeys to get a stapler .

Go back through the mirror and go to the mannequin in room 2B. Apply the mannequin hand, then examine the stapler and adjust the power (turn the bolt). Use it on your arm to attach it to the mannequin, and then follow through the mirror. Chat with the priest and he will give you an electric lantern , which will allow you to fight enemies in the dark corridors. I haven't found a way to turn off the flashlight on the keyboard. Go through the mirror again and go to the end of the intensive care corridor to kill the enemy. Go to room 2A, deal with the enemy in the chair, open the grate and go through the mirror one last time. The grate is now open in room 2A in real time, so go there to get a makeshift stabbing weapon, a first aid kit and nails .

Return to the main hall. New enemies will now appear in many rooms, despite the fact that you cleared them earlier. Go through the main hall, kill three crawlers, go down to the service part, where there will be other enemies. Go down the long corridor, kill the enemy on the wall (now you can do it, since there is a flashlight on the chest), look into the laundry room and take Maria's diary ( G) lying on the washing machine. There are nails on the chair. Turn off the washer in the corner and try to get out. A slider will appear. Deal with him and take the empty box . Combine it with the blood bag in inventory. Enter the shower room to find a floppy disk in the bathroom at the entrance. Also pick up the battery and first aid kit lying behind the bathrooms on the right. Near the exit (green door) there are nails (left) and shotgun shells (right).

Return to the meeting room and use the Chapel video cassette on the video player. Once in the past, enter the kitchen. Use the box of blood on the refrigerator. Go downstairs to the wardrobe and use the battery on the charger. Then return to the present, go to the chapel and kill two enemies. Pick up the charged battery from the past in the wardrobe (and the nails) and then return to the kitchen to collect the Frozen Blood Medallion . Now move to the warehouse and go to the computer. Examine the floppy disk in inventory, click on the switch to remove the write protection. Use the floppy disk on the computer and enter the word Martha . Take the floppy disk and return upstairs to the library (through the meeting room and the corridor of the second floor).

Go to the corner and use the battery on the lift. Climb up to find a recording tape and a metal disc with a handle . Return to the corridor of the second floor through the meeting room, turn left and use the floppy disk on the reader to the left of the bedroom door. There will be a crawler, a vinyl record, Maria's diary ( E), and morphine . Go to the penthouse to find a monster - a very tenacious opponent that will chase you through all the rooms. The monster cannot be killed, but it can be temporarily knocked down. Move to the children's bedroom to pick up Anna's diary (03) . Go back and move through the other door to the office, pick up the nails and WE-40 . There is also William's diary (08) on the table.

Then return to the maternity ward, where you visited almost at the very beginning of the game, go down the stairs and go through the mirror. Climb up to meet the enemy. Use WE-40 on the rusty gears above and below the door. Use the hammer on the handle to open the door. An enemy will appear here. Go through the door to the delivery room to find the opponent in the chair and shotgun shells. There is also another mirror here. Go through it and find a save point. Go to the east wing hall and grab Maria's diary ( H) from the bench, then go downstairs and kill the two crawlers. Interact with the clock and change the date to December 25th and the time to 8:15:25. You will receive a decorative jade eye . Before leaving, you will find a vial of morphine.

Return to Room 2E through the West Wing corridor, preceded by the Reception Room on the second floor. Use the jade eye on the bust to face a new puzzle. Use the vinyl record on the gramophone to hear the melody that is related to the riddle. Moving clockwise (button "1" is at "12" hours and so on clockwise), enter the solution: 1, 2, 6, 6, 1, 2. A secret passage will open - go down to the pump room. Take the nails and Anna's diary (05) , go past the enemy and pick up Bertram's diary (01) . Also on the torture chair on the left is an employee pass .

How to kill a fat man's ghost

You can't kill him, only stun him. When you enter a room, if you hear creepy music, then the enemy will be in it. Just log out and log in again. The enemy will no longer be.

Mausoleum

Return to the main hall and go down to the basement. There you will find a control panel with three cells and a slider. Insert a pass into the left slot, a medallion of blood into the middle slot, and a metal disk with a handle into the right slot. Before you can enter the combination, you will have to properly adjust the discs to match the slots. This will open the gate.

Pass through them and enter the old bathroom on the left to find a recording tape and a save point. Climb down to pick up the nails . Turn right along the corridor and kill the crawler. Go through the door to the endless room. It is one big puzzle with four doors, four bowls and four directions. There is a sign in the corner that tells the story and gives a hint. If through the right door, then everything will be reset. With each correct step, a candle lights up on the chandelier. The following is the correct escape sequence:

  • golden door
  • Empty bowl (door near the empty bowl)
  • North (N)
  • Wooden door
  • Bowl of dirt/earth
  • Bowl with coals
  • West (O)

When you pass through the last door, you will find yourself in a gallery. There will be enemies ahead. Go to bunker 3B to find a battery, Bertram's diary (06) and an antidote . Return to the endless room and enter the mausoleum. There will be an enemy in the first room with chairs. In the same place you will find Bertram's diary (02) in the first row. There is morphine in the secret meeting room. Go further to meet two more opponents. Approach the statue and interact with its ring finger. This will open the way to the tomb. Before you go down, you can find some shotgun shells and a shortcut. Climb down and enter the sewers.

Sewerage

Pick up batteries, Bertram's diary (03) and kill the enemy. Go down below to find an enemy and shotgun ammo. Keep moving until you find Anna's diary (07) and a faucet that can be turned to drain the water. Go down to the vault door after draining the water to pick up the switch from the old TV . Go back to the forked road you were walking past, go down and take Anna's diary (06) next to the fence. Keep moving to enter the sewer vault. There will be morphine, a tape, Anna's diary (08), a save point, a closed safe and a mirror. Light the candles and go through the mirror.

You will enter the bedroom of Carrolina, the main character of the game. Use the key on the TV to change channels. Five of them have an image. You need to switch between five images in the correct order, as if it were a combination lock.

Solution:

  • Start at 05 by turning the switch counterclockwise (yin yang)
  • Turn dial right clockwise to 01 (spider)
  • Turn the dial to the left counterclockwise to 08 (clover)
  • Turn the dial to the right clockwise to 03 (bicycle)
  • Turn the dial to the left counterclockwise by 11 (dice)

If everything is done correctly, you will receive a necklace with the image of the sun . Return to another world through the mirror, the safe will be opened. Take the necklace with the image of the moon . Combine both items in your inventory to get the eclipse necklace . Head back through the sewers to find a door, which you can now open by creating a shortcut to the pump room. Climb up the stairs to the office. Go to the children's bedroom and use the eclipse necklace on the wall to open the secret room. Go inside, take the fishing hook and Anna's diary (01) .

Return to the office to see a button on the table. Click on it and take away the video cassette "Dentist's Office" . Take the tape for recording, go to the negotiation room, insert it into the player and enter the past. Go to the end of the east wing corridor to get William's diary (07) . Go to the public restroom and use the scalpel on the body to remove the eye. Combine it with a fishing hook. Return to the sewer to the vault door and use the hook with the eye on one of the retinal scanners. Use another scanner on your own to open the vault. After the cutscene, you will find Bertram's diary (08) right in front of the door. Proceed to the final part of the game.

Bunker

At the beginning of the bunker you will find nails, and at the bottom of the stairs there is Bertram's diary (04). Interact with the machine. You will need to match the two handles. To start, start the center dial and stop at approximately 11 o'clock. It will slow down and stop near the second loop. Secure both with the lock obtained at the beginning of the game. Restart the device to open the hatch.

Go downstairs and pick up the batteries. Go through the door to Bunker 1A. Kill two enemies and pick up a screw-on metal pipe cap that lies on the toilet at the end of one of the corridors, immediately behind the enemy. Go to the next room to find more nails. You will pass a faucet and pipes on the wall, but 3 plugs are needed here. We have already found one.

Go through the next door to Bunker 2A. Turn left and find a new enemy blocking the path to the door. You can stun with an electric spear or a single shotgun blast. I was able to kill an enemy with one shotgun blast and two spear hits. Behind the enemy there will be a room where there is a save point and a second pipe plug . Follow the other path and exit to the stairs of the bunker. You will find Bertram's diary (05) lying on a crate, as well as morphine behind spiked traps. Go down the stairs and enter Bunker 3B.

There are two more new types of enemies here, Shotgun Ammo and the final plug. Look for her in the open room in the right corner, with beds (it lies on the bedside table). Go through the only door to Bunker 1C to find some nails. If you turn left at the spike trap, you will find Bertram's diary 07. Continue along the path, go left and find an enemy. There will also be a door to the prison. The entrance has shotgun shells, a huge enemy, some morphine in the last chamber, and a gas canister (go up the stairs and turn left, look on the barrel).

Go back and go the opposite way to find Bunker 3A. There is a first aid kit in the closet. There will also be two opponents and nails at the end of the corridor. Go through the door to the bunker stairs and open the grate. Head back upstairs to Bunker 1-2B to solve the last puzzle.

First of all, examine the gas can in inventory. Open the lid, interact with the faucet and place the canister under it. Next, you need to correctly direct gasoline through the pipes by installing plugs and turning the valves. If the valve is located parallel to the pipe, then it is open, perpendicular or across - it is closed. The solution is shown in the screenshot below:

Прохождение Tormented Souls — гайд по игре

You need to close three pipes in the lower left corner of the screen. One at the bottom and two at the middle level. If red drops come out of the tap, then the canister is full. You can look at it in inventory. The arrow should point to the top level.

Now that you have the gas, be sure to save as the following steps could lead to a completely different ending. You can reload the last save and see all the endings at once. Climb down to the water pump, fill up with gasoline and pull the trigger to drain the water and open a new path.

All Tormented Souls endings

Ending #1 - "Acceptance"

Go down to the preparation room. After the cutscene, you will encounter four hammer-wielding enemies. You have to kill them to move on. Use shotgun and electric spear. If you collected ammunition in the bunker, there should be plenty of them. You can finish off with a pistol. Although the gun will come in handy after the battle. After the victory, you will be able to get a key in the form of a cross . You can also pick up morphine, shotgun shells and batteries where the hammers appeared. Use the key on the ladder to lower it down.

Here you need to make the first of two decisions that affect the ending of the game . interact with the monster and use the antidote to find the bolt cutter . Take the tool, then move down the elevator. This will be the point of no return! In the cemetery you will find a video cassette, a save point and a duplicate of Bertram's diary (02). Go through the door and go down the stairs to the last enemy.

To defeat the boss, you need to interact with three remotes scattered around the location. They are protected by tentacles that cannot be attacked until you weaken the boss itself. Shoot him with six nails and he will be stunned. Then attack the opened bud (white dot) - with one spear charge, shotgun blast or two crowbar hits. Once you disable the tentacle, quickly interact with the remote control until it is protected again. Press the button when the disk is aligned with the gap. Do this three times to deal with the remote. Repeat the process with the other two panels, remembering that the boss must be stunned. As soon as you deal with the latter, the boss will die. If necessary, you can pick up nails, shotgun shells and a first aid kit from the room. Take the elevator up.

Go back until you reach the meeting room. All other paths will be blocked. Here you need to make the last decision that changes the ending. For a good ending, use the "Experimental Room" video cassette on the player to return to Anna. Use the bolt cutter on the door of her cell and talk to the girl. After the cutscene, use the key on the front door to exit and end the game. You saved your sister.

Ending #2 - "Oblivion"

You need to inject the antidote into the monster, just like in the previous ending. However, after defeating the boss, do not save Anna in the past, but simply go to the main hall and exit from here through the front door. However, you won't receive any trophies associated with this ending.

Ending #3 - "Remorse"

Don't use the antidote on the monster. After defeating the final boss, escape from the hospital like in the previous ending. This ending should grant you the achievement of the same name.

Game from the guide
  • Platform: PS5, PS4, XBOX ONE, Switch, PC, Xbox Series S/X
  • Genre: Survival horror
  • Release date 27 August 2021