In this standalone guide, we'll cover all the side activities you can take part in while playing through Pathfinder: Wrath of the Righteous .
This is Siila's quest. When you are in the market square, look for the gnome Curl on the bridge. Talk to him. Then wait for the opportunity to return to the Protector's Heart and celebrate the reunion with Syila's friends.
During the quest above, agree to help Siel's friends. The next stop is the camp of the Knights of the Dogheart.
As soon as you deal with the demons in the Gray Garrison and complete the quest "The Beginning of a Long Journey", go to the global map and move to the nearest location - the station of the Knights of the Dogheart. After arriving at the place, get to the former camp of the knights, talk to Elan and Aldori, and then search the various boxes. When searching one of the chests (approximately in the center), the demon Quazir will appear. Chase him around the same location (just run in the direction he flew away) until Curl appears, who steals the ring and hides. Talk to Elan, return to the camp and talk to Siila. The mission will end and you will receive 600 experience points.
Также рекомендуем сайт наших партнёров — ТОП лучших игр.
The task will start automatically as soon as you accept Nenio into your squad. And you will meet the girl herself as a result of a random event on the map. It won't keep you waiting long. When you return to the Protector's Heart, talk to Nenio. She will offer to visit the Unnamed Ruins.
As soon as you can get to the Nameless Ruins, go to the location with Nenio and go down, destroying the monsters along the way. There will be a cave along the way. Inside it there is a column with a pattern on which a large circle is highlighted in blue. Below you can find a passage with the same pattern and a blue small circle. And even lower - the same pattern and two of the four sides of the square in blue. This is the answer to a riddle that you will discover on your way down. On the ground is a large symbol consisting of two circles and a square. You need to activate both circles in blue, as well as the left and bottom sides of the square, when looking at it so that the image is rotated in the correct way.
At the very bottom, you will find four statues and a mysterious voice from the void. To meet the stranger, one must solve the riddles of the four statues and place certain objects at their feet. On the first visit, it will not be possible to solve the riddles, so feel free to leave the location.
This quest starts after you've explored the Crusade camp and talked to Queen Golfrey. Go outside to the crusader camp, go left and find Inquisitor Letr. Talk to him about Deiran. He will tell about his ancestral home of Heaven's Threshold, where ten years ago the demons committed a massacre. Letra wants to investigate what really happened on that dark night. You need to get an invitation from Deiran. It's simple - find him in the camp, just below Letra, and talk. Ask beyond the Threshold of Heaven and Deiran himself will invite you to visit. Eventually, you will be able to reach Heaven's Threshold. Talk to Letr, and then distract Deiran by any means. This is easy to do - everything is in the dialogues. At the end, ask the inquisitor to continue to learn the terrible secret of Deiran.
This quest will start during the fourth chapter, in Drezen. Go to the inn in the lower right corner, go up to the second floor and find the room with Nenio. Agree to bring alcohol. The tavern sells only wine, but it is not suitable. Wait until you find a glass bottle of ale.
Another task from Ugolyok. Somehow, when you return to Drezen, you will see that she is preaching to people. Support the girl to start this quest.
This quest will activate after you return to Drezen during this chapter. Zosiel will look into the main hall of the citadel and tell about everything.
This quest will activate after you return to Drezen during this chapter. Lannes will look into the main hall of the citadel and tell about everything.
At some point, Arushalai will come to the main hall of Dresen's citadel. This will begin her personal quest. Go to Dresen Inn and talk to Arushalai. Visit your dream, after which you will need to find out about the dreams of other people. Look for Haylor on the second floor of the inn. The Storyteller, the One-Eyed Devil and Arsinoe are located in the city itself and are marked on the map with purple markers. And Anevia and Irabet are located inside the citadel. Then return to Arushalai, walk through her dream and find the insatiable supreme shadow from below. Listen, talk to Arushalai and the task will end.
At some point, Anevia will stop you on Dresen Street and tell you about the missing crusader. Agree to help. Move along the lower part of the citadel to the right, into an abandoned house. Go inside, go down to the basement and find Camellia. Talk to her and decide what to do. You can spare, let them drink blood or kill. You decide. And then talk to Anevia at the exit and make sure that everything is in order. Or set on Camellia.
Anevia will talk to you at the bar in the tavern "Heart of the Protector" and tell you that you can overcome the rift in the market square. Exit to the global map and follow to the market square. Go left between the houses, kill the enemies and talk to the crusaders who surrounded the girl named Ember. She will become your companion. In the corner you can find wooden parts, doors and so on, from which you will build a bridge. By doing this, you will complete the task.
Go down to the basement under the Protector's Heart Inn and talk to the captive tiefling Wolgif. He will ask you to help him get out of the dungeon.
The task is taken in the market square at the beginning of the game. As soon as you go to the square where there was a holiday at the beginning of the game, look for a passage on the right. There you will meet a servant who will tell you about Darnia Arendea and give you the quest "Not a Good Time for a Feast". Exit the location and move towards Arendey's mansion. On the way there, you will meet Nenio, a new comrade-in-arms . Get to Arendey's house, kill the monsters in the hall and talk to Deiran himself. You can accept him in the squad. And the task will be completed.
You need to find 5 vials of magical essence. You should have found the yarn itself in the market square.
He will ask you to find his notes. All of them are hidden in the Gray Garrison. Notes in Aelven can be found in the Gray Garrison during the attack on it during the quest "City on Fire". Look for the necessary notes in the room with books. Notes are on the table in the next room. Here you are fighting with the cult-manifestation. Hand them over as soon as you meet him after the quest.
As soon as you go to the Gray Garrison, search the first floor. In one of the rooms, find Irabet's scabbard.
The young priest Zosiel awaits your audience at the field camp, not far from the commander's tent. We take the guy to our squad and go to the location "Cemetery of the Martyr Zacarius".
During the farewell ceremony for the dead, zombies will appear in the cemetery. We kill them, inspect one of the crypts and communicate with a dead woman. We can put her soul to rest and get a "golden chain with diamonds."
We open the gate to the cemetery, pass the athletics check and climb onto the roof of the church. Here we see Zosiel and several zombies. We kill everyone, then we get rid of the necromancer. Order completed.
This quest will become available when you first meet the Knights of the Underworld. During the quest "Strike from Heaven" you can ask Regill about the knight with Trever's shield. This will complete the task.
After the events during the quest "Strike from Heaven" Wolzhif will run away. You will need to wait for developments. The quest itself will start at the end of Strike from Heaven, as soon as you talk to Irabet. During the fourth chapter, The Fifth Crusade, a random event will occur and you will see Volzhif, who the cultists mistake for an oracle. Play along with him. He will say that he is ready to kill Voetil, who is chasing him, in order to take away the Moon of the Abyss. Take him back to the squad, and then together go to the north of the map. Look for the location "Wasteland at the bend of the river" at the top. Make your way to the center of the location and defeat the demon, which will disappear later. Decide whether you will leave Volzhif in the squad. If so, then you will have to return to Dresen and talk to him alone.
After the task "The Beginning of a Long Journey" return to the camp. A messenger will run up to you, who will inform you that the queen, disguised as an ordinary soldier, has arrived at the camp and is ready to participate in the Fifth Crusade. Head to the left of the commander's tent if you're facing it and find Queen Golfrey. Chat with her on various topics. The quest will end and you will receive 600 experience points.
Go to the upper left quarter of the Winter Sun location. Here you will find the entrance to the Mad Forest, covered in mist. A huge distorted bear will appear at the entrance. This is how the task will begin. Make your way through the forest, killing the enemies, and find the entrance to the cave. In the depths of the cave there will be an old dwarven woman Soana. Talk to her. Don't kill yet. Go outside and fight Orso the bear. Spare the beast, return to Soana and choose how to deal with her. We killed Soana and the quest ended immediately.
You need 4 bottles of magical essence and two ingots of cold iron. Just search different locations.
You need 4 cold iron ingots and two vials of demon blood. Just search different locations.
At the entrance to the cave of the Winter Sun location, where you will find Kiar's apprentice named Morveg (quest "Revenge of Sarkoris") there is a slab with a skeleton. Take the whip from the skeleton, as a result, a ghost will appear. All you need to do is talk to him.
Go to Dresen's Citadel after he is freed in the third chapter. Go to your private quarters and examine the mirror. Swear to serve the aeon to accept this quest. Perhaps, in previous times during the memories, it is necessary to keep the forces of the aeon in oneself. Deal with the task "Private Averis vs. Private Ramley" by choosing the correct culprit (read below). Then, on the middle semicircle of the citadel, go left to the house marker. On the way to the market, you will see how two soldiers are blackmailing the merchant Yalle Eritelle (he is marked on the map with a purple marker). Judge them and make a decision. After that, the task will be updated. Return to the room and look in the mirror.
This quest will activate after you return to Drezen during this chapter. A guest will drop into the main hall of the citadel and tell about everything. Go to the casemates (prison) of Dresen and around the corner look for the actors. Next to them will be Averis and Ramley. Interrogate both, but don't blame anyone. The target will update shortly. Exit the city and move towards the village on the left. Search the ruins, go down and open the door behind the roots. You will find loot. You can pick up some things or leave everything in place. Go back and talk to Ramley. Say you have proof. Choose the third phrase (Ramley doesn't know about paladins) and then send him to court. Decide Ramley's fate, but Averis will kill him anyway. We'll have to leave her, execute her or send her to prison. The task will end.
To be continued...
Pixel Storm announces the release of the Firebird update for the military online shooter War Thunder. The graphics in the game have been significantly improved, and the arsenal of combat vehicles has been replenished with dozens of new models - from American F-117A stealth bombers to South African Super Hind helicopters and the British battlecruiser HMS Repulse.
Reynolds fought the reporters as best he could.
We will also be shown new gameplay.
There is little information, so the shooter could be based on the StarCraft, Warcraft universe, or a completely new IP.
On the evening of November 14, 2024, Obsidian began accepting pre-orders for its new RPG Avowed on all major platforms, including the Russian Steam.