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ShowGamer.comWalkthrough Alekhine's Gun

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Walkthrough Alekhine's Gun

Start a new game and select the difficulty mode. Watch an introductory video that explains the plot.


ghosts of the past

Bergen, Norway

Goals :


  • Infiltrate the castle.
  • Destroy Martin Fichtner.
  • Destroy the film.
  • Destroy Hans Heindrich.

To move the character, use the keys W, D, A, D. To move the camera, move the mouse. As usual, holding down the SHIFT key will allow you to accelerate, and the C key will allow you to crouch. Key E - interact with objects, perform some action.

Go ahead, don't rush. There will be a guard post on the left. Sneak up to the soldier, select the noose on the "3" key and choke the enemy. Change into his uniform (if you're playing on the appropriate difficulty). Go past the cars, up the stairs and into the big door on the left. So you get inside the castle! The first goal has been achieved.

Go through the door on the right, near the stairs. Go through another door, run to the end of the corridor, past the bookcases that the maid is wiping. On the left side there will be a dining room where Martin Fichtner has lunch. If you remember, then you need to destroy it. In addition, you will need an officer's uniform!


Follow Martin. After the dinner table, he will go to the room where the doctor should be waiting for him. There will be no doctor, and Martin will come back. This is your chance. Need to find a doctor's uniform.

Go outside through the other entrance and find the prison. The door to the prison is open, but two soldiers stand on the sides and demand a pass. Go around the building in a circle and find the window. Hack it and climb inside. Exit through the door and follow through the other door on the right. In the room there will be an ordinary bald soldier and an officer. When the officer leaves, then sneak up behind the soldier and kill him with a noose. Hide the body in the niche in the far corner where the candlestick stands. When the officer returns, deal with him and change his uniform. Hide the body there.


Wait until one soldier remains on the second floor. Disarm him. In the corner, under the stairs, find the lever. Pull it to turn off the electricity. Soon an officer will come down from the third floor. You must go up to the third floor and go to the surgical room. While no one is here, find another lever on the wall. Pull on it. Now it remains to wait for Dr. Hans Heindrich to return here, and the officer who went down to the second floor turns on the electricity. Hans will be electrocuted. You complete the second task!

Turn off the lights again when you can. Climb up to the doctor's corpse. Change clothes when the bald man moves away from the camera. It cannot be done with him. Steal the key to the doctor's office from the doctor.


Go back to the castle, find the doctor's office and enter there as you have the key. Officer Fichtner constantly goes to this office, so finding a room will not be difficult. When the officer comes back and sees you here, he will ask you to inspect. Close the door and approach the officer on the couch. Give him an air injection. You will kill the officer.

Change into his uniform and take the key to the office. Climb to the second floor of the castle and find the door guarded by a soldier. Nearby there will still be an opponent sitting on a chair at the table. Go through the door, find the safe in the back room. The safe needs to be cracked. You can rotate the circles in two different directions. To start, rotate in any direction until you rotate all three circles at the same time. Do it slowly. When the bottom circle turns green, then rotate the circles in the other direction. At first, you will only rotate the top circle as usual. Next, you will rotate two circles. Slow down the action. You must move two circles so that the middle one turns green. At the same time, this must be done before the lower circle that you have already configured begins to rotate. When the bottom and middle circles are green, then rotate the top in the other direction. When it is green, then press the E key. You will open the safe. Take away the poison, even though you no longer need it. Take the film and destroy it.


Go outside, go past the prison to the left. Climb up to the wall and find the descent into the dungeon. Approach the cell with the prisoner. After talking with him, go to the crematorium and turn the valve to turn off the fire. First mission completed!

The second mission is on the next page!

Mole among us

Bern, Switzerland

May 1944

Goals :

  • Install transmitter.
  • Listen to the conversation.
  • Get documents.
  • Destroy the traitor.

Go forward and talk to the receptionist on the right side. Go to the elevator. To the right of the elevator there is a door leading to the stairs. Neither there nor there you will not be allowed to enter without a guest card. To the left of the elevator is a door leading to a corridor with rooms. Go to the very end of the corridor, where there will be a maid. The master key is inserted into the door at the very end. When the maid turns away or moves away, then pull this master key out of the door.

Having done this, return along the same corridor and inspect all the doors on the right side. With the master key you can open different numbers. A man is sleeping inside one of the rooms. Opposite the bed there is a small round table. Take the guest card from this table. With this card, take the elevator or walk up the stairs to the third floor.

You will find a conversation between your target and the guard. The target will say that he is waiting for a call message. You can't get past the guard in the room. But you can enter the next room. So do it. Exit to the balcony and climb onto the table. From the table, hook onto the parapet and climb to the left. At this point, another guard should come out onto the balcony. You can safely climb to it, go down to the table and close the door. Open the door so that it swings open into the room, then go into the room before the guard notices you. You need to do this halfway down.

Enter the bathroom on the left and turn off the light. Wait for the guard to return to the room and go to the balcony again. Quickly run to the bedroom and place the transmitter on the phone near the bed, on the left side. Return to the bathroom. When the guard first enters the room, he will look towards the bedroom. At this moment, quickly run to the balcony and move along the parapet to the next room, back.

Get down to the first floor and go to the corridor with rooms. The room you need with listening equipment is guarded by a policeman. To get past him, you must change into a bellhop uniform. According to my notes, there is only one bellboy in the hotel and he is on the first floor, in this corridor. This is a man in a red uniform and a red hat. Yes, there is a bellboy near the elevator, but you can't get his uniform. Follow the man. He will enter the staff-only room. Follow him without anyone seeing you. Use chloroform to neutralize it. Change clothes and go to the room guarded by the policeman.

Near the bed, on the right side, find the listening device. Go to the beginning of the hotel. There are two telephone booths on the right side of the exit. Enter one of them and listen to the conversation.

Climb up to the second floor, exit to the center of the floor and go through the large double door that was previously inaccessible. You will be in the library. Climb up and watch the cut-scene. You will see a traitor. You need to kill him, as well as pick up the documents handed over to him.

On the second floor, where the library is located, there is also a traitor's room. Open the map and you will see its marker. You need to go into the next room, go out onto the balcony, climb onto the table and grab onto the visor. Climb along the visor to the adjacent balcony, which belongs to the traitor's room. Open the door and carefully observe from around the corner without entering the room. Soon the traitor should enter the bathroom. Follow him and kill him with a stranglehold.

Go to the third floor, returning to the corridor the same way. It remains only to pick up the documents. Go to the cafe located near the room of the man who took the documents. He sits in the left corner closest to the entrance. If you wait a bit, you will see that the waiter periodically brings him a bottle of wine, from which he pours it into a glass. The man, in turn, periodically sips wine from his glass.

Go to the kitchen. You should now be in bellboy uniform. In the far left corner of the kitchen is a lone white gas stove. To the right of it are the kitchen drawers. On one of them, not far from the pizza, find a box of baking soda. Baking soda should be poured into a bottle, which is periodically taken by the waiter. The bottle is not on the table, but on the cabinet. The waiter must leave the tray there. You can pour soda only at the moment when none of the waiters see you. One guy should leave the kitchen, and the other should turn away from the door.

Take the tray yourself and take the bottle. Bring it to the same table and pour the poisoned wine. You can run to the next room (not the one where this man lives), get out onto the balcony and cross the visor to another balcony. Enter the room when the man in the hat comes out on the balcony to smoke. Although you will be next to him, he should not notice you. Go to the bedroom on the right and wait for the target you need to run into the toilet. Follow the man, sneak up on him and press Space to disable him silently. Search the body for documents.

Now it remains to leave the hotel through the door on the first floor.

THIRD MISSION ON THE NEXT PAGE!

Birth of a snake

Austria

November 1944

Goals :

  • Eliminate Adolf Kruse.
  • Eliminate Berthold Stolz.
  • Take a photo of the work.

If you want, you can go back to find the lone soldier. Disarm him and change into your uniform. Follow the large building at the top of the map. This is the fire department. Enter it through the open gate on the left side. If you did not change clothes, then you will need to act covertly.

Go to the far door already in the form of a soldier, but he will not let you through. Opposite there is a staircase. Climb up the steps and enter the room on the right. There are several beds here. When one of the firefighters goes to bed, and the other turns away or leaves, then break open the door on the right side. Enter the locker room, go to the drawers with the firemen's uniform and change.

In this form, get down and boldly go through the guarded door. Move on until you reach the training room. To go through the far door, you need to change into a soldier's uniform. It is best to go back a little and neutralize the lone soldier. Change into his uniform and follow on.

And then you should see an elevator. You cannot use it because you do not have rights. Go to the back of the floor to find a guarded office with an officer. You can try to catch this officer in the corridor and neutralize. After changing his uniform, you can use the elevator.

But you are given points for having as little contact with enemies as possible. In front of the dining room, in the corridor, there is a locked door. When the soldier is far away from her, then break open the door. Inside the pantry on the shelves, find the scissors for metal. Where to apply them is still unknown.

Return to the corridor that precedes the officer's office. When the officer is in the office, then sneak up to the door not far from this office. The soldier at the door must not see you. Hack it and enter another utility room. Approach the metal shelves in front and move the shelving aside. Open the hatch that was hidden under the rack, and then get down.

After going down, bend down and get close to the mesh fence. Cut it as you should have metal shears in your inventory. Find in the middle of the location a ladder leading up (fire). Climb up and follow to the place where Adolf Kruse is located. I must say that both goals are scientists. Adolf Kruse is at the bottom, near the various panels. To get there, you need to use the fire escape. But she is protected. They won't let you down until you find the scientist's uniform.

There are two ways to get down. In addition to the scientist uniform, you can try to get a high access card. Pass through this spacious room further up the map. Go down the left corridor. One of the doors leads to a laboratory with several scientists and a soldier. There are three rooms inside. You get into one immediately, and the other two lead to doors on the left and right. Next to the door on the left there is a table at which the scientist will probably sit. A soldier is constantly looking at this table. There is a high access card on the table.

I did not take it, but I think you can invent something with the lever on the electrical panel in the room on the right (not in the room where the big bombs are).

But how did I. Go further on the map, up. You will not be allowed to pass through the corridor leading to Berthold Stolz. But you can find a fire escape and go down. There will be another mesh fence here. Cut it with scissors for metal, follow forward and go up the stairs. You will find yourself right in Stolz's laboratory. Sneak up on the scientist and kill him. Take pictures of the work on the large and small boards. To do this, first approach the large board. A hint should appear. Press the "Space" key. After that, you will see the camera lens. There will be a red sight in the middle. Use the D and S keys to focus. When the scope is white, take the first shot. Do the same with the small board.

There is a note on Stolz's desk. You can take it, although I still do not understand what it is for. Change into Stolz's uniform. Now you are a scientist. Go to Kruse's large laboratory. Get down, because now no one has the right not to let you go to Cruz. Adolf periodically approaches the panel in the center. When he moves away, then you approach her (you will need to sit down) and select the switch of the fourth panel. Go to the panel that glows red. Press the button to try to increase the voltage. Here you should find four pairs of identical electrical circuit elements. This game should be familiar to you. Have you ever played a card game where many cards are laid out and you draw two of them. You still need to draw paired cards. If sheathed, then be sure to remember where which card lay. So, it's the same here: there are only 8 elements, and every two of them are paired. If you make a mistake, then all pairs are reset, but the elements remain in their places. The puzzle is limited in time.

After you increase the voltage, and Kruse comes to the panel in the center, the doctor will not be. Now you have to leave this place. It is noteworthy that on the body of a scientist you can find the key to his office. Take the key, go upstairs and go into the laboratory through the door almost opposite this fire escape. Enter the glassed-in office using Kruse's key. On the left, you can find the form of a scientist, but why it is now needed is not clear. There is another note on the table.

Thus, having completed this mission, I never figured out what these two notes of Stolz and Kruse were for. Leave the laboratory and the fire station, go to the indicated place and the mission will end.

Red Dragon

New York, Chinatown

October 1963

Goals :

  • Eliminate Terrence Shaw.
  • Eliminate Paul Capello.
  • Pick up a case with documents.

Ahead is the main entrance to the territory of a private club. Now the guards won't let you through. To the left is a storage room. Inside it there are two people - a security guard moving from place to place and a loader carrying boxes of fruit. Wait for the loader to smoke near the entrance to the warehouse. As soon as he goes for the box, to the car, quickly sneak up to him and use the chloroform. So you put the enemy to sleep without killing him. Dress up as a porter.

In this form, you can go through the warehouse, but as soon as you are inside the club and the guards notice you, they will ask you to leave the place. As I did: I strangled the guard who is on the territory of the warehouse with a noose. Then I changed his uniform.

In the form of a security guard, you can safely move to the club. Go to the garden, where there is a stream, bridges and tables for dinner. On the left side there is a door leading to one of the objectives - Shaw Terrence. Go there and get to the goal. You won't be able to approach the target directly, because the guards won't let you. Track the route of the target. After a massage or a steam room, Shaw Terrence goes to an opium-smoking room. Climb up in this room to the second floor, go along the walls until you see a partition, behind which there is a large statue. Get over it, get over and through another partition. Please note that a cable is stretched to this place, holding a huge chandelier. Realized?

But to cut this cable, you will need an additional tool. Go downstairs and go to the garden on the first floor. Go to the doors on the left side. One of them needs to be hacked. Hack this door and find scissors for metal in the room on the table. Exactly what is needed!

By the way, if you open the map, then in this room there should be a marker signed as a “point of interest”.

Return to the opium smoking room. Climb up and stand near the cable. Wait for Shaw to enter the room. It will sit right under the chandelier for a while. At this point, cut the cable to kill the enemy. One task completed.

Get down downward and leave into the garden. Go to the door that leads to the beginning of the location where you came from. Move past this door, leaving it on your right hand. There will be a double door on the right. Enter it. Find a kitchen here. From the kitchen, a waiter in a red uniform periodically goes to the warehouse to smoke. When he does, then neutralize him with chloroform. Put on his uniform. This form will allow you to go to Paul Capello. There are several rooms here. Some of them need to be opened. You can find a note and a postcard, as well as a briefcase. Be sure to take this case (diplomat)!

Go to Paul Capello. You will find yourself in a spacious pool. Next to the table, on the bench, is the case with the documents you need. Follow Paul into the shower room, which leads to the steam room. Do it so that the guard does not notice you. Strangle Paul Capello. Then return to the case. When the guard goes upstairs, then change the cases. Leave the club, returning to the very beginning. Approach the gate and press E to leave the area.

Texas Angels

Texas

October 1963

Goals:

  • Eliminate Phil Munson.
  • Kidnap Alexander Vargas.
  • Rescue reporter Keith Newton.

Professionalism: 100.

Accuracy: 100.

To get the full level of professionalism, then proceed as described below. First, look around where you appeared. On the right side is a fenced service station. There is a petrol station on the left side. There is a motorcycle near this station. Two bikers are talking nearby. You won't be able to get into the bikers' shelter in the way you are walking now. Therefore, in any case, you will need to change clothes. This is your first priority.

Get inside the gas station and wait. Soon a biker in a gray cap will go there, and then follow to the restroom, to the toilet. Move after him and neutralize him either with chlorophyll (key "2") or suffocate with a stranglehold (key "3"). Anyway, change into biker clothes.

Go to the biker club and go inside through the central door.

Note. If you don't want to change before the club, or if you want to try to complete the mission without stunning anyone (except targets, which is unlikely), you can run past the main entrance. Further there will be ajar gates on the right. Move through them and go along the building. After 10-15 meters, even before turning to the right, there will be a low container near the building. So you can climb onto the container, from it - to the visor of the first floor, from there - even higher. Next is the fire escape and the entrance to the attic. From the attic you go down directly to the club. But in such attire, it will be VERY difficult, if not impossible, to complete the mission.

So, as it was written above, after you change into a motorcyclist uniform, then go to the club through the central door. Pay attention to the scene. Your target periodically appears on this scene, which must be eliminated. It's about the murder of Phil Munson. Walk onto the stage. Near the steps is a small amplifier with wires. Approach it so that the active key lights up. Turn off the amplifier!

Go down the steps from the scene and go through the door next to them, to the left. Move forward and into the corridor to the right. This corridor should be patrolled by a bald man with a shotgun. The first door on the right is locked (you will still need it, by the way). So go through the second door on the right. Climb up the stairs. There is one biker here. Also in this corridor is a staircase leading to the attic. Next to the stairs, find the door leading to the balcony. Exit to the balcony and on the right side on the wall, find the place to which the cage above the stage is attached. Wait for the musician Phil Munson to appear. First, he will smoke, then pick up the guitar and realize that something is wrong. When he approaches the amplifier, then untie the rope holding the cage.

By the way, Alexander Vargas, whom you must kidnap, can go to this balcony for a smoke break. If this happens before the kill, then leave the balcony, otherwise Vargas will not leave from there.

Now you need to try to save reporter Keith Newton. Leave the balcony, go down the stairs and exit into the corridor. You need to break open the door on the same side, on the left. When a bald man with a weapon passes by her, then immediately start breaking (it is better to wait until the man goes to the back of the corridor so that there is more time). You will need to pick up four puzzles at once! Act fast. After entering the room, watch the cut-scene. Here you can also find a note.

Leave the room and go upstairs to the balcony. Go through another door into a hallway with two offices. In the nearest office, near which the bald guard spends most of his time, is Alexander Vargas. Vargas, as you remember, periodically goes out for a smoke break. In addition, the bald guard comes to the cooler from time to time to drink water. In the next office, you can find sleeping pills. To get there, you can either break open the door or find the key. The bald man has the key. I recommend neutralizing this man, picking up the key, opening the office and quickly bringing his body there.

Find sleeping pills on the cabinet on the left with drawers. Wait for Vargas to leave his office, then go inside and give him a sleeping pill. Leave the office. Soon Vargas will come, drink something there and fall asleep on the couch. Go inside, approach his head and press the E key to stun him. After stunning the enemy, take him on his back. By the way, he also has a key to the neighboring office, but why do we need it now?

Downstairs, if you go further from the room where the reporter was held, you can find a rest room. There is an aphrodisiac on the pedestal. Why it is needed, I did not understand. You can also find the note here.

To take out Vargas, you have to deal with several enemies. Exit to the corridor when there is no enemy in the cap. Go left through the door next to the office where the sleeping pills were. There will be an enemy on the balcony of the second floor. If you're lucky, he stands at the railing on the left and smokes. Stun or choke him. Get down without Vargas. When the guard in the cap leaves, then follow him. When he stands on the corner and starts writing, then kill or stun him. Deal with the enemy and near the door, at the bottom of the stairs. Next, take the body of Vargas and go down. Go through the open gate on the left. Walk along the path so that you stay as far away from the club as possible. You must return to the starting position and throw Vargas' body into the trunk of the car. Get into the car to complete the mission.