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ShowGamer.comPassage of game Tyranny

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Passage of game Tyranny

In order to start the game, you must select the difficulty level. There are 4 difficulty levels in the game. There are also 2 additional settings that can be used to make the game more difficult. Once you have decided on the difficulty level, you need to customize your character (gender, race, skills, skin color, etc.)


In the game settings, you will come across the Conquest phase of the game. Pass it or not, it's up to you. This is an additional stage that determines the role you will take in Kairos's army. So you have a chance to determine the race of your hero. If you are not interested, you can skip this step and choose the origin of your hero.

Will of the Conqueror

Talk to the first character you meet - Aurora, choosing one of the answer options. Next to the answer option, you can see a specific characteristic. If the answer is successful, you can get additional experience points.


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Welcome to the ruins

You need to move along the mountain. Kill opponents and search corpses. If your hero has a good athletics skill, you can push back the boulder to kill the enemy. Fugue, can help you in the fight against opponents.

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After you deal with the enemies, you can leave Fugu or let go. Next, you have to deal with the enemy who kidnapped the commander of the Disfavored. Examine the parchment carefully.

Conqueror's Will (continued)

Go to the right and meet the leaders of the Horus and the Disfavored. Dratus wishes to execute the prisoner, but the Laughing Flame is against the execution. You have a choice ahead of you. The attitude of the factions towards you depends on your choice.


Reference

You can literally get perks for every action. First, by collecting experience points, you earn a character level. Choose your upgradable stats and unlockable skills wisely. You can also cause wrath or favor from different factions and people - Disfavored, Scarlet Chorus, Vendrien Guard, Graven and Ashe. After gaining certain points of anger and favor (and they can be scored at the same time), you will open access to perks. You can view these perks in one of the tabs at the top of the screen.


As for companions, they have two other scales - loyalty and fear. As for one, and for another, you can get a skill. For example, by talking to Fuga and insisting on discipline, you will cause fear in her (x5), which will be enough to open the Fury Fury skill.

Check out the location. There are two places where you can climb the walls with a rope and find hidden items - chests.


One of the chests will open at 39 cunning. By the way, to climb the rope, you need a lot of athletics (30-32 units). Leave the location through the passage in the lower right corner of the screen. Move to the Disfavored camp.

You can deal with the Disfavored who are pressing the merchant with the cart. How to proceed is up to you. You can pass by. On the right side are the gates. Introduce yourself and go to the territory of the camp. Collect various items.


Iron of the Bound Dwarves (Vendryen Well)

There is a blacksmith named Isotanis on the right side of the camp. Talk to him and agree to help with the iron. Walk up and enter the tent where the leaders of the Scarlet Chorus and the Disfavored are talking. Talk and agree to help both. Now, when you are at the Echo Crossing location, you have to make your way to the other side. Once you've done that, be sure to inspect the broken crate next to the device you'll use to lower the east bridge as part of the main quest. After searching the box where the weapon was, you will update the task.

Be sure to go from this point to the house on the right. There are several empty crates here, spoiled by water. Examine them - iron was transported in them. Next, complete the story mission. When you decide the fate of Captain Matani, then go down from the roof of the houses. On the square where you fought with four enemies (then Matani commanded them from the roof), at the top there is an entrance to the house. Open the door either with athletics or wit. Inside the house, search the barrel and find iron. Decide what to do with the old man - kill or spare.

Return to the Disfavored camp and turn in the quest to Isotanis.

Battle at Echo Crossing

Exit the tent and go down and to the right to the training field. Iron Marshal Erenios walks around here, who was in the tent with the leader of the Disfavored. Talk and agree to help. Take Barik as a companion. Now there are three of you! Follow the Echo Crossing. Speak with Antio and the Scarlet Chorus representative. Arrange for help. Go up the map, kill two opponents and try to cross the bridge. Unfortunately, it will be raised in front of your nose.

Go back and talk to Gall Ulcer (near Antio). Go left and cross to the other side using the rope crossing. Defeat the opponents and follow to the right. Kill another group of enemies. You will notice Captain Matani Sybil running away. He will need to be chased down. But this must be done after you lower the east bridge. Once you do this, move up to go to another location - the village.

Kill all opponents, fight with Matani on the roof of the building. She will give up. It's up to you to decide whether to kill her for the joy of the Disfavored, give her to the Scarlet Chorus, or let her go altogether. One way or another, after that the task will be completed.

Reinforcements from the Rockbreakers

After talking with the two faction leaders in the tent at the Disfavored camp, go outside and go in the opposite direction. There will be a stage on which stands a character named Zeveus. Chat and agree to help him. You need to find the Rockers in the North Clearing.

Just go to the desired location, kill the opponents and talk to the Rockers, who will open the passage for you after the victory. Return to Zeveus at the Disfavored camp and report Radix's deed. This will complete the quest.

Conquest of the Outer Vale

Do not rush to go to the Echo Crossing location. Pass through the Scarlet Chorus camp located between the Disfavored and the Crossing. Talk to the Fifth Eye standing right after the entrance, at the top of the tent. Agree to help him to update the mission objective.

On the territory of the same camp, north of the Fifth Eye, there are captives chained to logs. Talk to the one without a headdress (brown hair). This is Varia-Kel. Agree to kill the prisoner, then talk to the old man named Lantry. In order for him to read the parchment, you need to go through the rite. You will have to defeat four warriors of the Scarlet Chorus. Do it!

Take Lantry as a companion. Now your team is fully equipped! The next item is Nettle Wilds.

In the same camp there is Buzz and Regg. With them you can improve various skills - dual weapons, unarmed combat, bows, knowledge, cunning.

Move to the Nettle Wilds location and talk to the Pretender. The task will be updated. Go around the circle and get to the captain. If you want to avoid a fight, then try to kill him. Insist that everyone is free, but the captain must go to the Scarlet Chorus. He must agree. Otherwise, you will have to destroy everyone. In our passage, the captain gave up.

Return to the camp. In our playthrough, we supported Ashe, so he drove away the Scarlet Chorus.

Horde custom

Walk down from the Fifth Eye, where the training mock-ups are. There will be a warrior named Mortuary here. Talk to her about everything and find out about the objectives of the task. You will need to go to the Far Village and find the Horus detachment.

Move to the specified location on the map. The task is immediately updated. You must convince the settlers to join the Scarlet Chorus. Go to the territory of the village, talk to the Vendriens and kill them. Return to the Mortuary and choose how to deal with her - accept the reward and close your eyes, or kill the Mortuary for setting you up.

Assault on the Citadel

Which faction you go with to storm the Citadel depends on your previous actions. Go outside and talk to the iron marshal on the stage. Say you will fight together.

Deal with the enemies outside the fortress. On the right wall from the entrance there is a place where you can climb up. So do it. Clear the area, kill the magicians who defended the wall. Go to the main courtyard on the left. While the Disfavored are distracting the Greedy Choir (or vice versa), enter the Citadel Barracks. Clear the area and go through the indicated passage to the Hall of Ascension.

Kill opponents if you can not resolve the issue peacefully. You can agree to Atli's oath and take her into your ranks. This will complete the first act. Watch the cut-scene.

Act 2

You will learn about managing the Mountain Spire in Vendrien's Well.

Disturbing visions

Interact with the device on top, move to the fortress of the Citadel. Exit to the map. There is a "ball" icon in the upper right corner of the map. Click on it to see the areas. You can move between them.

Select the Spire of Dusk on the world map and move to the location of Letiana's Crossroads. Along the way, you will need to pay or fight at the Iron Path location.

Massacre at the Crossing

Talk to the first enemies, you can threaten them using athletics. This quest will begin. Kill the enemies ahead. To lower the bridge on the right, either a sufficient level of athletics or a strong metal pole will be required. The pole can be found on a cart nearby.

Just clear the location of all enemies to complete this little quest.

Disturbing visions (continued)

In the north of the location there is an entrance to the Old Walls. Go to the new territory and approach the gate ahead. From this side, they cannot be opened. First go right. Examine the drawing on the wall. Use the knowledge to draw the layout. Go down left. There will be a passage here. Follow through it to get into the hall with the teleportation device. Here you have to interact with the buttons on the floor to connect them as shown in the sketch. But this drawing is not yet complete!

Look at the wall on the right. Here is another drawing. Sketch it using knowledge. Open your inventory and right click on the parchment with the pattern. Please note that it shows two crossed triangles and a circle. The circle is barely visible! Here is a screenshot with the correct answer:

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To connect the points to each other, you just need to activate them one by one. The large square button to the left and above resets all previous settings. The teleport will start. You have captured Spire Zazat!

You can build a forge, a library, an infirmary or a training camp here. This task has been completed.

Centers of power

You need to occupy all five Spires in the location.

You need to visit Tunon Court in Bastard City. Walk forward and a cutscene will start. Talk about everything with Tunon. Two quests will start.

Trial of the Archnots

Evidence will be needed so that you can testify against Graven Ashe and the Voices of Nerat.

In the heart of the storm

You need to meet with Graven at the location of the Iron Hearth. Move around the map to this location. Follow the path, on the right there will be a fire with several warriors. One of them is Akalos. You can take the additional task "Broken Spear" from him.

Move to the Stronghold of the Sentinels immediately after talking with Graven Ashe in the north of the current territory. Along the way, you will be ambushed. But it will be another potential satellite.

Follow the only path - left, up and right - and talk to Rativek. Fight the Wisps and Scourges, go to the right and search the corpse. Return to the map and move to a new location - the Bastion of Twilight. Talk to the Crescent Runner and follow him. Chat with Osmios, you need to infiltrate the camp and save Kallias' Stone Shield. To do this with a minimum number of opponents, find a passage in the upper left part of the camp where you can crawl under the wall. There are two more places where you will need to either destroy the wall (from the east) or get over it (from the north). One way or another, the prisoner you need is in the upper left part of the fenced area. Finish off the rest of the enemies and open the gate in the lower right part of the fort.

Destroy Captain Agathon, to whom your allies will run. Talk to Kallias and Osmios again. Return to the Iron Hearth location and report the victory to Graven Asha. This will complete the quest and start another task.

What's left

Go forward and see Theodore. Follow him up along the left border of the map. Find out about his plans to conquer the Unbroken camp. Follow the camp and talk to the leader of the Unbroken - Elia. Attack the gate to start the battle.

Kill everyone you see. A bridge will rise right in front of your nose. You will have to go around the camp in a counterclockwise direction to find a place where you can use the winch to lower the bridge.

Having done this, go up and chat with Elia. She will hide, and you will need to finish off three more opponents for the cut-scene to start.

Move up and to the left of the camp to catch up with Elia and finish her off. However, you can attack Jacom. Interrogate Elia to learn about the artifact and more. The task ends and a new one starts automatically.

By the way, you will learn another piece of evidence against the Voices of Nerat: the Scarlet Chorus helped the Unbroken during the war.

Gap between the worlds

Go to the appeared location "Breach in the Old Walls". Kill the first enemies. Above will be Hieronymus, who will ask you to take out the Stones of Interpretation from the Breach as part of a side quest. Go right through the ruins, kill the Scourges and Wisps. Go to the territory of the Old Walls of the Grave of Blades. Go left and press the button on the wall to open the passage. First you need to apply the Garn-sign to the strange pedestal on the right.

NOTE . So that you understand what is required next. You will need to find four keystones in order to raise the corpse with the artifact and fight the Ravager boss. You will explore this dungeon using special signs - red (available at the beginning), blue and orange. These signs will need to be applied to the pedestals, as in the screenshot above. If you pick the right sign, then in most cases you will activate some kind of button that opens a passage or stairs. If the sign is chosen incorrectly, then enemies may appear. In addition, you will find one more stones - Stones of Interpretation. There will be two of them. They are needed under an additional quest from Jerome.

Go through the passage and go forward to the opposite wall, where the first part of the drawing will be. Draw it.

Follow to the right and you will see the imprisoned monster. There are four holes around it. Take one of the stones from the corpse nearby and insert it into a suitable hole. You need to find three more stones. In the passage where the trap is located, there is a square button in the wall.

Click to open the stairs up. First, climb the steps to the north, to the left of the passage, if you go to the holes for the stones. Go up and across the bridge to the altar with the right stone. Take it. The bridge will close. Kill the opponents and inspect the pile of cobblestones against the wall at the top left, in front of the bridge. Take a cobblestone and throw it to where you took the magic stone from. Kill another enemy and return back.

Walk right along the top, kill the enemies and climb the stairs to the next location. Examine the corpse after killing the three Wisps. Take the note. This is evidence for the quest "Trial of the Archnots". You will learn that the Disfavored wanted to get their hands on the Insignia of the Unwavering, an artifact that went missing in the Old Walls. They sent a civilian to cross the border of the Old Walls of the Grave of Blades on their behalf. Go to the next room, kill the opponents and take the stone from the bowl on the right.

By the way, in order to find the Interpretation Stone for Jerome, on the same floor you will need to go forward, to the left and down. There is a button here. Leave one of your characters near it, and with the other three return to the hall, where you found another stone for a hole in the floor. Click on the button. This character will be locked up, but with the other three you can destroy the Wisp and inspect the cabinet, inside of which lies the stone of Interpretation. Take it to Jerome and get your reward.

Between these two rooms there is a place with folded steps. There is a pedestal here. Use the sapphire key (blue) on it to activate the button in the floor. Click on it to raise the ladder. Climb up and inside the chest find a heavy stone key for those same holes.

Drop down and go right. You will see another similar crystal. Apply the sapphire stone first, then press the button in the floor and go up the stairs. There will be another charcoal drawing on the wall to the right. In fact, both raised stairs lead to the same peak.

When you raise the ladder, however, you can immediately apply a red stone to the crystal. At the top, to the right of the charcoal drawing, a button will appear in the wall. Click on it to extend the bridge. Cross the bridge to the other side and press the button in the floor to lower the double stone gates that you saw as soon as you climbed to this location. Follow the passage located here.

Kill the enemy and press the button on the floor. Go through the big passage on the right and press the other button to push the bridge. Cross the bridge, kill the enemies. Turn into the room on the lower left. Click on the button in the floor to open the passage. In the room, destroy 8 pieces of Lights.

Use the Garn stone (red) on the crystal to activate the button in the wall to the right of the closed passage. Click on it and move on. Take another key from the altar - orange, "Ambyr".

Exit back to the room below, further - to the left and up into a huge hall with an abyss. A little higher there will be a button in the floor. Click to extend the bridge. Go to the other side and go through the corridor with two traps. Go to the room with three crystals. From left to right, you need to apply blue, red and orange stones. If you put another one, then enemies will appear.

Having opened the passage, go through it. Walk along the corridor into the room and take out the heavy stone key from the closet. It remains to find one more.

Follow in the opposite direction and go down the stairs, which climbed here from the room with four keystone holes. Climb another ladder, to the right of the passage to the holes. Enter the corridor, kill the enemies and press the button in the wall. The small one will close and the big one will open. Kill the opponents in the room, which can be entered through the large opening from the lowered gate. Use the red stone on the crystal to activate the button on the wall. Click on it. The next room will open. Inside it in the closet lies the last key-stone.

Go back and insert the stones in order, clockwise. Press the last button and fight the Ravager. If you destroy it, then all the Scourges and Lights will die. Keep this in mind in combat! Search the corpse and take the Insignia of Resolute.

Go back to Gravin and turn in the quest. A new task will automatically start.

Confrontation

It's time to fight the Unbreakables. Return again to the location of the Stronghold of the Sentinels. Kill the enemies, cross the bridge and use the Insignia of Resolute to get through the hurricane.

Go to the left, killing opponents. After the gate closes, finish off the enemies and find the mechanism to the left of the gate. If athletics is enough, then use it to raise the gate. Otherwise, pick up a metal pole from one of the corpses or a cart nearby. Killing opponents, go to the right. You will see the regent. Follow him upstairs, clear the area and go through the massive wooden door.

Defeat Stridus Herodin and his retinue. After that, you will need to decide whether to kill Amelia's child (and Amelia herself with her daughter), or try to find another way to complete the Edict. In the second case, return to the Iron Hearth location and talk to Graven Ashe. Choose where you will go. We chose the Burning Library. A new task will appear.

Fire extinguishing

Go to the Scarecrow location. Go up, talk to Renata and destroy her along with the guards. On the roof of the building on the left you will find the captive Marik. Free him and learn how to complete the Edict without killing Amelia. Move to the location "Entrance to the Burning Library".

In the side quest "Inseparable Bonds", you will find Jelena to the left of the first meeting with the Censor. It will be necessary to either kill or free her.

After talking to the Censor, kill the enemies and enter the Burning Library. Pass by the magic field. You will need to find several books with parts of the password. Go down the corridor, talk to Bookman and take the first part of the password from the shelf.

Return to the barrier and click on it. A yellow symbol will appear and the barrier will disappear. Go further, talk to the guy and kill his kidnappers. Follow further and you will see a wall. It can be lowered either with athletics or ink.

Go from the stone to the left, where the man was standing in the passage. There will be a shelf with other characters.

Take it. Go left, there will be a narrow path to another part of the Burning Library. Interact with the fiery contraption to get another token.

Return to the shelves and find a few more people to the right. A transition will be visible on the map - this is a rope.

Climb down it. You will have to defeat the enemies first. Kill the opponents below, climb the stairs and find the fourth sign on the shelves.

If you go lower, along a narrow path, then you can save one of the prisoners on the assignment "Unbreakable Ties". Find the passage to the top in the lower left corner of this location. Climb up and fight the Bonecutter and his minions. Translate one more character - the fifth in a row. Be sure to take the sixth symbol from the corpse of the Bone Carver.

Crawl under the rocks on the right, kill the Bookman and free the second prisoner on the mission "Unbreakable Bonds".

There will be a seventh sign on the wall near this prisoner - read it. Climb under the rocks on the left, talk to Fatty Ulsten and to the left of his original location, find the descent down. Go down, kill the enemies and approach the magical wall. Deal with Ulsten. To the left of the wall there will be a bookcase with the eighth, last symbol. Study it.

You will need to approach the magic wall. Four characters will light up. Click on them in this order: top (yellow), bottom (red), left (blue), right (orange). Behind the stairs there is a shelf with other symbols - examine them (ninth sign). Go down the stairs to the Silent Archive. Go right and down. A cut-scene will start. Destroy the Censor and his minions. Examine the scroll in the center. Take the Silent Scroll.

Confrontation (continued)

Return to Amelia and tell her that she must renounce her kind. You should have found information about this in the Burning Library! Return to the Iron Hearth and report to Graven on the success of the operation.

The tiers will shake

Travel to the Shrine of the Toothmaw. Talk to Kaedis right away. He will give you two new tasks - "Getting rid of the Horus" (side) and "Cut the way". The current one will be completed.

Based on the side mission "Delivering the Chorus", you just need to visit the Half Gate location and kill the Scarlet Chorus troops. Further on the same location there will be a beastman bound by chains. This is the "In Chains" quest. Decide what to do with it to complete the quest.

After clearing the Half Gate, you can take the additional task "Search and Rescue" from Grayson. It is necessary to find the missing group at the location of Stone Gorge.

cut a path

On the left, find the stone and touch it to get the Sigil of the Stone. Based on the plot task “Cut a Path”, you need to go again to the Stone Gorge location, therefore you can first clear the Half Gate in order to complete two tasks at the same time (“Cut the Path” and “Search and Rescue”) in the future.

Move to the left and destroy Octave. If you climb the rope in the background, then you can pick up a new drawing from the corpse.

NOTE . Get down downward and iditol to the right, by the house. There will be two corpses here. One of the corpses has an incomplete drawing from the Spire of Aurora!

Go back, climb a little higher and go to the right to find another rope near the Scarlet Chorus fighters. They will have to be killed. Climb down the rocks (before the rope) and talk to the Beastmen. Just clear the entire camp to complete part of the main and side quests.

Free the settlers below to complete another part of the Search and Rescue quest. Return to the location of the Half-Gate and report on the completion of the task to Grayson.

Travel to the Spire of Dawn at Howling Rock.

Go all the way to the right and go down the rope. Move to the left and talk to the Rockers. Kaedis will also appear.

Follow down, left and up, where Caedis will be. Talk about everything to get some information for the quest "Trial of the Archons".

Next, you will need to return to the location of the Iron Hearth and talk with Graven Ashe to report on further action plans.

Capture the Sea

The previous quest will end and a new quest will begin. Return to Howling Rock and talk to Radix, Caedis' friend. You will need to collect three lapis lazuli shards in this location. Look for purple crystals and interact with them using athletics ("hands" icon for interaction).

After that, you need to go to the Old Walls in Ziyania.

Centers of Power (continued)

The time has come to capture the Spire of Dawn. To do this, go inside it through the gate near Caedis and Radix at the Stone Sea location. Make a charcoal drawing from the wall on the right. The image isn't complete, but the tooltip says it's most likely symmetrical. And here is the correct answer:

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Capture the Sea (continued)

Travel to the Spire of Aurora, to the Old Walls in the Gape. Talk to Basilion, destroy all beastmen. Deal with the enemies inside the Ascension Hall of the Spire of Aurora.

Centers of Power (continued)

To get the Spire of Aurora, read the drawing on the wall on the left. Use the buttons in the floor to form the following image to start the device:

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Capture the Sea (continued)

Return to the location of the Old Walls in the Gape and talk to Basilion at its beginning. You will receive lapis lazuli. Travel back to Radix, to the Howling Rocks location, next to the Spire of Dawn. Give him the lapis lazuli you got from Basilion. Go left, down and right. Kill enemies. There will be an azurelite vein here. Interact with her to put the staff back in.

Go right down, kill the enemies and rebuild another lapis lazuli vein.

Now follow in the opposite direction, destroy all enemies and insert the staff into the last, western vein. Take a piece of Cairn (statue). This will be your amulet.

Return to the Iron Hearth location and report to Graven Asha about the completed task.

Honor and courage

Lysander, running out of nowhere, will report the attack of the Greedy Choir on the Citadel in the Well of Vendriens. Move to the Mountain Spire location, on top of the tower itself, since the rest of its parts are inaccessible. Watch the cut-scene.

Interact with the resonator and choose any edict - Fire, Storm or Stone. Climb down and kill all the enemies. Climb back to the Mountain Spire and watch the cut-scene.

Act 3

To arms

Return to the Iron Hearth location and talk to Graven Ashe. If there is a desire. You can ignore this message.

Agree to help kill the Shadow Archon. Go to Cacophony. Defeat the normal enemies, cross the bridge, and destroy the Archon of Nerat's Voice. When his doubles appear, it is advisable to kill them first, and only after that continue the destruction of the Shadow Archon himself.

Return to the Iron Hearth location and report the victory to Graven Asha. You shouldn't fight him. Make sure that his entire army obeys you. He will surrender his powers and swear allegiance to you.

Last judgment

Go to the Bastard City, talk to Tunon. Destroy both Archons - Bleden Mark and Tunon himself.

Army in the North

Return to the Mountain Spire and proclaim any Edict to the northern area of the map. You will need to select it. This will be the beginning of the war against Kairos.

Centers of Power (continued)

It's time to access the final Spire. Move to the location of the Breach in the Old Walls. Climb any ladder to the top location. In the upper left corner of the map, move to the next location. Read the drawing on the wall so that the device can be started. Here is the correct answer:

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PS After you launch the Edict in the North, you will find out how your journey ended. The ending of the game depends on the decisions you make.