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ShowGamer.comThe Bradwell Conspiracy Walkthrough

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The Bradwell Conspiracy Walkthrough

We bring to your attention the walkthrough of the exciting sci-fi adventure game The Bradwell Conspiracy. The protagonist of the game finds himself in a dilapidated museum and must look for a way out, acting together with the mysterious Dr. Amber.


Walkthrough Bradwell Conspiracy

Museum visitor

After the introduction, you will have to master the controls. Just do that and press the keys that the game says. You will then be asked to proceed to the main entrance. Follow the big arrows, but the main entrance will be blocked. Listen to reports from reporters. Now you need to get to the second main entrance along the northern stairs. By pressing Tab, you can open the activity feed, which displays the current and completed goals, as well as recent dialogs.

Go back a little. The column will collapse, and you will be able to bend down and make your way to the left. Move the only way. Climb up the fallen column and go down to the restaurant door. Follow the North Wing signs. The doors will be locked.


You will be asked to go to the entrance in the south wing. Climb down and move to the back, to the big door. Here you will first contact the guide, Dr. Amber Randell, who is located in de??sky zone. After talking to her, go to the panel to the right of the door and take a picture of her by pressing the Spacebar. We need to find a switchboard.

Turn around, go back a little and through the open door on the left. Get this corridor to the control room and examine the three shields. Open the left shield and press the highlighted buttons so that all the lights are green. Having done this, go back and take a picture of the panel. Now you will need to find the button three times that does not light up either on your diagram or on the diagram from the photo. Press M after taking new shots to minimize the photo and easily compare panels. Once you do that, drop down.

Now we need to get to the railway station. Go forward the only route and take a picture of the closed door of the railway station. Follow the left and into the room on the right. Take a picture of the two monitors in the right corner (with elevators and evacuation through the infirmary). Exit the room, go right and down the stairs. Enter the introductory briefing room. There is also a kiosk with glasses. Go to the table to the right of the kiosk, inspect the calendar with the schedule and take a picture of it for Amber. Then take out new glasses from the opened cell.


Dr. Alex Zeger

Follow to the next room and Xia?Sit in a chair to watch the video tutorial. Then go to the next room, press the red button and pick up the device (SME). With it, you need to disassemble the key from the substance. To do this, aim and click on RMB. Then open the creation mode - F key. Point the device at the keyhole so that the key turns green, and create it on the LMB.

Go to the next room. Open four stands and absorb two substances, a lock, figurines of a cat and a dog. Select the creation mode with the F key. With the Q key, you can switch between drawings. Create six figures, with at least one cat and dog each. Go to the next room, take the blueprint from the table on the right and absorb a few substances. With the help of the received drawing, you need to complete the drawing on the left. Use the R key to rotate the tiles. All of them should be directed by white triangles (after creation they become black) to the center.


Take a photo of door D14 so Amber will open it for you. Then go to the lava room. Consume two slabs to be able to create them. Create slabs so that they are bridges. You must move along these bridges between the blocks in the center of the lava. It will be difficult to aim so that the bridges are built from above, but be patient and pick up the right?? corner.

Go to the last room. Absorb blocks with angled and straight red lines. Absorb the devices on the stand on the left. Now you need to move from the first block at the entrance (a gray block with a straight red line), creating new corner and straight blocks so as to connect each company opening in chronological order. Posters with these discoveries hang on the wall on the left, and there is a year of issue at the bottom. The sequence will be: TV, computer, camera, buildings and substance. If everything is done correctly, the floor will be highlighted in green. It will also open the way out.


Pass through it, go upstairs and follow along the wall. To bridge the gap, create two platforms at different angles. Next, you will need to go a couple of times to the other side with the help of doors. Photograph doors D14 and D13 to have Amber close them. Use them to get to the office space, exit it and see ventilation on the right. Follow through the ventilation. When there is a gap, create a platform to get to the other side. So you get out (you will need to disassemble the ventilation grill).

After getting out into the atrium, go to the right and stop at the stairs. Create a platform on the left to make a bridge. The bridge may not be created for the reason that it is not rotated correctly.Rotate it twice to make it move away from you. Go to the other side, create another bridge and enter the security department. Get to the elevator, enter it and use the device on the side to turn in all the blueprints and the substance.


Department of Water and Electricity Supply

To be continued…