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ShowGamer.comWalkthrough Fear the Dark Unknown

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Walkthrough Fear the Dark Unknown

A detailed walkthrough of the survival horror Fear the Dark Unknown, inspired by Resident Evil and Alone in the Dark.


Enter the mansion

Examine the gate and gate. Go left and pick up a stick from the box. Use it to unlock the gate (use the prompts on the screen). Go to the main door. She is closed. The path to the left leads to another locked door, to the right - to the third, but on the bench next to it lies the instructions for the classics .

Go down the porch and up the stairs to the room on the second floor. Look around. There is an empty space on the wall for a picture. Three paintings can be found in the room.


Fear the Dark Unknown Walkthrough: Painting Puzzle
In an empty place, you should hang a picture where the black fish is at the top and is fully visible

Hanging the wrong picture will trigger a trap. To select the desired painting, press E and "Space" to study each. When you select the one you want, click on it with LMB. Go to the closet on the left and take the key from the mansion from the opened box.

Inside the mansion

??walk through the main door and take Chloe's note from the closet on the left. A little further, in the corner is a coffee table. On it lie a 1796 coin and a green apple . On the other side of the stairs there is a fireplace, and next to it is a poker . Take her. There is also a red apple here. Go through the door on the side, follow to the end of the dining room and find the clock. You cannot open them. Go through the door near the clock and find yourself in the pantry. If you can, then take the lamp standing on the shelf on the right.

How to increase inventory (backpack)?

Walk forward along the corridor. On the right is a bag of potatoes. A little further there is a turn to the right. Roll up and see a bowl of apples on the table. Place the green apple on it to open the cache. There will be a chest with useful items and a small bag that will increase the size of the inventory.


Where to store items?

Return to the hall and go up to the second floor. Both doors are closed, but there is a cabinet with a cardboard box. You can put unnecessary items in it.

How to save the game?

To save the game, sit on the couch opposite the storage box (the one on the second floor in the lobby). You will move tothe art of the protagonist. Go to the next room (on yourself) and find a table with a laptop. Interact with the laptop and select a slot to save your progress.


Go to the same corridor. There is a extinguished fireplace at the very end, and there is a bucket of sand next to it. To immediately remove the bucket from your inventory, go to the hall and pour sand on the burning fireplace in the right corner. Where you found the poker. Return to the place where the bucket was. There is a table on the right. You won't be able to move it until you examine the jug. Having done this, use the poker on the jug to break the object.

Walkthrough Fear the Dark Unknown: how to move the table in the pantry
Move the table, crouch while holding CTRL, and make your way behind the wall

Move forward until you see a girl. Pick up the note, bend down and select the room on the left. Kill the first enemy using RMB and LMB. The room contains a diary, a note, a bronze key and a dress .


Leave the room and in the back of the screen you will find a cardboard box for storing items . All such boxes are interconnected! The two doors on the right and left are closed. Go a little further and open the door on the left side. Vnu?There are Teresa's stories and some strange slime in the rooms. DO NOT TOUCH HER !

Walkthrough Fear the Dark Unknown: how to get through the slime
Otherwise you will fall into a trap and be killed

Instead, go to the corridor, left and right. There is a box of matches and Teresa's note on the table.


Turn around and go forward along the corridor. You will see the man again. Follow back and to the left (there is a barely noticeable passage here, in front of the table on the left). Go straight ahead and open the door that leads back to the pantry. Walk a little more along the corridor and hear the bell again. Go back and go through the door on the right, which is now open. A fire will start. Don't worry, it's scripted. After you have to kill one or two opponents. Then go through the open door on the left, not far from the table where the matches were. There's a severed ear in the sink, and there's a basin in the bathroom with a laundry key . Take the key and watch the cut-scene.

Go outside, run to the door that leads back to the pantry. From it, follow down and open the nearest door to the laundry room. After doing this, look around and move the cabinet (you will need to do this twice). You will be takeninto a trap. You need to leave the laundry room. Examine the table with the note. He has a scarf on him. There is an iron nearby. Take it and apply it on a handkerchief. Take the handkerchief, turn it through the squeeze device nearby (you will need to kill the dog). Then go to the first room and use the handkerchief on the device on the left. All doors will open and you will receive a dirty handkerchief .

Return to the slime room. Apply a dress to her. It will be on the right. It is on the dress that you need to apply the following two items - an oil lamp and matches (in that order). Take the blanket , read the note and take the emblem from the closet .

Go to the pantry and use the blanket on the water bath (near the faucet). Go to the hall. You had to extinguish the fire in the fireplace with sand in a bucket. Now place a wet blanket on top. Get inside and go upstairs. Get out through the nearest opening, on the second floor.

Look around. There is a door with three locks. You can now insert a bronze key into one of them. There is also a door with four buttons, but they are missing something. Do not go towards the mummy, otherwise you will die. Go to the right from the hole in the wall. At the end there will be a door with a curtain. After opening it, look around the room and find the key to the library . Now go left from the hole in the wall. There is a door near the corpse. Open it to create a shortcut to the second floor of the hall. Turn left from the corpse and use the library key to open the door on the left.

Once in the library, open the drawing box on the table on the right. Collect three origami in the library - birds, butterflies and a boat. There are several other drawing boxes, but the hero will refuse to open them until he is sure he is protected. If you do not have it in your inventory, then take the dirty handkerchief from the box. Use it on the box on the shelf next to the bottle. Open and get the golden key . You can immediately insert it into the second lock on the same door.

Having three origami with you (two on the first and one on the second floor of the library), follow the mannequin. Ignore the haze. Just wait and come closer. If you approach the mannequin right now, the spikes will kill you. Instead, look at three cages. From left to right, you need to place origami birds, ships and butterflies in them. You will hear a click (if done correctly). Go to the mannequin, pick up the 1860 coin from the floor. Nearby there is a special device. Insert this coin and the one found in the hall into it. In one box there will be six silver coins, in the other - three gold ones.

VerneGo to the library, duck down and move under the stairs, to the left of it. You will find a diary. Walk down the screen to find a bronze coin . Nearby there will be a chest with items. Go back to the device at the mannequin and insert the last coin. A third drawer will open with two bronze coins.

As soon as all three boxes are open (that is, you insert three coins), a cut-scene will start. Candles are lit in the hall, and a monster is hanging from the chandelier. Go to the hall where a riddle awaits you.

Candle puzzle

To find the correct answer, you must read Teresa's notes, examine the four statues on the second floor and the statues under the stairs on the first floor of the hall. Next, interact with the four candlesticks. Each of them has the letter N, S, W or E. They mean cardinal points. For each side of the world you need to choose your own color. Here is the answer:

  • N - blue.
  • E - green.
  • S - red.
  • W - orange.

You will hear a sound from above. Climb up and see that the emblem has fallen from the painting that hangs near the storage box. You now have two emblems!

Go down the hall and go under the stairs to find a silver key . Go to the door on the second floor and insert the third key into it. slFrom left to right, the keys must be turned a certain number of times: six, three, two.

There are three different notes in the room on the left. Go further along the corridor and on the right you will find a door with two holes. Insert two emblems into them and watch the cut-scene.

Now you need to open the door with deer, behind which is Chloe.

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