Series description: As soon as peace came to the colony, a new battle fell upon the head of Adelaide ...
Romance Club. Sails in the fog
The dead will notice our ship. The colonists are fighting the dead. We discuss the fate of the inhabitants of the colony
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We make repairs to the ship:
If the integrity of your ship is 9, then the repair will happen automatically, and if it is 10, then +1 Ship Integrity will be added.
Moms Bridget and Baron Saturday are talking to each other:
The dead surround, we will fight back. We decide to crush one of the ships. We can choose the "Flying Dutchman" or Flint's ship. On the Flying Dutchman, the Animated Figure, Kai, and Jacques-Lumière can help if you bring them with you. Flint's ship "Revenge of Queen Anne, they want to take the galleon to ram. We decide what to shoot. First you need to shoot with kniples, after them with cannonballs, the last will be buckshot. When the two ships do converge, the battle will begin. If before that we took to our team Panzo, Jorge or Evie, they will help us and take away one health point from Flint.
We go to fight with Flint ourselves. During the start of the fight, we decide to be:
Timed elections
If you have Panzo's saber, it takes 2 health off Flint per hit
"The Flying Dutchman hides in the fog and causes damage to our ship. We need to get close to him. On the Flying Dutchman, the Animated Figure, Kai and Jacques-Lumière can help if you took them with you. The shadow of the ship will be visible in the right or left in the fog. You need to keep a close eye on the screen and see which side the shadow appears from: Timed Elections
We head to the dead captain:
The captain refuses
He will say that he serves Davy Jones, because he swore an oath to him. The pirate will say that we can help him.
Path of Light Magic . We say that we have gained the strength to do it. We forgive the captain and return him to his human form.
The path of dark magic . We say that we translate his oath into our power. The captain will also return the appearance of a man, and all the power of the devilish ship will begin to flow to us and our ship.
The governor fires at the galleon:
We swim to the shore:
The path of strength . The heroine will want to shoot the governor so that there is no more betrayal on his part.
The Path of Diplomacy . The governor goes into exile. We tell the leader about the events. We offer a tailor for the position of mayor.
Returning to the ship, we find a gift. Gift choice does not matter.
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