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Walkthrough The White Door

We offer you to familiarize yourself with the detailed walkthrough of the drawn quest The White Door, which is part of the Rusty Lake universe.


Other articles on the game:

The game consists of several levels divided into 7 days. From collectible and secret items, we highlight the presence of 14 hidden stars and a bonus level that opens upon completion of the main story.


https://youtu.be/SqVdz6xCdQI

Day 1

At the beginning of the first day, pull the blankets off the protagonist. To interact with objects, use pressing or holding LMB. Click on the frame hanging under the clock. It's a to-do list board. After rising breakfast is listed. Click on the table in the center of the room for a snack. Drink water by moving the mouse cursor over the level of the glass. Do the same with coffee, and then eat the gingerbread.

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Zag?Take a tablet and see that now you need to put yourself in order. Click on the sink with the mirror on the bottom left. Brush your teeth by moving the brush, dry your face. Check the tablet and interact with the button to the right (to the left of the front door). Click on the red button and chat with the woman. She will ask what your name is. Click on the cabinet at the bottom right of the screen, pull out the bottom drawer and look at the passport. The main character's name is Robert. Answer the nurse. Next, she will ask for the current year. You need to look in the nightstand above the bed to see the calendar. Answer 1972. Date - 14.


Look at the tablet again. Now you need to do memory training. Interact with the computer on the left, press Enter (a curved arrow pointing down and to the left). Use the rest of the arrows to choose the correct answers. Agree to take the test. Choose what you see: donut, box, plant, frame, column, coin, bird. The test is completed, a cart will be delivered to your room.

Now we need to have lunch. Interact with this cart. Eat pasta, then take a tablet with water. Next, you need to rest. Select the small cabinet at the bottom of the screen, under the bed, to the left of the large one. Take a dumbbell and lift it 10 times. It's time for sleep. Click on the bed and cover the hero with a blanket.


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The Break-Up (Parting)

Click on the diner, move the screen to the right and inspect the table at which the main character is sitting. Rotate the pack of sugar so that the label is in the correct position. The spoon should be pointing up, and the handle of the coffee cup should be pointing down. Click on the face and drink coffee. Eat a donut, hold LMB on the clock to rewind time. Move the chair with the girl closer to the table. Turn the pupils of her eyes to the right. Reach out your hand to the girl's hand. Try to drink coffee, but the cup will break.


Day 2

Do your usual activities. Answer the nurse's questions: 41, Owl Nest, Johnsson. Choose what you want for dinner. Look out the window to the left of the door, click on the bird and the black figure. Start the test. This time you will need to choose extra shapes: a bitten donut, a square, a lighter, a broken frame, a curved element from Tetris, a figure with even sides, the second figure in the top row. Before dinner, look out the window to get a star . Everything else is simple.

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Birdseed

Follow the arrows. At the red light, roll down the window and give the beggar a coin. Switch the traffic light to green. Pull black smoke from tr??b, go to the entrance, interact with the panel and enter the password 3461. Go right to the boss in the yellow helmet. On the first machine, drop cookies into the top box, sachets into the middle box, and corn into the bottom box. On the second platform, look at the drawing on the box and load grains into it from the corresponding pipes. Please note that there may be compound shapes: for example, a triangle and a circle. Next, go to the third platform and click on the red button (it must be pressed). Go to the boss, he will fire the hero. Take things from the locker, including photos.

Day 3

Go to the cabinet with the plant on the lower right and examine the business card. Expand it to see the phone number +31202443854. Examine the box on the table with the computer. Move the tape up to see the contents. Inside the box itself, on the inner wall, there is a clue for the combination lock of the locker just below, against the left wall. You see window images. Also inside the box there is an envelope with photographs, a bag of bird food, a map with an ON mark on the house 16 and a pager. Open the pager, place the battery inside and rotate the parts to connect the wires. The white light should come on. Click on all four buttons. You will find out the emergency shutdown code - 827. Open the window again and click on the bird again.

Interact with breakfast. You will see a mouse. Run after her and click each time. First on the breakfast table, then on the washbasin, computer, next to the code cabinet, and again on the breakfast table. The mouse will eat breakfast and die. Brush your teeth and shave. Start inspecting. The nurse will call you Bob. Say you're tired. Choose the main bird food ingredient - canary grass, work address - 30 Lake ST, where the owl's nest is located - 16 Park RD, emergency shutdown code - 827. For dinner, ask for fish.

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Continue the steps, pass the test: you need to move objects to their places (look around the room). First it will be a window, then a breakfast table, then a stand with a plant, then a computer table and an entrance door. Take a pill and have dinner. Choose rest. This time it will be dominoes. Set two pieces using the hints (with four and six dots). The rest of the chips must be arranged independently so that the edges match in the number of points. Go to bed.

Walkthrough The White Door 1
Walkthrough The White Door 1

Laura

Look out the window, pick up what??y and click on the TV on the right. Change channels until you find yourself in the hospital. Click on all the people, then lift the blanket with the doctor's hand. Keep clicking on the TV, remove two tears from the eyes and chin. Answer the intercom and open the door. Accept the gift, click on the leaves, fill in the tablet by selecting any cells, and take the business card.

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Day 4

Open the window again and chase the bird away. Examine the plant and see the second clue on the pot with a "T" symbol. You can look into the cabinet, where the passport is in the bottom shelf. The top drawer contains the hero's personal file. You can view various documents. Eat, wash and call inspection. Answer the questions: client number - H1931RL, day of death - 12, say that you want to stay here. Interact with the computer. You will be shown places in the room, and you must choose what is there: the center is a donut, the bottom right is a plant, the table at the top left is a box, the window is a bird, to the right of the window is an empty frame. Have a drink and a tablet.

Choose a rest box. You need to complete a difficult task. First, study the cards and hints. Go to the toilet. Press the tank drain button four times. Open the lid and press the big button a few times.?y by moving the small lever on the right. The water should spill out. The doctor will appear. Talk to him. Then interact with the red button. Turn the left top and two bottom bolts so that they are horizontal. Look under the button bar. Following the wires, rotate the horizontal buttons so they are vertical. By doing this, you will raise the alarm again. The doctor will appear. Talk to him. He will issue a final warning. The doctor will leave, but his business card will remain on the floor. This is Dr. Grant and his access code is LOCK. Interact with the computer, select emergency restart by entering the code up, down, left, right, cross, Enter.

Select Dr. Grant and enter the password LOCK. Examine all files. At the bottom there will be a letter asking Dr. Adams to change his access code to HOPE. Select Adams account and enter this code. Read the apology letter. A certain Harry wrote his code on Hill's file. The dossier is hidden in the top drawer, in the cabinet where the passport is. The dossier says LAKE. Select your H. Lee account and enter code LAKE. The last letter shows access to the locker.

Walkthrough The White Door 2
Walkthrough The White Door 2

Open the locker. Look into the hole at the top. You need to insert the wires into the correct holes. The patterns on the electrical plugs must match the patterns on the sockets. For example, a plug will have a ring, and a socket will have a dot that fits perfectly into this ring. If everything is done correctly, the green light will turn on. Next, examine the bottom. You need to rotate the tiles so that each end is connected to another tile. There should be two green lights on the TV. Click the square button several times to see multiple screens. The alarm will go off.

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Walkthrough The White Door 3
Walkthrough The White Door 3

Interact with the doctor, select a count of up to three (123) and click on the hero.

Lady of the Lake

Follow simple steps, pay the bartender twice to get a gun. When the woman begins to sing, you will need to choose the correct sequence of notes: two straight notes (lower and upper), two crooked notes, then the upper, second from the bottom, lower and second from the top double notes.

Day 5

Podo?Go to the door that says YOUR and shows a window. Move aside and chat with the unknown. Open the code box in the wall by entering the code YOUR. Click on the glass until it topples over. Water will appear in the room. Examine the puddle and burst all the bubbles, moving from the top to the bottom. You will see a DARK prompt.

Enter this code on the same box in the wall. Click on three buttons to start and stop notes. Stop them next to each other as shown on the tooltip next to the buttons. Then study the notes in the room. Raise and lower the notes so that you can see the letters. The word FACE will turn out. Enter the code, rotate the ball and stop it so that a purple rectangle blinks inside the empty frame.

Walkthrough The White Door 4
Walkthrough The White Door 4

Interact with the frame and assemble the painting with the girl. You will receive the inscription SOUL. Enter the code, open the pill and click a few times on the dark silhouette. A stranger will appear in the room. Interact with him. The man will call the same words that you entered on the box. Look around the places where you found these words and remember what symbols they refer to. First select for the word Face, then Your and ta?? Further. Match the hand and fingers. Lie down in bed, controlling the shadow.

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Lost soul

Just do what the narrator says.

Day 6

Get out of bed, have breakfast. Go to the sink. Turn your head back to the normal position. Then - one of the hands so that both rotate. At the same time, leave the hand that you turn to the left of the head. Then rotate the second hand (it will rotate alone) and place it to the right of the head.

Next, proceed to the inspection. You need to continue the sequence of characters. In the first puzzle, the horizontal line simply descends over the vertical line. That is, you need to select a vertical stick with a horizontal symbol below half, and then at the very bottom. In the second puzzle, the circle rotates around a vertical line. First select the horizontal line and circle at the bottom left, then the vertical line and circle at the top left. In the third puzzle, select a square with a vertical line and a diagonal line in the lower left corner, then an empty square and a diagonal line in the upper left corner (the vertical one moves to the right each time). In the fourth puzzle, select symbols with an increase in the letter S. In the fifth, a circle with a plus and a circlewith plus and diagonal lines. In the sixth puzzle, select the square with the letter "T" (like a window) and the square with a horizontal line at the bottom and a corner at the bottom left. That is, the horizontal line goes down every step, while the corner changes clockwise. Choose what you want for dinner (meat).

Start exercising at the computer. The computer will display an object (piece of furniture) from the room where you need to look for a black silhouette. On the breakfast table, you need to pick up the little man and break the glass. In the box, open both parts and slide the little man into a circle with the left half of the lid. Then click on it to make it fall down. Go to the plant pot. Click on any sheet. Then click on the leaves in the following order (numbered from left to right): 4, 2, 3, 1, 5. Pick up the little man.

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Look into the frame on the wall, to the right of the window. Pick up the man to the left of the woman in the portrait. Go to the cabinet below. Raise the note with the large button, move it sideways with the small buttons, then press the large button to drop the notes on the little man. Go to the big cabinet below the bed. Open the bottom drawer, look into the small box. Pick up the person with the coin and throw it down. Do this twice so that the coin crushes the little man. Press Enter on the computer andhave dinner.

Take care of the rest box before bed. Let the little man crawl out from under the table and go to the open cabinet. Then click on those objects on the right, above which the symbols in the real room on the left glow. After that, approach the little man to the bed and lie down on it (on the screen on the right). Go to bed in reality.

white door

When needed, hold LMB to stop at the building with the white sign. Chat with the doctor and Sarah.

Day 7

Press the inspect button, on the breakfast table, eat everything, and on the dinner table, move the green and red items to the appropriate side. When everything is done correctly, you can eat them.

Raise the curtain to reveal the bird's colors, then go to the nightstand below for a rest before bed. There will be a drawing of a bird and pencils. Color it: the breast will be red, the middle part will be gray, and the plumage with the tail will be lilac. Take the test on a computer. You will need to use the arrows to move the squares so as to paint over all the empty cells without crashing into the walls. Everything is quite simple. At the washbasin, wipe the mirror with a sponge.

Cover the shadow on the bed, go to the window and click on the bird. She will fly away. Click on girlske on the bench. Shadow has to get out of bed. Click on it, combine your palm and go to bed.

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Bird

A simple episode that ends the game.

Secret ending of The White Door (Sarah)

Read more about this episode in a separate article All the endings of The White Door .