We were in conservation for 50 days. And we, the test subjects, must wake up regularly and do various exercises to maintain physical and mental health.
We woke up, as mentioned above, in a room with various objects (TV, painting, flower, chandelier, bed, bedside table, etc.). To begin with, we are taught to look up and down (You need to raise your head up and then down after the beep) - Gymnastic exercises to maintain physical and mental health. Then we will be asked to walk around the room using the "W/S/A/D" buttons (Default). Then we go to the picture on the wall. We will be told that this is a piece of art and we need to look at it, feeling all its charm. After looking at the picture, we turn on a musical composition. After the exercise, we are asked to "sleep a little" and we immediately do this action, without thinking about the consequences.
We were in conservation 999...for a long time, so the room looked like a very untidy mess. We are asked to leave the room, but suddenly Wheatley knocks on the door and starts to joke. I quote:
"Oh, you look like... you look good."
Также рекомендуем сайт наших партнёров — ТОП лучших игр.
After his chatter, we are once again asked to urgently evacuate, but Whitley reassures and says that we just need to get ready. Wheatley floats to the ceiling and speakthat will get us out of here now. The room begins to shake a little (well, how little?!) figuratively. The rattling stops, Wheatley floats out of the ceiling again and starts talking about how our brains can be damaged. To talk to Wheatley, you just need to press "Space" (Default). Asks to say "apple" ... we need to jump (Space). The siren begins to howl, Wheatley floats away again into the ceiling ...
And, as usual, we are being warned that the reactor will explode. The room is crumbling, not completely true .. We have enough space to be in it and go upstairs. Whitley runs the room. He will be a bad manager, therefore we will constantly hammer the room against all obstacles. So we got to the old test chambers, in fact. But not everything is so simple ... Whitley begins to ram the entrance inside ...
On the third attempt, we break through the entrance and pathetically fly into some structure a little higher than the room. You can already jump from the remains of the room and go a little further to see and break through the cracked glass ceiling of the first chamber (Development Center), where we will listen to the briefing. After a long and tedious briefing, a portal will be opened to us. Let's move on and voila! First test! You need to put the cube on the red button to open the door. We approach the cube and, as said, press "E" (Default), with this action we raisedcube. We carry to the red button and throw a die on it. The door opened, we go down to the elevator, sit down.
We go down the elevator to the next test room. We climb up the stairs to contemplate the entire plan of the room. We jump into the room. There will be three joysticks with a red button. You need to approach one of them and activate it. A blue portal opened up on the right side of the room blocked by a glass barrier. We pass to the right side of the room with the help of the orange portal, located on the opposite wall from the blue one. We pick up the cube from there and go back together with the cube. Throw a die in the middle of the room and go to the left side of the room, where there is a red button that activates the door and leads to the next room. Activate the blue portal with the joystick nearby. Throw a die on the red button and exit the left side of the room. Click on the joystick located near the exit from the room. We leave the room and go down to the elevator.
We go down even lower. After walking a little, we are met by Whitley, who says that there should be a portal gun on the console, but it is not there. A little later, the floor goes out from under our noses and we fall into some kind of sewer. A little further, on a small spiral staircase, there will be our portal gun. Learning to create portals.
We go along the linear corridors. You have a little practice in creating portals. It will be a pretty easy puzzle. We create several portals and go down to the elevator.
In the next room, you will need to place a cube on the red button. The cube lies in a recess from which it is impossible to get out without a portal. We create a blue portal, take a cube and go back. We put the cube on the red button and leave the room. In the next room, there are two red buttons that you need to hold down at the same time to open the door. We easily take the first cube from the recess and exit through the orange portal. We throw off the cube from the raised tile, do not jump off the tile. Create a blue portal parallel to the orange one and roll the die down. Two cubes below. We put both on the red buttons and move on. You need to create a portal and fly to the floor, breaking the glass barrier. We calmly go to the fifth exercise. The entrance to it will be blocked, but this is not a problem. We create a blue portal on the floor and get into the room. There will be a joystick, by clicking on which a cube will fall in the corner of the room, which will need to be placed on the red button, which will activate the stairs to the exit from the room. We just need to create a portal under the cube, which will fall into the blue portal and fall out of the right one. We go up the stairs, there booThere is one more red button and two joysticks. The left stick activates a new die that falls parallel to the ledge. Create a blue portal on this ledge. The right joystick is needed in order to raise the broken bridge. It is needed so that the cube does not fly into the water. You need to press the left joystick, a second later and the right. If everything goes well, the cube will hit the bridge and stay in the middle of the room, take the cube and put it on the red button.
We come to the sixth exercise. We create a portal in the wall, fly out to the middle of the room. A little further there will be a deep hole. We create a portal there and jump into it to jump to the exit of the room. You will need to put a cube on the red button, as before, create a blue portal under the cube, take the cube in the middle of the room. We create a blue portal in a deep hole again, but we jump into it already with a cube. Puts the dice on the red button.
In the next room there will be a very deep pit, with which we will first jump to the cube (To your left there will be a small sloping ledge, where we create a blue portal and jump into the pit, jumping to the cube), jump to the red button with the cube and jump to upper ledge, which is activated with a red button. A little further on, Whitley will be waiting for us, who decides to fly off the rails. After he fell, we must pick him up and put him in the mechanism on the wall. Butthat's bad luck... he's shy and can't concentrate when people look at him. Turn your back on Wheatley, who is embedding himself in the system. Whitley opens the secret door. Flies out of the system. Pick it up and move on.
There will be a rather linear walk, the dullness of which is diluted by Wheatley, talking about Glados and her death. We reach the collapsed stairs and jump down. We reach the main control room. Wheatley turns on the device incorrectly...and...Glados is resurrected. Wheatley learns that Chell killed Glados. Glados gathers and grabs Wheatley and Chell with the help of available items. She wants to send us back to perform tests, and Wheatley simply breaks.
We fly for a long time to the very bottom, after which Glados forces us to find a portal gun. We pass the linear path and take the portal gun. You now have an orange portal working. We rejoice and shoot through the fence in another orange portal, we create a blue one nearby to go. With the same actions, we move to the nineteenth ... the last exercise. We go down to the elevator and ...
Repetition is the mother of learning. We begin to pass 22 tests.
1 test
We will have to direct the laser beam into the "Socket". We create a blue portal under the floor where the beam hits, go to the elevator, which will be activated after the current goes. We create an orange portal on the ceiling, parallel to the "Sockets??". We go down the elevator to the next test.
2 test
Here you also need to direct the laser beam to the "Socket". We jump over the beam and go to the blocked part of the room, where the mirror cube lies. We create a portal there and get a mirror cube. Next, create a blue portal parallel to the Rosette, next to it, a little to the left, create an orange portal. Place the mirror cube so that it is parallel to the beam and parallel to the orange portal. Voila, we go up the stairs to the exit, create a portal on the floor, jump down for the cube and put it on the red button. We go down to the elevator.
3 Test
In this test, there will be two beams that need to be properly adjusted. First, we take out the mirror cube and throw it on the platform. We jump onto this platform and place the mirror cube so that it refracts into the wall "Socket". We create a blue portal already where the free beam hits. We create an orange portal parallel to the "Rosette" on the ceiling, from where we took the cube. Both sockets work, the door is open.
4 Test
Again, you need to direct the beam to the "Rosette". You can easily deal with this. After that, the walking platform will work. We need to take the cube, which is activated with the joystick. As soon as the platform reaches the joystick, we switch the portal to that room, take the cube, stand on the platform and restore the current. We reach the exit, put the cube, exitthem.
5 Trial
We will have to catch the cube, which will jump on the "trampoline" with the help of a catapult. As the cube begins to fly up, you must jump to the other side while taking the cube. We put the cube on the red button, we leave.
6 Test
We will have to jump on the catapults. To jump to the fifth of them, you need to create two portals just to the left of the direction you are flying and parallel to your flight. We fly to the joystick, press it twice and wait for the cube, we catch it. We create parallel to the red button, on the ceiling, a blue portal, take a cube and throw a cube on the red button, go down to the elevator.
7 Test
It will be necessary to interrupt the current in order to lower the platform, with the help of a cube that will first dissolve twice. We stand on the platform and create a blue portal under the cube, and an orange one on the wall. Let's go up. At the top, you will need to create a blue portal on an inclined platform that is parallel to the red button, and create an orange portal below, where the beam and the cube are. We jump down, take a cube, jump into the orange portal and from above, with acceleration, again jump into the orange portal. We fly to the red button, put a cube on it. A little higher, a ledge to the exit from the room is activated. Parallel to the ledge there is an inclined platform on which we create a blue portal, thereby moving it. Let's jump into the orange port?? and voila! We are already near the exit. We go down in the elevator.
8 Test
We need to go to the other side of the room, activate the mirror cube with the joystick and place it parallel to the "Socket" and the laser beam. We leave the room. We go down the elevator.
9 Trial
We need to catapult up, but the catapult does not work well ... and because of this, we suddenly saw Whitley, who reports that he is all right. Glados lowers part of the ceiling, thus blocking Wheatley, we are hollowing the catapult on the ceiling. You need to create a blue portal on the ceiling, and an orange portal on the opposite side, on an inclined platform. After everything turned out, we find ourselves on another part of the room. We find the joystick that activates the mirror cube. To get to the joystick, we create an orange portal in front of it and use the catapult to get to the console. We turn and see the cube. Behind the barrier, but on the right there is a little space to get to there. We create a blue portal parallel to this space and use the catapult to get there. We take a cube, jump down. Everything would be easy if it were not for the barrier that separates the Rosette and the beam refracted by the cube. We put the cube parallel to the beam and the barrier. We create a blue portal on an inclined platform, jumping through which we get up to the exit. Creating a blue portal t??m, where the beam is directed, we create the orange portal parallel to the Rosette. The current has gone, the door is open.
10 Trial
There will be a huge room. Let's start with a cube. We create a blue portal as high as possible opposite the ledge with the cube. We create an orange portal in a deep hole. We jump into the orange portal, take the cube, jump into the middle. Together with the cube we jump on the catapult. With the help of a cube, we interrupt the current. The barrier comes down. Again we jump down to the catapult and repeat the jump. We fly into another catapult that sends us even higher. There will be a joystick and a de-energized socket. We press the joystick, after five seconds a mirror cube flies to us. We create a portal opposite the Rosette. We jump together with a mirror cube to the beam. We refract the beam to the left side of the direction of the beam. We create a portal where the beam hits and voila! We earn the upper Rosette, which disables the barrier. And now the most spectacular moment. Take an ordinary cube and go down with it to the first catapult. Jump on it and enjoy. After that, put the cube on the red button and exit the room
11 Trial
Here we are introduced to a blue energy path, something like a beam, but wider and its length will be the same as that of the beam - infinite. So, first we will just go through it, get acquainted. We create where it is interrupted, a blue portal. Orange portal withwe build in the opposite side of the room where the joystick is located. Oppa! The second track appeared, well, now the mechanism of its work is completely clear. We press the joystick and activate the cube, which, unfortunately, constantly falls into the water. We need to lay a path to the side where the cube is. Let's go to the beginning of the room first. We turn to the opposite side of the room. To your left will be a ledge with a red button. A little lower there will be a space where you can create an orange portal. We create it at the maximum height so that it enters clearly into the right side of the room. We jump onto the path and reach a dead end. We turn left. There will be space to create a portal just below. Create an orange portal. A path leaves under your feet, but it appears a little lower in just a second. We pass further, turn left and see the falling cubes. We turn back and create an orange portal just below. We pass to the falling cube and select it. We go into the portal, the cube is already with us. We create a parallel ledge with a red button orange portal and go there. We put the cube, the door opened! We easily return to the joystick and exit. We go down to the elevator.
12 Trial
In the beginning, Whitley will meet us again. He consoles us and says that he will get us out of here. It was possible to talk only because Wheatley threw his eggs on ... the door mechanism and he closed it. door lanegot to work. Glados fixed it in a minute. Oh yes, I forgot to say that Wheatley is afraid of birds ... we go into the room. There will be a joystick, which is early to activate. To begin with, let's look around and see that again this path is at the top left. Create a blue portal just above the path and jump over there. We pass to the end of the path and create a blue portal. Let's go to the beginning. We create an orange portal at the level of Chell's eyes, so that the cube hits exactly on the path. We pick up the cube and go with him back to the blue portal. From above we create an orange portal, parallel to the part of the room where the red button is located. We put the cube, we go down to the elevator.
13 Trial
We have to bypass the turrets, but it's better to just bring them down. This is easy enough to do. We take one of the cubes and put it on the red button. We leave the room, there will be a collapse. We pass the linear path.
14 Trial
It will be necessary to apply current to three “mini-sockets” with one beam. First, we refract the beam with the help of a mirror cube so that it passes through the two left “mini-sockets”. We connect the third with the help of portals. As a result, in the reflection of the portal there will be a triple line of “mini-sockets”.
15 Trial
We must defend against the turrets with the help of paths. First, create a blue portal where the path itself is located. Next, we go into the room and create an orange portal so that the turrets cannot reach you. Beforewe go to the middle of the room, where the red button and the catapults. Just above the protective mirror that separates you from the exit and the room, we create an orange portal to block the flight from the catapult to the other end of the room. We must hit the path and land on the upper ledge, where we pass to the cube and drop all the turrets. We pass to the middle with a cube, put it down, quickly create an obstacle for the two turrets that are near the exit, get close to the path, remove it, creating a blue portal and drop the remaining turrets. We leave the room.
16 Trial
We take the elevator to the next room. We stand on the red button, create a blue portal where the laser beam hits, create an orange portal parallel to the guns. The guns must burn. We pass to a dead end and put a mirror cube on a regular one so that it is parallel to the orange portal and the “Socket”. The barrier is removed. We leave.
17 Trial
Let's get to the cube first. We grab him. Create a blue portal where the path hits, create an orange portal parallel to the red button. We grab the cube, go with it along the path, block the current supply. The elevator goes down. We run into the elevator, remove the portal so that the cube falls on the red button. We rise on the platform.
Glados is giving us a fake birthday surprise for Chell. Well, as a surprise ... at first she suddenly turned off the light, then?? the trumpets shot out congratulatory multicolored ribbons.
18 test
We enter a vast area. We jump down. Create a blue portal at the other end of the room where the turret is located. We create an orange portal somewhere nearby and go to the joystick, which activates two mirror cubes. But they bounce off the catapults, crash into each other and fall into the water. To prevent this from happening, we create a blue portal where the path hits. We create an orange portal just below the distant catapult, on the floor so as to block the path of the cube. As a result, two cubes are on the opposite side. We do the reverse actions and oppa, we are again at the beginning of the room. We take one mirror cube and go to the laser beam. We create a blue portal where we refracted the laser beam. We create the orange portal so that it is possible to direct a beam at the cannon and destroy it. It is best to create both portals on one side of the barrier and on the other. After destroying the turret, rotate the mirror cube so that two "mini-sockets" work. We take the second mirror cube and refract it through the refracted laser beam so that the last three "mini-sockets" work and the beam reaches the "Socket", which opens the door. After that, we create a blue portal where the path hits. We create an orange portal where we destroyed the cannon from. We walk along the path to the exit.
We go into the elevator, start to go down and suddenly Whitley appears, who says that we have 5 tests left to pass ...
19 Trial
We reach the room. We jump down, create a blue portal on any wall, create an orange portal on the right side of the room where the laser beam hits. We take a mirror cube and refract the beam so that the distant "mini-socket" works. Now you need to find the second mirror cube. It is located to the right of the beginning of the room, upstairs. We take it, we lower it down. We create a blue portal on the target, which shows the drop point after flying on the catapult. We create an orange portal on the floor and place a mirror cube as close as possible to pick it up during the flight. We go into the orange portal, the catapult is activated, we are thrown up from the orange portal. In flight, we create a blue portal on the upper right part of the room so as to fly to the place where the beam is directed after refraction. At that moment, when we are as close to the floor as possible, we quickly take the mirror cube and, with due success, fly to the far side of the room along with the mirror cube. We refract the second laser beam to the beginning of the room, turn on the second "mini-socket". We jump down. Create an orange portal at the bottom, jump into it. We jump to the maximum height, quickly create an orange portal in the upper left corner of the room so that it isparallel to the third mirror cube. We threw the mirror cube down. Create an orange portal on the ceiling at the beginning of the room. We create a blue portal on the floor. We take a cube and jump there. We refract the beam so as to destroy all four turrets, and only then we refract the beam so that the "Socket" will work and activate the ledge, which will allow you to go to the end of the room. We jump down, create a blue portal on the target. Orange - on the floor. Jump to the maximum height and create a blue portal parallel to the ledge, which was activated by the Rosette. We get to the ledge. We go down to the elevator.
20 Trial
We go and take a look. Create a blue portal opposite the middle "Outlet" in the column. We create an orange portal where the curved laser beam is directed. The middle "Socket" activated, two more remained. We connect the remaining "Sockets" with the help of the two remaining rays and mirror cubes. First we refract one laser beam into the orange portal so that the right "Socket" is activated, and then we repeat the same action for the left "Socket". All "Sockets" are activated. The door is open. We go down to the elevator.
21 Trial
Before entering the next room, Glados informs us that she has prepared a surprise, though not the same as the first one. We go into the room, create a blue portal where the path hits, create an orange portal in the opposite part of the room so that you canYou could activate the joystick, which will release the cube. We press the joystick and sharply turn 90 degrees to the right. Create an orange portal. The path must catch the cube. But damn, the power goes out completely and Wheatley appears from the wall, cleaning the wall after him. We run there, as he says, along the path. We turn left and continue to run where the linearity of the path shows ... Whitley explains along the way that we made an escape and that we need to run! Glados will strongly lure us into a trap. We do not succumb to her persuasion and always go in the opposite direction from her tricks (If you try to pass her test, she will block everything in four walls and launch poisonous gas and you will die). Along the way we will meet turrets. Let's get them off the hook. We create a blue portal on the wall, and the orange one is opposite the blue one, there will be a wall. We run further. Another turret! We create a blue portal under it and it falls through. We quickly run to the elevator. We rise.
We go up the elevator and see that the door is jammed. No problem. We create a blue portal in the gap of the door, and an orange portal in the wall. Go ahead.
Wheatley appears again and says that Glados cannot reach us here. But not everything is so simple. All lights are turned off. Wheatley tells us not to move and, in a blink of an eye, turns on the flashlight built into him. We go alongto the path that it illuminates, it simultaneously tells the story of the caretaker.
After walking a little, we will come across a cliff. It's okay, just accelerate and jump to the other end of the road. There will be a horizontal escalator even further. We jump on it and go, at the same time passing obstacles. But don't miss the moment Wheatley tells you to jump. We turn and jump onto the path.
We reach the fork with Wheatley and use the portals to jump over the fence.
The next path will show Wheatley in full. It won't be difficult. We reach the turret processing center. We create a blue portal just above the horizontal escalator, and an orange one a little behind us. Let's jump.
We pass the labyrinths, again we meet with Whitley at the control center of the turrets. We go into it and pick up the turret, on which clones are scanned and sorted. It did not work, the scan began to occur from memory. We need to catch the broken turret as it flies towards the salvage unit. We carry it to the scanning room and substitute a pseudo-clone. Sample accepted. Watch for new sorting while Wheatley "Hacks the door". Now Wheatley says to destroy the Neurotoxin Generator.
We pass the classrooms. Wheatley opens another door. Behind it will be just a neurotoxin generator. He's a little bigger than Whitley imagined, so we can't just knock him over.ugh, you have to use ingenuity. So let's move on and look for something that can help.
We go up the elevator. We press the button, the door opens. We find the control room. Wheatley will be able to disable everything, but he needs a password. He asks us to rest. We are watching Whitley's train of thought, but it will be oh-so-very long, so we are trying to do something ourselves. We go back, where the button and the laser beam. Create a blue portal where the beam hits. Climb up to the view of the Generator and create orange portals on the panels floating up until it burns all the left pipes of the Generator. Turn a little to the right and see that panels are also floating along the ceiling. We repeat the operation. Wheatley reports that the level of neurotoxin is 0 percent. The generator collapses.
We approach the door behind which Whitley. Suddenly we are sucked in by the Rollercoaster and we are flying for a long time to Glados, but at the end of the road Wheatley is sucked in the other direction, and we are moving in the right direction. Plizemlyayemsya, climb the stairs and exit to the cliff. On the opposite side, part of the ceiling will flicker. We create a blue portal there. We create an orange portal on the wall. Let's go to the other side. We try to open the door by pressing "E". It was a ploy by Glados. The door falls, and Glados starts joking. Gradually narrows the walls, but then throws us onto a moving platform.
We ride on it and suddenly openThere is a round room where Glados is located. But she is not so simple. She locks us in a glass cube. And Arranges Turrets around the perimeter of the cube ... but she does not know that "the turrets are not the same." They explode from the malfunction and crack all four walls of the cube. She directs the neurotoxin tube, she thinks, breaking the top of the cube in the process. There is no neurotoxin, of course. Wheatley, who has lost his way, flies out of this pipe. Glass barriers break. And we carry Wheatley to the receiver. “Replacement accepted”. The right side of the room opens, which illuminates the joystick. We instantly head there, but the barrier throws us back in the opposite direction. Before the barrier we create a blue portal on the floor. Create an orange portal on the wall where the joystick is located. We pass and try to press the button, but barriers appear around the perimeter. Create a blue portal parallel to the orange one and quickly move to the joystick. Disable Glados by pressing the joystick.
We return to Whitley. Glados can still speak, but she is paralyzed. The system rips off Glados' head and inserts Wheatley. He is crazy happy. Wheatley calls an elevator to the surface. But it's bad that Wheatley thinks fast, and the elevator moves slowly. Wheatley lowered the elevator because he didn't want to say goodbye to Chell. Wheatley says that Chell is selfish. Wheatley makes it clear that he is in charge and can do anything. Glados moved into a potato?? But she infuriates him and he threw Glados into the elevator and beat him down, along with Chell.
We continue to fall down, Glados reports that Wheatley is a great fool created by great scientists and we put him in control of the entire system. We landed with Glados, but she was carried away by a bird in an unknown direction. We get up and look around. We are in a basement. We pass through the tunnel. We reach a dead end and just below the light bulb we create a blue portal. Turn right and create an orange portal. We pass to the other side and create a blue portal under the “half-bridge”.
We go further along some, in appearance resembling a mine. We reach a dead end and create a blue port on the wall. We create an orange portal in the far right side, where there is a light bulb. Let's move on.
We jump down, go to two doors. There is a wall on the right, create a blue portal. We look up, where there is a ladder, create an orange portal exactly there, go over and go along the ladder until a huge barrier is bypassed. We jump down through the stairs and calmly land and go through the mine. We reach the lever, pull it down. Light breaks in.
We go down to the middle. To the right and to the left there will be two small rooms, the buttons in which you need to turn within 4 seconds to open the door. But the stairs in both of them collapsed. With the help of portals, score?We go to one room, create a blue portal in it. We leave a little, having gone down to the stairs, and we create an orange portal opposite the stairs leading to another room.
We go to another room, inside it we create an orange portal and quickly press the button, we enter the portal and press the button in another room. The siren turned on. The passage is open, open the door by pressing "E" and go inside.
We get to some port where you can not swim. We reach the door, which is half open, half littered with stones. We create a blue portal in the gap of the door, orange - nearby on the wall. We pull the lever on the left wall and open the door and get into the Laboratory. Let's go ahead. Create a blue portal in the upper right part, which is highlighted with a light bulb. Create an orange portal on the floor. We jump into the orange portal already from a huge height, but along the way we create a blue portal where the wall slopes, jumping into which you will fly through the ring into a small room. We reach the elevator, while listening to the instructor, and press the round red button with a black arrow up, the elevator has gone! We go up. We go to the break. We see an inclined wall in the distance, which is illuminated by a light bulb. Create a blue portal there. We go down the stairs.
Create an orange portal where we took the elevator. We jump there and fly into the full??th speed into the part of the stairs, which is left quite a bit. We open the door. We go into the control room. We pull the lever, the door opens. We create a blue portal nearby, and we create an orange portal at the top, where we go.
We go down the outer part of the rollercoaster. We go into the elevator. We get into the room with a trampoline. The trampoline is painted blue. You can not bounce off the trampoline by pressing “Ctrl”. We jump to the other side of the room. We create a blue portal on the wall in the vicinity, and an orange portal on the upper ledge. We pass, there will be a red button, though not round, but square. We jump down from this ledge and fly to the opposite side, where the joystick is located, which activates the cube, the cube is also brand new. We take the cube and put it on the button, calmly leave the room. We start to climb the stairs and quickly look up, that area will be highlighted with a light bulb, where you need to create a blue portal.
We go a little further and turn left, we pass one meter - turn right. Create an orange portal. We jump down and go left. We jump down to the stairs and go up to the next test. We go inside, go into the puddle and press "Space". We jump to the wall, create a blue portal. We turn 180 degrees and create an orange portal on the opposite wall, where the red square button is located. Let's move on. right b??det moving platform. Above it there will be two squares in the corners where you can create a portal. We create a portal there, we take a cube, we put a cube on the red button, which activates a ledge just above, on which we create an orange portal. We create a blue portal on the wall. We jump down from a height and jump to the opposite upper part of the room. There will be a square red button that will activate a ledge even higher. There are also three trampolines. In parallel on the walls and on the floor. We jump to the floor, from the floor we jump so as to bounce off the wall. By inertia, we jump to the cube (If you are not moving towards the cube, but just jumping back and forth, then press “W” towards the cube), take it and put it on the button. Create a blue portal on the top ledge and an orange portal on the opposite ledge. We jump down. Oppa, we're on top!
Go ahead. We jump down to the water level on a large platform. We cross the collapsed structure to the other side. We don't turn around, we go straight ahead. We begin to look up to the right, the wall will be highlighted very high. We create a blue portal there, and create an orange portal on the wall, which is nearby. We go upstairs. We see an orange target. We create an orange portal there, go to the room. We press the joystick, the trampoline balls begin to shoot, which burst and create a bouncing surface. We jump up with the help of balls. Jumping on sa??th top, you need to disperse the ball as quickly as possible so that it can be further spooled. We create a blue portal in the target, and Orange on the floor. After the ball bounced to the maximum height, quickly approach the sloping ledge and create a blue portal on it. The ball flies with great speed to the other end of the room. We repeat the same operation not with the ball, but with Chell herself. We jump into the orange portal and with acceleration we arrive exactly on the trampoline. Incredibly, we flew 50 meters. We reach the elevator.
Let's move on to the next test. We create a blue portal from below, bouncing on which it will be possible to press the joystick and turn off the flow of water for ten seconds. We press the joystick, quickly create a blue portal where the balls hit, and create an orange portal on the left side from the beginning. The ball burst at the point where the flow of water stopped flowing. We quickly jump onto the trampoline and fly to another part of the room, which is a little higher. We go into the room, create a blue portal parallel to the flow of drops. We create an orange portal on an inclined surface. We splash the wall.
Create a blue portal at the top, to the right of the start in the far corner. We go there. We jump into the orange portal. While flying, create a blue portal on an inclined surface. Voila! We are at the top!
We go up the stairs, we approach the cliff. We create a blue portal on the far column from above, we returnto the beginning of the room without going through the desynchronizer. We create an orange portal on the floor, opposite to the flying balls. Voila!
We return to the cliff, and there is already a trampoline on the right column, which is tilted. We create an orange portal at the bottom so as to fly right there into it. Three jumps - we are at the top! Happened!
We go out onto the stairs, and it breaks off at both ends. It's OK. We create a blue portal on the wall in front of us, and an orange one a little higher. We go into a new room. Create a blue portal under the blue liquid. We create an orange portal under a small glass chamber, in which there is a cube. The liquid gets inside, the cube begins to beat against the walls, gradually destroying. After a few seconds, the cube flies out, we catch it, we go to wash it. We put only a quarter of the cube on the square button, the elevator descends. With the help of portals, we spray the path to the elevator and jump. Already from the elevator near the free part of the cube we create an orange portal, we create a blue portal on the path of the liquid. The cube touches the liquid and it bounces. We quickly leave the elevator before it goes down.
We take the elevator up for a long time. Exit the elevator and look to the left. Create a blue portal on the illuminated wall. We pass to the door where "Exit" is written. We turn around and at the exit on the right there will be a wall in which you can create a portal. There we create an orange portal. Let's go and godim into the room. We create a blue portal on the opposite wall, on our level. We create orange on the same wall, only higher. We jump on the stairs. Now you need to get to the other upper part of the room. To do this, let's look at the floor. At the bottom there will be two places where you can create a portal. We create blue under ourselves, and orange - a little further away. Opposite the orange one, at the top right there is another place where you can place a portal. We jump into the blue portal, fly as high as possible from the orange one and quickly create a blue portal on the opposite wall. Fly over, wow.
We quickly press the two switches that are in the small room, the door opens, we leave the room. We create a blue portal in the upper left part, where there is a light bulb.
We go further, turn left. It will be possible to create an orange portal on an inclined surface, but we will go a little further, there will be the same inclined surface. We create an orange portal on it, climb up with the help of the collapsed structure, go into the portal. Without leaving anywhere, we create a blue portal under ourselves, on the floor, jump into it. We fly to the office room.
We meet Glados, take it (Now it will be on the right side, clinging to the portal gun). Some button is activated. A wide ledge rises. We leave the room. We create an orange portal where there is a backlight from above, fly out into the bluerotal (Which is now in the floor), we are at the top, we jump again into the blue portal, we fly to a wide ledge, which helped not to fall. We take the elevator up.
We leave the elevator, we go into the room. We create a blue portal on the wall, and an orange portal on the wall opposite from the beginning. We run across to the ledge, activate the orange liquid with the joystick (It speeds up your movement). Create a blue portal so that the liquid enters it. We create an orange portal where we need to accelerate (we turn on the ledge to the beginning of the room, look at the right wall - we need to create an orange portal there). We accelerate and fly to the other side. We pass to the left and create a blue portal on the wall to accelerate here. We create a blue portal in such a way as to jump to the joystick. We jump, create a blue portal where the accelerating fluid will hit. We press the joystick. We create a wall on the right of the ledge and we get a double path for acceleration. We fly. We pick up the cube with light actions and return. Put the cube on the red square button. We accelerate and fly up. On the left side, create an orange portal on the floor, turn around, create a blue portal on any wall to go to the beginning of the room. We leave, we create blue on the ceiling, where the ledge with the joystick. We do not touch anything, we accelerate and fly up. Are we going to the orange port??l. We jump out through the blue. Create a blue portal so that the liquid enters it. We press the joystick. The orange liquid should fill the wall above which is the joystick that activates the door. We create a blue portal where we need to accelerate (We turn on the ledge to the beginning of the room, look at the right wall - there we need to create a blue portal). We accelerate and fly to the joystick. Click on it and quickly leave the room.
We go to another. Create a portal under the orange so that the accelerating fluid enters it. We turn left from the beginning. Create a blue portal on the wall. We press the joystick, which activates the accelerating fluid. We have a place to run. Now let's get to the trampoline. Create a blue portal parallel to the end of the run. We create the orange portal so that the blue (trampoline o_O) liquid enters it. Press the joystick to activate the trampoline liquid. We accelerate and click on “Space” at the end, when we are on the trampoline. We go around the column, which we just nearly crashed on, create a blue portal on its wall (not in front of us, but above) so that it points to the exit. Create an orange portal in front of you. Let's go a little higher. We go around the column, look at the beginning of the level. Create an orange portal on any wall leading to the beginning. Let's move on. We get up for acceleration and create an orange portal so as to fly into it with a run. Rspeed up and jump. Great.
We go into the elevator. Create a blue portal so that the accelerating fluid enters it. We create an orange portal to the right of the beginning of the room. We are waiting for the liquid to fill the floor. We create an orange portal a little higher, on an inclined surface. Create a blue portal so that the trampoline liquid enters it. We are waiting for the liquid to fill the floor a little. We pass there with the help of the wall nearby. We create an orange portal on an inclined surface, and a blue portal just below it. We accelerate from the middle so as not to jump. We fly into the blue portal, fly out of the orange one with acceleration. Again, already at a higher speed, we run with all the dope from the blue portal. A huge jump and you are on a platform with a cube. We take a cube, we jump off with it. We create a blue portal next to the wall, and create an orange portal parallel to the beginning (There is a red square button). We pass, put the cube on the button. But here's the moment. It is necessary to fill this upside-down platform with trampoline liquid. This is pretty easy to do. Now you need to fill with liquid the upper right platform from the beginning, it is in the very corner. After filling, you need to fill the takeoff with a fully accelerating fluid. We go to the start (Where there is a large run-up) we create an orange portal parallel to it, and we create a blue portal on the upper right side from the beginning. We run and take off, bounce off the trampoline straight toelevator.
We go up the elevator, we pass to a dead end. To the right on the wall we create a blue portal. We turn 90 degrees to the right and create an orange portal above and slightly to the right, where there is a ladder, we pass. We go to the stairs to the cliff. We turn up to the right. Create a blue portal where there is a light bulb. We create an orange portal nearby on the wall.
We reach three levers. Let's activate them. Now we have found a white liquid (In the place where it is, you can create portals. I called it - portal liquid). We create a portal on the ceiling, where there is a portal liquid. Let's go there. We run up and jump into the trampoline liquid. Here we are on the other side of the room. Now we just scatter along the accelerating fluid and run across to the other side. We turn around and create an orange portal at the end of the room where the acceleration ends. We open the door. Turn right and create a blue portal so as to get into a narrow staircase. We return to the run and jump. We get to the center of development. We reach a small room with a button that opens the door.
We climb into the elevator, go up to the next room, where only portal liquid splashes. We see two walls on the left. These walls need to be filled with portal liquid. You can fill in in many ways, it's easy. We create a blue portal near the very top of the column farthest from the beginning, where there is a ladder. Let's jump thereand we are up to the mark. Let's see where we need to go. This will help us with an inclined surface on the far side from the beginning. We create a blue portal on this inclined surface, and on the floor where we can jump to - orange. We jump and with acceleration we fly where we need to.
We move on to the next room, which will be o-o-very high. We look at the upper right side. We make the blue portal as high as possible. We create an orange portal nearby on the wall. Let's go and jump. There will be an elevator next to us. Create a blue portal on the elevator floor. We leave the elevator to the left, to the cliff and look down. We create an orange portal right under the cliff. We jump down. We fly up to the maximum height. At the maximum height there will be a so-called floor, on which we create an orange portal. We fly up even stronger and quickly look for an inclined surface, where we create a blue portal. We fly into the door, open it.
Go ahead. (The next test will be very difficult, I went through it for about thirty minutes. I will try to make sure that you understand everything and pass very quickly). Here we see 4 columns. Create a blue portal at the very top of the column. We create orange in the floor. We jump, we stand on the beam. We are looking for an inclined surface, below which there is a door. Create a blue portal on it. Let's jump into orange. We jump even higher. Trampoline liquid will drip. Create an orange portal under it. Wait until bamulberry liquid to fill the entire inclined platform. We create at the very bottom, where the beginning, an orange portal. Let's jump. We bounce off the trampoline even higher. Create a blue portal on the floor, which is now next to you. We jump into the orange, which is at the very bottom. We fly up even higher and look for the floor, which is slightly ahead and above you. We quickly create an orange portal there. Flew great.
Let's move on to the next part of the challenge. On the left is the accelerating fluid. On the right is portal fluid. In the middle - Trampoline liquid. Create a blue portal under the portal liquid. And opposite the beginning, at the very top - orange. We wait until the inclined and vertical surface is filled with portal liquid. Removing portals. Create a blue portal opposite the start, on a vertical surface. We create an orange portal under the accelerating liquid. We wait. Create an orange portal on the inclined surface. We jump into the blue portal and jump onto the "Ceiling". There is one trampoline, you need to make a second, a little further. We create a blue portal on the floor of the "Ceiling". We create an orange portal under the portal liquid. Ceiling "Ceiling" Will be in portal fluid. We create an orange portal on the ceiling of the ceiling. We create a blue portal under the trampoline liquid. There will be two trampolines on the floor of the Ceiling. We jump to the beginning of this particular part of the test. We create a blue portal on an inclined surface, an orange portal on a vertical one??th. We accelerate and jump into the orange portal. We beat twice and we are already on the other side. We pass a little forward, turn 90 degrees to the left. It's portal fluid. We create a blue portal under it, and an orange portal on it. We go to a dead end. We see an inclined surface a little higher on the left. We create an orange portal there. We are waiting for the portal liquid to fill all the walls. We create at the very top, where you can jump onto the support, a blue portal. We create an orange portal nearby on the wall, behind. We pass and go up the inclined surface.
We reach the cell ceiling. Through it we create a blue portal on the wall. We place the orange portal somewhere nearby. We pass into the room where there are a lot of pipes. We go up the stairs. We look up. We find the illuminated wall. Create a blue portal there. We create an orange portal somewhere nearby. Let's move on. We go forward turn left to the cliff. Directly under us we create a blue portal. We don’t go anywhere and start looking to the far right corner. We create an orange portal so as to fly exactly into the small room where the button is located. We jump into the blue portal. Boom! We went straight to the room. Click on the room and wait until the hatch opens. After that, the elevator descends to us. We jump down and go into the elevator. We rise and exit the elevator. We go to the right and go up the stairs. We reach the bodice??a, which we rode in the first chapters. We rise.
We go outside and listen to Whitley's instructions. We go into a small room and turn 90 degrees to the right, take one step and turn another 90 degrees to the right. You will see slightly twisted ventilation. In the gap we create a blue portal, next to the wall we create an orange portal. We pass and jump. We go to the elevator, we go up. We reach the room, we go in. We take any turret cube and put it on the red button. Glados decides to talk to Wheatley. He reports that he has a shortage of test subjects and we are very helpful. And opens the door to the left from the beginning for us. We leave. (Chell and Glados will be tested while Wheatley will watch). The system informs Wheatley that "Reactor overheating, explosion imminent." We go up the elevator to the room. We press the joystick, which activates the cube. The cube falls directly on the red button. Create a blue portal on the opposite wall. We jump down. Create an orange portal on the wall and move on. Whitley is amazing! We pass to the next room ... well, as in the next ... Whitley thought about it and decided that it was better to pass one test a hundred times in a row. We go back into the room and perform the task in exactly the same way as last time. We leave and Whitley changes his mind. Opens a new door, we go down to the elevator.
We begin to pass 19 tests.
1 Test
Let's go to the room??at. We jump into the energy tunnel and create a blue portal in the direction of movement. We float to the ceiling. We turn to the cube. On the right we create an orange portal. We begin to swim parallel to the ledge with the cube. We jump to the cube. We take it. Create an orange portal at the bottom of the room, swim to the bottom, jump down. Parallel to the red button, create an orange portal. We launch the cube into the energy tunnel. The cube flies to the red button, the door opens. We jump into the tunnel leading up, swim to the top of the room, jump down, exit. Whitley is pleased.
2 Test
We go down the elevator to the next room. We jump down into the energy tunnel and run into the wall. Create a blue portal in the direction of the tunnel. Create an orange portal on the right side from the beginning. We are sailing. We turn in the direction of travel. We look to the left, so there will be another wall. We create an orange portal on it just below the current height level, we fall directly into the tunnel, now it is directed into the wall. We get to her. Directly below us is another surface where you can create an orange portal. Let's just do that. We go up. Create an orange portal parallel to the container that generates cubes. We press the joystick, the cube hit the tunnel and swam to the wall. We create an orange portal just below the cube and catch it on the rise. Create an orange portal parallel to the red button, we throw a cube there. The door is open.
3 Test
We go into the room and watch how Wheatley connects the rooms, it looks spectacular. We create a blue portal where the energy tunnel is directed. We create an orange portal near the exit from the room so as to get to the opposite side of the room that Whitley connected. We swim. We create an orange portal so that by pressing the joystick, the cube that fell from above hits exactly the energy tunnel. We press the joystick and the cube safely enters the tunnel and rests against the wall. We create a portal on the opposite wall so as to pick up a cube that will swim to us. Create an orange portal on the left wall, at the level of the target. We jump together with the cube on the catapult. Voila! We swim to the middle and jump to the beginning. We climb into the exit with the help of portals. We create an orange portal in front of the red button, and a blue portal in the direction of the tunnel. We leave the room. Some doubts torment Glados.
4 Test
We go into the room and create a blue portal in the direction of the energy tunnel. Create an orange portal parallel to the turret. The turret flies into the abyss. Create an orange portal in front of the cube. We stand on the red button. She changes direction. We are waiting for the cube to fly out through the blue portal. We get off the button. Creating an orange pore??al below the tunnel in our direction. The cube flies to us. We put the cube on the button, we fly into the tunnel. We reach the other side. Create an orange portal so that the cube is inside the tunnel. We create an orange portal on the floor, we fly to the door. We leave.
5 Trial
We take the elevator to the next test. Classical music starts playing. Create a blue portal in the direction of the tunnel. We create an orange portal on the floor of the platform, which is in the middle of the room. We catapult and get straight into the tunnel. Create a blue portal on the far left side from the start. We take off through the blue portal to the joystick. We create a blue portal in the direction of the tunnel, and we create an orange portal again in the middle on the floor. We press the joystick. The cube falls into the tunnel and rests on the ceiling. We create a blue portal on an inclined surface, the cube reaches us. Put the cube on the red button. We leave. Glados reports that the body she was in has a euphoria function that is activated after you pass a new room.
6 Test
We go in, create a blue portal where the path hits. We create an orange portal in the upper part opposite the left side so that when you press the joystick, the cube bounces off the catapult just in the path and falls down to the turrets. Create an orange at the bottom so that the path is an obstacle and does not give the turrets ??beat us. We take a cube. Quickly create blue in the wall nearby and jump out with a cube. We create a blue portal where the path beats. Create an orange portal on the upper right wall. We jump together with the cube on the catapult. The path blocks us and does not allow us to fly over the cliff of the stairs. Already at the top of the orange portal, we again create so that the turrets cannot reach you. We pass along the broken stairs to a dead end, turn right and jump down. Put the cube on the red button. We go back. We create a blue portal on top, and an orange one on the wall next to it. We go upstairs, exit the room, take the elevator.
7, 8, 9, 10 Trials Wheatley cut to make the passage more difficult, because his euphoria function stopped working.
11 Trial
We go. Create a blue portal in the direction of the tunnel. We create an orange portal on the floor, near the catapult. We jump and swim to the ceiling, we rest. We create a blue portal on an inclined surface that is parallel to the end of the room where the regular cube is located. We drag the cube to where the laser beam supplies current to the “Socket”. We interrupt the current by blocking the beam with a cube. The tunnel is gone. We leave to the beginning of the room. We approach the laser beam, look at it from above. We create a blue portal on an inclined surface a little to the left and above the laser beam. We return to the beginning. We create an orange portal on an inclined surface (To the right of the beginning of the roomyou, near the beginning of the room). We jump on the catapult. We fly to the ledge, on which there is a mirror cube. We do the replacement of cubes by directing the mirror cube to the wall, where you can create a portal. There we create a blue portal. We create an orange portal parallel to the “Rosette” far right from the beginning. The elevator goes down. We go to it, after putting the cube in front of the red button. We create a blue portal so that the current stops flowing to the second Socket. We rise a little on the elevator. We create a blue portal under the mirror cube so that the current begins to flow in the first “Socket” and it turns on the energy tunnel. Create a blue portal in the direction of the tunnel. We create an orange portal under a regular cube. He swims to the red button. The second elevator descends, we pass to it. We create an orange portal somewhere on the wall so that the cube falls and stops pressing the red button. The elevator goes all the way up. We go up the elevator.
12 Trial
Glados says the complex is falling apart, but Wheatley "reassuringly" says he fixed it. We go into the room. We create a blue portal where the laser beam hits. We create an orange portal parallel to the lower Rosette opposite. A platform consisting of two small halves begins to move. We are waiting for the platform to reach the left wall. We remove the beam. Create a blue portal on the wall by jumping from itand we will get to this platform. Create an orange portal next to the wall. We are on the platform. Create a blue portal where the beam hits. Create an orange portal opposite the bottom Rosette. The platform starts to move to an obstacle that prevents you from reaching the ledge, on which the joystick is located, which activates the mirror cube. We go to the barrier, stand on the farthest half of the platform from the barrier. After the half of the platform closest to the barrier moves through the barrier, we create an orange portal opposite the upper “Rosette”. Obstacles like never before. We pass to the other half of the platform. Again we create an orange portal opposite the lower Rosette. We reach the ledge with the joystick, we jump off. Stop the platform, press the joystick. The mirror cube fell right onto the platform. We pass to the platform so that the platform itself does not move the obstacle with the cube. We repeat the steps to bypass the obstacle. We stop the platform. We create a blue portal where the beam hits, and we create an orange portal at the level where you can refract the beam with a cube. Move the cube to the right and connect it to the Socket, which opens the door. We go to the beginning by jumping onto the ledge and creating an orange portal in the wall, and a blue portal somewhere in the wall. Already at the beginning of the room, we arrange the portals as they were located before we began to move to the beginning of the level. We're leaving, but Wee??li warns that the elevator is broken. Instead, we jump into the energy tunnel and move in the direction. At the same time, Wheatley is giving a tour. Wheatley accidentally removes the beam and we crash into a small room. We leave it and jump down to the stairs below.
Wheatley skips tests again...13, 14.
15 Trial
We go in and stand on the red button, which activates the energy tunnel. Create a blue portal in the direction of the tunnel. We press the joystick, which activates the cube, the cube gets stuck on the platform from above. We stand on the button and create an orange portal parallel to the cube (To the top left of the beginning of the room). The cube will hit the wall. We create an orange portal just below the level at which it is now, although the wall will be the opposite. We are waiting for the cube to reach us. We take it and go to the far left end of the room. We pass to the button that activates the accelerating fluid. We put a cube on it. We go to the beginning and stand on the button that activates the energy tunnel. Create a blue portal in the direction of the energy tunnel. We create the orange portal in such a way that the accelerating fluid enters it. We are waiting for all the liquid to move completely to the right side of the room. We leave the room. Now accelerating fluid along the entire length of the initial part of the room. We remove the cube from the red button and carry it to another red buttony. The tunnel is working. Create a blue portal in the direction of the energy tunnel. On the second part of the room, which is located on the right side from the beginning. There will be an option to create a portal. Create an orange portal parallel to the exit. We accelerate along the accelerating fluid and fly straight into the energy tunnel. We go down in the elevator.
16 Trial
As soon as we were about to reach the next room, some structure crashes into the wall and collapses halfway to the room - Wheatley is guilty of this. Suddenly portal liquid splashes down below you and the opposite side, behind which is a room. We create a blue portal under us, and an orange portal on the opposite side. We pass, we go into the room.
Create a blue portal on the side opposite from the beginning. We create an orange portal on the floor nearby. Let's move on. Create a blue portal in the direction of the energy tunnel. We create an orange portal on the wall next to it, which will be parallel to the beginning of the room. Press the joystick and activate the trampoline liquid. Nearby, on the floor, you need some trampoline liquid. So we do. Again we place the portals in their places and press the joystick. We jump on the trampoline into the energy tunnel and swim to the beginning of the room. We stand on the red button and wait for the trampoline liquid to fly out of the blue portal. Create an orange portal on the rightfrom the beginning of the side so that the energy tunnel runs directly over the three turrets. We leave the button. We are waiting for the trampoline liquid to be directly above the turrets. We quickly remove the orange portal and the liquid falls directly on the turrets, they all explode. We go behind the wall where the turrets were, we press the joystick. It activates the ramp to the top left of the origin. Create a blue portal in the direction of the energy tunnel. We create an orange portal nearby on the floor. We hit the ceiling. Create a blue portal on an inclined surface. Voila! We fly out through the sloping liquid straight to the trampoline, which takes us straight to the exit. We go into the elevator, go up. Don't forget Whitley's words: "I have a surprise for you"
17 Trial
Glados asks to play along with her in order to get us out of the next room, but her plan fails and Wheatley moves us to a small platform with spectacular actions.
While Wheatley is having a lengthy dialogue, we see portal liquid dripping directly below him, and there is a wall to his left. Create a blue portal on the portal liquid, and an orange portal on the wall. The liquid flies directly onto the platform. We create a blue portal under us and move on.
Run away from Whitley. We come to a break. Directly below us will be the floor on which we create a blue portal. We create an orange portal on the right vertical platform. Let's jump. We fly to the stairs, turn right, there will be a cube. Reach the cube, and then abruptly go back. Half of the stairs will be demolished by Wheatley. Let's get to the back doorway and create a blue portal on the doorway. We create an orange portal on the left wall from above, parallel to the other end of the stairs.
We keep going. Up ahead, Wheatley will build a room. We create a blue portal on the opposite wall from us. We reach it close and look up, slightly turning to the right. There you can create an orange portal, which is what we are doing. We go inside the room. And we come across defective turrets, Wheatley is upset, we rejoice! We leave and continue to run. Next will be three turrets. We go straight without turning left. Create a blue portal in the direction of the energy tunnel. We create an orange portal on the wall, parallel first to one turret, and then to the rest. We jump into the tunnel, after the last turret.
We reach a new room, where there will be only one energy beam and an open door. We create an orange portal opposite the open door, and a blue one in the direction of the tunnel. Swim to the middle. Wait until a vertical surface emerges, on which we quickly create an orange portal. We reach the wall. We jump and run further. We jump on a trampoline, which accidentally fell after the collapse of the structure, we get on another hundred??onu stairs
Go ahead. To your right there will be a wall on which we create a blue portal, go a little further, turn right and look up. On the ceiling there will be a surface on which we create an orange portal. We pass and stand on the button that activates the trampoline liquid. We create a blue portal where the trampoline liquid hits. We create orange on the wall, through which a large ball with trampoline liquid will fly out and scatter turrets. After the destruction of all the turrets, we create a blue portal next to the button on the floor, and an orange portal on the inclined surface. We jump with the catapult to the stairs.
We go to the door. Create a blue portal above the button. We press the button. Bombs will fly into the floor and break. We create an orange portal on their way. Portal fluid splashes us. We create a blue portal on it and exit. We leave to the next room. We get up on the white path. When she starts to move, you need to have time to climb onto the stairs. We climb it. A little further than the button there will be a bomb launcher again. We create a blue portal on their way. We create an orange portal in front of the tank with the accelerating fluid. We press the button.
Simultaneously with this test, we listen to Whitley about his lair.
We create a blue portal in the place where the accelerating liquid splashes. We create an orange portal in front of the white path. Are we starting to run??about the track filled with accelerating fluid. We reach the portal and move to the other side. We pass forward and see a large flow of energy tunnel. On the right there will be a longitudinal corridor, where we create an orange portal. Accelerating fluid fills the floor. We create a blue portal on the floor, above which is an energy tunnel. We scatter along the accelerating fluid and run into the orange portal, fly up from the blue one, and get straight into the tunnel. We rest against the wall and jump down. We go in the door. We create a blue portal just above the grid, and next to it in the wall - Orange. Let's move on. We look up, create a blue portal on the ceiling. We create an orange portal nearby on the floor. We reach the control center, connect the potatoes ... more precisely, Glados to the module replacement system. We rise directly to Whitley.
Wheatley will throw bombs at you + you will have limited time because the neurotoxin is triggered + no portal surfaces. How to be? Wheatley starts firing bombs, we dodge them and run behind the reservoir of portal fluid. The bomb goes straight into the tank. Almost the entire room was splattered with portal fluid. We create a blue portal on any suspended surface and wait until Wheatley starts bombing one place. We quickly create an orange portal under it and watch how the bombs destroy it. Creating a blue portal on an inclined surface??and, which leads to the first module. We create an orange portal on the floor. We move and take the module. The blue reservoir is destroyed, the trampoline liquid has filled the floor, we jump on it and fly to Whitley. We connect the module. Wheatley wakes up and starts talking to you. We create a blue portal right under it, and we create an orange portal in the place where the bombs will fly. Wheatley passes out a second time. Again we go to the module along the same path as we went in the first one, creating a blue portal on the floor, and an orange one on the inclined surface, only we jump from the cliff onto the trampoline and bounce to the other side. We calmly take the module and attach it to Wheatley using the trampoline, which is in the middle. The timer starts counting again. We have 2 minutes. Whitley wakes up, do not remove the orange portal from the sloping surface. Again we create a blue portal in the place where the bombs fly. Wheatley passes out again, orange paint is poured onto our floor. At the end of acceleration (Where the accelerating fluid ends) we create a blue portal. Next, a little to the left, on the floor we create an orange portal. We run up and fly out of the orange portal. We pick up the third module and use the trampoline in the middle to connect it to Whitley.
The reactor is 100 percent damaged. We are given the chance to replace the module manually. The replacement module (Glados) is ready for replacement. We need to push the button. Create a blue portal under Whittleand, orange - on the ceiling parallel to the button, move on. We are trying to press the button, but then we are thrown away by an explosion from it. Wheatley mined her. Chell comes to his senses and grabs the portal gun. A panel is torn off from above, which opens a view of the moon. We shoot at the moon from the portal gun. Let's watch videos.
Game completed.