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Walkthrough Ready or Not - game guide

Ready or Not is a tactical team shooter. Most importantly, this is a tactical shooter, so it's worth throwing away the gaming experience from games like CoD and BF. Ready or Not is about thinking and waiting. You and your team must act as a single organism and act in a coordinated manner, then you will be able to achieve unprecedented success in military affairs.
Walkthrough Ready or Not - game guide
Author
Andrey Pavlenko
Date of publication
6 January 2022

Ready or Not is a tactical team shooter. Most importantly, this is a tactical shooter, so it's worth throwing away the gaming experience from games like CoD and BF. Ready or Not is about thinking and waiting. You and your team must act as a single organism, harmoniously, only then you will be able to achieve unprecedented success in military affairs.


In the manual I will try to tell you about all the weapons and special equipment. I will also try to describe various tactics and various modes, as well as maps.

Useful places in the police station

In the police station you can find several important objects that will help you in customizing your character, you can also change your appearance, equipment and upgrade weapons on them.


1) Changing your equipment:

  • Place to select equipment: (Locker room to the right of the spawn point)
  • Place to select equipment: (When going down the stairs, you need to keep to the right side)

2) Weapon upgrades:

  • Weapon Upgrade Location: (Front of equipment cabinets on the 2nd floor)
  • Place for upgrading weapons: (On the 1st floor, you need to move left to the training rooms)

3) Changing the appearance of a fighter:


  • Place to change your appearance: (To the left of the equipment locker)

Controls that are hard to find in the settings

  • On-Off?Flashlight/laser options - "Mouse 5" (Side mouse button)
  • Enable NVD - "N"
  • Voice chat - "V"
  • View number of cartridges - "Clamp R"
  • Fast reload - "Quick double tap on R"

Fighter classes

As such, there is no limited class system in the game. The class depends on your equipment.
Combinations of certain means allow us to distinguish two main game classes, shield and shooter. Let's start in order.

Shield

Basics


Using a shield will give you a huge advantage in the assault and will save the lives of your colleagues. But the main difficulty of the role of the shield, you have to be a kind of captain of your group, since you are the "Eyes" of your team and the way the group advances directly depends on the actions of the shield. If you are not afraid of such a burden of responsibility, then you are welcome to read on.

The choice of equipment for the shield

Armament : When using a shield, you can only use secondary weapons, that is, pistols. At the moment, there are only 2 adequate options with which you can more or less repel terrorists, These are G19 and Five-Seven. Choose to your taste and see for yourself what is more convenient for you to shoot.


Equipment : Put on heavy body armor and a ballistic mask. This is all necessary to minimize the risk of serious injury. Because he caught a bullet and died??v, you are unlikely to be able to help your team in this position. For this you will have to pay mobility but still better than being killed.

How to play shield

The first rule you need to remember is that the shield only protects from the front. Although it is trite, but after playing with various people, I realized that this is not so and not everyone understands this, well, or they don’t want to understand. The shield significantly reduces your viewing angle and mobility, so for the first time it will not be familiar, but over time it will become easier for you.


It is also worth remembering that your shield will never break, even if several enemies start shooting at you at the same time. The maximum that can happen to him is that the glass will crack, which will make you virtually blind. But the shield will not lose its properties from this. In addition, the shield can cover your back, that is, it works even when you do not have it in your hands.

Shield movement:

  • When storming a room, you are the very first to enter and slowly inspect all openings and corners. Use lunges, they are very helpful [Q] and [E] keyboard buttons respectively.
  • Do everything slowly and take your time. And be sure to communicate your further actions to the allies. You can crouch during heavy firefights as this will help you cover most of your body. But do not overdo it, because by doing this you will open fire on your friends who will stand behind you. If you p?Long bursts were flying, it’s better to step back, because you are not immortal and even through a shield you can be hit, but if the enemy is alone and with a conditional pistol, you can return fire.

Well, the most important advice, do not be afraid, at first it will be very scary, from my own experience I will say this, the fear will immediately disappear after the first shots at your shield.

shooter

Basics

The most "plastic" class, since there are several options for special equipment to choose from. Performs several functions. Basically, this is a search of rooms, the arrest of detainees and breaking doors.

The choice of equipment for the shooter

  • Armament: Here, unlike the shield one, you can roam because we have 3 types of weapons to choose from, these are shotguns, carbines and PP. Choose according to your taste, with what you are more comfortable and what you like best. By modules also, equip your weapon in the way you like best.
  • Gear: Wear light body armor and any head gear as appropriate. You will be mobile, which is very important to us, as quickly reaching the aspects/civilians and making an arrest is an absolute necessity. And slowing down can cost lives.
  • Special equipment: We have several special equipment to choose from, but let's consider the most effective and used ones, these are a ram (manual) and a mirror gun. Let's start with each in order.
  • Mirror Cannon: Probably the most usefulan invention of human minds, because it allows you to inspect the premises for the presence of enemies and the doorway for the presence of stretch marks without any threats and opening the door. Definitely a must for every team.

Don't relax while being searched, because the NPCs may start firing at the door and you will be knocked out.

  • Ram: An extremely useful little thing needed to quickly open the door. But be careful, first use the mirror gun, and only then knock out the door, because there is a big chance to blow yourself up on the stretch and drag your allies along with you.

Weapon

  • The choice of your main weapon is strictly subjective, but if you have problems with recoil control, then throw away the carbine and take shotguns or guns. Also, when modifying, it should be borne in mind that lasers are objectively useless, since it is difficult to aim with them in a real battle. Better put on a flashlight and everything will be great, especially since all the current maps are very dark.
  • And a general advice when using weapons, use a single fire mode (Switching fire is carried out on the X button), since there are only 4 magazines in our harness, that is, 120 shots, and it is unreasonable to scatter a small amount of cartridge left and right, besides, we all people and from fright, you can pinch and release the entire clip into milk in a couple of seconds. And so tritely safeher, if the return will lead to the sides, then your partners will go to the creator along with the terrorists.

Tactical Gadgets

  • C2. A small explosive, necessary for breaking doors, is installed on the door, after which we retreat a couple of meters and blow it up. I do not recommend using it, because you can catch people in the room and your partners with fragments.
  • Door lock. An extremely useful item for blocking doors, use in corridors with a large number of doors. By blocking the door you will not allow the criminals to run out of the doors and shoot you in the back. Highly recommend for use, at least 1 person in the team should carry them with them.
  • Pepper spray. A special tool with which you can calm violent civilians and not run after them all over the map. I highly recommend that at least 1 fighter in the squad carry it with you. But do not overdo it, otherwise you will get a fine for the unjustified use of force.

grenades

  • Flashbang grenade . An extremely useful grenade that allows you to storm the room without firing a shot, the effect is very effective, the main thing is to learn how to throw them correctly. Highly recommend for use, paired with goggles it turns out very well. The tactics of use are as follows, open the door, throw a grenade, wait for the pop and send the shield to the rooms??. profit.
  • Tear gas . A situational grenade, because it has several nuances. It has a similar effect as a stun grenade, only for use by the whole team it is necessary to put on a gas mask, otherwise it will not be possible to carry out a comfortable inspection of the rooms. Therefore, if you play through the gas, then only with the whole team.
  • Traumatic Grenade . The same light-noise, only has a different model, the method of use is the same.