This is the third part of a series of the same name. The game is controlled with the mouse. The mouse cursor can take two main forms - "legs" and "palm".
If you left-click on a certain part of the screen while the cursor is in the shape of "legs", the character will move to that point. If you see an image of a palm, then know that you can interact with this object.
At the very beginning of the game, the main character finds a pipe. And he uses it to "pipe". You can apply it to various objects to listen and see various "ghosts".
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Go left to a new location. You will see a huge bud. Use a pipe on it by selecting it in the upper right corner of the screen. You will see a scene with a flying object. Move your cursor to the bottom of the screen where you will be taken to a new location. Follow there. Use the pipe on the plastic bottle in the middle of the location to see the spirit of the bottle. It won't give you anything special.
Talk to the grandfather on the left, who is repairing something. Your hero madly wants to fly on a flying saucer. Grandpa will tell you what details you need to find for this.
Return to the location with the house. Three trees grow on the right side of it. Click on the white flowers on the branches of the tree. When you collect all the flowers, you will get the achievement . Inside the house, on the second floor, there is a book (on the bedside table). You can take it and then open it by moving the cursor to the top of the screen. The book tells about how the ancestors fought the monster that threatened the planet.
Go back to the old mechanic. In the background there is a mountain with ledges in the form of mushrooms. Jump up these ledges and climb into a small cave. Wait. When the golden doe jumps past you and stands on the ledge to the left (that is, it will stand with its back to the character in the cave), then click on it so that your hero jumps onto the animal and rides. For this you will get another achievement !
In order for the mechanic to build you a spaceship, you must bring him four parts - the bottom, the roof, the control panel and the seat. Go home, you can go up to the second floor and rest. To do this, click on the bed, and then on the light bulb to turn off the light. Go down to the first floor of the house and click on the bathroom . Your character will automatically deliver it to the mechanic. You have already found the bottom of the spaceship!
Go home again, where click on the stool , which stands in the same place where the bath was. Ship seat found!
Head to the house and go to the location on the right side. You will see a suspended lift and a remote control. This control panel can be used in the construction of a spaceship, but for now it cannot be picked up. Click on the remote and you will see two levers and a red button. The red button gives the command to move the platform. If the left lever is raised, then when the red button is pressed, the platform should move to the left. If the lever is lowered, then the platform moves to the right by pressing the red button. The right lever adjusts the length of the rope holding the platform. The lower the lever is lowered, the lower the platform will go down (again, you need to press the red button for the changes to take effect).
Lower the right lever to the penultimate mark. Now lower the left lever and press the red button. Next, lift this lever and press the red button again. Repeat these steps two more times. This will move the platform right, left, right, left, right, left. Moving to the right, she will hit the wooden pole. In the end, after the third blow, the pillar will crack and fall down. This will create a bridge. In addition, you can now pick up the control panel . By clicking on it, you will order your character to take the remote control to the mechanic. It remains to find the roof of the spaceship!
Follow back to the place where the remote control was. Cross the bridge to the right and go to a new location. In the background, in one place or another, a goblin will appear. He's looking for something... Climb up the branch that goes into the background of the screen, about in the middle. There will be a huge hill with greenery. Use the pipe from inventory on it (upper right corner). When incomprehensible creatures (ghosts) appear, then pull them out using the mouse. You will shape them into mushroom shapes. When they all look like mushrooms, wait. Soon they will disappear, but mushrooms will grow on the location.
Wait for the goblin to collect enough mushrooms and sit by the stump on the right side. Chat with him. He will offer to play cards. In total, you see four free cells. Insert cards into these cells from left to right in the following order: deer (doe), mushroom (fly agaric; doe will have to run across to this card). When the beast eats the mushroom, it will return to its map. Take the empty card where the mushroom was, and move the card with the poisoned animal that ate the fly agaric to its position (second from left to right).
Place a card with an archer on the left extreme position. He will kill the animal. Remove the cards with the archer and with the dead beast. Place a mammoth card and a fly agaric card from left to right. The mammoth, like the deer, will eat the fly agaric and return to its place. Remove the cards, put the fisherman card first, and next to it - the reservoir card. The fisherman will not be able to catch the fish, which is why he will leave empty-handed. After removing the cards, put the boar and fly agaric. Now kill the boar by placing an archer to its left. Still gotta catch the fish! Place a fly agaric card on the right and a fisherman card on the left. The fisherman will attach the mushroom to the hook. Leave the fisherman card in place, but now put a pond in place of the fly agaric. The fisherman will catch an octopus. Is there something wrong! Again, make sure that the fisherman has a mushroom on the hook. But now place the mushroom fisherman card to the left of the campfire card. The fisherman will set fire to the mushroom, from which the worm will jump out. Now there's a worm on the hook. This time you will be able to catch the fish!
Now, to kill the mammoth, play three cards from left to right: two men with spears, a mammoth, and a pond. The mammoth will run to the right and fall into the pond. So the spearmen will catch up with the beast and kill it. That's it, you have four types of meat. Each will need to be warmed up. To do this, place a dead animal to the left of the fire. In turn. Next, take turns placing the roasted animal on the left side of the two people in the tent. The new dish will fill a quarter of the circle above the heads of the people in the tent. In the end, this circle will be completely filled. People will have a baby, and the card will turn green. The main character will give the goblin a card and receive a knife in return. The knife will be located next to the pipe, in the upper right corner of the screen.
Go to the location with the mechanic. Use the knife on the plastic bottle located in the middle of the location. You will cut off the top. This will be the roof of the aircraft!
In the end, you will find yourself in space. Fly up and see a map in front of you. A yellow comet flies around an incomprehensible object. Click on it to land exactly on the comet.
Use the pipe on the hole on the right side of the comet, on top. An incomprehensible contraption with white and red balls will appear. There are 15 balls in total (five branches of three balls each). As mentioned above, some balls are white and some are red. There is a creature in the center. If you click on it, it will swallow the nearest orb from above. You can rotate the balls in a circle. The task is actually simple: turn the balls, swallow them with this creature in the center and move them to another place. You must first swallow all the red balls, which then become white (white balls simply do not change), and then arrange all 15 balls so that there are the same number of them everywhere - three each (and all white). As soon as this happens, an opening will appear through which you can go down into the comet.
Here you will see a beetle on the ceiling. You can pull on his antennae. Pull the antennae in this order: left, right, right, left, left, right. The beetle will release steam. See what happens. Now click on the bulge on the wall on the left side. Examine the key hole to find. He is not here. Get out of here and get on the spaceship.
Fly towards a large object with a comet circling around it.
CONTINUED ON THIRD PAGE.
After landing, look out for a bunch of shards at the bottom of the screen. Gather them together to make a large glass. But as soon as you do this, the glass will again shatter into fragments. This will happen for the reason that hot air is blowing from the top of the pipe. There is an object hanging on the same pipe. Click on it. This item is a cork that will close the steam pipe. But this is not enough!
Go to the location on the left, where there will be another insect, but larger than the previous one. The location has several passages. Use the passage on the right side (in the background, at the edge of the screen). Click on the roof of the house with a pipe from which smoke comes out. You will be right there. Close the lid on the chimney so that the smoke does not come out of the house. You will see smoke starting to come out through the window below. Run out some creature that almost suffocated from the smoke. While a friend is coughing, run into his house to be in the upper left corner of the screen.
Here, pull the ring on the string and you will see how the smoke comes out through the hole on the tall large mushroom in the center of the location. Pull the ring again and the smoke will come out of the rotten tree trunk. Now go down and use the pipe from the inventory on the head of the insect.
Next, go through the hole under the insect. You will climb with the help of a tree to the roof with a chimney. Use the pipe on the leg of the large mushroom on the left side (part of the tree trunk lies behind this leg). But you need to get to the top of this mushroom, from where you will gain access to the four tendrils of the insect. To do this, close the chimney again to lure out the resident of the hut. Go through the hut and pull on the ring on the string in the upper left corner of the screen. Steam coming out of the upper part of the mushroom, then from the tree, indicates the passage that opens inside the mushroom. Make steam come out of the hole at the top of the mushroom. Now go down and go back into the mushroom. You will climb to its top.
Number the antennae of the insect from 1 to 4. Click on the antennae in the following order: first, third, third, second, fourth, first. The insect will open its eyes. Apply the tune to it again.
Again, you will have to pull the antennae, but in a different order (listen for insect ghosts - pink and blue). The order is: third, fourth, first, second, third, third, first, first, fourth, fourth, fourth, second, second. Ghosts will appear again. You will receive a new achievement .
Go to the location on the left, jump onto the platform and move across the gap. Here you see a pond with three reeds and three sleeping animals. On the right side of the location there is some kind of object that looks like a traffic light (but with hair). Rock it from side to side to make streaks appear. Apply a pipe to an object.
A ghost will appear, and you will see three circles with one filled division on each. Remember what positions the divisions are in! I recommend using the Print Screen key, then open Paint and press the CTRL + V (paste) key combination. This will save the drawing and paste it into Paint, so you can peek if something happens.
Click on the ghost to make it disappear. After that, click on any circle on the object. You will see that the canine (bone) is used as the filled division. To rotate the bone, you must move up and down the yellow and black floats on the three reeds in the pool on the left. Click on each animal on the left to make them sing. In the end, the upper part will fly out of the object with circles. When the music stops, tilt this plant to the right a couple of times. It leans towards the water. A seed will fall out from within. Another white plant will grow, but completely similar to the first. Tilt it towards you so that the hero can pick up glue from the plant.
Jump onto the platform and move to the right, back to the broken glass. Apply glue to every detail of the broken item! A layer of glue should appear along the edges of the parts. Then reconnect all parts.
Go to the location on the right side to see a large turtle. Use the pipe from inventory on the turtle's head. Next, pop all the bubbles on the tortoise shell, then re-apply the pipe. When you pop the bubbles, some of them will inflate again. You have to click on them again. The turtle will begin to tell something, and you will see an image of bubbles, some of which are painted over. Remember which bubbles are shaded, then pop them on the turtle's back. The turtle will crawl to the side, and you can jump down through the hole in the branch.
You see six ropes in front of you. Bats sit on two of them. They are also in other parts of the location. Click on the bats to drive them away. All six ropes should be aligned in length. Now catch one bat on the screen and attach it to the right end rope. Jump on it, from there - to the next rope on the left. Jump more to the left. Catch the second bat and attach it to the fourth rope from right to left. Jump on it. Remove the mouse from the rope you are hanging from and attach it to the second rope from right to left. Move the mouse from the rightmost rope to the second from left to right, where you want to jump now. So do it. Hang both mice on the extreme ropes - left and right. Jump to the leftmost rope, and from there - onto the branch at the edge of the screen.
We pass to the location on the right. We climb the stairs. In the upper right corner there is an active part of the pipe (elbow). This pipe must be unfastened and applied to the well in order to pump water into the bowl (See screenshot). After you pump the water, install all the pipes back and fix. We also install the pipe near the well back. We climb the stairs and use the pipe on the tree trunk. We go down and go to the location on the right.
Now back you need to go through the ropes (see description above). Next, we go into the hole in the tree. We are again at the location with the turtle. We go to the location on the left. You need to click on the fish and then we go into the hollow.
We go down and again we have to pull the beetles by the antennae. Number the antennae of the insect from 1 to 4. Click on the antennae in the following order: first, third, third, second, fourth, first. The insect will open its eyes.
Again, you will have to pull the antennae, but in a different order (listen for insect ghosts - pink and blue). The order is: third, fourth, first, second, third, third, first, first, fourth, fourth, fourth, second, second.
A key will appear below. Take it and climb up.
At the location when we leave the hollow and head to our flying machine.
So, we fly on our apparatus in space and land on the yellow planet. (See screenshot). We move towards the hole and go inside.
Inside, insert the key into the hole. And we see that the tail from the comet has changed its direction. We climb into our aircraft again and fly to another planet.
In space we fly upwards. On your way you will see a flying tree. On this planet, you need a root crop. After you land, your flying machine will be captured by a thing that looks like a creeper. And you will need to get rid of it.
After you leave the device, move to the location on the right. Move even more to the right. Go to the very edge of the tree, the mouth will open. You can click on bugs. We go down the open mouth (see screenshot).
The uterus will arrive, listen to her. Next, head left to the hollow. We go into it. When you get out of the hollow, then head to the right. Here you have to run a little. We go down the road, on the left there will be another hollow. We go to him. We go and find ourselves in a very interesting place. We go to the second section. There are 4 paws in front of you. The first three are responsible for the overlap in the tunnels. And the fourth feeds. Your task is to get the food into the 3rd cell from the bottom. Pull 4 times on the third bulb so that the blade is like this (see screenshot). Then pull the 4th bulb, lower the food into the first cell.
Now a passage has opened in the cell to your left. Again, you have to pull the light bulbs. You need to deliver food to the second blue cell. So, we pull the third bulb 3 times, then we pull the first bulb 1 time. And we throw food into the third cell (see the screenshot). The bug eats food, and the egg in the cell on the left in the upper corner will sing.
We go to the cell on the left, where the passage opened, and crawl into the cell where the egg sang. There is a passage in the cell on the left. We go into it and go to another location.
At this location, you need to free the bee. I did it by clicking. Look at the screenshot. I hope you succeed.
After the bee flies out, you need to open the passage for yourself and go back.
We leave the location with cells in the same way as we came. We need to go back to the crocodile's mouth. We climb along the lower jaw and go to the location on the left. We get to the location where our aircraft is located. At this location, we do not need anything yet. We continue to walk along the path up to the location even more to the left.
There is a tent at the location. To the left of the tent are two branches with flies. We click on the upper branch with the fly, then on the lower branch with the fly. We approach and use the pipe to listen to music.
We listen to music. There is a cactus on top of the tree, pull it. We listened to the music and take the note. The parrots will come and start pecking at him. The root crop will fall. We take it.
There is a ladder in the left corner of the bottom of the screen. We head towards it and go down.
We go along the path to the right to the end, pull the bell and go into the hollow. We leave the hollow, pass the bridge and head to the end of the branch. A creature sits on a branch and drinks nectar from a plant and pisses. You need to swing the tip of the branch and shut up the creature. So the flower grows. To the left of the flower is a beehive. Wake up the bee and click on the flower to pollinate it. A seed will appear on the flower. Take it.
Now we need to go back up. A little to the right of the flower in front of the bridge there is a ladder. We climb up. Above the parrot, we also climb the stairs. We go right to the hollow. We go into it and go to the stairs up. Where did we come from the very beginning to this location.
Now you are at a location with a tent and you need to return to the place where your flying machine is. You have two seeds, yellow and green. Remember which cells you put them in (see screenshot). When your seeds germinate, click on the bee. You need to pollinate in this order: first a flower from a yellow seed, then a red flower. Blow into the pipe. A seed will come out of a red flower. Take it and put it back in the same place. Then, when it sprouts, call a bee and pollinate it, then immediately a flower from the green seed. From this flower you will get a root crop.
We go to the location on the left, where the tent with the old man. We give him the root crop. The old man will throw the root crop into the teapot. Use the pipe on the teapot and listen. Then you will see that porridge and a bomb are made from this root crop. Take it, you will need it. Next, the old man will pour himself a decoction and drink it. Then he will offer you. Take decoction. The decoction must be applied to the root that holds your aircraft. After that, we sit down in our apparatus and take off.
We land on the planet. We go to the location to the right. I'm going straight. There are three pillars with masks. We go up the stairs and approach them. Listen to them with a fife. They will tell you what characters they need. Below on each pillar they are drawn.
We move to the location to the right. We approach the strainer, near it there are bugs. Stack them up. First a big bug, and a smaller one on it. Then think. Yellow and blue circles will appear. You need to destroy the blue circles. There are circles with one stripe and with two. First you need to connect two yellow circles with one stripe. You have a circle with two stripes. Connect two circles with two stripes. Then paste the blue circle there. I think you understand the principle. You get a circle, click on it. A sieve will open, if you did not take a book at the beginning of the game, then take it. You can scroll through it.
Next, we loosen the pillar on the left so that it sticks. And we climb there (see screenshot).
So, let's go down. Here you need to select hieroglyphs (see screenshot). When the location of the hieroglyphs is correct, the wheel will start spinning. We go back to the location with three pillars.
An elevator will appear at the location. We jump into the elevator and descend into hell. We go down the stairs. The devils are in front of you, they are cooking something in a cauldron. We throw a root crop into this cauldron. Now click several times on the devil so that he starts humming the tune. Then click on all the devils so that they start singing the same tune. They will prepare the bomb. When the bomb is ready, push it to the location on the left.
Push the bomb into the hole. There will be an explosion. After the explosion, we return to the elevator, go upstairs. We go to our flying machine. Let's get off this planet.
Now we land on the moon. You can't leave the device. We fly straight up to the green planet.
We rise to the column. It is located in the upper right corner of the screen. We pump water. Then we go down to the barrel of water. A panel with keys will open in front of you. Click several times on the fourth key so that water flows through the 4th pipe and a pumpkin grows.
At this location, you can get a mouse note. We approach it (see screenshot). She will sing you a tune. You need to repeat this melody using the keys. Go to the pump and pump water again and go to the water barrel. So, the order is: 1,2,4,5,7,4,5,6. Now you can pick up the note
Go down the path above the pumpkin and go to the location on the right. Go to the pier to the boat. The monk will take you to the other side. Notice the pile to the right of the cave. This poop is an anteater. Approach the cave and use the pipe. An anteater will come out of the cave. He will tell you that he wants a pumpkin. We swim back and go for the pumpkin.
After the anteater eats the pumpkin, it will lift you up. Use the pipe on the entrance from the cave. 4 ghosts will appear in front of you. You want them to be all white. Turn one ghost and twist them. So, do it with everyone in turn (see screenshot).
After all the ghosts turn white, they will open the passage to the cave for you (see screenshot). Climb to the very top.
At the very top of the table sits a villain. You need to boil the kettle three times. In front of you on the left is a basket of litter. You need to throw it into the stove on the right. Pump the pump to boil the kettle. You need to boil it three times. The villain will drink the liquid and go up to the roof and start screaming something. You need to boil the kettle again. Take a basket. Get down and collect litter.
As soon as the villain drinks the third time, he will fly away on his apparatus. Quickly go up to the third floor where he was sitting and take from the table what lies under the lid. Get down to the second floor and there is an arrow on the floor, click on it and exit through another exit. We go down the mountain down the stairs. We head to the aircraft.
We go to the moon (young month).
We give this round thing to the robot, which lies next to the sword. Click on him and he will start talking. Now watch the battle with the villain. So, you have won. Game completed.