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Frostpunk: The Lasrt Autumn Walkthrough Tips

We analyze all the innovations of the "Last Autumn" add-on for a city-building simulator with elements of survival Frostpunk.


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Temperature and coal

The weather in the add-on is significantly different from what we are used to seeing in the original game. There is practically no snow here, and most of the scenario takes place at a temperature of +10 °C. So you don't even have to worry about the cold. You can take in as many people as you like, since tents can be built at any distance from the generator. You don't have to build barracks or houses. They are simply not in the game.


However, coal is still a valuable resource. It will be needed for the operation of new buildings, including ventilation units and baths. But it doesn't take much.

How to collect resources?

Another big difference in the add-on is the absence of iron ore and coal deposits. Therefore, you will not use coal mines, steel mills and wall drills. Most of the resources are collected throughStans are new buildings that bring resources from London. You can assign up to 10 workers to one marina. A pile of your chosen resource will form next to the pier.

Frostpunk: The Lasrt Autumn Walkthrough Tips - 1
Frostpunk: The Lasrt Autumn Walkthrough Tips - 1

When you can explore them, be sure to install 1 to 3 loading stations on the pier, which will speed up the collection of resources. Before that, you can put assembly posts nearby. Loading stations require steam cores. The buildings themselves can be upgraded through research. The wharf can bring you coal, wood or steel. Only one thing! Upgrade marinas to get more resources in less time.


Exploration and food

Expeditions in the add-on are called somewhat differently. You can assemble a Procurement Squad at the Procurement Base. There can be at most one squad at one such base. Subsequently, you will be able to conduct research that unlocks two more bases, which will allow you to create two more units, respectively. These Procurers can explore different locations around the area to gather resources. But you can also provide yourself with a good source of food with their help. As soon asyour squad will find a suitable place, you can build a procurement camp (simply leaving the squad there). For this, you will receive 80 units of raw food daily.

Another way to get food is to build fishing piers. And it is important, because eventually the food sources in the wasteland will be depleted.


Motivation

Hope in the game has been replaced with motivation. If it falls below the left line, then the efficiency of all people will decrease by 30%. And if motivation is increased to the right of the right line, then efficiency will increase by 30%. In this scenario, motivation plays a key role. Reach its high value and you can turn the tide of the game!

Generator construction

The Last Autumn expansion is a prequel to the original game and tells how people built the generator. Its assembly is accompanied by many difficulties. It will be necessary to study different designs, improve labor safety at the facilities. And if the place becomes too dangerous, then accidents will become more frequent, and people will get sick more often.


A great way to improve safety is to build ventilation units. There are many other options, including research and application of the abilityth "Short Shift", Safety Procedures and various buildings. All this is revealed through new laws. In hazardous areas, workers may go on strike, causing production to stop until all demands are met.

How to increase motivation at the beginning of the game

This list will be useful to you at the very beginning of the game. to begin with, sign the house of worship bill and build one or more of these. The house should cover several tents at once in order to influence more people.


Frostpunk: The Lasrt Autumn Walkthrough Tips - 2
Frostpunk: The Lasrt Autumn Walkthrough Tips - 2

Establish a law for better nutrition. There aren't many food options in this scenario, but as long as you don't ignore the fishing docks and foragers, you shouldn't have any problems.

Establish a law on comfortable housing. In this scenario, you don't have to upgrade tents to barracks or houses, so there is not the slightest reason to pass a law that worsens living conditions.

Create a pleasure house that will constantly boost your motivation. You will also need a bar, and if you wish, you can usel law on cocaine tablets with food. However, remember that if you ignore all warnings, people will start dying from overdoses.

telegraph station

This building will automatically generate logistics points. And you will be able to order supplies from London through it: new workers, engineers, steam cores, prostheses or prisoners. The latter are unlocked if you follow the path of "engineers". You will understand what is at stake when you are given a choice.