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All titles in Choice of Life: Middle Ages 2

We tell you how to get all the titles and related achievements.
All titles in Choice of Life: Middle Ages 2
Author
Andrey Pavlenko
Date of publication
4 March 2023

Choice of Life: Middle Ages 2 titles guide

The hardest part of the game. Your attention is represented by 160 titles, which can be found in various parts of the game. Which can be obtained by combining actions from chapters 1 and 3. All in all, it's really tough!



All guides for the game

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Титулы Choice of Life: Middle Ages 2 — гайд

  • Rude. Apparently, you are pissed off by children. "Chapter 1, The Garden" - Refuse Alexander to play.
  • Cavalier. Even with animals, you are courteous. "Chapter 1, The Garden" - Escort Serpentine to the library without question.
  • Fighter. Once you beat an evil troll. "Chapter 1, Crossing" - Defeat the troll. To do this, when hit by a log, you need to run to the enemy.
  • Liar. Well, how do you believeb? "Chapter 1, Crossing" - Deceive Finn that you are the peasant you were trying to kill (or lie about your salvation by saying that you are a prince).
  • Glinomes. The clay golem succumbed to the might of your fists. "Chapter 1, Academy" - Defeat the golem in a fight in front of the entrance to the academy.
  • Adept of alchemy. You've cooked something that doesn't elicit a gag reflex. "Chapter 1, Academy" - Prepare the correct potion (Purple Herb, Green Powder, Gray Powder).
  • Dancer. You have the technique of neuromonk. "Chapter 1, White Forest" - Dance to keep warm.
  • Prepper. To put it mildly, you are not particularly familiar with the principles of survival in the forest. "Chapter 1, White Forest" - Hearing wolves - call for help.
  • Failed romantic. You do not know how to choose the right moment and act spontaneously. "Chapter 1, White Forest" - Move to Alice in the woods by the fire.
  • Animal handling master. The main thing is to be gentle and sensitive. "Chapter 1, Exam" - When you go to milk the goat, first rinse the udder with warm water and massage.
  • Demoman. All the inhabitants of the kingdom know that you are involved in the big explosion. "Chapter 1, Exam" - In the exam, make explosive disputes instead of a potion (pepper, saltpeter, goblin hat).
  • Graduate. You have successfully passed the exam, you even have a diploma! "Chapter 1, Exam" - Correctly prepare a potion of manpower (pepper, garlic, stone mushroom).

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ss="image" href="../../../storage/uploads/guides/2023-03-04/8e5db00f4ea7aa28ad185cea8a836b0f.jpg"> Титулы Choice of Life: Middle Ages 2 — гайд

  • obedient prince. Beauty is a terrible force. "Chapter 1, Rich Court" - Without question, agree to pretend to be Alice's husband.
  • Observer. You don't have a royal demeanor at all. "Chapter 1, Rich Yard" - Do not sleep at night, but peep into Alice's room while she sleeps.
  • Friend of the North. At least he got the title. "Chapter 1 Equinox" - Stay silent when the Margrave asks for something.
  • Ladies protector. You can defend the honor of a noble lady. "Chapter 1 Equinox" - Fight the Margrave for Alice's honor.
  • Merciful. You spared your killer. A truly meritorious act. "Chapter 1" - Find your killer, when you catch him - spare him.
  • Avenger. Blood for blood. "Chapter 1, Fish Town" - Find your killer, when you catch him - kill him.
  • Prince - Bombardier. Nothing pleases more than the scattered bodies of enemies. "Chapter 1, Assassination Camp" - Follow, wait, throw explosive spores into the fire (Need to get them at the academy).
  • Prince - Assassin. You pulled off a stealth kill. "Chapter 1, Assassination Camp" - Sneak up on a patrolman and stab him (requires a dagger and sneaking).
  • A connoisseur of gangster customs. you know strangee gangster customs. "Chapter 1, Assassination Camp" - Talk to the sentinel, say that you are one of them and wave the codpiece (you need a bandit codpiece).
  • Living Prince. You returned when you were already buried. "Chapter 1, Assassination Camp" - Return to your castle.
  • Collector. One day you collected a whole bag of manure. You are so proud of it that you are still telling this story around the campfire. "Chapter 1, Mill" - Go to the miller, declare a desire to remove manure. Meet the cow and don't run away.
  • Fist fighter. The grass is green, the sun is shining, and you are hurting people. "Chapter 1, The Mill" - Eat at the miller's, refuse to work, and win a fistfight.


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Титулы Choice of Life: Middle Ages 2 — гайд



  • Cautious Prince. Adventure is not about you. "Chapter 1, Field" - Agree to steal turnips from Sigi, steal right away and not listen to him.
  • Thief prince. Sometimes you do not hesitate to take someone else's. "Chapter 1, Field" - Steal turnips yourself, cold-bloodedly sneaking forward.
  • The prince is not stupid. Logic is fine with you. "Chapter 1, Elder's Hideout" - In search of Elder, go around the broken cart, inspect the dugout and call out to grandfather. Do not accept that you are to blame before anyonem.
  • Supporter of brute force. In this life, you need to take everything yourself. "Chapter 1, Senior's Hideout" - Refuse to help Senior, win a fight.
  • The prince is a burglar. Your arsenal of stories was replenished with the one where you broke the lock and released the homeless. "Chapter 1, Berg" - Hack the cage in which the children are sitting (left, right, left). You need a master key and the skill of sneaking.
  • Distractor. Your tricks can be confusing. "Chapter 1, Berg" - Choose to distract the guards, play with them for money (even though there is none) and run away.
  • Prince - Rat. Nobody trusts you anymore. "Chapter 1, Berg" - Turn in the Elder.
  • Diplomat. You know how to save lives with the right words. "Chapter 1, Path to the abandoned adit" - Tell the merchant that they are children. Convince him to share.
  • The prince is a hypocrite. You say one thing and do another. “Chapter 1, The Path to the Abandoned Adit” - Say that you can’t steal, while before that you yourself steal turnips (From Sigi in Berg).
  • Balabol. You talk a lot, but not always to the point. "Chapter 1, Outskirts of the Forest" - Get lost and answer the question of the guards that he was looking for the royal ring.
  • Creative vein. You are close to creativity, although you are not very good at it. "Chapter 1, Edge of the Forest" - Jump into the bushes and dance while resisting sleep.
  • The cheeky prince. Your words can hurt anyone. "Chapter 1, Entrance to the Castle" - Do not get caught by the guards in the forest, come to the entrance to the castle yourself. Zsay that you just ask, say that you are a prince. Answer that the opponent did not come out with a mug.

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Титулы Choice of Life: Middle Ages 2 — гайд

  • Killer of the innocent. On your account there is one innocent soul. "Chapter 1, Village" - Climb the mountain, help the bandits deal with Low Rance.
  • Unflappable. Good sleep is the most important thing. "Chapter 1, The Village" - Sleep during the attack on Low Rance.
  • Mod. Style is you. "Chapter 2, Southern Delegation" - Dress like a king.
  • Peacekeeper. You correct the mistakes of the ancestors. "Chapter 2, Delegation of the Southerners" - Give up the captured lands.
  • Brave heart. You're willing to risk your life, even for a stranger... "Chapter 1 Village" - Help Low Rance survive a bandit attack.
  • The king is a joker. You are truly unperturbed. "Chapter 2, Delegation of Southerners" - Declare war, don't chase Southerners. To joke "I almost died, with whom it does not happen."
  • Leader. Undoubtedly, you are the head of both the kingdom and the army. "Chapter 3, Capital of the Southerners" - Lead an army under your command (instead of Alexander).
  • Master of disguise. The logic works. "Chapter 2, Delegation of Southerners" - Declare war, don't chase Southerners. Escape to your chambers and turn on the logic.
  • Zhalky. You have no character at all. You are ready to kneel before anyone. "Chapter 1, House of Christian" - Don't save Low Renz. On the threshold of the house, unsuccessfully prove that you are a prince, and then ask for the last chance.
  • Experimenter. You are never afraid to try something new. "Chapter 1, Tavern" - Hang out at the tavern, dance (deprive the heart), drink an incomprehensible liquid.
  • The prince is dirty. Why wash when you get dirty again? "Chapter 1, Tavern" - Help the drunken man, later in the tavern - refuse to wash.
  • Honorary member of the Order of Paladins. Your carousing takes on a religious character. "Chapter 1, Tavern" - Complete all the challenges of the order and get Topfhelm.

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Титулы Choice of Life: Middle Ages 2 — гайд

Speaker
The most important skill of the king
"Chapter 2, Marching on the Southerners or Intercepting the Southerners" - While giving a speech (for the sake of the oath, legends will be added about me), start improvising (have the head injury skill). The main thing is to come to battle with the southerners.

Fearless
Dementia or courage?
"Chapter 2, March on the Southerners" - Choose the Strategy of Torek, stand under the blow of the catapult to the end.

Winner
Children are told about your victories before going to bed. Everyone wants bbe like you
"Chapter 2, March on the Southerners" - Win the battle (end of chapter 2).

Hedonist
Your meaning of life lies in pleasure
"Chapter 2, Campaign against the Southerners" - Have fun in preparation for battle.

Warrior
You are an example for your soldiers!
"Chapter 2, Campaign against the Southerners" - Trust Torek, at the right time, when surrounded, make a circular blow (needs swordsmanship skill).

stinky
Now you know where the feces from the outhouses in the castle go...
"Chapter 1, Entrance to the Castle" - After you resolve the issue with the fact that you do not have a ring - stand at the entrance to the castle.

Fool
You are smart but weak
"Chapter 1, Assassination Camp" - Ask the patrolman who he is by suit.

helper
Your main enemy is a person with a problem
"Chapter 1, Troll Cave" - You need to go there with the paladins and start the fight. Run up to the wounded paladin and bring him to his senses, then pour a flask on him.

Strategist
On your account hundreds of victories over the armies of tin soldiers. So you can handle a real army
"Chapter 1, Troll Cave" - Drop a log on both trolls.

Honest
A find for a spy
"Chapter 1, Troll Cave" - Surrender to the trolls and say that the crooked hand is for the servant.

cunning
Once you managed to cheat death
"Chapter 1, Troll Cave" - Talk to the trolls and convince the Duke that he is being manipulated.

Monster
Sometimes the scariest monsters are people (c)
"Chapter 1, Pep?"Lesche" - Be rude to Lorta, start a fight (or fail the option with the lumberjacks) and win it by killing the troll.

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Титулы Choice of Life: Middle Ages 2 — гайд

Builder
Thanks to you, Lorth's business is thriving.
"Chapter 1, Ashes" - Offer to help Lorth. Wait for the lumberjacks and offer them to work at night, or steal the tools and fight them.

Gifted Alchemist
You always use your knowledge for good, almost always
"Chapter 1, Shack" - Make your own potion to turn into a golem (clear mountain air, heart of the mountain, saltpeter).

Rationalist
You talk cool
“Chapter 1, Miller” - After we took the master key from the Elder, we break open the mill, demand explanations from the grandfather and agree with his rational act.

Doubtful savior
You saved a person, but was it worth saving this?
"Chapter 1, Miller" - After we took the master key from the Elder, we break open the mill. Save the miller from the peasants.

Heartless
Indifferent to other people's troubles
"Chapter 1, The Field After the Battle" - Find out what happened to the boy, but do not help him.

Protector of the weak
true kindness
"Chapter 1, The Field After the Battle" - Help a boy find his father in grief t??hope. Defeat the Marauders.

Prince Goosehand
Hands grow from the same place
"Chapter 1, Fibian's Tower" - Take a break from the mysteries of the tower.

animal hater
The only animal you recognize is you
"Chapter 2, Rebels" - Inspect the windmill, the man with the dog, kick the dog.

Known coward
If it saves your life, then why not?
"Chapter 2, The Rebels" - Fight in the front lines and run away from the battle with Abathur.

Promising Nurse
You know how to cut off limbs and set bones. All this, of course, for medical purposes.
"Chapter 2, Rebels" - After the battle, immediately go to the camp, hold the patient by the shoulders.

Believer in demons
No, but what?
"Chapter 1, Tavern" - Hang out at the tavern, dance (lose your heart), drink an incomprehensible liquid, make friends with demons

reading
Reading books has developed your imagination. Now your dreams have become even more interesting
"Chapter 1, The Abandoned Tower" - Read the bestiary (possibly all books).

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Титулы Choice of Life: Middle Ages 2 — гайд

Friend
You care about the fate of your friends
"Chapter 1, The Abandoned Tower" - Bring Finn to his senses when the tower starts to collapse.

sniffer
As a child, love everything??and smell and taste the world around you. But you never got rid of it
"Chapter 1, Treasure" - Open the barrels and take a deep breath.

Indifferent
Other people's problems are not interesting to you
"Chapter 1, Mikhel's House" - Sitting in the house while Mikhed is beaten.

Justice Knight
For subjects and the yard with a crossbow at close range
"Chapter 1, Michel's House" - Help Michel deal with his brother. Accept Duel.

Botanist
Oak growing expert in one day
"Chapter 1, Oak Sprout" - Help Low Rance. The correct options are: drive away the birds, pour the bottle on the acorn, do not interfere with the wolf, put out the fire.

Butcher
You love the color of blood. Alien blood
"Chapter 3, Chambers of Medicine" - Go help the wounded and saw off the hand (have the head trauma skill).

Master of spree
There are various rumors about your festivities. All of them are true
"Chapter 3, Chambers of Healing" - After defeating, go to the forest with the Order of the Paladins.

noble bore
Entertainment can wait - you tell yourself throughout your life
"Chapter 3, Chambers of Medicine" - After the victory, stay with Torek to discuss plans.

whip lord
You can always look at three things: spanking, spanking and more spanking
"Chapter 2, Coronation" - Flog both the servant and the jester.

Crowned
You are officially recognized as the king of the north
"Chapter 2, Coronation" - Accept the crown.

crazy king
From your fun goosebumps
"Chapter 2, Northern Holdings" - Think of aabavu to nobles (head injury)

Naked king
And the king is naked!
"Chapter 2, Northern Domain" - Do not enter the academy, swim, go along the river, fight the wolves.

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Титулы Choice of Life: Middle Ages 2 — гайд

Dude's savior
To the dead is either good or not at all
"Chapter 2, Overgrown Wall" - Open the dungeon through the coat of arms (1-2-1). Inside, deal with the dude yourself. Demolish the skull to the skeleton, then give the head to the piper.

treasure hunter
You literally smell the gold
"Chapter 2, Overgrown Wall" - Examine the wall and choose the options with the blue stone (options 2-3-3).

Dependent on someone else's opinion
Sometimes it's hard for you to make a decision without someone's advice.
"Chapter 2, Army Camp" - Ask the messenger's opinion.

Reckless
The main thing is to do it, you can think later
"Chapter 2, Army Camp" - Drive to the Order's stronghold, shoot at the wall and apologize.

Drunk but not broken
They say your friends spoiled you
"Chapter 2, Army Camp" - Drive to the Order's stronghold, have a drink with the paladins.

cruel ruler
Your subjects know what awaits them if they are guilty
"Chapter 2, Barracks" - Scold and punish a soldier with rods.

Independent
Because of these?? many maids have lost their jobs
"Chapter 2, Barracks" - Tell Torek that you want to tour the property alone.

True paladin
Friends you consider only as drinking companions
"Chapter 3, Paladin's Stronghold" - State that you are thirsty.

Murderer
War has its own rules
"Chapter 1, White Forest" - Retrieve the sweetener from the student.

Bloodthirsty
The war has revealed you from an unpleasant side
"Chapter 3, The Gorge" - Deceive the Southerners when capturing the fortress.

Scout
Your investigative methods are controversial but effective
"Chapter 2, Beatrice's Chambers" - Sneak into Beatrice's chambers (you can use the Stealth skill, you can do without) and go out unnoticed.

older lover
Experience is the most important thing in women
"Chapter 2, Beatrice's Chambers" - Wait until she enters the chambers, confess her love and insist on it. You need to have the skill "Head Trauma"

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Титулы Choice of Life: Middle Ages 2 — гайд

Don Juan
There is no woman who can resist your charm.
"Chapter 2, Royal Garden" - Go to the fountain and successfully flirt.

Woe-lover
You don't meet women because they run away when they see you.
"Chapter 2, Royal Garden" - Go to the fountain and seepour flirting.

Rescuer
You get real pleasure when you help people cope with problems.
"Chapter 2, Royal Garden" - Find a peasant in the maze and help him get out (forward, forward, left, left, right, left, forward).

History connoisseur
This is important to know in order to understand what you rule
"Chapter 2, Victor's Room" - Eavesdrop on Victor, knock on the door. Start to suspect him, and then say that Victor made the right decision.

cruel judge
You are famous for your love of bloody courts
"Chapter 2, Dungeon" - Put Beatrice in jail. As a punishment, give her to be torn to pieces by dogs.

merciful judge
Even the hardened criminal deserves forgiveness
"Chapter 2, Dungeon" - Put Beatrice in jail. Cut off the head as punishment.

fair judge
May everyone be rewarded according to their merit
"Chapter 2, Dungeon" - Put Beatrice in jail. Take the case to court.

sissy
Blood?! Ugh!
"Chapter 2, Dungeon" - Put Abathur in jail. Fainting at the sight of a guard's corpse.

Indifferent
Has anyone gotten sick or died? Maybe someone is suffering? You don't care
"Chapter 2, Dungeon" - Put Abathur in jail. Do not be surprised by the corpse of a guard.

despondent king
You are prone to self-flagellation
"Chapter 3, Castle Outskirts" - Give in to reflection and ask the question "Why me?".

Professional fighter
Have you been a trainer since childhood?rushed to beat the crap out of servants and peers
"Chapter 2, Western Domain" - Participate in the celebration. Strong, train with Gundo, warm up

Unsurpassed Actor
School of Stanislavsky, whoever it is
"Chapter 2, Western Domain" - Participate in the celebration. Smart, rehearse with the trolls, go against their script.

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Титулы Choice of Life: Middle Ages 2 — гайд

Incendiary dancer
Your dancing has brought many broken vases and downed servants to the castle.
"Chapter 2, Western Domain" - Participate in the celebration. Strong, help the old man and repeat the dance movements after him.

Sparkling Joker
Your sense of humor is hard to find, easy to lose, and impossible to forget. Although no, only the first
"Chapter 2, Western Domain" - Participate in the celebration. Clever, help Michel, correctly finish the joke and listen to him carefully.

Caesar
The main thing is not quality, not quantity! But it is not exactly
"Chapter 2, Barracks" - Take on both the investigation and the preparations for war.

The king is a lover
You melted the cold heart of the Countess of the North
"Chapter 2, Northern Domain" - Don't get swordsmanship, but talk to Alice. Massage, calm reaction, and fight with the wolf.

The king is waiting
Your patience is enviable
"Chapter 2, Eastern Domain" - Decide to repair the wall, and sponsor the cheater, wait until the end for it to be built.

King Joffrey
And who are you born into...
"Chapter 2, Eastern Domains" - Follow the wiring for the repair of the fortress, plant the master and shoot him (crossbow needed).

Immortalized
Descendants will remember you looking at the statue
"Chapter 2, Einhard Statue" - Build your own statue.

The king who screamed
You're just like a boy from a fable
"Chapter 2, Eastern Holds" - While reforming the Paladins, yell "Southerners are coming!"

Good friend
An unbreakable bond has formed between you and Serpentina
"Chapter 2, Gardener's House" - Don't kiss Serpentine.

golden mouth
Do you know how to increase morale
"Chapter 2, Lowland" - Yell at the soldiers when their colleagues began to sink.

shortsighted
You still have to learn and learn how to negotiate
"Chapter 2, Lowland" - Frighten Fibian guardians.

lucky romantic
No one can resist your courtship
"Chapter 2, Gardener's House" - Kiss Serpentine at the end of the walk.

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Padun
You just often fall from a great height
"Chapter 2, Victor's Room" - Exit to the balcony and fall off it.

Promising Knight
You have proven that you can be a great killing machine and protect the weak.
"Chapter 2, Abathur's Court" - Lose Abathur in a battle for respect.

Thunderstorm knights
If you got down to business seriously, then there would be no knights left in the kingdom
"Chapter 2, Court of Abathur" - Defeat Abathur in a battle for respect.

King of the Kitchen
Everyone knows that you cook like a god
"Chapter 2, Library" - have the Alchemy skill, fry meat (Wolf wild garlic - Red Mushroom - Meat).

mastermind
You believe in the power of people and help them become better
"Chapter 3, Dark Forest" - Make Sigi (grab the Elder in the second chapter) defeat the goblin (do not help him in any way) and proclaim him commander.

Deceived
Now you know how to trust anyone
"Chapter 3, Dark Forest" - Obey the Elder (grab Sigi in the second chapter) when you go to the detachment of homeless children.

monster slayer
The woods are almost safe now
“Chapter 3, Dark Forest” - kill Leshy (you need to have a tactic skill: give a fight, poke with a sword, loose, tactics, archers).

Understanding
The opinion of your friends is important to you
"Chapter 3, Academy" - To do this, you need to put in place Kallistrat - Finn. Agree with him that students are not soldiers. While winningbattle with the Southerners, because otherwise he himself will give up the students.

Cannibal
Your subjects serve you even in death
"Chapter 3, Academy" - Agree to find explosive spores, go into the mine yourself, eat the corpse in the pit.

deviant
The opinion of others is simply nothing for you.
"Chapter 2, Southern Delegation" - Listen to the advisers, and still give the lands to the Southerners.

Naive
You are confident in the decency of everyone, so everyone uses it
"Chapter 3, Old Mines" - Kill Alric at the end of the first chapter. Come to negotiate, believe the bandits.

Kind
You do not condone violence in any form!
"Chapter 1, Shack" - Drive the student away so the rats run away.

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Титулы Choice of Life: Middle Ages 2 — гайд

  • The threat of bandits. The last thing they want is to meet you. "Chapter 3, Western Domain" - Defeat a bandit in a duel.
  • Collector. You collect any trash, because it can be useful "Chapter 3, Paladin's Stronghold" - go in search of paladins, pick up a toy in a burned village.
  • besotted. Drink whatever... "Chapter 3, Christian's Village" - Help Christian with the bandits, leave the soldiers in an ambush. Negotiate with the leader, play ig??have a drink.
  • The last commander You are the campaign's last hope. "Chapter 3, Capital of the Southerners" - Let Alexander command the attack
  • Bold king. One day someone will compose a fairy tale where you will be the main character. "Chapter 3, Capital of the Southerners" - Follow the plan of the Serpentine, and go with her.
  • Emperor. For your conquests, you have been called that. "Chapter 3, Southern Delegation" - Capture the capital by force.
  • Xerxes. Even nature must obey you! "Chapter 3, Passage in the Rocks" - Get lost and beat the rocks with whips.
  • Unsuccessful robber. The adventure doesn't always end with a reward. "Chapter 3, Passage in the Rocks" - Occupy the city and search it with soldiers.
  • Lucky. Found not what I was looking for. "Chapter 3, Passage in the Rocks" - Take Serpentine on a hike, let her father talk about her.
  • Curious. Now you know Serpentina's past. "Chapter 3, Callistratus' Visit" - Listen to him. To do this, it is necessary that he stay alive, in the garden with a disenchanted serpentine, talk about asking Kallistrat to make a potion of memories. The event itself will take place after examining the passage in the rocks and before the attack on the capital.
  • Lost hope. No, life doesn't end there. "Chapter 1" - Go as a peasant to the village, having missed all the chances to return to the castle.
  • Strong-willed. To achieve your goals, you are ready to overcome your feelings. "Chapter 3, Okresthe castle's values" - Give in to reflections and end them by driving the Southerners out.

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Титулы Choice of Life: Middle Ages 2 — гайд

  • Sieg master. You know what a siege weapon is and which side to place it against the walls. "Chapter 3, Castle Outskirts" - Successfully lay siege to your castle (>=4 units).
  • Matershinnik. Everyone knows what word you say first. "Chapter 3, Outskirts of the Castle" - Try to attack through a secret passage.
  • Family man. There is nothing stronger than a family. "Chapter 3, The Last Battle" - Do not plant Beatrice, help Alexander and negotiate with him.
  • Boss killer. Enemies fatter, but stronger give your life a twist. "Chapter 3, The Last Stand" - Watch Sergio kill Alexander. Next, deal with Sergio.
  • Destroyer of the family. Your hands are sprinkled with the blood of relatives. "Chapter 3, The Last Battle" - Kill Alexander after trying to negotiate.
  • Team player. You can't take the castle without a team of loyal people. "Chapter 3, Outskirts of the Castle" - Listen to everyone and agree on a plan.
  • Fatalist. You are convinced that it is impossible to change your destiny. "Chapter 3, The Last Battle" - Accept your fate from a soldier whowants to give up. (break through to the garden -> move with the guard -> take part)
  • King of the barbarians. There is something wrong with you. "Chapter 3, The Last Battle" - Separate Sergio and Alexander, kill his brother.
  • The betrayed king. It's hard to be king, everyone wants to take your throne. "Chapter 3, Outskirts of the Castle" - Lose the battle, go to prison and die on execution.
  • Impulsive. Decide quickly and without hesitation. "Chapter 2, Coronation" - Shout "Get out!" send from the South.
  • Knight of leaf and branch. Taking care of nature and your little brothers has become your top royal priority. "Chapter 3, Troll Cave" - Agree to become a nanny for ducklings, let them run away to their mother (after that, the troll squad cannot be picked up).
  • Fluffy babysitter. You can handle any kind of child. "Chapter 3, Troll Cave" - Agree to babysit the ducklings, keep most of them.

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Титулы Choice of Life: Middle Ages 2 — гайд

  • Great combinator. You have a flair for people and you use it.
    "Chapter 1, Holm" - Have rich clothes. Tell the moneylender that you have a lot of money.
  • Future commander. You got your first battle scars as a child. "Chapter 1, Beginning" - Demand ig??ears.
  • Beginner tracker. A broken branch, crushed grass, the trail of an animal. Now you notice things you didn't see before. "Chapter 1, Deep in the Forest" - Hunt with Michel.
  • King level 2. Whole level! "Chapter 2, The Oak" - After exploring the western holdings and completing the Macfgraf branch, drive to the oak tree. Insist Low Renz to leave (2x left, 1x right, whatever you want). After, choose wisdom from the oak. Low Renz must be alive and the oak planted.