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All items in Choice of Life: Middle Ages 2

We tell you how to get all the items in the game.
All items in Choice of Life: Middle Ages 2
Author
Andrey Pavlenko
Date of publication
4 March 2023

Items Choice of Life: Middle Ages 2

Royal signet ring

The triquetra on the flat surface of the ring symbolizes the three counties that form the kingdom.



"Chapter 1, Beginning" - Get it at the beginning anyway. After the plot twists with the loss and return at the end of the first chapter, it will be possible to sell during your wedding.

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Gloves

Gloves made from the thick leather of an unknown animal. Only academy students have these.

"Chapter 1, Academy" - Ask how to use the devices while preparing for the exam.

One year old snowdrop

Gloves made from the thick leather of an unknown animal. Only academy students have these.



"Chapter 1, White Forest" - Take away from the student / find Alice and say that you need a snowdrop. You can lose if you pass the exam at the academy.

Iron dagger

A short but dangerous close range weapon.


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"Chapter 1, The Field After the Battle"- Look for the boy's father in the place where the lonely dagger lies.

"Chapter 1, Village" - Help Low Rance deal with the bandits.



Expensive clothing

Pleasant to the touch clothes of a nobleman.

"Chapter 1 Equinox" - Change clothes.



The cure for the plague

A gift from a rescued nobleman. Heals any ailment.

"Chapter 1, Hut" - Help the rat, and make the right potion (purple herb, green powder, gray powder).

Crossbow

Simple design and great power. Penetrates iron armor at close range.

"Chapter 1, Village" - Help the bandits deal with Low Renz. Or search the cart after the attack of the bandits (having overslept it).

"Random Event" - A random event may drop for opening a chest. If you have lockpicks, then by opening the chest you will find a crossbow.

explosive spores

Goblin hat, saltpeter and pepper mixture wrapped in plain cloth. If set on fire, it explodes.

"Chapter 1, Academy" - Continue training at the academy and craft explosive spores (pepper, gray fungus, blue dust).

Bandit codpiece

Identification accessory for local bandits and assassins. Nobody wears these anymore.

"Chapter 1, Deep in the Woods" - Excavate a bandit's grave (mound) when inspecting the camp.

master key

With this set, you no longer need keys.

"Chapter 1, Elder's Hideout" - Take the quest from Elder.

Topfhelm

Inlaid helmet of the order paladins. Protects well, but the smell makes me dizzy. Are they drinking from it?
"Chapter 1, Tavern" - Complete the rite of passage into the order. Walk slowly, pretend to drink, agree with the head, set fire to the village.

"Chapter 2, Eastern Domain" - Heed Berg's advice, then drink with the order.

Boots Christian

Great road boots. From a long walk, the feet do not get tired in them, and the dangers on the roads are no longer terrible.
"Chapter 1, Tavern" - Inside the house - tell about the killers, answer: "That's right."

Sword of the Three Kingdoms

A beautifully balanced sword made from an unknown metal. Weighs less than other swords, which saves strength in battle
"Chapter 1, Overgrown Wall" - Attention! If you are getting married before this location, then do not sell the ring to replenish the treasury. We examine the wall and collect a picture of the coat of arms of our kingdom. Three intersecting circles (card sequence 1-2-1). We deal with the skeleton guard twice, insert our prince ring into the hole in the wall and take the sword.

Black stone

Artifact found in Fabian's tower. You don't know the purpose.

"Chapter 1, Fibian's Tower" - First we get a master key, then in the location we are teleported to the tower. We break open the chest and get the stone.

Tibia

A whole, smooth tibia, an ideal exhibit for an anatomy museum.

"Chapter 1, Hoard"“After Christian instructs us to find the Order of Paladins, let's not hurry. We run to the location and help grandfather find the treasure. In some of the places we dig up a bone and take it from the dog. By the way, later this bone can be presented to the skeleton-dude from the dungeon in the castle garden.

Gorge Map

Roughly drawn map of cliffs, where dangerous areas are marked.

"Chapter 3, The Gorge" - To begin with, in the second chapter we marry Serpentine. After, in the third chapter in the location "Gorge", we will meet a boy. We send Serpentine to chat with him, we get a map. It will help us not to tinker in the "Passage in the rocks" location.

Crown

A two-kilogram symbol of power made of gold and precious stones.

"Chapter 2, Coronation" - We will receive the Crown at the beginning of the second chapter. It can be lost and returned if we go through the chain of events from the location "Castle Yard" (where Serpentine asks for help)

Clear Potion

Drink and you will only speak the truth
"Chapter 2, Library" - Have the skill of alchemy, on the second floor, cook according to the recipe: pepper, red mushroom, fire plantain.

black potion

Makes skin stronger than stone.

"Chapter 2, Library" - Have the skill of alchemy, on the second floor, cook according to the recipe: mountain air, heart of the mountain, saltpeter.