What is the best culture in H umankind ? It's hard to answer unequivocally: unlike the Civilization series, where you choose one civilization that you develop until the end of the game, Humankind offers the opportunity to choose a new culture whenever you move on to the next era.
All cultures in Humankind are focused on one of seven features - the pillars of gameplay that determine a particular specialization. Each era offers 10 crop options to choose from, so some traits have more than one choice. This means you can choose which culture best suits a particular feature within an era, but it will only last until you have to switch to the next era.
Surprisingly, according to the developers, Humankind has over a million different crop combinations, so by now you should understand why this is not such an easy question. Here is a summary of all 60 cultures you can find in the game and a description of their features.
In short, all traits have a special ability and a passive bonus. For example, the Scientist's Hive Mind, which allows you to turn industry, money, and surplus food into science in a certain number of moves. The passive ability of the scientist allows you to research the technologies of the next technological era. Each culture with a particular trait has access to specific abilities.
If you want to build cities faster and more efficiently, then choose "Build". And for those who want to engage in agriculture, "Agrarian (agriculture)" is better suited.
For example, militarism allows you to create militias in your settlements, which is ideal for those who like to resolve all issues by force. But if you are not a supporter of power conflicts, then choose Aesthetics, as this will allow you to quickly get close to other nations.
I recommend choosing Harappov. This is the best culture for the Ancient Era. Her inherited trait remains useful throughout the game, as food really contributes to the growth of an empire. Moreover, tribal units in the Neolithic era automatically turn into runners - an enhanced version of scouts. You will be able to do dash runners.
If you do not want to choose harappos, pay attention to other worthy alternatives:
The Nubians are also quite strong thanks to their unique unit. Try to avoid scenarios with the Finns and Assyrians as their cultures are underwhelming.
Do you hear the sound? So come the nomadic horsemen who sweep their enemies off the face of the earth. The best choice for the Classic era is the Huns. They provide the perfect mix of militaristic civilization and access to nomadic horsemen (Hun Horde).
You will be able to use the special operation of the military in your city to quickly raise an army. Then bring her to the outpost and disband the troops. You will be able to instantly increase the population at the outpost, which is necessary to create a horde of Huns (if there are horses). If you do the process on several outposts, you will get an almost unstoppable force that can attack AI even at higher difficulty levels. Keep looting outposts to get more units.
Council . If you use Hun horsemen to build new outposts, you will use up troops. It is better to take a scout who, if necessary, will solve the problem with the outposts.
Note . If the Harappos are chosen in the Ancient Era, after a few turns, the population of the outposts will increase. You may not even have to gather militia units in cities as often, since you can directly recruit a group for the horde.
If someone else has already chosen the Huns, you can consider the Achaemenid Persians, Greeks or Romans.
Focus on the Mongols, who will increase your ambitions for conquest and open warfare. Like the Huns, the Mongols are a militaristic culture with nomadic horsemen. You can use the old tricks to fill the army. If you choose the Huns and then the Mongols, then keep the Formidable Horses trait that applies to Mongol cavalry (+3 combat strength for cavalry, mounted nomads, and nomadic cavalry).
The alternative is the Franks, which provide additional influence, science and faith, which are important in the transition from pure conquest to domestic politics. Other suitable options are Khmers, Byzantines and Ghanaians.
Assuming you're focused on science, chances are you're excellent at AI. Choose Joseon (Korea) to finally blow everyone to smithereens. Joseon is science over science. To be honest, apart from Joseon, there are two worthy alternatives - the Great Mongols and the Ming.
What's unique about this era is that it's the only one so far that doesn't have a merchant-type culture. Let's see what changes will take place in the future. In any case, in accordance with our scientific approach to the era of the Middle Ages and the Early Modern Age, I would choose the French. Science bonuses are great, so you can count on being ahead of the competition. Siamese and Germans are also suitable.
Around this era, you must complete the game (about 300 moves). However, there are some decent options here. The Turks lead the way with a whopping 300% science bonus from each nearby research block. I’m not sure if the developers intended it this way, or if they accidentally added an extra “0” to this value. Australia is also good, thanks to the development of the industry, and China provides an area with many slots for specialists. Worst of all, perhaps, the Americans. There is nothing exceptional about their unique features.
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