You can move using the left and right buttons. Look around. Approach the crow and pick up the shrimp cocktails. Approach the rabbit and the dove and treat them to cocktails. There will be more guests on the left - deer, pheasant and wild boar; treat them to a cocktail with shrimp too. Next, head to the kitchen. Talk to the toad about dinner. You need to get certain products. The list of products can be found in the menu. Night will fall and the guests will go to their rooms.
When the guests leave, look around again where the deer stood and take the pillow. The phone will ring. Examine the portrait of an owl near the elevator and take the mushrooms from it. Go to the first floor and enter room 1. There is a deer living there. Look around the room and take the key from the table. On another table are scales and a cabinet with containers. Use the key to unlock the cabinet. Continue to look around the room. There is an empty bucket under the butterfly painting. Take it away. Near the door, examine the cabinet with drawers. Take the matches from the lowest drawer. The device hangs above the cabinet. Turn the lever and get a vessel. Next, go to the windows.
Open the window on the left and place a bucket on the structure. Lower and lift, you now have a bucket of water. Open the window on the right. Catch a butterfly and place it in a glass vessel. There is a picture hanging on the wall.
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Pay attention to the order in which the butterflies appear. Place the caught butterfly on the picture to the left of the door and click on the butterflies in the order as on the hint.
Take the seed from the butterfly and place it in the pot with the flask on one of the tables. There is a lamp nearby. Use matches and light it. Apply water to the pot with the seed.
A skull hangs above the deer. Click on the right horn and it will grow. Next, click on the small second horn on the right. Press several times and the left horn will grow. Then the rosemary will grow. If you press further, blood will drip from your nose. Place the glass flask (with which you caught the butterfly) and fill it with blood.
There is a recipe and a glass on the nightstand next to the deer. Place the collected blood into a glass. Get closer to the deer. There is a bottle of vodka behind him. Take it.
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To the right of the door on the wall there is a meat grinder. Place a glass flask at the bottom and add poisonous seeds. Take the poisonous mixture. Place it in a glass flask on another table and light it from below. There is a hint on the weights nearby on how to open the safe. Enter a code. Take the knife.
Use the knife on the deer and draw blood into the vessel. Now you have to play with the flasks. Pour water from the bucket into the flask. You have three flasks and you need to get 8. When you get the required amount, place the flask with water under fire. Take the poison. Combine all the ingredients in a glass and get a bloody mary. Treat the deer to a cocktail. When the poison takes effect, use a knife on him and take the meat.
The next day, go to the kitchen and the chef will prepare dinner.
Talk to the raven. Examine his left pocket and take the carrots. To make udin you will need a rabbit leg and beans. The key to the deer's room appeared behind the raven. Take it and place it on the safe below the owl portrait near the elevator. Take the elevator to the second floor to room 4. InspectionCreate a cabinet with drawers. Take the knife from the lowest drawer. Examine the lamp above the bed and take the map. Examine the paintings on the walls and pick up two more cards. Read the theater program on the wall and a rabbit will appear outside the window. Take the hat above the safe with chains. Examine the table with the cube and take the triangular pebble. Use the knife on the owl picture and take the beans.
Talk to the rabbit and he will pull out another card from his ear. Use the hat on him. When he takes it off, flowers will appear. Arrange them in the following order: purple, pink, white and orange. Click on the rabbit's head many times. His head will move into the hat. After a few movements, a key will appear in the teeth. Use it on the bottom lock of the safe.
Next you will have to play thimbles. When you come across an eye, take it.
Switch the lever on the table where the box with the lever is. A hand will appear and switch the lever. Use the knife to catch her and take the ring from her finger. Next, lower the ring into the cube and take the key. Open the second lock from the top. All that remains is to open the lock in the middle.
Place the cards in the following order and take the key.
Open the last lock and remove the chains. Open the door and install a triangular stone with a special hole. Close the door and open it. A skeleton will appear instead of the rabbit's head. Insert an eye into it. Close and open the door again. Then again until the swords appear. Take them away. Install as shown in the picture.
Now you have all the ingredients to prepare dinner. In the morning, go to the kitchen to prepare dinner.
Look around the lobby. The key to the rabbit's room appeared behind the raven. Take it and place it on the safe below the owl portrait near the elevator. You will see a falling comet in the window. It will get dark. Move left and right across the screen and look for the bat. Click on it. Then, when it becomes light and the mouse is again standing in uniform at the elevator, take the potatoes from him. Let's go to room 5.
The dove is lying in the bath and wants some grains. Look around the room. Below the picture with the brain there is a cabinet with a receiver. Open it and take the grains. Take the item behind the receiver. You can tune it to a wave with music. There's a game on the table. Place the chips so as to catch the beetle. Behind the picture with the brain, take another part of the object.
Insert these parts into the wheel and pull the lever to turn on the light. Enter safe code 8613:
The correct sequence is: 2,3,4,3,4,3,2,1. A plant and a key will appear. Open one lock. Before opening the second lock, pull the lever several times so that the blueberry falls out of the chick's beak.
Feed the dove some grains and there will be a second key at the bottom of the plate. Release the chick. Now fry the pigeon in the bathtub. Click on the button below the light bulb. Next, prepare dinner. Before serving dinner, look left to right and pick up white wine for your next dinner.
Head to room 3 on the first floor. Go into the room and look around. Take the bottle with photo liquid from the cabinet. Examine the clock. Interact with them so that a sprig of thyme grows on the right side. Take her.
Examine the table with the music box. The photo liquid can be poured into a container on the table. Read the poster. Check drawers and remove itemsglass plate in the drawer on the right. Take the key from above the picture that hangs near the camera. Also inspect the cabinet with drawers and take the brush, magnifying glass and matches from the drawers. Go to the window and open it. A hand will appear, close the window to crush the hand. There will be blood left. Apply the brush to the blood.
Lower the white background behind the dove. Open the lock on the stand with the vase. On a white background, apply the brush:
Open one of the doors of the cabinet on which the puppet theater is located and take the hat. Use the hat on the Pheasant. Wet dry glass in a container, pour out the photo liquid and take a photo of the Lady in Blue. There will be a hint with a code in the photo. Enter it:
Take the raven mask. Apply it to the pheasant and paint two stripes with a brush and take a photo.
Place photos in empty frames that hang on the walls. On photabout the raven there is a clue with a clock. Set the time to three hours. Take the rolling pin. Interact with the puppet theater. Give the rolling pin to one of the characters. Hit the character in red with a rolling pin. An ax will appear on top. Take it away. Now give the ax to the character in red and use it on the second one. Take the small candle. Insert the candle into the hands of the headless character and light it. The character in red will burn. Take the key. Open the second locker and take the Owl mask. Apply it to the Pheasant and draw an owl sign:
Take a photo. Place it in an empty frame. In the photo there is a hint for the melody for the box. Go to the box and set the following order:
Turn the lever to play a melody. Take the key. Open the box for them, which is located on the table with drawers and take the pistol. Give it to the pheasant and take one last photo.
The next morning, look around. There will be a wild boar sitting in the hall. Take a glass of red wine from the windowsill.
Head to the rooms2 on the first floor. Take the lampshade with candles from the wall. Examine the cabinet and take away the matches and lettuce leaves. On the cabinet there is bread and a cutting board. Remove boar poop from the toilet. Assemble a sandwich: bread, lettuce, poop, and more bread on top.
Take the toilet paper from the cabinet with the puzzle. To open the door, set the top color to blue:
Give the sandwich to the boar. He will eat it and go to the toilet. Lower the lever with the rope and tie the sofa he was sitting on. Open the curtain to the toilet and hand the paper to the boar. Examine the flower and pull the petals. The bud will open and take the opium.
After that, check the toilet again and pick up the boar poop. To solve the monkey puzzle, number them from left to right. Click on the first one and listen to how many times it hits the plates. If it’s three times, then click on the third one, also listen to how many times it hits, if it’s two times, then click on the second one. The main thing is to hear how many times it hits, this is a hint on which one to press. When they all hit the cymbals at once. Raise the head of the monkey on the right and take the key.
Open the safe and use the match. Will you see a hint on how to position the gears??and by color. Install and pick up the hammer. Take the toilet paper from the cabinet again. Use the hammer on the ax on the wall to the right of the boar.
Make the sandwich again and treat the boar. He will go to the toilet again. Inspect the toilet and pick up the poop. Examine the toilet again and pick up the tomatoes. Make another sandwich. Lower the rope and tie the ax. Raise the rope over the boar's couch. He'll go to the toilet, give him some paper. As soon as he lies down on the sofa, give him the phone. Pour opium into it. There will be smoke all around. Switch between screens. In the forest, click on the crows in the trees. A gate will come out and give you a knife. Now lower the lever. Now you can cook dinner.
Place the keys under the owl painting near the elevator in the following order:
Take the cigarettes. Take dinner to Owl.