Imagine that you can manage time thanks to advanced technology. Sound cool? But what if some of the decisions changed in the past would lead to paradoxes and a destructive effect on the entire Universe. Eternal Threads is built on this idea. At least that's the backstory you'll hear when you launch Cosmonaut Studios, a first-person puzzle game in which you alter some events to save six people and prevent the destruction of the planet.
While learning Eternal Threads, I had a strange feeling that instead of playing I was just editing some long video. You are an agent sent in May 2015 to the north of England, where, a week later, a fire will occur in a private house and six people will die. Our goal is to save everyone without breaking the rules. In particular, we must not prevent the fire itself. Instead, we must study the line of events of each of the seven days and, by manipulating people's decisions, save the lives of each character. To remedy the situation, we must use a powerful tool that allows us not only to study events, but also to find alternative solutions.
The great thing is that we can see all the events in any order. We immediately have access to the entire timeline. Now you understand why we are comparing this game with a great video editor.
At this point, the nature of Eternal Threads comes into play. As we walk around the house and watch the various scenes, we must reason with ourselves, trying to figure out what events might lead to the rescue of the characters. You will have to go back to previously viewed solutions, change them. To make things more difficult, there are several closed doors and even a locked safe, and carefully studying the events is the only way to open them.
On top of that, in order to understand events, you can study various things. For example, read messages on smartphones. In any case, it all comes down to studying events and finding optimal solutions. And this is the whole originality of the game. And there is also a line of influence: some events do not have it, therefore they do not affect what will happen in the future, but if there are more complex chains consisting of 2-3-4 and more events connected to each other. The first affects the second, the second influences the third and/or fourth, and so on.
Looking at the game globally, what we are really doing is not editing a big video, but an investigation with maximum freedom of action in the spirit of the iconic Her Story or Return of the Obra Din. That is, we can move through the events in reverse order, or select one of the heroes at the top and study only his storyline (events in which he does not participate will disappear from the timeline). You can choose some event, then fix the line of influence and study the events that led to the decision. Some events will be blocked by the decision, others, on the contrary, will be unblocked thanks to your actions.
The success of the title is quite expected.
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No release date for the adaptation has been given yet.