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ShowGamer.comDaymare 1998 Walkthrough

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Daymare 1998 Walkthrough

Your attention is presented a detailed walkthrough of the action-horror Daymare: 1998 , created by fans of the Resident Evil series.

Walkthrough Daymare 1998

PASSING THE FULL VERSION OF THE GAME
Move forward, picking up the ammo on the left and examining the inventory. Go inside, turn on the flashlight and go downstairs. Walk to the left and enter the room with the wounded guard. After a dialogue with him, take out the weapon by pressing "1" and shoot him in the head. Exit the room, turn left and go up the stairs. Run forward until you find a new room. The control panel on the right does not work. We need to restore energy. There is a note on the table in the center. And a little further you can find a syringe that restores HP. In the locker on the left is a bar that restores some health points. Go ahead, pick up a few more notes and soon you will find a computer and a control panel. Activate all rooms except Helipad Access, Offices Area, Decont. Area, Canteen/Dorm. Next, pull the lever on the right. From now on you will be attacked by zombies. Go back and activate the panel. Start the recovery process. Return to the first hall and activate the panel to send the cargo by helicopter. Go to the room where the wounded dark-skinned guy was, and follow through the large gate on the left. After killing the zombies, open the door by ?the right hand. Examine the first room. We need to find a way to open the pantry with the virus. Take the document and go to the next room. Kill the enemies and read the note on the left. Return to the first room and turn to the locked door on the left. There is a terminal here. Pick up the hacking device and interact with the terminal by the door. Press the desired keys (Q and F) in those moments when the slider is on a dark block. Read the document on the table on the right, collect the ammo and the syringe. Return to the second room and go to the locked door. To the right is a computer. You will need to solve the puzzle with the cryochambers. Set them up like this:
  1. The first chamber is 15.
  2. The second chamber is 10.
  3. The third chamber is -5.
  4. The fourth chamber is -20.
Get ready before returning to the first room as a powerful zombie will spawn there. After destroying it, enter chamber 04 and interact with the keyboard. Go through the next doors. Go through the shower room, call the elevator and move on. Go ahead and insert the virus sample into the device on the right. Examine the corpse of the agent, then pick up the audio cassette. Hack the door on the left to collect consumables. Follow on and examine the elevator. To advance, you need to return the sample. Go to the spacious hall. This is a hall. Follow the left and open the door on the stairs. There is a note in the office. Go up the stairs and followe. You can study the paintings. Go through the door on the other side and take a look at the note on the counter on the right. Open the red door and you will find yourself in the office. Read the document, then interact with the table. You need to answer the following questions correctly:
  1. X, A, E, T, O, P.
  2. P, O, L, L, "trident", a symbol between Z and X.
The answer to the third question is in the screenshot below: [caption id="attachment_8420" align="aligncenter" width="300"] Walkthrough Daymare 1998 (demo version) Passage of Daymare 1998 (demo version) [/ caption] Follow back to the very beginning. Turn through the door on the left at the end of the corridor and take the note from the table. Go to the back room and take the sample. Move to the elevator and follow it further. Exit the elevator and watch the cutscene. Ride the elevator and exit to the lobby. It is not necessary to kill enemies. Just run away from them until the main door opens and then head outside. The demo has been completed.