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ShowGamer.comDelivery from the Pain Walkthrough

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Delivery from the Pain Walkthrough

A detailed walkthrough of the post-apocalyptic action-survival, the main character of which finds himself alone in the middle of the city, develops a shelter and tries to break through to the north.

Walkthrough Delivery from the Pain

Prologue

Choose the main character - a man or a woman. In this case, we are talking not only about gender, but also about a set of different abilities and characteristics. Follow Morgan around a lot of zombies and exit through the door to see the world map. [adinserter block="9"] From the clinic you can go to a shelter or a motel. Move to the shelter and talk to Morgan again. Click on the character icon in the upper left corner and examine the injury - damage to the bones. You currently have no healing materials. You need 2 bandages and 4 tires. Next, open your inventory by clicking on the backpack in the upper right, then eat canned food and drink vodka. Go to bed, and when you wake up, go outside and talk to Morgan. Go to the workbench and make a desk. He will appear next to the workbench. Use the desk to examine the damp fence. Next, you need to find wood for the fence. Talk to Morgan, take the knife from him and equip it through inventory. Go to the clinic, taking the watch. You must be back by evening.

Clinic

Go to the right place and kill a few enemies. Attack zombies from behind to kill with one hit??m knife. Search those cabinets that are marked with a "magnifying glass". Search all cabinets for bandages and splints to heal bone damage. After that, find the remaining wood and an antibiotic for Morgan, and then leave the clinic. When leaving, your character must confirm that he has enough materials to heal Morgan and install a fence. [adinserter block="4"] Heal Morgan and move all collected items to the storage box. The book will need to be moved manually by clicking on it with LMB. Next, Morgan will offer to go to a motel nearby.

Motel

Once in place, you will see a standing zombie. Go into the room on the right and start searching the closet. The zombie will hear these actions and head into the room. Quickly hide behind the closet below and wait for the zombie to pass by to attack it from behind. After doing this, search the same closet and get a bat. You can equip it as a second weapon. To change weapons, use the icon with circular arrows in the lower right corner of the screen. Deal with the second zombie in the same way: start inspecting the closet, and then hide around the corner. Search nearby cabinets until Morgan stops you. He will say that you can kill a weak zombie, then hide and get around the strong one. Do so without engaging in a fight with the second enemy. Morgan will make his way on his own. [adinserter block="6"] ContinueContinue to explore the motel until you have inspected every closet. After that, Morgan will say that the building is fully inspected and it's time to get out. Watch the cut-scene, then get out through the nearest door and run to the shelter.

Chapter 1

Build a fence on a workbench and then go to bed. You can spend the first day studying various technologies on the desk and producing what you have enough resources for. Next, head north to Smith's Hospital.

Smith Hospital

Examine the first and second floors, go through the door in the north of the first floor and find yourself in the laboratory. Read the note, then go through the door on the right. You will see a corridor full of zombies, but a doctor will appear. Follow him back and talk. He asks to kill those same zombies. Just search the hospital and kill as many enemies as you can. When most of them are finished, you can return to the doctor. He introduces himself as Duke. Bring him laboratory equipment to receive medicines in return. [adinserter block="8"] Important notes :
  • Learn how to navigate the mini-map right away. Red icons are zombies, green icons are doors and stairs leading to other rooms of the object, blue icons are the exit door.
  • To distract zombies, you can turn off auto crouch (bottom right of the screen) and click on the "crouched character" icon. Run behind the wallfrom the zombie, and he will turn in your direction.
  • Take the time to completely loot the hospital and bring back all the loot you can.
  • You should not carry more than one weapon with you, as this will take up an extra slot.
  • Examine the satchel on the desk as soon as possible and collect resources to craft it. 2 additional inventory slots will appear.
  • The farther you are from home, the earlier you need to get back, because the way back will take more time.
  • The clock starts beeping when you need to return to the shelter from the current location in an hour.
  • At the top right there is a "Supplies" symbol. If you die three times, it will glow and Morgan will offer help. Choose weapons, food or resources. A crate with them will appear in the yard.
The laboratory equipment for Dr. Duke is in the same hospital. Go down to the first floor and go through the door on the upper left. Find another door and go to the next room. Here, behind the reception desk, there is a cabinet with the necessary equipment. When you get it, take it to Professor Duke. In the back room of the second floor, you can find a safe, inside of which are hidden tools for the car and an unknown pill. You will also find various folders and newspapers. Read them to save information in the journal and free up inventory slots. Technology magazines temporarily increase intelligenceect, but the action lasts only until the next sleep. [adinserter block="9"] Watch for the icons in the top left corner. The first one with a "pill" indicates diseases. If the character has injuries, the scale gradually drops, and at zero, the hero dies. Treat any injuries as soon as possible. This will save this scale and spend less resources. As a reminder, you need to click on the character icon in the upper left corner of the screen. The happiness bar replenishes when you drink something, sleep, listen to music, and so on. Subsequently, it will be possible to create an inflatable doll that restores happiness much faster than normal methods. On a scale of satiety, I think everything is clear. The scale with the image of the "eye" indicates the fatigue of the hero. In the future, we will pay attention only to unusual, plot locations. The rest, such as houses and shops, explore at your own discretion.

Shopping center "New Zealand"

It is located below and to the right of the shelter. In fact, the location is not a plot, but there are several locked safes with useful loot, and you can also find a portable console. Like auto tools, this item is unique.

Residence

Downstairs from the shelter. In this house with one floor, in addition to resources, you can find a character - Hunter Miller. With him you can exchange food for various resources.

Police station

Down from ??Refuge. Once inside, you will encounter new zombies - screamers and fat men. They act in the same way as similar opponents from other games. Go through the door on the right to find a girl and a girl. Talk to Katherine Solomon.

Central City Park (plot)

It is located to the left of your shelter, just below it. Once in place, you will immediately meet Dr. Duke. Talk to him. On the right is a car. To use it, you will have to find tools and spare parts for the car. With regards to the tools, we wrote above. They are hidden in a safe on the second floor, in Smith's hospital. Here you can also set traps to catch animals. In this case, an additional trap symbol will appear on the park icon on the map. When there is an exclamation point there, then you can pick up the cage with the game. When there are tools and parts for the engine, then return to the park. You need to do this in the morning so that the doctor is there. Talk to him and pass on the details. [adinserter block="5"] Note that after this, a battle against a huge zombie will begin. Stock up on firearms and ammo. Defeat the enemy. You need to destroy 4 health bars. After that, talk to the doctor. Now you will travel faster around the world, but the car will have to be repaired.

auto repair shop

In the second workshop of the auto repair shop, you can find spare parts for the engine.In the same place in one of the cabinets there is a postcard with the words “Don't go! It's a lie!". Apparently, we are hinted that the promised salvation in the north is a lie. There are 3 safes in total.

Shelter (plot)

Upon returning to the hideout, you will meet Colin Locke. Chat with a guy.

Youth rest house

Visit this place, which is located to the right of the shelter. There are 2 safes on the first floor, and another one on the second. Also here you will meet a banshee (a screaming zombie that draws the attention of other enemies not to the place where he is standing, but to you; that is, they immediately start chasing you, even if you have hidden from the banshee) and fat men. If the fat man's neck is swollen, then when killed, he explodes and exudes a fetid odor. If you are close, then the stench will fall on the main character and zombies will smell him for 80 minutes. On the second floor you can find an electronic board . One of the important plot items .

San Seren Police Station

From the main hall you can go through the doors on the right, left and bottom. The door to the right leads to a room with a girl and a little girl. Talk to the girl. She will offer a good reward if you find clothes for the girl. You can find the baby dress in the central market north of the hideout. Read about it below. [adinserter block="4"] In one of the rooms in the police station, you must find a detonator that looks like a bunch ofinamite checkers. This is a story item .

Central Park (story)

Climb north to the very edge of the accessible region to find the central park. Chat with Avery Float and Lok, who also arrived here. You will find out that things are even worse in the Northern City, and Lok tricked you to find shelter. Avori sells melee weapons and gunpowder. He will say that it is impossible to go beyond the fence because of the electricity.

Chapter 2

Central Market

Visit the central market and find a children's dress in one of the boutiques. Take it to the police station and give it to the girl. You can agree to free sex services. They improve the mood of the character. In the future, in exchange for this, you will have to give away old fabrics, clothes, potatoes or products from it. On the second floor of the market, you can find a plot item - cell phone .

Backup power plant

This station has two halls. The first will have many additional rooms, enclosed by an electric fence. The second is a large generator. You must check it out !

Shelter

After meeting Lok and Avery in Central Park, upon returning to the hideout, you will talk to Lok again. He will say that he is ready to leave you. Also, the man will steal the main character's weapon, if any. Head to the police station and see that Lok??contacts with the same girl.

Power station

At an ordinary power plant, there is nothing necessary for the plot - only resources and a few entries for the journal.

central park

Return to the central park after examining the generator at the backup power plant. Locke, Dr. Duke, and Avery should be here. You need to choose what to do - try to crack the password or create a bomb and blow up the generator. In any case, you will be asked to prepare for both options. However, you can tell Duke that this is too dangerous, and then he will not try to crack the password. Avery needs a cell phone, a detonator, and an electronic circuit board to make a bomb. We found all these items earlier (read the walkthrough above):
  • The cell phone is located on the second floor of the central market.
  • The detonator is located in the police station.
  • Look for the electronic board on the second floor of the youth rest home.
Hand over the items and visit Avery the next day to collect the bomb. [adinserter block="7"]

Backup power plant

Follow there, go into the room with the generator and talk to Dr. Duke. An alarm will turn on. Get out of the station with Duke. Look at the mini-map to avoid zombies. Kill if they find you. After getting outside, return to the central park and talk to Avery. Now carefully prepareb, stock up on the best weapons and medicines !!! Go to the backup power plant and plant the bomb. The countdown will begin - 4 minutes 30 seconds. Walk towards the door to leave the room, but a huge zombie will appear. This is the second boss of the game. Use all the weapons you have to defeat the enemy. Let him get closer to you, and then run away. While he swings, shoot a couple of times or hit with an ax / knife from behind. Having done the job, leave the power plant. There will be an explosion. Now you can head north. But first, return to the hideout to meet the mysterious stranger. His name is Adolf Flot (Big Brother). He will say that the next day you need to visit the central park, where a meeting will be held with all the survivors. However, you can't miss it!

central park

The next day visit Central Park and listen to Big Brother. He will say that the next day he will go to Hunter Miller (the guy from the residence, from whom you can exchange food) and deal with him. This is a hint that you have one day to help Hunter. There will also be a new survivor - Moira Alfreid. All survivors will move to Northern City, where Big Brother wants to build a common shelter. He asks you to look for an opportunity to go further north. Dr. Duke will continue to work on a vaccine. Agreehelp the mother and the girl move to the Northern city. When the meeting is over, talk to the two cursing girls. Return to the hideout where Moira is already waiting for you. Listen to her.

an old house

In the north, before the bridge, you can find an old house. It has only one floor, and in one of the pedestals is an old teddy bear .

Canterbury shopping street

There are a lot of resources inside this mall, however there are no story-related items.

coast guard station

Apart from the usual resources, there is nothing here. You can open 1 safe. [adinserter block="5"]

Waverly Sanitarium

New enemies will appear here - in yellow suits and ordinary exploding zombies. In the case of the latter, the character will be hit by a gas that attracts the attention of enemies. But the monsters in yellow suits deal very strong blows. There is a ladder and a door on the right. Go through the door on the right and you will find yourself in the new laboratory of Dr. Duke. Chat with him to find out that he needs instant noodles. In addition, you can exchange with him in the same way as before. However, Dr. Duke will still not give you anything for noodles, but you can get it as supplies if you die three times and ask for food from Morgan. Noodles can also be found in the Orm store. Climb up to the second floor. There are two rooms here. In the first one you can find a cabinet with a mask , which is necessary for craftinggas mask. For now, you don't need it. Open the door to another room and you will see that it is all filled with poison gas. So far, you do not have a gas mask that allows you to explore the room.

Shop "Orm"

On the first floor, there is a hidden noodle in a safe that can be taken to Dr. Duke at his additional request. Also here you can find a protective net , which is needed to make a gas mask. The second floor of the Orme store, like one of the rooms of the Waverly Sanatorium, is filled with gas, so you need a ready-made gas mask. However, there is nothing interesting on the second floor, except for the usual resources. There is also ventilation, using which you can get rid of the poison (but you need an exhaust hood).

Big Brother's apartment

If you go to this location now, you will run into a closed door.

Jim Johnson Police Station

In addition to the first room, all other rooms are filled with gas, so a gas mask is needed.

Hypermarket "Salem"

On the ground floor of this store, you can find an air filter - the third part needed to produce a gas mask .

Big Brother House

This is the base where all the survivors went. Upon arrival, talk to Avery. You will learn that his brother took most of his goods, but you can still buy melee weapons from this character. Talk to Moira and convince herm that Big Brother is a dangerous person. There is nothing more to do here. She will leave.
Note. If you convince Moira to stay, then after a while, when you visit the House again, you will see that she killed Katherine's daughter. Katherine will then shoot Moira and then kill herself. You will receive the "Women's War" achievement. Then return to your hideout and chat with Lok, who will say that he brings trouble. You will receive the "Disservice" achievement.

Green Beauty Hotel

On the ground floor, you can find another air filter , necessary for the operation of the gas mask. The second floor is filled with gas. [adinserter block="9"]

Shelter

Return to your hideout, study the gas mask blueprint on the desk and craft it from the previously found items:
  • The mask is located on the second floor of the Waverly Sanitarium.
  • Look for the protective net on the first floor of the Orm store.
  • The first air filter is hidden on the ground floor of the Salem hypermarket.
  • The second air filter is located on the first floor of the Green Beauty Hotel.

Waverly Sanitarium

Come back here when the gas mask is. Rise to the second, third and fourth floors. Gather various resources. Here you can also find a unique magazine. In addition, on the top floor, on the left side, there is ventilation equipment, for the operation of which n?? extract is bypassed.

Shelter

After a while, Big Brother will come to the hideout and say that Duke has left, leaving something for you at the Waverly Sanatorium. Visit the sanatorium and in the room where Duke was, you will find medicines.

Chapter 3

Apparently, it starts after visiting the car factory. But, perhaps, after the explosion of the backup power plant.

car factory

The northernmost point of the map. There you will meet all the other people, including Big Brother. Ask Avery to give Big Brother a second chance. Talk to him about everything. You will learn how to make a gas mask (read the document from inventory), and also that there is a very strong monster in the depths of the plant and the source of infection is probably hidden there. while walking here is dangerous.

Big Brother's apartment

Go to this location the next day and you will see the wounded Big Brother. You will need to fight your way through the apartment building, go up to the second floor and get to the back room where Avery is. Escort him back to Big Brother. Then, the next day, Avery will visit your hideout. He will say that he must prove his worth to everyone.

car factory

Return to the factory and meet Big Brother. Chat with him. He will say that he cannot find his brother Marvin. Go up and through the door on the right. Note that you need to do this after t??go, how do you make a gas mask. Climb to the upper left side of the room and find a room with a ventilation unit. And then there's Marvin. Talk to him. Kill him as he will turn into a zombie. You will get the "Marvin's Bridge" achievement. Return to Big Brother and report what happened. In the depths of the factory, you will face a boss. Defeat the poisoned nurse, then go to the far door. ID is required to open it. [adinserter block="10"] Go back while running away from the monster. When he spawns a second time, run back and watch the green buds explode, opening the way to the door. Use it and talk to Big Brother. Listen to his plan. We need to restore backup power to the Jim Johnson Police Station. You will also receive hoods. While exploring the many locations in the northern part of the city, you have probably paid attention to ventilation installations. So you need to use extractors on these units to collect as much toxic smoke as possible. The more smoke there is, the weaker the monster will be. If there is no room in the inventory, return to the hideout, drop the extra items and revisit Big Brother at the car factory. Head to the Jim Johnson Police Station. Go down to the very bottom and go to the upper right room. Interact with the power generatortorus and activate it. Return to the section above and look for a room with a ventilation unit on the right. Use the hood on it to collect a cylinder of toxic gas. Collect gas in other places:
  1. Hotel "Green Beauty". Climb to the third floor and go to the upper left corner.
  2. Shop "Orm". Second floor, upper right corner.
  3. Hypermarket Salem. Second floor, go straight up.
There is no more gas anywhere. Go to the car factory, go to the room on the right and go up where you found Marvin. There is also a ventilation unit. First, collect the toxic smoke from it, and then load one canister inside (until the inventory is empty). Go to Big Brother, talk to him and come back here the next day. Climb up to the door above to start the fight. Go into the room. You will see that Big Brother is dead. Walk left to fight the formidable boss. This is the final opponent in the game. After you defeat him, you will have a key card.

Ending 1. Bad

Talk to Lok. He will tell you not to go through the door. You will receive the "Wise Man's Warning" achievement. Lok is dead. If you go through this door, you will be killed. You will learn that Luke and Big Brother are doing some kind of experiment. You will also be given the "No one is safe" achievement.