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ShowGamer.comWalkthrough Lightmatter

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Walkthrough Lightmatter

We offer you to familiarize yourself with the detailed walkthrough of the puzzle from the first person Lightmatter.


Level 1

Move the only route, going down the ventilation. Press the button, jump over the barrier and climb up to the ledges marked with white lines. In the end, you will meet the director of the laboratory, Virgil. Follow his instructions and go through the door on the right.

https://youtu.be/9NOHC8vzzu0
Lightmatter video walkthrough

Level 2

He will close the next door, and in order to open it, you will have to turn right and get to the security room. There will be a button. Get into the elevator and wait.


Level 3

In the future, you have to go through several rooms. In the first one, you need to jump over the illuminated areas. The second light will light up when you stand on the edge of the first area.

Walkthrough Lightmatter
Walkthrough Lightmatter

Level 4

In the second room, use the first remote control, go over to the other side and activate the second remote control. The upper bridge will be where you need it. Go back to the first console, go upstairs and go to the exit.

Level 5

There are two more consoles in the third room. Activate them like this: first, second, first, second (to return the platforms to their original position and allow access to the rays of light).


Level 6

Activate the remote and get to the spotlight, for which you will receive the "Say hello to my little friend" story achievement. Turn the spotlight the other way and place it on the floor. Jump over, get to the console and activate it to deploy the platform with the searchlight and illuminate the path further. Jump forward when there is no wagon.

Level 7

Use several spotlights to illuminate the way ahead. In this case, the penultimate spotlight will need to be taken with you by directing the last spotlight in its direction. You will need both. Soon you will see a huge core of light matter, for which you will receive the story achievement “Here it is!”.


Walkthrough Lightmatter
Walkthrough Lightmatter

Level 8

Follow up, then go left, despite the fact that it is dark there. In this short section, you will not be swallowed by the shadow. There are two spotlights ahead and to the right. Jump to the right one and direct it to the first one. Go back and take the first spotlight. Carry it back and to the left. Stop in front of the shadow. Go back to the second spotlight. You can direct it forward to the passage with the control panel. But this is not enough! Instead of this spotlight, the path ahead should be illuminated with the second one. Therefore, direct the light in the opposite direction so as to create an illuminated path and move another spotlight there. It should light the way forward to the console. Go to the first spotlight, pick it up and move it to the remote control. Open the passage, use the searchlight to illuminate the path to the console on the left. Click on it to open a new passage. It remains to return the spotlights to their places and illuminate the left corridor, which now leads to the exit.

Level 9

The next room is easier. Turn the nearest spotlight to the right, into the corridor where the black block is moving. When does he go to the right?Run to the second spotlight. Direct him straight down the corridor from where you came. Now you can return to the first searchlight, pick it up and go forward along the corridor. And then light the way to the right, to the exit.


Level 10

In front of you is the control panel. By clicking on it, you will move the platform with the lantern. Having done this, take the lantern and shine it on the second lantern behind the ravine. Jump to it and point the second lantern at the first - to where you came from. Return to the first lantern and place it on the mobile platform. Jump to the second lantern, from it - to the left. This will take you to the second console. Click to bring up the platform. Take the arrived first lantern and illuminate the corridor behind the second with it. Jump to the second one and take it deep into the corridor to light up the bridge on the right. Click on the button. You will get the Bridge Collapsed achievement . Wait for another door to open for you.

Level 11

Jump over two patches of shadow as the platforms move towards you. Then go upstairs and jump on the tops of the same platforms to get to the lantern. Having done this, take the lantern in your hands and climb with it to the first platform, which will drive up close to the second floor. Jump down with the lantern towards the second platform. PostavUse the flashlight right next to the shadow from the second platform when it is as far away (close to the stairs) as possible from you. Run back and jump over the shadow that will drive back. The shadow will pass by the lantern and you can pick it up. Climb up with the lantern and place it on the nearest moving platform, placing it directly on the opposite wall (towards the corridor you need to go through). Now you can easily overcome this corridor.


Level 12

Ride up the elevator. Call the platform by pressing the red button, and put the lantern on it, standing on the left. Moreover, the lantern should be directed not in the direction of movement of the platform, but backwards. Launch the platform. The lantern will drive off and will shine directly on you, illuminating the path further. It remains to go to him and direct him to the exit.

Level 13

Move to the exit, but the corridor is littered. Turn right and behind the wall, on the pipes, you will find the first voice recorder . When you get to the next corridor, you will get the achievement "Tiptoe" . A lantern is hidden in the niche on the left. Take it and go to the big turbine. There is a remote control here that allows you to rotate the broken propeller. The screw consists of four parts, but two of them are completely destroyed. One of the remaining two allows you to move in a jump, and the other has only one piece.Just on the other, you must put the lantern so that it now illuminates the desired part of the screw. Turn it around and jump towards the center. Turn the screw with another remote and jump to the right. Use the second lantern to light up the screw, click on the remote and take the first lantern. Direct one lantern in the opposite direction from the slope, with the other go there and turn around. From a long distance, you will be able to cover the dark slope. Now go upstairs. Take the first lantern with you to light the way above. And in front of the entrance to the ventilation you will find the second voice recorder .

Level 14

Get to the room with the screw. This time you can move along all four blades, and each leads to a corridor with a control panel. To start, move forward and to the right, to the first lantern. Take it and put it on the edge of the nearest blade so that the lantern shines on the other end of the propeller. Click on the remote control so that the lamp on the blade shines in your direction. Jump to the center of the screw and to the second lantern in the corridor on the right. Place it on the edge of the nearest blade. Thus, there are now two lanterns on the two nearest blades. Rotate the screw so that one of the lights shines on you, and the other - to the left, where the first light was. Move to the same place, use the remote control to rotate the blades twice. One lantern will light??to you, and the other to the left, from where you came here. Get to the start. Rotate the screw and take away both lanterns. Place one lantern so that it illuminates the nearest blade. Install the second lamp on this blade so that it shines to the right. Click once on the remote. You will see that the lantern on the blade is now illuminating the climb behind. And you can go further. Grab another lantern with you, go upstairs and light the bridge. But in front of him, pick up the third voice recorder .

Level 15

Go downstairs and Virgil will contact you. And you will get the achievement "Non-Disclosure Agreement" . There is a lift on the right. Lower it, take a flashlight with you and go upstairs. Aim the flashlight at the blue button opposite. Lower the lift so that it does not interfere with the light. The same flashlight will also illuminate the lower blue button, which will open the way further. Light it up with a second flashlight. Go down the corridor and get the achievement "Care for the quality of life" .

Level 16

Keep moving. There is a button on the left. If you shine a light on it, a dark corridor with a second spotlight will open. Don't pick it up now. Rise on the lift, get off it and lower it by pressing another remote control. Stand on top of the lift and ride to the third tier. Take awayfrom here the searchlight and with it go down to the first tier. With one spotlight, shine on the button, with the other - into the corridor with the third spotlight. Take all three spotlights and go up to the second floor. Deliver one searchlight to the third floor and illuminate the button that opens the exit. Point the second spotlight at the button on the second floor, and with the third spotlight the path to the open exit.

Level 17

Direct the nearest lantern to the second, on the right. Point it at the button on the wall. An adjacent corridor will open. Return to the first lantern and direct it through the corridor on the left to the button on the wall. Run to the second lantern and point it at the first one to illuminate the corridor. Again go to the first lantern, but take it only when you are standing behind. To keep shining on the button. Follow the button. Turn the lantern at the button towards the corridor with the green arrow. Together with the first lantern, go along the corridor and shine to the right. Get out of here.

Level 18

In the next room, go right to the far lantern. If they shine on the blue button, the platform will start moving. As long as you don't need it. Instead, position the lantern so that it points towards the wall on the right. That is, if the platform drives off to the end, then the flashlight will illuminate the same button. Previous lanternshine a light on this button to make the platform reach the other end.

Walkthrough Lightmatter
Walkthrough Lightmatter

The first light will continue to illuminate the button and thus hold the platform in that position. Take the second lantern that was just moved and point it at the second button to open a corridor to the platform with the first lantern. Jump there and take this first lantern. Step back and position it so that it illuminates the blue button that opens the door and the entire path of the moving platform. Follow the abandoned lantern and carry it to the platform. Together with him, stand on this platform and light up the blue button. The platform with you and the lantern will reach the other side, and the path will be illuminated by the first device. Light the first part of the corridor with one lantern, and the second part of the corridor with the other.

Level 19

The next room will be more difficult than the previous ones. There are three spotlights. First, move to the second spotlight and point it at the rotating room. Having done this, return to the first spotlight and click on the red button so that the bridge rises nearby. Due to this, the second spotlight will illuminate the button inside the rotatingsya rooms, and the third - the way inside. Bring in the first spotlight. Move to the second and raise the bridge nearby. Go inside the rotating room and point the first spotlight at the second one. Bring the second one into the rotating room. Direct one searchlight at the button at the third, and let the other illuminate the bridge that you came here on. Take the third spotlight and take it to the place of the second one, pointing it at the rotating room. Run to the place where the first spotlight was. Click on the red remote control to create a bridge here. The door must be open and the bridge lit. Take both spotlights to the first console (you will need to point them at each other to illuminate the bridge). Then light your way to the exit.

Level 20

Take the spotlight and take it down to the second one. Illuminate the second spotlight without touching the button. Jump to it and place it on the platform next to it. Shine the first spotlight on the button so that the second spotlight rises on the platform. Partially, you need to illuminate the path to it. Get to the second searchlight, go up with it and light the button behind the glass. This will lower the shield in the window on the left. Run to the first spotlight, take it back to the corridor where it was, but point it at the window without a shield. Run to the second spotlight. Taking it in your hands, go sideways around the room, but pr?? At the same time, continue to illuminate the button so that the shield does not block the light from the first spotlight. So you will carry both spotlights to the exit.

Light the door with one, take the other to it and set it on the side, illuminating the path for the first. Zoom in on the first one and set it as far to the left as possible. Jump over to the second one, which should be on the right by the door, and turn it slightly to the right. Then again jump to the first one and bring it closer to the left edge, a little closer to the door. Point the other at the button on the wall to open the door. The first spotlight should be located at such an angle as to illuminate the corridor behind the door to the maximum. And the rest of the shadow you can jump over.

Level 21

The next room is a labyrinth. Just take the only route. Where necessary, jump down. At the end there will be a dilapidated bridge. You can jump on parts of it (even where there is a shadow).

Level 22

Go to the remote and click on it. Two platforms will arrive, and on the far one there will be a second searchlight. Set the first spotlight on the near one so that it illuminates the path for the far platform. Run to the far platform and point the second spotlight at the console on the left. Click on it. The platform will drive off, and searchlights will light your way. Get to himo and shine to the right, on the first spotlight. Jump towards it and turn it to the left to get to the stairs. Go up.

There are four platforms on the top floor, and they all move clockwise. Place a spotlight on the nearest platform, illuminating a second spotlight in the distance. Run to it and turn left towards the remote control. Click on the remote. The spotlights will move. Run to the second spotlight, directing the first one at it. Turn it to the right, but remove it from the platform. Follow the corridor to the right to the remote control. Click on it twice so that the first spotlight comes to you (the second one will be stationary and continue to illuminate you). Use the first spotlight to get to the exit.

Level 23

On the right, find the window and jump through it to the console. Call the elevator, but it will also fall down. Jump into the shaft, move through the ventilation and soon find the fourth voice recorder . Shine the first spotlight into the second. Place the second on the moving platform so that it is directed to the first. Return to the first one and place it on the nearest platform, but point to the right. Move to the remote control and click on it. When the platform arrives, the second spotlight will illuminate the first one. All you have to do is turn it to the right and move forward through the pipes.

You have returned. Jump across the dilapidated bridge and find a closed door on the right. When Virgil finishes, it will open.

Walkthrough Lightmatter
Walkthrough Lightmatter

Level 24

Continue moving through the laboratory, click on the remote control and pick up the photon connector. You will receive the achievement The Power is in Your Hands . You will understand how this device works. Go around the source clockwise, but pay attention to the rising and falling columns. They can block the path to the connector, it will go out and you will die. Once you reach the second pillar, stand on it as it lowers to climb up. Walk to the right so that the light hits the far photon connector. Run to it, pick it up and move forward to the first connector. Roll towards the glass on the left so that the connector contacts the source as well. Return to the first connector, climb up with it on the second column. Thanks to the presence of a connector near the glass on the opposite side, you can go further. Leave the connector and jump over the cliff.

Level 25

NearRaise the next connector up the stairs on the right, to the second one. Move the second connector to the very depths, into the corner, so that there is a remote control to the left of it. Go back to the first one and move down and to the right, up another ladder. Through the first connector, the light will fall on the second. You light up the console. Interact with the remote to call the platform. Move the second connector, to the right of the console, closer to the console (and glass). Carry the first connector down to the platform and move on it. With the connector at the top of the console, you can take the connector that was delivered on the platform and light your way. At the top, you will also need to light up the broken bridge, and then jump over it.

Level 26

On the platform, move forward, pick up the connector and go back on the platform. Move the connector to another platform and ride forward on it. There will be a second connector to the left behind the wall. Move it forward so that it is in line with one of the platform stops. Go back to the platform with the connector. Get off it and run back to the second connector (leaving the first one). On the platform with the source, move to the right. The light will enter the second connector, and from it - into the first. Follow the first through the second and move closer. Use the first one to get to the exit.

Level 27

There are two connectors. Take the far one to the very end of the path, to the cliff, but place it so that you can return to the source. Carry the second connector through the offices. The far connector is useful where line of sight with the source is lost. So you get to the cliff at the second connector. Place the first and jump to the second. Take it the same way to the first one (through the offices). In the future, everything is simple.

Level 28

Grab the nearest connector and use it to climb up to the large platform. Lower the connector to the other side, at the entrance to the dark corridor. Move the platform by clicking on the remote and follow the connector, which will be illuminated. Drag it forward along the corridor so that it contacts the second connector in the office on the right. Pull out the second connector. Take both to the platform and move to the right. Lower one down to the source, the other to the corridor opposite. Move the platform so it doesn't block the light and use the far connector to get through the dark office.

Level 29

Open the door on the right by pressing the remote control. Click on it again and run into the corridor until the door closes. Virgil will comment on this moment, and you will receive the achievement "Like a Cat" . Move to the connector ahead. Together with him, enter the connector in the corridor on the right. Then click on the remote, but have time to return to the connector inside before the door closes. Bring both connectors to the adjacent corridor, opposite the light source. From the source, jump to the right, go upstairs and open the door, creating a shortcut.

After descending, click on the remote control to open a corridor with two connectors. Take one of them all the way forward, the other all the way to the right. Go back to the first one and bring it back into the corridor. Close it and go up the ledge on the right, through the short path. Take the connector back to where it was to shine a light on the far connector. Get to it in the usual way, through a short path, and go forward with the connector. Get on the ledge.

Level 30

Take the connector and go right along the corridor. Activate the remote twice and get to the third connector in the room on the right. Put it on the edge of the platform. Rotate so as to bring the third connector to the place of the first (where it was originally). Then turn the platform so that this third connector is already on the other end of the L-shaped bridge. Use the bridge to return to the console and turn it so that the bridge connects the place you came from and the new path oppositeult. Take the first connector, go back to the place where you came from to turn on the light on the other two connectors. Follow ahead.

Level 31

Everything is simple here. Use the remote to move the tunnel, and when you fall down, then get to the exit.

Level 32

In the new room you will find the fifth voice recorder . Take the connector and go to the button on the wall. The source will be on the left. Move towards the source and stop at the open door on the right. Go to the second connector and move it a little back (or forward) to reveal the third one on the right. Go to the third connector and place it in front of the door that opens with the button on the wall. Pull out the second connector to the first. Place one at the button to open the door, and the other at the open door so that the light hits the third connector. Go to it and move it so that it is opposite the exit. Go back, take one connector to the door at the source, take the other through the door so that the light hits the third connector. It remains to take this connector and deliver it closer to the exit, near which lies the sixth voice recorder .

Level 33

Take the connector on the left and drag to the connector on the right. Follow with the first connectorto the left of the second. Go past the console and the closed door so as to deliver the connector to the cliff (it was on the other side of it). Jump over and run to the second connector. Install it on the platform. The light will press against the wall with the button, which will open the door. Launch the platform to move to the door. Get off it and run it back to re-activate the button and open the door. Jump forward to pick up the seventh voice recorder .

Level 34

Move up through the hole in the wall, open the passage and follow to the exit. Opposite there is a button. Click on it to see what Arthur did. Follow the dark corridor, jump at the points with light and go to the next level.

Level 35

Move the connector closer to the button to open the door. Go right, jump over the shadow, go down and climb onto the ledge on the left. Take the second connector and take it to the first. Now the first connector needs to be placed on the corner of the wall with the button in order to carry the second one along the wall and through the door. You will be able to carry the second connector through the door if the beam connecting the two connectors runs along the wall with the button. The second connector will deliver light to the third. Take it and take it to the second, and from it - to the left, hso that he was opposite the next door. Place the very first connector at the source near the button that opens the next door. The light from this connector will hit the other two. And you can use them to move forward.

Level 36

Carry the connector to the lamp. Turn it to the left and carry the connector there. Use the remote to move the light source. Carry the connector with the light forward until you find the second one on the right. Move it all the way to the right, to the line where the light source and the lamp were originally located. Go back to the lamp, use the remote nearby to move the source, and then move the lamp to the platform with it. Get to the console on the other side by jumping along the light connectors. Activate it to make the lamp move on the platform to the other side. Take the connector far away, and place the arrived lamp next to it to get out of the room.

Level 37

Walk along the bridge to the left of the source, take the connector and place it in front of the source. The bridge will move, but the same one will appear on the other side. At some point, you will get the achievement "I told you - no photos!" . Cross the bridge, take the lamp and carry it on the way back. Point at the button in the wall so that you can zab?Select the connector you used to switch.

Walkthrough Lightmatter
Walkthrough Lightmatter

Take this connector to the first one. Move one along the bridge to the left of the source, past the button. Only after that put the second one at the source so that a beam of light appears and the button is activated. The bridge will retract, but the same one will appear at the source at the beginning of the level.

Walkthrough Lightmatter
Walkthrough Lightmatter

Take the lamp and move it past the source on the two bridges, to one of the connectors. Move it out of line of sight of another connector to disable the button. A bridge will appear on which you can move the lamp. Move the connector as far away from the source as possible and transfer the other connector that was at the lamp across the bridge. First, place two connectors, creating an L-shaped beam, and then use the lamp to finish off your route to the exit. Climb up the ledges on the right. Ride up the elevator.

Level 38

activipull the lever and wait. After the message from Ellen, pull the lever again to exit the room. Next, there will be three obstacle courses, and at the end of each you need to activate the lever. And at the end - the final video. You will receive the See you on the other side achievement .