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ShowGamer.comWalkthrough The Witcher 3 – Hearts of Stone



Walkthrough The Witcher 3 – Hearts of Stone

Walkthrough The Witcher 3 Hearts of Stone. The first sprouts of evil



Based on the mission, follow the Seven Cats inn and look at the notice board. Collect all the announcements, among which there will be a story one. On a horse, move to the point indicated on the map, and then chat with people in the house. Talk about everything with Olgerd von Everek.

Leave the building and learn from the girl a task related to her friend Kluivert. This is an additional mission, so we will not describe it yet. On the horse, move to the farm and find the well. Go down the stairs through the well to the very bottom. Activate your witcher's senses to see bloody footprints. When killing opponents, get to the corpse and inspect it. Very soon you will meet Shani.



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Continue to use the witcher's flair and find the dilapidated wall on the right. Select Aard as the magic stone, go to this wall and press Q to demolish it with a telekinetic blow.

Move on with your intuition. True, you will need to examine the corpse of the squad leader in order to find the key. Use the key to gain access to the lower tiers. Deal with opponents and find the body of Frans. Open the door ahead and meet the first boss.

Prince Toad

So this enemy is in constant motion. More precisely, the Toad moves, which is quite natural, by jumping. She can walk, but very slowly and only if you are standing in front of her muzzle. If you try to run from behind, the Toad will jump up and at once be able to turn his face towards you. Therefore, this number will not work.



You should have a rune with a magic trap. The exact name seems to be Yirden. So use it to create a trap right in front of the Toad. Run back without changing direction so that the Toad steps into the trap with its paws and gets stuck in it. Now you have literally 3-4 seconds to attack the enemy. Then repeat the procedure. If you remember, then the rune is restored slowly. If you jump or roll or run, then the energy of the rune is not restored, and is even consumed.

In the end, you must defeat the opponents. Watch a long cut-scene with a lot of dialogue.

After breaking free, deal with Ophir soldiers or simply run away from them.

Ride your horse to the crossroads where Mr. Mirror awaits you. Rewind time to midnight using meditation. Talk to him and say you'll help. Return to Olgerd's hideout.



A conversation will take place here and you will learn about the first two wishes of Olgierd von Everek.

Walkthrough Witcher 3 Hearts of Stone. And I was there, drinking honey-beer

Go to the city and find Shani in your house, on the second floor. After a dialogue with her on a horse, head to the von Everek family crypt. Agree to go with Shani to the wedding. She will give you a censer. Go to the territory, open the crypt and go down. Defeat several ghosts. Examine the inscriptions on all the coffins using the witcher's flair. You must find Witold von Everek. Smoke three places. Click the mouse wheel to take out the censer. Go through three points, fight the von Everek family. Talk to Vitold. In the end, he will move into you, and you will go to the wedding.

Go with Shani to the newlyweds and get to know them. At the wedding, first talk to the girl's parents in the center of the courtyard. Using the witcher's flair near the booth next to the entrance, track down the dog, and with it the fakir. Tell the fakir to come down. Return to the bride's parents and report what happened.

Go to the table where the fruits are and juggle them. After that, go to the table with the players and try to win at Gwent. You can also lose. Next will be dancing. Von Everek will appear. Talk to him about everything. Go outside and approach the paddock where the pigs are. Drive the two pigs with yellow marks into the barn in the background. First you need to talk to the man.



Next, go to the river and agree to play a game. Dive under the water and find shoes at a depth. One of them belongs to Shani, so take all three. Return to the girl and press E to give the shoe.

Chat with other characters inside the barn. Witold will soon be in his crypt.

If you want to seduce Shani, then pick a rowan from a tree in one of the three yellow areas on the map, and bring her a bouquet. After that, chat, flirting with Shani and pretending to be a noble, but interested in a girl man. We will not even point to dialogue options.

Find Olgerd in the tavern and report that Vitold had a lot of fun.



Walkthrough Hearts of Stone. Sesame, open up!

Head towards the house, next to which there will be two guards. Soon your friend will come up and you will find yourself inside. After talking with him, talk to other characters familiar to Vivaldi, or immediately start the auction. You can bid on other items during the auction, but you don't really need them. After all this, chat with Horst and tell him that you need Maximilian's House.

Go to the herbalist's house, kill the guards and go inside. After talking with the gnome, go down to the cellar and talk to the stranger. Find out about his plan.

Family matters: bear cub

Follow the marker and talk to Quinto, who is locked in a cage. Kill enemies or pay a ransom for Quinto.

Family Matters: Cracker

Go to the right place, knock on the house. Nobody will open. Activate the witcher's flair and inspect the wooden vertical beam, which has blood stains on it. Examine the footprints on the ground. Follow these tracks until you see the robbers on the shore. Defeat them and inspect the boat with your flair. Jump into the water and dive. Move towards the corpse so that Geralt examines it.



There is no way out, so you have to hire Evelina Gallo. Follow the checkpoint and find out about the girl's request. Shoot the apples with the crossbow. Use the mouse wheel to activate the crosshair. Everything is as usual. After that, even if you miss, Evelina will give her consent.

Open Sesame: Witcher's Seasonings

Gather the required ingredients. You can buy them from the herbalist in his house, where there is a cellar with a stranger. Brew the potion. Head into town and eavesdrop on a few soldiers until you learn about the cook. In the afternoon, come to the pier and see the cook catching fish. Talk to him, try to convince him, and if not, then pay him to put the potion in the food of the soldiers.

Open Sesame (continued)!

Go to the herbalist's houses again and talk to the stranger and the assembled team. Get to the right place or go with them on business. Going down, fight with opponents. Get to the treasure chest and defeat the spiders. Next, kill all opponents. And it doesn't matter which side you choose.

Take to Maximilian and activate the witcher's flair. Find a tile and click on it to open a secret passage. Leave the auction house. Return to Olgerd and give him Maximilian's house. Ask him what his third wish will be.

Walkthrough Hearts of Stone. And lived happily ever after

Move to the marker and go through the wall. Examine the yellow areas on the map using your Witcher Senses. There is no rose anywhere, but the task has been updated. Go to the front door and try to open it. Nothing will come of it. Use the witcher's flair to follow the trail of blood into the garden. Open the metal gate and follow to the place where you will see the Keymaster.

Boss Keymaker

Perhaps this is the most difficult opponent. So, it has several features. The health bar is at the top of the screen, like everyone else. But it is divided by two lines. Attack the Keymaster until the health bar drops to the first line. After that, the monster will call the souls and begin to kill them himself. Thus, he replenishes spent health points. Your task is to kill the souls faster than he does.

Attack the enemy again, and when the health bar reaches the second mark, the Keymaster will again summon the souls. Do the same as before. Finally, finish off the monster.

And now more about how to kill the Keymaster. In the first stage, he will brandish a shovel. At some point, the ground under his feet will brighten. You must roll to the side. The key keeper will hit the ground and his shovel will get stuck. At this point, run up and deal 2-3 hits. Repeat procedure.

After the Keymaster summons the souls, he will stop hitting the ground with a shovel. But on the other hand, the monster will alternate attacks: first it swings a shovel a couple of times, and then it gets into a pose and runs at you. In the second case, however, as in the first, you must evade. The Keymaster's shovel will get stuck in the ground after the race and this is your chance. But now there won't be much time. You will have time to land a maximum of two hits.

Repeat actions. Do not be afraid that the Keymaster will constantly summon souls. It will not happen. He summons the souls once upon reaching the marks on the health bar. Perhaps when there is not much health left at all, he will call on the souls for the third time. But the advice would be this: when Keymaster's health is almost at zero, use freeze bombs to stop him. Attack the enemy, but remember that each hit on you not only takes away Geralt's health, but also restores the HP of the Keymaster himself.

After the victory, do not forget to pick up the key and the Keymaster's shovel.

Go inside the house, go into the room and take the diary with the sketches of Iris von Everek from the table. Climb higher, go through the bedroom to the balcony, and from there - to another room. The Ghost of Iris von Everek will appear.

Boss Iris von Everec (Ghost)

The fight is much easier than the previous one. So, Iris attacks quickly and powerfully, but you must act first. Go on the attack right away. To repel blows, use a magic shield from the Yrden stone. Press Iris against the wall and attack, use health potions. When green smoke appears from the portrait hanging on the wall, run up to the portrait and attack it. You must destroy the portrait, otherwise Iris will get sucked in. This will cause the Ghost to return with a full health bar.

Go through the door and examine the body on the bed. After the conversation, find a place for burial. Go to the easel by the big tree where the steps lead. After the funeral, call on the spirit. Next, look at the picture on the easel, activating the witcher's flair. Click on the picture, you will be sucked into Iris' memories.

Follow the marker and you will see Iris and Olgerd. The glass is on the fountain. Insert it into Iris' hand. Defeat the spiders and enter the house. You will see the guests at the table. There is a big picture on the left. Look at it to see how the candles burned. Light two of the three candle holders (do not light the one farthest from the guests). Also set fire to the rocks behind Iris's father.

Defeat the enemies and move upstairs to the bedroom. Pick up a towel on the floor and place it on a cabinet near the basin in which Olgerd washes his hands.

Follow to the workshop of Iris, where she paints a portrait of Olgerd. Take a plate of fruit and a glass, then put them on a tray near Olgerd (from left to right): a vase of grapes, a glass, an apple.

Go to Olgerd's workshop, where he drew a pentagram. Find the chalk on the cabinet on the right, and the candles on the other side. Use the chalk to draw the pentagram, then place the candles in a circle around the pentagram.

During the fire, find a painting with wind blowing out of it. Remove it and get outside. To the right of the steps leading to the main entrance, there is a descent to the basement. Get there before you freeze. You will see Olgerd, Iris and her father. Pick up the marriage contract and insert it into Iris's father's hand. Find the mug and give it to Olgerd.

Finally, follow up and you will see a hall with all the characters, including the Keymaster. Find two bowls. The dog sits on the left, and the cat sits on the right. Give the cat a small bowl and the dog a large bowl. Find the fruit tray and give it to the Keymaster. Follow the living room and study the letter on the table. Defeat the ghosts of Olgierd von Everek, which should be easy enough to do.

Next, take the rose from Iris, or leave it in the girl's hands.

Walkthrough Hearts of Stone. Who sows the wind...

Talk about everything with Shani. Go to the university. The girl will be let through, but Geralt is not. Return to the bridge and jump into the water on the left. Move along the perimeter of the fortress fence to the indicated place. Defeat the enemies and approach the wall for Iris to drop the rope for you.

Once at the top, defeat the opponents and try to open the door. Opposite there is a staircase. Climb up it, follow another ladder even higher and jump over to the balcony. The door here is broken. Use a telekinetic punch to break it completely. Go down and talk to the professor about everything.

Help Olgerd in the confrontation against Mr. Mirror.

How to find Mr. Mirror?

Already from the question posed above, it is clear that you will have to look for a mirror. Go to the house with red windows. You don't have to be distracted by anything! Once inside the house, go downstairs and try to approach the mirror. When you fall, then move to another - and it will break. Turn your back on him and you will see a hole ahead. Go to it, go around it on the right side and you will see a huge fountain on the right. Use your witcher sense to see that there was water in the fountain. Look at the wall at the other end of the fountain: broken. Break it with a telekinetic punch. Watch the final video of the game, after which you will receive a reward.

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